Jump to content

Blue Blood

TSS Member
  • Content Count

    35,190
  • Joined

  • Last visited

  • Days Won

    187

Blue Blood last won the day on May 5

Blue Blood had the most liked content!

About Blue Blood

  • Rank
    The happiest Sonic fan in the world.

Profile Information

  • Gender
    Male
  • Country
    United Kingdom

Recent Profile Visitors

273,676 profile views

Single Status Update

See all updates by Blue Blood

  1. 10/10 level design and engaging gameplay. Creative use of all of Sonic's unique abilities to create an interesting platformer with high speed gameplay. Can't wait for this in HD 

    I don't dislike Colours. But it's got some pretty naff levels never worth playing.

    1. PC the Hedgehog

      PC the Hedgehog

      It's the kind of bland, basic level design you'd see in a 2D platformer made by someone who has never made a platformer before. Sonic can and has done SO much better than this.

    2. Indigo Rush

      Indigo Rush

      Yeahhhhh if this is more than just an upgraded port, then I'd really like them to make actually good levels, 2D or not 

    3. Guy Strong

      Guy Strong

      This is my problem with Colors. Basic, slow, blocky platforming that doesn't suit Sonic. And because of the wisps Sonic's base abilities are so damn boring and useless. Boost is limited by wisps which is good in theory, but in practice you're left to deal with blocky terrain with no way of moving faster when there's no white wisps around which just leaves Sonic feeling weak like the kids from Nights or something. A slide that serves no purpose other than to make it under gaps and really makes you wish it was a damn roll, and you can't even drift unless you're in specific areas where it's all you can do. I feel like if Sonic isn't fun to control then you really done messed up. I'd wager this game would be leagues more fun if you had a spindash and was designed with it in mind. (So no levels like this one or the dumb bouncy yellow spring stages). 

      Such a shame because aesthetically this game knocks it out of the park. It's not a bad game at all, just not what I expect from Sonic. Feels more like a basic and generic platformer you'd see some rando company you've never heard of make. Especially off the heels of Unleashed, where Sonic's movement was so fast and fluid, really allows Sonic to feel free. Colors just feels limited and barebones by comparison. Funny especially considering this game was marketed as "Unleashed but only the good parts."

    4. Supah Berry

      Supah Berry

      Sonic is back, baybee

    5. Milo

      Milo

      it's so exhausting that plenty of people (still) call this the best 3D sonic, when over half of the "3D" gameplay is summarized by that video

    6. Diogenes

      Diogenes

      Quote

       (So no levels like ... the dumb bouncy yellow spring stages). 

      those are good, actually

    7. Indigo Rush

      Indigo Rush

      The micro acts could certainly be repurposed as optional unlockable bonus content or something, and we could get more fluid stages in place of them, but that's just a pipedream at this point.

    8. Polkadi~☆

      Polkadi~☆

      @Indigo Rush

      Turns out that was the original plan for Colours. 2 full Acts and then a boss, with optional side-missions. But we got what we have now to pad out the game.

    9. Kuzu

      Kuzu

      BUT IT SAVED THE FRANCHIIIISE!!!!

    10. The Deleter

      The Deleter

      I'm not ready for the public at large to go back to this and say "Sonic Colors has aged poorly/Sonic was never good" after all this time...

×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.