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Kuzu last won the day on February 25

Kuzu had the most liked content!

About Kuzu

  • Rank
    Rougher than the Rest of them
  • Birthday 05/09/1993

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  • Interests
    Vadeo games, Animu, The piano, Biking, tvtropes(fuck that site).
  • Gender
  • Country
    United States
  • Location
    Za Warudo

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  1. This is how you do 3D Sonic level design.


    1. Monkey Destruction Switch

      Monkey Destruction Switch


      Sonic Adventure we miss you so much.

    2. Diogenes


      well...it's better than what we've been getting, but i wouldn't exactly call it good...

    3. Milo


      Oh hey, actual rolling physics/momentum

    4. Blacklightning


      This kind of thing reads less like level design and more like exploitation. Were it not for the extra life I wouldn't have even known it was intentional.

    5. Crazy_Diamond


      I know, that's what makes it cool. The freedom of movement is so great that it almost seems like an exploit.

    6. Blacklightning


      I can dig freedom of movement, there just isn't much in the game that actively encourages it. It's not just that the game never teaches you jumping this way is possible, there isn't even anything visually drawing you towards routes like this - they're just two flat, mono-textured slopes that don't even have any rings thrown onto them.

      Not to mention the game already does a fair bit of handholding with springs and boost pads, even if it's comparitively less than what we have to put up with today.

    7. The Deleter

      The Deleter

      This kind of exploration I can get behind, but only if it's not the only form of exploration there is in the level. If I'm finding every secret in the game and every designed crevice they want me to explore, eventually I'm gonna hit a roadblock of there only being so many areas that they could design intentionally for me to discover. So at that point, I try to get a little creative with how far I can go. And when actual rewards are placed in areas like these, it can feel sooooo sweet. Like climbing up a random tall cliff in BotW expecting to find nothing from the view, but then reaching a hidden chest with crazy loot inside. It's the next phase of exploration past the purposefully designed level design sections, for me, so it might as well be a legit form of exploration going by my own habits, lol.

      Having this kind of design as the excuse for exploration when your level is literal lines in the sky, though, is pretty arbitrary, not gonna lie.

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