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Kuzu

TSS Member
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Kuzu last won the day on March 28

Kuzu had the most liked content!

About Kuzu

  • Rank
    Rougher than the Rest of them
  • Birthday 05/09/1993

Profile Information

  • Interests
    Vadeo games, Animu, The piano, Biking, tvtropes(fuck that site).
  • Gender
    Male
  • Country
    United States
  • Location
    Za Warudo

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  • PSN
    BlackYakuzu94
  • Skype
    djgreen5993
  • Steam
    BlackYakuzu94
  • Twitter
    @BlackYakuzu94
  • NNID
    Boodedge

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  1. One of the biggest examples of how lazy the series has become, is how with the exception of once, we've had the same final boss in every game since 2010. Ain't no excuse for that. 

    1. Soniman

      Soniman

      And the one exception was terrible anyway.

      That Egg Nega Wisp spam is really just a microcosm of how Sonic Team operated in the 2010s. The did something good and instead of improving it or changing it to something different but still good like a normal video game series they just kept reusing the same idea with no changes or improvements until everyone got sick of it 

    2. Ryannumber1gamer

      Ryannumber1gamer

      It’s sad that the Time Eater sucks but he’s the most original thing we’ve had in 10 years.

      In fairness, Nintendo did the same shit too with Mario, to an equally unacceptable degree. For most of the 2010s, every fight with Bowser was essentially just a variation of “run away”. I think the only exception was NSMBU, where you had the koopa clown car fight with him. I think it’s just slightly less noticeable because there were usually a second variation that was equally overused (run past Bowser and hit an axe, or kick bombs into Bowser’s car), plus some chase scenes at least had unique set pieces (Bowser abusing power ups in 3D World).

      Odyssey finally did something new with the deal with the fight, followed by Mario capturing Bowser and using him to escape from the moon, and Bowser’s Fury, while a bit boring at least tried something new.

    3. Wraith

      Wraith

      Almost every Mario fight functioned differently, had different level design, different attacks etc. With Sonic it was quite literally the exact same fight

    4. Kuzu

      Kuzu

      And even when Mario does reuse familiar boss fights, they at least TRY to change it up. 

      The Bowser fights in 64, Sunshine, Galaxy, Galaxy 2, 3D World, and Odyessey are all different and unique from each other. 

    5. Soniman

      Soniman

      What gets me about the re use in SLW is that it wasn't even a boost game but they pretty much forced it into one just for the final boss it doesn't test any of the parkour skills or even wisps just....run jump and homming attack, jeez.

    6. Ryannumber1gamer

      Ryannumber1gamer

      @Kuzu Considering I specifically mentioned a period of time past 2010 and before Odyssey, those other games don’t account for anything. That’s like defending Sonic’s reuse by saying Adventure, Adventure 2, Heroes, and Unleashed all had different fights.

      For a period of time, Mario fights with Bowser were literally either run past and touch axe to put him into the lava, or running away from him as he chased you through a level. Nintendo did a far superior job masking it via spectacular set pieces (3D World especially), but for awhile, that’s what the fights amounted to.

      The difference is Nintendo got their shit together following 3D World and started diversifying the fights, something both Odyssey and Bowser’s Fury showcased by having properly different battles from Bowser. Odyssey has a straight up fist fight with him while Bowser’s Fury turns it into a Kaiju battle while using the cat suit’s natural abilities.

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