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Status Replies posted by Kuzu
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i unironically enjoy smash mouth
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Did shields appear in any of the Sonic cartoons, comics, or other adaptations?
It's so weird to think how Mario's powerups were so intrinsic to his various spinoff media, but Sonic items (other than Rings, which are usually depicted differently than in the games) pretty much never come up.-
Sonic power ups aren't emphasized as much because focus has always been on the character's innate abilities
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Supah Berry reacted to this
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One of the biggest examples of how lazy the series has become, is how with the exception of once, we've had the same final boss in every game since 2010. Ain't no excuse for that.
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And even when Mario does reuse familiar boss fights, they at least TRY to change it up.
The Bowser fights in 64, Sunshine, Galaxy, Galaxy 2, 3D World, and Odyessey are all different and unique from each other.
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Supah Berry reacted to this
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Pokemon fans: "Our games suck and the developers don't care about us"
Sonic fans: "First time?"
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Pokemon fans: "Our games suck and the developers don't care about us"
Sonic fans: "First time?"
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@Spin Attaxx Sega Sammy is rich as fuck dude. Not Pokemon Rich, but still have enough.
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Shadow sure loves to roundhouse kick
This should be his counter in Smash Bros
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The trend of race bending anime characters (almost always black) comes up now and then on Twitter and it never not bugs me. As a black person I understand the need for representation but like....race changing characters that already represent an entirely different culture people or Japan (because let's be real it almost always always is anime characters) makes me uncomfortable I guess? Characters from MHA, KNY, Mob Psycho, etc who have Japanese names and live in Japan having their race changed mmm...idk man it just rubs me the wrong way. Like I'm not sure what it accomplishes as it doesn't actually create more representation because the characters are always gonna be the race they are, but people love to pat themselves on the back because they turned Josuke's skin dark 🤷♀️
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Someone explain to me why the Persona series gets a free pass from Western audiences when its literally everything people hate in a JRPG.
Its a waifu simulator but the girls are either barely legal and in high school or there are adult women that you can date but people also find weird because the player character is also a high schooler. The characters are anime stereotypes and have bland designs at times. The games are a social commentary on Japan but it flies over the West's head at times. The modern setting isn't anything new nor does it do anything interesting with it. And the story is about edgy teens going against society in different ways.
The game is turn based which is another thing the West dislikes. The time management does make it interesting and somewhat unique (the Atelier series did it first among the genre) but it can come off as an inconvenience. It does have that mons appeal because of how the Persona system works but its not universal appeal either nor do I hear anyone being excited about the Personas either.
So all it has really is style but that's kiiind of shallow. I honestly don't how this series really appealed to those who never liked the genre at all. I don't get why people bash everything else for using these tropes when Persona is literally those tropes in the first place. What kind of double standards are these???
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Someone explain to me why the Persona series gets a free pass from Western audiences when its literally everything people hate in a JRPG.
Its a waifu simulator but the girls are either barely legal and in high school or there are adult women that you can date but people also find weird because the player character is also a high schooler. The characters are anime stereotypes and have bland designs at times. The games are a social commentary on Japan but it flies over the West's head at times. The modern setting isn't anything new nor does it do anything interesting with it. And the story is about edgy teens going against society in different ways.
The game is turn based which is another thing the West dislikes. The time management does make it interesting and somewhat unique (the Atelier series did it first among the genre) but it can come off as an inconvenience. It does have that mons appeal because of how the Persona system works but its not universal appeal either nor do I hear anyone being excited about the Personas either.
So all it has really is style but that's kiiind of shallow. I honestly don't how this series really appealed to those who never liked the genre at all. I don't get why people bash everything else for using these tropes when Persona is literally those tropes in the first place. What kind of double standards are these???
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This is incredibly ironic given that Persona has just as many of those dreaded Anime tropes, and its writing is arguably worse than other JRPG's.
Yea, its a weird ass double standard. Most of the people who love Persona 5 but hate JRPG's have probably never touched another JRPG in their life.
Its incredibly aggravating as a JRPG fan myself.
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Crow the BOOLET and Supah Berry reacted to this
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Man, why SEGA and Sonic Team keep pushing the lamest things like Wisps and the Deadly Six, duck that.
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@Strickerx5 I agree, and I'm not saying that people shouldn't or cannot dislike the Deadly Six. I don't particularly care about them myself, but I also can recognize how quickly opinions can turn around as time and better material comes along.
Look at it this way; if Sega just acquiesced to fan hatred, they would have scrapped probably every single character by now, and that would have been more harmful in the long run.
I just don't believe in scrapping something simply because it didn't get the positive reactions you wanted.
The Deadly Six could be written out tomorrow and I probably wouldn't care, but if they're gonna stick around, then I would at least wanna know what they're gonna do for them.
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Sonic Forces should've just been repackaged as a Warriors game to be honest I would play the hell out of a Sonic musou
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Bro, a Sonic Musou would be the dopest shit ever.
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Jingilator reacted to this
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Man Nintendo didn’t mention Zelda’s 35th anniversary. Guess they don’t care about one of their biggest IPs at all. /s
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You got Pokemon 25 to look forward to at least.
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Wraith and Supah Berry reacted to this
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Man, why SEGA and Sonic Team keep pushing the lamest things like Wisps and the Deadly Six, duck that.
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That is more or less how I feel though. I didn't care much about Silver at first, but I grew to like him over time and I liked what Flynn did with Zavok in Bad Guys.
I understand First impressions are everything and feelings don't exactly change, but I think its a bit counterproductive to deny anything that doesn't specifically cater to you.
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Man, why SEGA and Sonic Team keep pushing the lamest things like Wisps and the Deadly Six, duck that.
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Old good, new Bad
I'm not going to say that people don't have legitimate reasons for hating on this stuff, but let's not this is the first time Sonic has pushed a contentious element (Silver, Big, and arguably Shadow) much to the ire of a specific portion of the fanbase.
And yes, there are still fans who hate those aforementioned elements to this day and wish they never stayed (i.e. anyone who still subscribes that Shadow should have stayed dead)
Bottom line is, this stuff is here to stay for better or worse and we gotta tolerate it.
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So RCS seemingly left the role of Sonic of his own accord according to a recent podcast.
I heavily feel like that's a cover up so as to not throw Sega under the bus, given that's a professional thing to do.
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Was there ever a reason stated why Sonic's running animation changed from the angled arms to him holding them behind him when he transitioned to the modern era? I'm curious about the thought and design process behind the change.
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A 2D Sonic fighting game by arc sys would be the greatest monkey paw wish.
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Well speaking as a "veteran" fighting game player, simplification doesn't actually solve much. What it ultimately comes down to is the player's skill (or lack thereof), and if there's little depth, then its gonna have a hard time keeping people's interest before they move on.
Granblue Fantasy Versus is simple, and while its fun, there's not that much depth to entice older players like myself and a newer player is likely to just move on.
Fighting games are just kind of hard to get into, because they require some level commitment that not many will (or can) put in.
As for the other points; those are BS lol. The first Blazblue game came out in 2008, and had a starting roster of 12, and the first iteration of Guilty Gear Xrd had 13. Small Rosters are common as fuck, so I don't know why people are making that an issue.
Skullgirls had EIGHT characters and nobody complains about that :V
Lobby is shit though, can't do anything about that.
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A 2D Sonic fighting game by arc sys would be the greatest monkey paw wish.
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>Talking about Sonic Power Levels.
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>Talking about Sonic Power Levels.
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please, no more anime sword fighters
this is really getting ridiculous
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I wish all Sonictubers a very
disappointment
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I really wish 3D Sonic games would stop trying to stretch themselves thin with padding, and just flesh out the stages that are there.
I'd take a game with six to seven great levels that only lasted about 2-3 hours, as opposed to a longer a game with a bunch of meh levels plastered together.
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Even when I do have the narrative drive to finish, that shit is so fucking draining. You finish the story once, that narrative drive is gone since you already know what happens, so all you're left with is the gameplay. And you can't tell me with a straight face that you would go back and replay Big's levels to get to the ending in Sonic Adventure.
If the problem is replayability, then just do it similar to Crash 4 and have something to collect in these levels. Or go back to how Sonic Adventure 1 and 2 did it and have some type of mission mode. Sonic games, in general, just aren't supposed to be very long. As mentioned, the value comes from replaying and trying to master the game as well as find hidden secrets, that alone can justify repeat playthroughs without having to pad things out.
Lower the price to $40 if you got to, but as I said, trying to pad these games out is doing more harm than good at this point.
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Nice to see that Tailschannel kept up the tradition of doing lame cryptic hint shit, now that Sega stopped
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Broke; Sonic fans arguing about lore and characterization.
Woke: Sonic fans arguing about gameplay mechanics and implementation.
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The Deleter reacted to this
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