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Everything posted by Kuzu

  1. I appreciate the blatant audacity in doing this; Sakurai doesn't give a single fuck about your feelings.
  2. Sakurai knew what the fuck he was doing lol. Dude hold this L if you bought the pass. I respect it.

  3. The thing with Amy is that despite being a "main" character, she really doesn't get much spotlight. So she has very limited appearances to establish consistent characterization compared to the likes of Sonic, Tails, and Eggman. So it's understandable her developmental process isn't as apparent, she simply doesn't make enough appearances and the series is usually focused on Sonic and whoever else he just happens to be partnering with (usually being Tails). So she just kinda falls by the wayside.
  4. I don't feel Amy's situation necessitates the use of either Blaze or Rouge in most places. If we look at her post 06 appearances, she's really not all that prominent to begin with and so, doesn't even get to do much of anything. Her traits feels less obvious because she simply hasn't gotten much focus at all, which is hardly a problem unique to her. Boom is obviously the outlier here; and given the positive response to her characterization there, it makes sense that universe would kinda dictate where her character goes.
  5. Think Hero was pretty interesting at least, but yea I mostly agree. Hopefully whoever it is is mechanically interesting.
  6. One thing I think IDW missed out on is having her transition into her leadership role; think the change would have been far less jarring if the reader was eased into it and show her having to adjust over time.
  7. See, this is exactly what I mean. There's nothing "inappropriate" about it. Characters are allowed to change over time given the story. That is literally how characterization works. If you wanna criticize HOW it happens sure, but this inherent idea that she "can't be mature because it goes against her character" is ludicrous.
  8. Sonic Adventure and Sonic Adventure 2 came out in the beginning/end of the millenium. Lost World came out in 2013. She was toned down by Unleashed my G
  9. I feel like there's a bit of a false dichotomy in that opening post and some of the reactions here; my attitude is more along the lines of...why can't Amy just be all of those things? Is there a rule that she can only have one these character traits at a time? That's not how characterization works. I notice this extreme dichotomy that fans try to enforce on the cast, "X needs to act like Y, otherwise it's OOC". There's no reason Amy can't be a mature leader, a bubbly genki girl, or have a bit of a temper at things that piss her off when the story calls for it. And accusing anything that falls out of those lines as "boring" or "wrong" just feels extremely close-minded. What's actually the problem is that these traits basically are treated as mutually exclusive depending on the writer,rather than being organic parts of the character so that they feel more natural. There's no actual point of transition between "Mature Amy" "Genki Amy" or "Angry Amy" for it to be consistent characterization, so it just comes off as extremely weird. It's less "development" and more just changing her personality to suit whatever is happening in the plot. And that holds true for a lot of the cast.
  10. There's a hint of irony that one of truest takes about Sonic comes from /v/ of all places lmao. And it's a post about irony no less.


    1. Soniman


      There's something funny about trashing Avengers as low brow entertainment while praising SA2 as high art 

    2. Supah Berry

      Supah Berry

      - Only quoting the Japanese script





      OK WeeaBoomer 

    3. Diogenes


      being serious is cringe, telling jokes is cringe, everything's cringe

      i just can't take sonic completely, unironically seriously. this isn't "irony poisoning" or anything, it's that the nature of the series works against it. it's a goofy premise; a super cool blue hedgehog fighting a fat mad scientist and his robot animals, and they can't escape that by just throwing soldiers and sad music and character deaths into the mix. the series is always going to be better off trying to be honest about its absurdity instead of flinching away from it.

      it shouldn't be all jokes all the time but it shouldn't be all serious all the time either. we've seen the worst of both extremes and things aren't going to be fixed just by swinging the needle all the way back to that side.

    4. Wraith


      I'd argue that SA1-2 is it being honest about it's inherent absurdity and the newer games are them shying away from it.

    5. Miragnarok


      Sometimes it tries too hard to embrace it, sometimes too hard to shy away; find a middleground.

    6. Soniman


      We want equality but when Sonic Forces does both yall shun it 

    7. Wraith


      Sonic forces is refreshingly honest, it was nice to get past the "is it okay if there is no plot and they just tell jokes?" discussion and just start cutting into how dumb the story is like the old days

    8. Kuzu


      I feel with the Adventure games, they knew that they were absurd but gave certain moments the gravitas it needed.

      Nothing has any gravitas anymore, because everyone just assumed any time Sonic was serious, it sucked and it should never do that again.


      So we just have this black hole of nothingness. But baldy mcnosehair I guess. 

    9. Soniman


      I don't really see any self awareness with SA2 if I'm being honest. Sa1 Kinda when the characters gave side glances when other characters said something dumb but SA2 kinda plays tropes straight and the stupidity of its scenarios aren't really acknowledged in universe 

    10. Wraith


      the stupidity of the scenario doesn't need to be acknowledged. i already know this shit is dumb. why do i need the game to tell me? what does them pointing it out do aside from nod to people who aren't into it? thats just insecurity.

    11. Kuzu


      If you aren't into the story and find it stupid, you can just press the skip button and let the people who do enjoy it have their fun.

      But I forgot, we gotta farm those memes for clout.

    12. Soniman


      I must have read things wrong because I thought you were trying to argue SA2 WAS being self aware in its story which is what I was saying. My fault for getting it mixed up 

    13. Strickerx5


      Forces is, imo, the best story to have come out of the last decade simply due to it just so happening to care about its plot every now and then. Tbh, this simply just speaks to how terrible the stories overall have been since the turn of the last decade when Sega became too chickenshit to actually do anything with the characters and plots.

      The more time that passes, the more looking back to that late 00s time period really begins to sting a bit. With Unleashed and BK, you could honestly see them start to discover some form of balance with it all. They were by no means perfect, but they really were hitting on something that hadn't been there since the Adventure days. Telling stories with plots that meant something all while having a mixture of elements and tones across the emotional spectrum. There was a sense of sincerity with it all.

      But then they just threw it all out the window with Free Riders and Colors because of the emerging nonsensical opinion that "this series can only be simple jokes because shadow and 06 were things that did indeed happened".

    14. Wraith


      Honesty was the word used so I was saying I consider how the SA games carry themselves to be honesty. Self awareness is a different quality that imo isn't all that healthy for a work to have aside from small doses

    15. Kuzu


      Depends on the work itself; self awareness is mainly effective in works that are already comedic to begin with. When its applied to genres that are supposed to be serious, like Action-adventure, it loses its appeal.

      There's nothing wrong with a joke here and there about things, but it destroys the suspension of disbelief when your setting constantly lampshades itself. The immersion is lost and the investment is lost.

    16. azoo


      sa2 is absolutely self aware, they have a giant truck cartoonishly follow you through a street where you're just knocking cars into the stratosphere, all while sonic repeatedly talks to the viewer through the previous/following cutscenes like "heh, cops am i right"

      speaking of the stratosphere, the part where you get in a nasa rocket sitting in the middle of an egyptian pyramid and fly to the eggman-head-shaped space colony, to which they immediately spiral crash after a goofy interaction between our main four heroes about whether the shards to the Big God Rock were important or not.

      or how theres an entire sequence where eggman has a conversation with the president that sonic and co break into the limo of and talk over both of them as if it's just an average day in the life

      sa2 doesn't make the audience aware that it's aware through painting with irony or snide remark, but rather it does it by escalating every situation into a really cheeky/hammy ridiculous scenario and seeing how far you play along. it's all the silly madcap nature of things but without losing any sincerity or suspension of disbelief. it's good (TM)

    17. Supah Berry

      Supah Berry

      You could give as much crap to things like Kingdom Hearts or Star Wars for much of the same problems that Sonic may also suffer, but you should at least give those credit. Even at its lowest, weakest and most dissappointing, at least Star Wars is willing to show and tell its story and characters to its viewers with a straight face, without having the need to go "Oh shiyet, it's that dumb Jar Jar" or "Wait! We already done this thing" at every opportunity. 



      I would applaud it then and there, then again, it probably isn't worth what is still medoicre writing at the end. I totally expect the coming Star Wars comedy projects to go all in on how people hate the prequels and sequels anyway, (which we got hints of in ROSW with TLJ) so brace yourself.

    18. Polkadi~☆


      this very scene in the SA2 Hero Story fandub right about sums up SA2 for me


      The game is not entirely serious. Nothing about a giant truck smashing away cars while chasing you is "serious", this game is completely balls to the walls stupid and asks you to just run with it. Stupid things can make you laugh and make you cry, so even if there was a heartfelt ending, that doesn't ignore that Sonic and Shadow used their super forms to fight a giant evil lizard with the ARK jammed up it's arse.

      The modern games don't get silly anymore, instead choosing to point out the silly. But there's also a disconnect between the story and what the game actually does.

      After all, Generations willingly gets stupid in the gameplay (including making the GUN truck even more ridiculous) but makes no effort to point it out, and Dessert Ruins was a thing in Lost World with nothing to prompt it nor is it mentioned again.

      The stories have been dumb for a long time now, no denying it, but the games were never supposed to be entirely gritty and serious, unless you end up a boring game like 06.

    19. Osmium


      Regardless if SA2 is taking itself seriously or not i have to agree with this guy on the irony thing 

  11. My Hero Academia having another top tier moment.

  12. Sonic is kind of an acquired taste as far as franchises go. Most gaming journalists are just going to breeze through the game and put it down before moving on to the next one, it's literally their job to do so. So if Sonic's friends play badly, their primary caveat would be "This character ruined an otherwise good game" because it's not entirely wrong, but just poorly articulated. But the blame is kind of also on Sega as well, because they are extremely tone deaf about the series' strengths. Sonic Forces is the most recent and obvious example of this, because the game relies purely on the good will established by Colors and Generations (Which was literally one of their initial selling points) and shallow attempts at appealing to what the fanbase have been screaming about. Both Sega and critics should be more nuanced, but the shallow ans blanket complaints are the most vocal and obvious and that's what Sega looks for.
  13. @Soniman I'm gonna tell you this because I care, don't fight the Pokemon reddit.

    You can't win man


    1. Soniman


      Damn you saw me? LOL

    2. Kuzu


      Downvoted to hell.

    3. Soniman


      Yeah I kinda underestimated the level of hivemind I was dealing with. I'll just leave them to their echo chamber and save myself the trouble 🙃

    4. Kuzu


      Confirmation Bias is a hell of a drug.

    5. TCB


      you actually thought you could attempt breaching the hivemind ha how foolish

  14. How much it's worth depends on how invested are you in the main game. As someone who has played it, most of the (reasonable) complaints are valid, in that the region is incredibly streamlined and linear. So if you're more of a fan of the series for exploration, then that's not here. The plot is pretty half baked, which isn't new for a Pokemon game but can be jarring after what many consider one of the better narratives in the series. But its still Pokemon at the end of the day, so if you enjoy playing Pokemon then you'll more than likely enjoy playing the base game.
  15. Never has there been a picture that so accurately sums up the Pokemon fanbase after today. 



  16. The same people complaining about DLC are the same ones who would have gladly thrown $60 for a remake of a game from 2006, just saying.

    1. Kuzu


      Note: This does not include people on this site.

    2. Tarnish


      Well, a good remake of a good game vs $5 or more for a weapon or something stupid...I know which sounds less insulting to me.

    3. Legendary Emerald

      Legendary Emerald

      Not me, because I never bought the game to begin with and never plan to. I'll still complain about shitty DLC practices wherever they occur.

    4. Kuzu


      @Tarnish The main point is that people will support shitty practices that they complain about and then turn around and support the same practices if it suits them.

      This is why devs feel they can get away with this because consumers are fickle when it comes to their beliefs.


      This isn't a call out or anything, but merely an observation of a phenomenon I've noticed. 

    5. Ryannumber1gamer
    6. Tarnish


      @KuzuI'm not a fan of remakes at all, but I still think they're way less shitty of a practice than carving a game into a million pieces and selling it back in bite sizes. I don't think remakes and the different types of DLC are even in the same level of shitty practices.

      Remakes are mostly just lazy, DLCs (depending on which type) are slimy monetization tactics.

    7. Thigolf


      I have no idea how this is even comparable tbh

    8. Kuzu


      A remake is, by definition,  a game that you have already bought, played, and beaten but dolled up with additional content.

      Like you said, it's pretty lazy. Now whether it's worse than DLC depends on the person but they're both trying to squeeze money out of you at the end of the day.

      The only difference is that with a remake, you know what you're in for...or at least you have an idea that you'll like it. With DLC, it's a gamble and it's not guaranteed that you'll like it. 

      I can at least understand that because nobody wants to spend their own money on stuff that they may not enjoy versus what they know they will enjoy, so remake would be the lesser of two evils here.

    9. Tarnish


      Well it depends, a remake doesn't necessarlity mean you have the original game. Maybe you just heard about the original game, was contemplating of buying it, but then you heard of the remake and decided to buy that one instead.

      With DLC, you can't just buy the DLC, you have to obviously buy the base game first so you can have the 'privilige' of spending more money. With DLC, the 'Sunk cost fallacy' can be in play, thinking "Well, I already paid for the base game, might as well spend a bit more to get that item I really want that's DLC only". With a remake, that's not the case.

      Unless of course, a remake has DLC...now THAT'S super shitty...

    10. Thigolf


      I feel like "Releasing a game again 15 years later, completely remade, for you to (re)experience" is way, WAY less egregious than "Dumping interesting stuff that should've been in the game in the first place into the game half a year later for 30 bucks"

      You're acting like they would've just dumped the DS graphics of D/P/P on Switch and slapped a 60 dollar price tag on it.

    11. Ryannumber1gamer


      Not really, that would be a remaster. Trying to compare something like Resi 2 Remake, and Resi 2 original, and act like you would be silly to buy the remake is kinda wrong, at least from the viewpoint of "you bought this in the past, therefore you're wasting money buying this".

      A remake will typically overhaul the graphical style, add new gameplay mechanics potentially, add new substantial content, update the game in a meaningful way, usually employing new modern mechanics in order to fix issues the game previously had. A remake is a substantial redevelopment process that can take up the entire budget of a regular game development. That's nowhere as comparable, and the closer comparison you'd want is either a port, or a remaster.

      Not that it really excuses Game Freak either way. It's pretty fucking shitty to rush out their first major console title, and then ask for another £30 DLC on top of it to make the experience meaningful and fun, especially only two months after the fact. At that rate, it probably should've been delayed and packaged in, instead of holding it out to squeeze more money out of people to get a good experience from a long-awaited title. I don't even give a shit about Pokemon, and I can see where people are coming from with being annoyed at the DLC price.

    12. Kuzu


      But then that's a slippery slope; you're saying tons of development goes into remakes, but you could literally say the same about DLC too.

      I feel this goes back to people's inherent distaste of DLC, because the logic being used here is "it should have been there to begin with" but that ignores things like deadlines and the like.

      There's no guarantee that they were already working on the DLC after the initial game was sold, and pushing games back is huge risk involved.

    13. Thigolf


      I don't have a distaste for DLC. If I feel like the game was well worth its money, I couldn't care less if they add to it with more DLC. I approve, even. Smash is a great example.

      But when you crap out a game with straight lines and barely anything to do for 60 bucks, you bet your ass I'm gonna be miffed that things that look way more interesting than anything in the game for 30 additional bucks. I'm not a shareholder, I don't care if the game has to be out on a certain point. I care about the end product. And if it feels like you sold me a half-finished game and come back two months later and go "Please buy the rest", I'm gonna say so. 

      If I get a great meal for a good price and someone offers me amazing dessert for additional cost, of course I'm down. If someone throws me a tray of cafeteria food for the same price and then shows me a decent looking meal but if I have to pay even more, why should I be happy about that? 

      Also, pushing back Pokemon being a risk? Come on.

    14. Kuzu


      Then that honestly comes down to personal taste; what makes a "complete" game will vary from person to person, because as plain as day, plenty of people were satisfied with SwSh for what they were.

      About the only thing here I can agree with is that cutting the Pokemon and selling them later is indeed very questionable, I'm not going to question that. 


      And yes, pushing Pokemon back is a risk because it means you need to delay the associated merchnand products that come with each new generation. Game devs only have a limited number of resources and limited time to work with before a product is finished because they need to sell for the holiday season.

      I'm not saying that to justify the practice, but there is a business aspect here that goes over people's heads when discussing this.


      I don't really have any more to add to this as it seems we've reached two different conclusions: all I can say is that people aren't obligated to buy DLC and can just as easily ignore it until something worth the money comes along.

  17. The mere concept of DLC pisses people off to begin with, so I doubt announcing it beforehand would have actually changed much. We're seeing that right now with everyone accusing them of half-assing the game just to sell the rest of it later. We would have gotten those same complaints had they revealed this earlier, but at the very least it might've toned down the initial vitriol.
  18. I went in with such little expectations and then I was blown the fuck away. Good on you Game Freak for finally coming to the new age.

  19. Something else Pokemon and Sonic fans have in common; being fans of old spin off games that the series no longer supports.


    Shout outs to Sonic Rush and Mystery Dungeon fans....

    1. Tarnish


      I don't see how Sonic Rush was a spin-off.

    2. Kuzu


      It is technically a side series on the handhelds. 

    3. Kuzu


      But I suppose Sonic Riders is a more apt comparison 

    4. Soniman


      Sonic Riders isn't worth the trouble to bring back 

    5. Big Panda

      Big Panda

      Imagine using Mystery Dungeon as an example of a fan-favourite spinoff that the franchise doesn’t care about anymore instead of Pokemon Snap.

    6. Strickerx5


      I really do want another Riders game tho

    7. Tarnish


      @SonimanSpeak for yourself, I'd take a good new Riders game over the very best boost game any day of the week.

    8. TCB


      Nah b, I'd like another Riders someday

      ain't gonna happen so


  20. I love how I don't play Sword and Shield for weeks, but the second I do I just have so much fun with it.

    Why are these games so fucking addicting to play...

    1. Blue Blood

      Blue Blood

      What is it that you're doing for fun in the games? 

      When I play Pokémon, my experience is pretty much confined to the main story. Find the 'mons you want on your team, train them up, make progress. And in the games that have actual dungeons (particularly optional ones ala Seafoam Islands or Wayward Cave), those are a big source of the enjoyment. Going on the hunt for wild Pokémon that I don't want on my team, breeding Pokémon for stats/egg moves, competitive play/battle facilities and collecting legendaries that just sit out in the open somewhere isn't ever fun for me. SwSh were fun the first time through, but the fact that the main story is so linear and hand-holdy really lets them down for me. I was satisfied enough with my run throughs of both games with different teams, and haven't had any incentive to go back to them since. 

    2. Soniman


      I like filling the dex. It adds a lot of hours to the game and you're expected to do it anyway. Then. I shiny hunt which kills enough time till the next game comes out 

    3. TCB


      Once Home is out I may start wanting to fill in the Pokedex and see the Legendaries from previous that pass through Galar Border Patrol

      Outside of that...there's nothing much else I want to bother to be doing more. 

    4. Kuzu


      @Blue Blood I do both actually.

      When I go through the main game, I like to RP and imagine interacting in this new world.

      When my team gets tons certain point, I don't even consider switching anyone out since I become emotionally attached to my current team.

      On the competitive side, I like the feeling of outplaying my opponents with strategies and tactics and maximizing my team's strengths.


      Like no matter how bored I may get, when I go back and do those things, it just reminds me why I even like the series and why I still bother with it. All of the problems suddenly feel very minor in the Grand scheme of it all.

  21. Well, Knuckles was Sonic's primary foil before Shadow came along and he was by far the second most prominent character in the franchise after Sonic as well. I don't really think they had similar developments though; it's just that when they shifted focus to Shadow, they just kinda...stopped focusing on Knuckles` background. It really does speak volumes on how good foils they are in that they're probably the most talked about characters after Sonic himself on this site.
  22. I didn't know Scott Drier had a Twitter...

  23. While Shadow is undoubtedly designed to be a fleshed out and depthful character, I don't think he really needs any more focus than he already has. Like said, we know more about him than literally any character, bar none. I don't think it's asking too much for the series to dedicate some time to the rest of the supporting cast. Surely not to the extent of Shadow, but something is better than nothing. Saying "oh they're designed to be simple so they don't need to be fleshed out" is a huge cop out, and it doesn't even bother to try. Even supposed main characters like Tails, Amy, and Knuckles aren't really fleshed out that much outside of their relationship to Sonic, the main character. It feels extremely limiting for a narrative to just have one majorly fleshed out character and the rest of them are just...two-dimensional at best.
  24. Things Sonic fans and Pokemon fans have in common; taking any bit of news and then claiming a remake of an old game is definitely happening.

    1. Supah Berry

      Supah Berry

      And clamoring to stop pandering towards the first era of the series

    2. Thigolf


      I mean, at least with Pokemon, there's a clear pattern.

    3. Kuzu


      The extra layer of irony is how people just complained about them rushing yearly releases.

      People are clowns.


      (Yes, I am aware the two groups aren't the same. The irony isn't lost on me is all)

    4. Zaysho


      Man, people are setting themselves up for mad disappointment Thursday when it's most likely just going to be Home talk.

    5. Kuzu


      It's way too early for a new game announcement; SwSh aren't even three months old yet. 

      It's very poor business to step on the shoes of your most recent release so soon.

    6. Zaysho


      I had to look it up, but USUM were announced around E3, and ORAS similarly were just before then too, in their respective years. This direct is definitely going to be geared toward app updates and smaller titles.

    7. Sean


      Me when Game Freak announces the Sinnoh remakes:


  25. So how would you guys feels about a Sonic game told through very little dialogue and mostly through character actions.

    1. Supah Berry

      Supah Berry

      They'd still find a way to screw up the characters even without dialogue 

    2. TCB


      long as the gameplay is decent enough to be enjoyable throughout Idc.

    3. Wraith


      Should be fine if executed well

    4. Crow the BOOLET

      Crow the BOOLET

      I mean its the one thing I praise S3K so much for

    5. Diogenes


      not necessary, but fine if they do it well

    6. Zaysho


      I don't really care which way they go, it just has to be interesting and fun to watch. Sonic 3 & Knuckles doesn't get old for its short transitions showing the characters reacting to things, and the appeal comes from the designs and how it sets up a scene. The Advance games were also pretty good about this. But at the same time I find it fun to listen to the characters in games like Adventure because the dialogue is written in a fun way and the actions punctuate it.

    7. Kuzu


      I was thinking more along the lines of the recent Tyson Heese shorts tbh. 

    8. Osmium


      There was one of those in 1994 

    9. Strickerx5


      Absolutely not the route I want the series to take but if it's done well then hey. So, basically the same stance I have with the shorts.

      Would be fantastic to get some better in-game animations too.

      Though really, we have a really good cast of VAs now... I don't know why they're suddenly trying to not have voices in things. If it's due to the tired old "Well the classics didn't have X or X" then it's just imitation at work instead of actually advancing things.

    10. Kuzu


      It has less to do with the VA's and just the scripts and voice direction just straight being...bad. The best voice actors on the planet can only do but so much with corny and bad dialogue.

      Not to say that this series is universally bad, but there's definitely more misses than hits in terms of character scripts. 


      And that's not necessarily the reason I made this suggestion, but rather I would like to see how well these characters can animate without the caveat of dialogue and voices and just let their actions characterize them. They're cartoon characters so let them animate.

    11. Strickerx5


      I'm all for them being more animated but at the same time, bad writing does translate to screenplay too. I doubt you're really going to get rid of the terrible direction just by removing voices. Seems more of a case of cutting an arm off because you have a broken wrist. A drastic change just to avoid solving the actual problem... a pattern I'm completely sick of this series falling into...

    12. Kuzu


      Voice direction and storyboarding aren't the same processes at all. And most of my issues with the 3D games is how these character barely animate to begin with. I feel this shouldn't be an either or thing as well.

      This isn't saying being silent is superior, just a direction I'd be interested in seeing. 

    13. TCB


      Gimme Night of the Werehog and all those other Unleashed mini movies' charm with the character interaction spice of those Heese animations and I'm fine 

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