Jump to content

Kuzu

TSS Member
  • Content Count

    23,858
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Kuzu

  1. Should have seen this coming.

     

  2. This is your reminder that Vector was a MILF hunter in Sonic X.

     

    1. Your Vest Friend

      Your Vest Friend

      And this is why Sonic Team make sure Sonic X stays dead. 

    2. SenEDDtor Missile

      SenEDDtor Missile

      Aren't they both adults?

    3. Kuzu

      Kuzu

      Vector is 20, so he just barely makes it.

       

      We don't know Vanilla's age however.

    4. Supah Berry

      Supah Berry

      DUjgOiaXUAAmb-o.jpg

      "That's how it's done!"

    5. Sean

      Sean

      Is this Beastars

    6. Polkadi~☆

      Polkadi~☆

      He knew what he wanted. And he was deadset on getting it.

    7. PC the Hedgehog

      PC the Hedgehog

      Sonic X. The gift that keeps on giving.

    8. Teoskaven

      Teoskaven

      Vector is the Noryaki Kakyoin of the Sonic universe.

       

       

      No, i'm not sorry.

    9. Polkadi~☆

      Polkadi~☆

      kakyoin wanted a milf one time

      one. time.

    10. Celestia

      Celestia

      Technically this could be in the game canon as well for all we know because Vanilla hasn't been in a game with Vector yet.

    11. Your Vest Friend

      Your Vest Friend

      Nah, Sonic Free Riders pretty much ignores it.

    12. skull902

      skull902

      The only ship that deserves to be canon. :P

    13. Indigo Rush

      Indigo Rush

      Cream needs a Dad, let them be happy 😭

  3. While the Werehog got a little too much hate, the fact that Sega decided to do another gimmicky playstyle immediately off the heels of 06 was the most tone deaf thing ever.

    I'm glad we can appreciate the game in hindsight, but it was a dumbass decision at the time, so the critical reception made sense.

    1. Thigolf

      Thigolf

      I feel like Sega still isn't out of the tonedeaf zone despite the strides the western branch tries to go with Sonic, and it's annoying the crap out of me

    2. Kuzu

      Kuzu

      To be fair, what this fanbase wants changes at the drop of a hat so being tone deaf makes a bunch of sense.

      Forces is basically their attempt at trying to please everyone but failing on all accounts.

    3. Thigolf

      Thigolf

      I still don't think it's as bad as people make it out to be. Sure, you'll never make everyone content, and you'll always allienate some people, but there are some huge consensuses in the fanbase and the casual crowd that sega never listens to, and it always backfires. 

    4. pppp

      pppp

      Like I've said before SEGA is the most tonedeaf and incompetent company ever.

      "Oh look, Sonic Mania is a big hit! Should we get these guys to make more? Nah. Well, how about we port their Sonic CD, 1 and 2 versions to modern consoles? We could even market them with "From the creators of Sonic Mania" to guarantee sales and praise.........Nah fuck that noise, let's just emulate the original rom again".

      "Hmm, Sonic Colors was praised and sold well 10 years ago, should we remaster it for the Switch?.....Nah for what?"

      "Hey guys shall we maybe work on demanded re-releases of our back catalogue to keep scoring points with the fans and give them something to play while the next big game is being worked on?.....Nah that would make sense, don't be stupid"

      Seriously you'd think with so many changes in leadership they'll get one that is actually inteligent. I guess being tonedeaf is a requirement to work at SEGA.

    5. Kuzu

      Kuzu

      You know what's funny, Heroes and Shadow were released in Japan on 7th Generation consoles but never made it in the US since Sega delisted them due to poor reception 

    6. Ferno

      Ferno

      everytime they actually have competent developers Nintendo or Square Enix scoops them up so

    7. Kuzu

      Kuzu

      I heard working at Sega is pretty shitty to begin with if Naka's words are anything to go by.

    8. Supah Berry

      Supah Berry

      And people wonder why SEGA didn't take huge risks like that anymore. 

    9. Ryannumber1gamer

      Ryannumber1gamer

      Heroes did make it to the UK on our PSN Store, so there's that at least.

  4. We're all praising Unleashed, but does that praise extend to the Werehog as well?

    1. Strickerx5

      Strickerx5

      I never hated the Werehog so idk. Won’t argue a lot of the reasons people do, but eh.

    2. Wraith

      Wraith

      its fine

    3. Kuzu

      Kuzu

      It was flawed but people treat like it's the worst thing ever.

      Like the, the combo system alone had more depth than most lesser action games...

    4. Ferno

      Ferno

      Average platformer experience but not the worst ever outside Eggmanland where the lighting was so realistic that he had no drop shadow in the pipe room sections (they should've cheated an artificial drop shadow in that case,) but tbh they could've made the Werehog Knuckles, then combined with Tail's Tornado minigames which should've been expanded to be controllable sections, we could've had a game with all 3 playable in some form.

    5. Strickerx5

      Strickerx5

      @KuzuTrue but then you have to remember that you had to spend xp to get those combos.

      I’m much looking forward to a mod where you start the game with every combo or something if we ever get a pc port.

    6. Joy

      Joy

      The Werehog was inoffensive at worst for me and had a enough enjoyable parts to not detract from anything.

      Sonic Boom's combat sections feel like what reviewers claimed the Werehog to be back in 2008.

    7. TheOcelot

      TheOcelot

      The Werehog gameplay gets all the flack which isn't fair because the Boost gameplay is also flawed.

      The Werehog gameplay should never have been a thing. I do wonder how Unleashed would have fared critically if the Werehog gameplay had not been included?

  5. You know, I like Twilight Princess and all, but the game is pretty flawed. But if you looked at all of the reviews for it back in 2006, you'd swear it was the greatest game of all time.

    1. Strickerx5

      Strickerx5

      I think a large portion of that is mainly due to how much of a phenomenon the Wii was at that time. Hell, Wii Sports is still technically one of the best selling games ever.

      Imo it’s no where near the best Zelda, and it does have a lot of issues that a large group likes to ignore, but it was still a good game. Plus, holy hell did it hit at just the right time. Sometimes that’s simply all it takes.

    2. Ferno

      Ferno

      I think people were just happy to have the 6th/7th gen OoT-esque game they always wanted after Wind Waker went in such a different direction.

    3. Kuzu

      Kuzu

      It really does show how much staying power Nintendo has. They can sell on their name alone at this point.

    4. Strickerx5

      Strickerx5

      *looks at Swd and Shd*
      ... i mean you’re not wrong but...

    5. Kuzu

      Kuzu

      Like, I don't wanna use the term "overrated" but it feels pretty accurate...

      I don't want anyone to think I don't love Nintendo games, because I do.

      But I feel they sell more on brand than actual quality at this point. Almost every major title gets an acclaimed score regardless of its quality.

    6. Wraith

      Wraith

      it got an incredible score because its a great game that was tuned into what players of the moment wanted. maybe it doesn't hold up compared to other zelda games but it's no slouch

    7. Kuzu

      Kuzu

      If nothing else, Nintendo are aware of what their demographics want, so I can't fault them capitalizing.

  6. Sonic Forces and Sonic 06 are disappointments for entirely different and unrelated reasons.
  7. My thoughts on alternate playstyles is very mixed; on one hand, it can add depth to a game in terms of replayability. On the other hand, it's not exactly good from a critical standpoint.

    But games without alternate styles are shorter and boring as well.

    So how do you make a game with depth, but centered on one singular playstyle and nothing else?

    Series still kinda struggles with this.

    1. StaticMania

      StaticMania

      I mean, Sub-games weren't exactly a bad idea. Just do more of those.

      Turn those mini-islands from Rush Adventure into...story based short levels, something that matters but doesn't need to be a whole level.

      Short game 3 hours, linear 3D or 2D. 10-14 levels.

    2. Milo

      Milo

      The core platforming/base playstyle and the content that comes with it should be good to the point that it can carry the rest of the game. Having a properly-developed core moveset (controls/mechanics) and a library of levels all be unique and engaging in their own way would IMO be a unsurprisingly good foundation to start. I'd argue plenty of 3D platformers in other series (Mario, Banjo, Crash, Spyro, etc.) have managed (in certain entries) to handle this absolutely fine. 

      Granted, I'll admit right now that some of those examples can be argued to have some examples of alternate playstyles themselves, but beyond some egregious examples, I'm pretty sure most of them only have them show up for maybe, two, three levels; at various different stages of the entire campaign. They're not like Sonic where they take up an entire third/half of the entire package.

      EDIT: These alternate playstyle levels are also sometimes designated as optional challenges, so the player does not need to complete the main/story campaign.

    3. Soniman

      Soniman

      Take what  any other basic good 3D platformer does and do that. Done 

    4. Kuzu

      Kuzu

      And what would that would be?

    5. Soniman

      Soniman

      Have one gameplay style. Develop it. Expand on it. Any alternative gameplay styles should be delegated to mini games 

    6. Sean

      Sean

      My ideal Sonic game is one that makes me want to go back to it after I'm done with the story and play the levels over and over and over. I don't care how short it is if I get obsessed with it for weeks.

    7. Wraith

      Wraith

      a lot of 3D platformers, especially from 6th gen, have alternate playstyles up the ass. sonic wasn't some anomaly like people will have you think it was.

    8. Soniman

      Soniman

      Probably but it's definitely the most egregious case Imo, only Sly 2-3 really come to my mind as the closest comparison, also Spyro 3

    9. Wraith

      Wraith

      shadow the hedgehog was pretty blatantly influenced by the jak series's slow embrace of clunky combat mechanics and gunplay imo. 

      a lot of them got a way with such a dense layer of beat em up/shooter mechanics that they could hardly be considered platformers anymore(ratchet) 

      even mario tried a water gun

      I'm not arguing for alternate gameplay styles im just saying that sonic is always mentioned in isolation and i think thats weird.

    10. Kuzu

      Kuzu

      Sonic arguably implemented them the worse to be fair, but yea. It's always struck me as strange as to how Sonic is always singled out in this case when a lot of platformers were guilty of this.

    11. Soniman

      Soniman

      Sonic did it worse and more frequently, hell he still does it today. It's not a huge wonder really 

    12. Kuzu

      Kuzu

      Playing as the Wolf Link in Twight princess is just as tedious and monotonous as playing as the Werehog.

      But critics would have you believe the Werehog is an abomination of mankind.

       

      Just saying, Sonic tends get held to a different standard than everyone else.

    13. Wraith

      Wraith

      Wolf Link uses almost the exact same type of gameplay and mechanics as Link does so it's not really comparable.

    14. Soniman

      Soniman

      Also the ratio is a lot smaller compared to regular Link vs the Werehog/Sonic 

  8. This is something that gets brought up a lot, but I think it might be a difference in how Japan characterizes Sonic than anything.

     

    1. Your Vest Friend

      Your Vest Friend

      Yeah, it's always struck me as a cultural difference thing. I think this was even the case in the 90s. 

    2. Diogenes

      Diogenes

      i dunno if there's some cultural element to it but they definitely used to try to use sonic's brow as part of his expressions. SA2 in particular has some pretty solid brow-flexing in some scenes...it's not exceptionally varied or subtle with it, but it still makes for stronger expressions than a lot of modern stuff where it barely moves.

    3. Kuzu

      Kuzu

      The funny thing is that you can still see some of the eyelid stuff with other characters

    4. StaticMania

      StaticMania

      It's primarily a thing with everyone who isn't Sonic or Eggman.

    5. Ferno

      Ferno

      his brow is like eternally knit and always looks like a butt

  9. I still remember the day Infinite's theme dropped on all of us and we were all in just sheer disbelief...for various reasons. 

    1. Blue Blood

      Blue Blood

      Infinite's theme is hilarious. I like it unironically on some level, because character themes tend to be fun and it reminds me of the 3D games heyday when every character had an awesome theme tune. But it's not dark and cool, like Throw It All Away... It's not cheesy and fun, like Through the Fire... and it's not even got the slightest hint of intrigue to its edge-lord attitude, like I Am. It's just one complete slog of try-hard. The remixes of Infinite's theme used for the first two boss battles are great though (and the orchestral remix for his final fight was crap).

      Tyler Smith wrote and sung the song, and while I'm not familiar with his work outside of Sonic, I have to admit that I really loved both Frozen Junkyard and Thunder Deck in TSR, which he worked on in conjunction with Jun Senoue. I'd like to see him contribute again in the future to the level themes at least.

      The best vocal theme in the series is still Dreams of an Absolution. Now there are plenty of other great ones, particularly character/game themes, but DoaA always comes out on top for me.

    2. Kuzu

      Kuzu

      I'm surprised you didn't find anything interesting about it, but I suppose that makes sense since all it does is just talk up how "awesome" Infinite is and nothing else. 

    3. Blue Blood

      Blue Blood

      It doesn't tell a story or give any depth to the character of Infinite that we're not directly shown in the game. He's the most cookie cutter of edgy bad guys, and one time he had a paddy when Shadow called him weak. The theme tune reflects that with lyrics that find a dozen different ways to say "I am the edgiest of edgelords" and nothing else.

    4. Strickerx5

      Strickerx5

      It’s still a guilty pleasure of mine. In general, I just liked that they were trying character and vocal themes again.

      Though I do remember the exact day it hit. Tbh, it was probably one of the better news days regarding Forces, some hyperbolized post aside.

    5. SenEDDtor Missile

      SenEDDtor Missile

      @Blue Blood @Kuzu It's a fitting song for him though. Really emphasizes just how much he wants to portray himself as this "holier than thou" badass with a ton of depth and awesomeness, but in reality only ends up showing how insecure he really was and how much his whole attitude was just an act to hide how much of a bully and loser he really was without his powers.

      He's like a furry Kylo Ren really. Basically trying to emulate SA2 to Black Knight Era's Shadow, but minus any of the depth that made him interesting in the first place.

    6. Sean

      Sean

      I don't outright detest the song but it doesn't do anything for me either way. I never remember how it goes aside from the first few seconds

  10. Fun Fact: In Sonic CD, regardless if you collect the Time Stones or destroy the robot generators in Stardust Speedway; the Bad future version of the song will  play during the Metal Sonic boss fight, which explains why it's associated with him to begin with.

    1. Supah Berry

      Supah Berry

      I thought that detail was only a thing since the Taxman port

    2. Kuzu

      Kuzu

      Nope, its in the original too

    3. Sean

      Sean

      The only time it's not the case is in the US Sega CD version and the PC version.

    4. Harkofthewaa

      Harkofthewaa

      @Sean And the Gems Collection release by extension since that was just a lazy port of the PC version.

    5. JezMM

      JezMM

      While the US Good Future soundtrack fits the race fine, it IS kind of fascinating that they even bothered to delve into the programming to change this detail for US/PC version.

    6. TheOcelot

      TheOcelot

      I guess they felt the Jp good future music for SS was too calm-not fitting for the boss fight.

    7. JezMM

      JezMM

      Well of course, that's why the JP good future doesn't play during the fight in any version of the game, the strange thing is that for the US release they actively decided to recode it to play the Good Future music.  The bad future one fits the fight either way, just like in the JP version, so it's odd they didn't just leave the music behaviour alone (causing it to act the way Taxman's team decided to make it act in the 2011 version).

  11. There sure have been a lot of Adventure 1 and Adventure 2 retrospective videos in the past couple of years....

  12. Alright, my highs and lows for the series in the past 10 years. I'll start off by saying that I unfortunately gradually distanced myself from the series in this decade. I became increasingly dissatisfied with the franchise and having so many people tell me that the games that I grew up with and loved just soured me overall. I grew to love other franchises that catered to my desires and found a much more welcoming community to be apart of. So while Sonic will always be apart of my life, I can't say that I feel the same level of passion that I did for it as I did in the 2000's. Hopefully that will change this decade, because I don't want to feel this way and I still feel this series has tons of untapped potential that just needs the right person who actually cares enough to bring it out. Moving on, I'll try to keep this brief and divide things into two categories: Highs: 2010-2014: The first half of the decade was probably the best time for the series in years. We had two good games in Colors and Generations, and while Lost World wasn't exactly great, it didn't do that much damage to the series and had Boom not released a year later, people probably would have just seen it as a slight misstep. Sonic 4 was a soulless cash grab, that the general public unfortunately ate up anyway, but I at least appreciate the attempt to improve it with Episode 2, even if the product was still pretty mediocre. We got a kickass port of Sonic CD, which instantly elevated it to one of my favorite games. The comics had actually started to get my interest, and I was surprisingly hooked. The reboot was kind of bittersweet because while it rebooted into a universe much more easy to follow, I had began to grow attached to the original Archie verse and their cast, and to see it come to an unceremonious end really stung. I may not have liked the direction the series was headed, but I at least took comfort the reputation was improving and that games were actually good to play. We got ASR and ASRT as well, and I unfortunately missed out on the hype for both games as I can see they were very popular and wished I took part in that. And now... Lows: 2015-2019: We reach the second half of the decade, and this where things start falling apart sadly. Boom released and it was a disaster. Nobody could believe that a game that the series would produce something as bad as 06 eight years prior, but here we are. Everybody was ripping Boom a new one, from major gaming LPers like Game Grumps to gaming journalists. All of the good will that was built up in those first four years was now dead and gone. And Sega KNEW they fucked up, because they refused to send review copies out and put an embargo up. People kept saying things like "Oh they'll get it right next time" or "it's just a spin off" and these are the same exact excuses I heard a decade prior. So I basically just waved my white flag and acknowledged that this series is just doomed to never be beyond mediocre and will just always be a laughing stock. I was just very...tired at that point. On top of that, the Archie Comics came to yet another unceremonious end just as I, once again, became interested in the background for the series. IT felt like whenever this series was about to its stride, it stumbles at the last second. And naturally, the series just went radio silent until late 2016 when Mania and Forces were announced; I was skeptical of the former, mostly because I had no real knowledge of the developers or what they did until I realized they did the awesome CD part back in 2011, and my interest grew. Forces...yea, I was interested until I saw Classic Sonic at which point my interest quickly died as I knew what was happening; it was another cash grab trying to use the good will earned from Colors and GEnerations to garner interest. I was savvy at that point, so I refused to be sucked in and all but ignored Forces and focused on Mania. The fateful day comes in 2017; as I saw more and more footage of Mania, my interest and hype kept growing. It was the first time I was truly interested in a Sonic game since Unleashed. When they released that trailer in June, I knew I had to buy the game. It had the one thing I wanted from the series for so long; passion, love, and quality. I truly felt like the devs wanted to not only make a good game, they wanted to make one for the fans who have to endure so much and they fucking delivered and it's become one of my favorite games in the franchise as a result. Mania means so much to me because it shows that people DO love Sonic, that he CAN be good in the right hands; between Whitehead, Tyson Heese, Tee Lopes, they breathe much needed life into the series and didn't need to cut half of the fat to do it. And then we had Forces...contrary to everyone else, I was pretty apathetic, mostly because I had already written the game off months prior. Everything about the game had the same soulless feeling that I had previously felt about the series and I kinda figured it wouldn't deliver. The sad part about Forces though is that I feel it was the point when most fans just gave up as well. There was a small outrage but then it quickly quieted. Given how AMAZING Mania was, and it only took a few people with passion in their heart to make it happen, Forces just served to highlight how directionless and devoid of passion the series had been for years prior. It felt like Sega just did not care about the series at all, so it's when fans just started to stop caring and it's one of the saddest things I've seen in this series, more than the 06 fall out. That being said, the last two years weren't all that bad; we got a new comic series that, while it hasn't hit it's stride yet, is steadily improving at the very least and I hope it continues that upward climb. We got extra content for Mania in Plus and Adventures; the latter giving these characters the personality and character they so desperately lacked. Team Sonic Racing, while not as good as ASRT, was still a solid title in it's own right with a superb soundtrack and as well as giving us another great short with Team Sonic Racing Overdrive to finally highlight the Modern cast. So yea, things started off good, then they torpedoed downward around the middle of the decade, and started to pick themselves up near the end, but not without some battle scars. At the very least, I hope Mania makes Sega realize that there are people who care about this series and want to do it justice. They just have to find them. Even the Adventure games, titles that people initially written off as "relics of the past" are now seeing a resurgence in notability in people posting TONS of retrospectives to pushback the criticisms they got, and I think people REALLY want to see a return to that style so it can be done justice with modern technology and the right team.
  13. It's not 2020 until its 2020 in NY btw

  14. Hey remember when Iizuka said that only Male hedgehogs can go Super, because fuck Amy. 

    1. Sean

      Sean

      It's true. My pet hedgehog went super the other day and that's how you can tell when a hedgehog is a boy or a girl

    2. Milo

      Milo

      Knuckles the Hedgehog

    3. Diogenes

      Diogenes

      i still assume that was descriptive rather than prescriptive

    4. TheOcelot

      TheOcelot

      If Amy had been playable in Mania, I wonder if Team Mania would have been able to persuade Iizuka to allow Amy a super form. 

    5. Your Vest Friend

      Your Vest Friend

      Probably, since the rest got given fake super forms too. 

    6. Milo

      Milo

      THOSE SUPER FORMS WILL ALWAYS BE REAL TO ME IN MY HEART ;_;

  15. I wish I could be as upset about the whole dimension stuff, and don't get me wrong, it's fucking stupid. But I'm so disengaged with this series that I find it difficult to get upset about it. Especially since I know its only used as an excuse to justify for Classic Sonic merch in the future,.
  16. You could shift the focus of Tails's gameplay, but I don't know what you could change it to.
  17. Huh...Perfect Dark Gaia was probably the best Super Sonic final boss wasn't it?

    1. Diogenes

      Diogenes

      trying to grab nigh-invisible rings, zipping around a dome hitting snakes with an awful camera, and then doing qtes is not very good

      the bar is pretty low though so it's probably still in the upper half of the list

    2. Wraith

      Wraith

      it's fine but it's yet another case where they developed an entirely new minigame for their final boss when it wasn't necessary

    3. Kuzu

      Kuzu

      Super Sonic boss fights have never played well at all, but they're usually for the spectacle anyway given it's supposed to be the climax of the game. I don't necessarily think that's a great idea, but I do get the logic behind them since the game is trying to end on a high note. 

    4. Strickerx5

      Strickerx5

      It's still my favorite final boss in the series for the absolute scale and spectacle of it all. Hell, it's also the one area where I think the Wii version outclasses the HD version in as it's literally just punch out for one of its sections which is great.

    5. Wraith

      Wraith

      spectacle for your final encounter is great but there's no reason why it couldn't have been spectacle that was in line with what you were already doing in the rest of unleashed

    6. Kuzu

      Kuzu

      Given Sega's usual design ideas; they probably felt players would have gotten "bored" of normal gameplay and wanted to "excite" players. This is something that's true even for their games nowadays. Consistency is a foreign concept for them. 

    7. Strickerx5

      Strickerx5

      To be fair there are boost segments in there which does fall in line with the method of testing a player on what they've been doing for a fair portion of the game. Though yeah, I won't argue with the rest.

      It's just still my favorite final encounter in the series regardless. Spectacle alone can do it for me sometimes, what can I say.

    8. Wraith

      Wraith

      It's an awesome setpiece, yeah.

    9. Kuzu

      Kuzu

      Yea, the spectacle of it definitely carries it and it's particularly why I feel it's the best 

    10. Harkofthewaa

      Harkofthewaa

      As far as spectacle goes, yeah. As far as actually being a fun fight, no. No boss fight in any game should have to make you mash X/Square 60 times in the span of five seconds, among the other things that fight pulls (putting on two time limits for example; one time being your rings and the other being Chip's rapidly depleting health bar). Overall, yeah I agree that the bar isn't set very high, but if I had to pick which one I like the most it would be The Doomsday.

    11. Indigo Rush

      Indigo Rush

      Perfect Chaos is the best.

      It's about building speed. The control scheme is the same (minus the spindash). You really feel powerful spiralling up Chaos' neck and blowing his brains out each time. 

    12. Menace2Society

      Menace2Society

      Yeah, I don’t agree. It looked great cinematically, but actually playing it was dreadful, at least with the HD versions. The final boss in SD version seems like one of the few times it outclasses its HD counterpart.

      To be fair though, it’s not like any of the other Super Sonic boss fights have particularly stellar gameplay either, so saying Perfect Gaia was the best one for its cinematography alone isn’t unreasonable. I’d say Exception from Rush is my favorite Super Sonic boss for the sole fact that “Wrapped in Black” is that awesome of a song.

    13. Sean

      Sean

      Worst final boss in the entire fucking series and I'm not taking that back. It came really close to ruining the entire experience for me and I never want to play it again.

    14. Blue Blood

      Blue Blood

      Yeah, I really don't care how good the spectacle was. It does nothing to make up for the fact that the gameplay involved was utterly dreadful. It's quite possibly the worst. Perfect Chaos is miles better.

    15. Blue Blood

      Blue Blood

      Yeah, I really don't care how good the spectacle was. It does nothing to make up for the fact that the gameplay involved was utterly dreadful. It's quite possibly the worst. Perfect Chaos is miles better.

    16. SonicWind

      SonicWind

      I didn't think the HD version of the fight was that bad.

    17. TheOcelot

      TheOcelot

      SA2's final boss is better than Unleashed & SA1. Fight me!

    18. Joy

      Joy

      (Regarding the HD Version) It's one of my favourites for the music and visuals. The only gameplay part I particularly don't like is the Gia Colossus sections before Perfect Dark Gia. Seriously, is there any way to get through that without taking damage at all, rather than only minimising damage with blocking?

      The Super Sonic fight honestly never gave me any paricular problems, I enjoyed careering around the force field smashing into those snake things. The 60x QTE is just random pointless game design I'll fully admit. It wouldn't change the gameplay but I love the alternate idea folk have suggested of the fight taking place literally around the planet in space rather than at the Earth's core.

      Generations and Heroes are definitely worse Super Sonic fights to me.

    19. Blue Blood

      Blue Blood

      Heroes' Super Battle is functional, but boring. Generations' is the other offensively bad one, simply due to how obtuse it was; it was really difficult to tell where you were going, where you wanted to go and it lacked any lacked any spectacle at all. But it's still somewhat playable when you know what's going on, unlike Unleashed's which was a constant fight against the controls.

      It's been years since I played Unleashed Wii's final boss, but I remember disagreeing with what people said about it being (partially) better than the HD version. It was bad in different ways across the platforms.

    20. Kuzu

      Kuzu

      Damn, tough room 

    21. Sean

      Sean

      60x QTE was terrible but at least I understood how to do it. I failed more times on the "controllable" portion of the fight than I did in any other final boss in the series on my first attempt. It killed me almost as many times as Eggmanland, it frustrated me more than Time Eater, and it was one of the few moments in the entire series where, without exaggeration, I legitimately believed I would not be able to beat it. Of all the times I replayed Unleashed over the past three years, I have not once thought to replay Perfect Dark Gaia and I intended never to again, even if the game receives a PC port that forces me to replay the story. I'd grab a 100% save file from the internet and never suffer through it or the obnoxious medal collecting again.

       

       

      Good game though.

    22. Sean

      Sean

      It's probably annoying to make a status about "x is good" and the responses being like "no" so I'll mention I get why people like it, the fight just makes me super grumpy thinking about it and it held up my able to finish the game's story, and trying to S rank it afterwards was no picnic either. I like the concept of it and the music is one of my favorite boss themes in the entire series, although it took me a really long time after finishing the game for me come around to appreciating it again lol. Also it's cute how Super Sonic can do a paraloop (even if it doesn't actually do anything)

    23. Kuzu

      Kuzu

      Naw, I get you. I played it for the first time myself a few years back and it was kind of frustrating. Especially since the controls are very loose, so it's easy to overshoot and hit a meteor and lose health. On top of that, you're on a time limit. I love the spectacle of it, but it's certainly very counterintuitive as far as controls go. 

    24. Sean

      Sean

      If I were to change the fight without throwing it out entirely, I'd make it so that controlling Super Sonic on the giant spherical barrier was similar to controlling daytime Sonic in levels, being behind his back (though maybe with the camera higher up so that you can see your surroundings better too) but it's all totally open and you can go in any direction. Controls would be the same, and the drift would be useful in making sharp turnarounds. I would also put a compass-based icon that moves around the edge of the screen depending on where you're facing, indicating where the nearest Gaia tentacle is so that you can make a beeline for it without having to guess where the next one will show up. Oh and I'd make it so that paralooping tentacles does more damage than simply ramming into them, so that players who want to keep moving around in the fight without coming to a halt can choose to do that.

      also remove the QTEs they suck

  18. Remakes are always going to be that gray area; because you have to decide how much are you going to change to accomodate for modern audiences versus preserving what made the original so good for the sake of nostalgia. The obvious contenders here are the Adventure titles, but to be perfectly honest I'm not sure what I would change. Obvious things include improving the graphics, lip-syching, sound design, voice acting, and the script for cutscenes. But on the gameplay front...I'm kinda lost. Think Sonic's gameplay is fine enough for what it is, but the problems start going when you get to the other characters. The points about Tails being broken...well...yea, he is. That's certainly a fundamental part of his design, but that doesn't exactly make for an interesting game... But I'm really not sure how you'd balance it without just making him uninteresting.
  19. Reach for the Stars is still a banger.

    1. Blue Blood

      Blue Blood

      I like it. But I don't like it being used as Sonic's theme song in ASRT/TSR.

    2. blueblur98

      blueblur98

      just about everything in colors is a banger

    3. SenEDDtor Missile

      SenEDDtor Missile

      @blueblur98 In some ways other than good music (head bang on the wall).

      On a side note, did you know there's about another dozen people with "BlueBlur" as part of their username?

    4. Kuzu

      Kuzu

      @Blue Blood That is weird, hope we get more It Doesn't Matter in the future.

  20. So if the 2010's was filled with 80's nostalgia, is 2020 about to be the resurgence of all of the late 90's/early 2000's grunge?

    Are we gonna see a return of buttock...

    1. Supah Berry

      Supah Berry

      And by the 30s, we'll be in an endless stable time loop of 80s/90s stuff to 90s/00s stuff that resets every two decades

    2. Heckboy

      Heckboy

      Yeah. Everything is just going to keep repeating.

  21. Sonic fans circa, 2005: Ew, Jason Griffith does not fit Sonic at all, Ryan Drummond was better.

    Sonic fans circa, 2010: Ew, Roger Craig Smith does not fit Sonic at all, Jason Griffith was better.

     

    Turns out there is no definitive Sonic voice 

    1. Teoskaven

      Teoskaven

      If anything, this tells that Sonic is at his best when he doesn't talk.

    2. Ferno

      Ferno

      yet in Japan sonic's had a definitive voice since 1998

    3. Marcello

      Marcello

      Ryan Drummond was the best, though.

    4. Heckboy

      Heckboy

      Smith > SA1 Drummond > Griffith > post-SA1 Drummond

    5. Sean

      Sean

      It's Jun'ichi. Jun'ichi is the definitive voice.

    6. Kuzu

      Kuzu

      Of Jun'ichi is so good, why didn't they get him for the movie. Check and mate :V

    7. Nina Cortex Jovahexeon

      Nina Cortex Jovahexeon

      Never thought I'd find myself agreeing with @Heckboy on something, let alone RCS being the best Sonic.

    8. Miragnarok

      Miragnarok

      Jason Griffith, at least, improved his voice over time. RCS had his chance in Forces and blew it sky high.

    9. Sean

      Sean

      I feel sorry for anyone associated with the movie so I'm glad Jun'ichi isn't in it.

    10. Tornado

      Tornado

      No one in 2010 ever did anything but shout from the rooftops how happy they were that Griffith was finally gone.

    11. Kuzu

      Kuzu

      Griffith got pretty popular near the end of his run...ya know, when he finally learned how to act.

       

  22. Life truly does come in cycles huh...

     

  23. ...Does the fact that Sonic sold well in the 90's just elude you? There were no adults to cater to in the 90's, because this playerbase you're referring to didn't exist yet. If a kid wants a game, parents are going to get it. Plain and simple. Kids don't give an iota of shit about a game's quality and if you deny a kid a game based on YOUR preferences, then you're kind of an asshole. The game isn't for you, it's for them. This idea that Sonic is doing bad because it caters to kids and not the older fans is rather ridiculous; because you're blatantly ignoring the fact that most of the people here were kids when the series was in it's "dark" age. You don't even have any evidence to support this claim either, so you're just talking from...nowhere.
  24. Kids always have and always will be Sonic's primary demographic, and they're the primary reason he's still kinda relevant. Kids love Sonic, because he has a design that's easily recognizable and appealing to the average child. And saying kids can't afford games is a bad take cuz you know...kids have parents. Which is the same exact thing a lot of us did when we were younger.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.