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Kuzu

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  1. Thumbs Up
    Kuzu got a reaction from KnuxDLX in How would you reboot/reimagine Sonic?   
    Oh yea, its extremely not plausible for a long-running series, probably a side series. I just thought it was an interesting idea for a minimalist approach. 
    ITs why I think a full reboot isn't really needed, because if the story is more serialized and focus, the less you can actually do with it
  2. Thumbs Up
    Kuzu got a reaction from KnuxDLX in How would you reboot/reimagine Sonic?   
    Here's a pretty interesting idea for a reboot I've seen. Pretty minimalist, cast is cut down to just Sonic & Eggman, but I found its focus interesting. Particularly how Eggman is more of a public figure as @Wraith suggested.  
  3. Thumbs Up
    Kuzu reacted to GentlemanX in Should the Freedom Fighters come back to IDW Comics?   
    What I consider the most reasonable argument against the Freedom Fighters coming over to IDW is the fact that they can't function as Sonic's primary supporting cast like they were in SatAM and Archie. I say that's the most reasonable argument to me because there's really no refuting it: the Freedom Fighters, with Sonic in the lead and the rest as back up focused on tactical missions to stop the Eggman Empire, should not be the direction IDW goes in. IDW is a more SegaSonic-centric book than Archie ever was. It takes the setup of the games and tells new stories that are, theoretically anyway, more in line with what you might find there. Sonic is the protagonist, we focus on him running around doing the hero thing, and he runs into his various friends while on said adventures. That's how SegaSonic works, and therefore that's how IDWSonic works. ArchieSonic and SatAMSonic did not work that way and expecting the new book to go back to that isn't reasonable, or honestly preferable given IDWSonic's premise. So those saying that the Freedom Fighters, as they were in SatAM and Archie, wouldn't work in IDW makes sense.
    But.
    Being Sonic's primary supporting cast, even the Freedom Fighters team in concept, is not required for these characters to work. Sally can rally against injustice and act strategically without being around Sonic all the time or leading a team focused on beating Eggman. Bunnie can be a high energy, down to earth brawler with a lot of empathy and tech appendages without being in Sonic's periphery and needing Sally around to tell her what she needs to smash. Antoine can be a bit of a stuffed shirt who has a tendency to prattle on and need a bit of convincing to jump into the thick of things without always doting on Sally or Bunnie or being the nag in Sonic's life. Rotor can be a specialist in equipment for himself and others who wants to show what he's capable of without being the guy Sonic prefers to chill with and always inventing new weapons to use against the Eggman Empire. And Nicole can be Sally's trusted aide who's slowly learning to act beyond her programming without having to provide a strike force with the technical specs needed for continuous militaristic operations. The characters they were in SatAM and Archie were big enough to function beyond the role assigned to them in those narrative concepts. Each has their own unique personality that allows for a breadth of potential story and character opportunities in any canon they could be dropped into. A degree of adaptation is needed, sure, but there's more than enough there to make them creatively viable. It's not like we're talking about one shot characters or those only involved in one, specific story arc. They can be retooled to fit the new environment they're surrounded by while remaining largely recognizable with how they've been portrayed in the past.
    If you just don't like the Freedom Fighters, fine. No one can force you to like something you don't. But plenty of people will also feel the opposite and there isn't a reason they shouldn't show up from a purely character standpoint. I can kinda understand the "we already have a ton of characters" angle, but if you think the book is going to stop introducing new, heroic characters I've got bad news because that's not going to happen. Belle was literally introduced five issues ago. New characters are going to show up to keep things fresh and the cast will continue to increase. In the games this can be frustrating because it's hard to give all these characters adequate screen time that'll please their fans. But in the comics? It's much easier to shuffle your characters give every reader a chance to see their favorites at one point or another. Whether that's new characters or legacy ones.
    But as has been said already, those currently writing the book would add the characters if they could, it all comes down to Sega saying yes or no. But for the question of whether they "should" be in the book; I think they should. I'd like to see new versions of them interacting in a more SegaSonic grounded book.
  4. Fist Bump
    Kuzu got a reaction from KnuxDLX in How would you reboot/reimagine Sonic?   
    This topic depends entirely on the purpose of a reboot; if you're simply trying to "fix" things, then you're already operating from a wrong perspective. Most of the things that people think need "fixing" (i.e. Shadow's backstory) are irrelevant in the current day and age. Shadow's game was over fifteen years ago, there are an entirely new generation of kids who either don't know or don't care about him being part alien, because  it has no bearing on who his character is NOW. When was the last time was it ever mentioned that Shadow is part-alien? It doesn't get elaborated on, because it doesn't matter. The only people who still care are the older, jaded fans who refuse to let go of it, fifteen years after the fact, and those people are not worth catering to. 
    A reboot needs to breathe life into a series and appeal to new crowd, but Sonic doesn't really need that, because it's already popular with its target demographic. Most reboot ideas I see come with an attempt fixing what is perceived to be "broken", and while I admit there are issues with this franchise, a reboot wouldn't really solve anything. It's be a publicity stunt more or less. 
     
    If people are more interested in creating a new, cohesive universe for the series, then just have it be a sub-series that exists alongside the main one, there's no need to just nuke the main continuity, because I have more reason to believe that could cause more harm than good. 
  5. Thumbs Up
    Kuzu got a reaction from Azure Blue Tori in Does Sonic Really Hate Authority?   
    I wish they allowed to Sonic to be more than just a goody two shoes mascot to explore this angle more. It's just kind of weird for a character built on defying the Status Quo, he ended up becoming the very thing he fought against. Not that Sonic is as nondescript as Mario in personality, but his edges have certainly been sanded down  outside of the occasional snarky line or two. 
  6. Thumbs Up
    Kuzu got a reaction from Johnny Boy in Why Shadow didn't protect Maria?   
    Look man, don't blame us because you do a piss poor job of articulating and justifying yourself and then it's called out. That's on you, nobody else. 
  7. Thumbs Up
    Kuzu reacted to Dr. Mechano in My Hero Academia   
    I just caught up with the anime in time for season 5's debut next week.
    The Eri arc was an emotional ride. Seeing Deku, Mirio, and the others give their all to rescue this poor child was really moving. It really reinforces the consistent theme of the series, that being a hero ultimately isn't about being strong or stomping villains, but about helping people.
    And after that, we needed a lighthearted second half of the series to let everyone recover. The cultural fest may not have had any earth-shattering plots to foil, but it may be my favorite part of the entire series so far, in large part due to its villain - the dastardly-yet-dapper Gentle Criminal!

    This guy is seriously in the running for my favorite MHA character. He and La Brava stole the show with their hilarious hijinks and surprisingly touching origin story. MHA's had a lot of really intimidating, dangerous villains, and that's great - but I love that we finally got a goofy Silver Age-style villain as well. And yet, despite his more comical depiction, Deku himself considers him his most difficult opponent yet - not because he's the strongest or the fastest, but because he could see himself in Gentle's ambitions. Aaah, the whole arc was just so good.
    Given their hopeful sendoff at the police station, I'm really hoping Gentle and La Brava come back as full-fledged heroes someday. I absolutely adore them.
    In any event, season 5 debuts this weekend! I'm really looking forward to seeing where MHA goes from here!
  8. Chuckle
    Kuzu got a reaction from KnuxDLX in How would you reboot/reimagine Sonic?   
    Using Longclaw and ROuge over Knuckles and Shadow is pretty LOL, but I appreciate the audacity of it. 
  9. Thumbs Up
    Kuzu got a reaction from Snowragnarok in How would you reboot/reimagine Sonic?   
    I think my general concern with handling this series is managing things in a way that supplement it's longevity more than it currently has, and trying to make something cohesive yet open-ended enough for more flexibility.
    I'll divide this up into Setting/Lore and Characterization to make my life easy. 
    Setting/Lore:
    Characterization:
    When you have a main character who speaks as much as Sonic does, there is only but so much character that you can gleam from a character that can't speak at all. Actions speak louder than words sure, but words make things clearer and easy to understand. I'm not saying Metal needs to be a chatterbox, but giving him a few sentences and phrases here and there can go along way than just not talking at all.
  10. Thumbs Up
    Kuzu got a reaction from Cuz in IDW's Sonic the Hedgehog   
    The main reason why Eggman comes off as less threatening in the games is due to the format of the games; they're not focused on exploring the ramifications of the actions Eggman takes, because there's more focus on the gameplay. 
    The only thing Flynn does is just show the logical consequences of how Eggman's actions would actually affect the cast. There's nothing really different about him otherwise. 
  11. Thumbs Up
    Kuzu reacted to Wraith in How would you reboot/reimagine Sonic?   
    Everyone needs to be suggesting shit like this. Bring it
  12. Thumbs Up
    Kuzu reacted to The KKM in IDW's Sonic the Hedgehog   
    I'd say that as usual the difference is one of tone and nuances- Eggman's done all that, but what're the negative, shown, slowly over 18 months focused over consequences of any of that? Again, logically Eggman's a much worse villain than, say, Hannibal Lecter, but if in Eggman's case he does silly absurd dangerous things that we don't focus hard on the negative effects of and then they're solved, while Hannibal just kills a few people but in gruesome detail, Hannibal will feel more threatening.
     
    There's probably other nuances, but the main reason IDW Eggman will feel different from Games Eggman is simply that a game about Zombots wouldn't have spent 18 months focusing on the cast one by one being picked off in emotionally distraught ways. They might even say all that happens, but it'd be done in quick scenes and likely often off-camera.
  13. Thumbs Up
    Kuzu got a reaction from Syntax Speedway in IDW's Sonic the Hedgehog   
    Well its kind of a different situation; Harley Quinn was designed as a henchman to Joker and that was it. The show was still about Batman.
    SATAM was structured and centered around Sally and the Freedom Fighters more than it was about Sonic. That's not really compatible with the games.
     
    In order to properly incorporate them, you would need to significantly alter them to fit into the mold of the games. And the fact is, the Freedom Fighters are kind of redundant because they were designed as a supporting cast to Sonic, but he has a pretty well defined supporting cast now.
    So they would need entirely new purposes. They would more or less need to be re written from the ground up, and I think Sega sees no reason or merit to do that.
  14. Thumbs Up
    Kuzu got a reaction from Syntax Speedway in IDW's Sonic the Hedgehog   
    I mean, the simple the answer is that they don't consider them legacy characters lol. They don't care about them. 
  15. Thumbs Up
    Kuzu reacted to Indigo Rush in How would you reboot/reimagine Sonic?   
    When you say "reimagine/reboot" Sonic, I'm assuming this is meant to run the entire gamut from character designs to storyline of the main game series. To that, I'd say the most important thing is to recognize first that Sonic is much bigger than a stand-alone game franchise, and everything from the movie to the shows to the comics and maybe even the mobile phone games have equal potential to leave a strong first impression on newcomers. From a branding perspective, that's a lot of salivating potential for making money a franchise that transcends generations, but it's equally nightmarish to manage. To just "reboot" the games is one thing, to make a sweeping call that everything ever that stars Sonic doesn't count anymore is most likely going to fall on the deaf ears of the general public who'll say "who cares" and enrage the fans who've spent years of their lives building their understanding of the Sonic series. If we're going to "reboot" it all, get ready for some backlash and confusion.
    So, we want to reimagine Sonic. If that responsibility fell on my lap, I'd first and foremost establish a living lorebook/continuity bible that explains everything from how Sonic's universe functions to every character's favorite food. Sonic's world needs to be fleshed out so it can be a sturdy launching point for an endless number of stories to tell, as well as give a faithful canvas for fans to create their own stories and characters with. From there, I think it's important to make sure different media forms like the comics and TV shows be written and portrayed in a way that doesn't contradict the games, instead supplementing them to create a sort of expanded universe, if you will. 
    The main thing is to determine if we want to redesign the cast, and to that I'd say not to, or rather not much. The current modern design which incorporates some of Classic Sonic's stature is a great equilibrium to work from. I'd just have it so certain games or other media have the opportunity to fill in more specific details such as fur and shoe texturing, similar to the Movie, just not as radical.
    The next major task is story, and I think the biggest thing is to take advantage of 30 years of hindsight to recreate the most loved story beats from the series across any continuity, as well as avoid recreating (or heavily modifying) the worst ones. I'm talking moments like Tails saving Sonic at the end of Sonic 2, Eggman brutally defeating Sonic in Archie #175, Sonic and Shadow's "faker?!" quips in SA2, the showdown against Metal in the OVA, Sonic and Knuckles squaring off in... Sonic & Knuckles, that sort of thing. It doesn't have to only come from the game series to find a second life in a rebooted series. Similarly, just because it was in the games, doesn't mean it needs to be revisited. I'd stay far away from incorporating the Black Arms into Shadow's backstory, for instance, and the Deadly Six need a serious retooling. 
    Aside from that, rebooting the series from "square one" with a Sonic 1 or Sonic 2 remake isn't a bad start, but pretty soon we're going to need to be smart with adding more fan favorites into the mix. Eventually we'll need to get back up to par with having the primary cast and tertiary supporting characters on the palette so we can start painting new stories with them. This is possible with the aforementioned hindsight; it'll be much easier to reintroduce the old guard when we've already figured out their personalities and character arcs. Some game stories could even be "re-told" as comic book arcs or TV episodes; or for fun, we could take something like the Storybook series and literally make them into story books. All the character development without any of the half-baked Wii tech demos. 
    Additionally, with the comics and shows picking up the slack, some characters could be introduced in that area and then be incorporated into a major game without having to make another introductory arc to explain everything about them. I'm actually sort of hoping SEGA is going to do this with the IDW comic, as it took off right after Sonic Forces and seems to consider the games prior to that as part of it's canon; and with Tangle and Whisper being playable in the mobile games, there's certainly an opportunity to be had here. From there, you could introduce all new characters or re-incorporate "lost" or "non-canon" characters like the Hooligans or the Freedom Fighters in new, re-imagined ways that would supplement the new series. 
    And that's where I'd start. I didn't mention anything about game design because this just isn't the topic for that, though I definitely have my opinions there. For the most part, I think the series is just fine the way it is, but if afforded the opportunity, I'd vouch for everything I said above.
  16. Fist Bump
    Kuzu got a reaction from Snowragnarok in How would you reboot/reimagine Sonic?   
    This topic depends entirely on the purpose of a reboot; if you're simply trying to "fix" things, then you're already operating from a wrong perspective. Most of the things that people think need "fixing" (i.e. Shadow's backstory) are irrelevant in the current day and age. Shadow's game was over fifteen years ago, there are an entirely new generation of kids who either don't know or don't care about him being part alien, because  it has no bearing on who his character is NOW. When was the last time was it ever mentioned that Shadow is part-alien? It doesn't get elaborated on, because it doesn't matter. The only people who still care are the older, jaded fans who refuse to let go of it, fifteen years after the fact, and those people are not worth catering to. 
    A reboot needs to breathe life into a series and appeal to new crowd, but Sonic doesn't really need that, because it's already popular with its target demographic. Most reboot ideas I see come with an attempt fixing what is perceived to be "broken", and while I admit there are issues with this franchise, a reboot wouldn't really solve anything. It's be a publicity stunt more or less. 
     
    If people are more interested in creating a new, cohesive universe for the series, then just have it be a sub-series that exists alongside the main one, there's no need to just nuke the main continuity, because I have more reason to believe that could cause more harm than good. 
  17. Thumbs Up
    Kuzu got a reaction from Rabbitearsblog in How would you reboot/reimagine Sonic?   
    This topic depends entirely on the purpose of a reboot; if you're simply trying to "fix" things, then you're already operating from a wrong perspective. Most of the things that people think need "fixing" (i.e. Shadow's backstory) are irrelevant in the current day and age. Shadow's game was over fifteen years ago, there are an entirely new generation of kids who either don't know or don't care about him being part alien, because  it has no bearing on who his character is NOW. When was the last time was it ever mentioned that Shadow is part-alien? It doesn't get elaborated on, because it doesn't matter. The only people who still care are the older, jaded fans who refuse to let go of it, fifteen years after the fact, and those people are not worth catering to. 
    A reboot needs to breathe life into a series and appeal to new crowd, but Sonic doesn't really need that, because it's already popular with its target demographic. Most reboot ideas I see come with an attempt fixing what is perceived to be "broken", and while I admit there are issues with this franchise, a reboot wouldn't really solve anything. It's be a publicity stunt more or less. 
     
    If people are more interested in creating a new, cohesive universe for the series, then just have it be a sub-series that exists alongside the main one, there's no need to just nuke the main continuity, because I have more reason to believe that could cause more harm than good. 
  18. Thumbs Up
    Kuzu got a reaction from Remynaka in IDW's Sonic the Hedgehog   
    Well its kind of a different situation; Harley Quinn was designed as a henchman to Joker and that was it. The show was still about Batman.
    SATAM was structured and centered around Sally and the Freedom Fighters more than it was about Sonic. That's not really compatible with the games.
     
    In order to properly incorporate them, you would need to significantly alter them to fit into the mold of the games. And the fact is, the Freedom Fighters are kind of redundant because they were designed as a supporting cast to Sonic, but he has a pretty well defined supporting cast now.
    So they would need entirely new purposes. They would more or less need to be re written from the ground up, and I think Sega sees no reason or merit to do that.
  19. Nice Smile
    Kuzu got a reaction from Meta77 in Should Sonic games start being made in the West?   
    I feel like most of you are only seeing "western Sonic" through the lens of the old comics and televisions shows, but y'all need to remember that those shows were born from a time when thr creative vision of the franchise wasn't really established yet.
    Also, the IDW comic is technically an American product through the lens of Sega of Japan and its....gotten mixed reception to say the least depending on who you ask.
    I think Japan knows about as much about Sonic as America does, which is to say, not much at all. I know most of the fans grew up on the heavily Eastern inspired Adventure era and onward, but that had its own host of issues.
     
    Think both regions need to sit down and establish is this series going to be going forward.
  20. Thumbs Up
    Kuzu got a reaction from DaddlerTheDalek in Why Shadow didn't protect Maria?   
    Definition of a plothole
     
    The entire point of Maria dying is to establish the tragedy of Shadow's character, and what motivates him to act  from that point onward; not being able to save her is literally functional for the narrative to actually work. Shadow having all of these magical DBZ abilities is irrelevant, because if he was able to save Maria there wouldn't be a story. 
     
    This is like saying Spider-Man not being able to save Gwen Stacy is a plothole because of his powers, and the logic you're using is just as faulty. 
  21. Thumbs Up
    Kuzu got a reaction from KnuxDLX in Does Super Sonic Suck?   
    Not that it's an excuse...but this is hardly exclusive to just Sonic. Hell, Mario literally just had this type of final boss in Bowser's Fury less than a month ago. Having a final boss with a new superpower is as common as dirt. 
    And since most of these boss fights are simple to begin with...I don't really see the problem? The only boss you could honestly claim is somewhat obtuse is Perfect Dark Gaia. But every other one? Simple. 
     
    Now if the preference is for boss fights that test the player's skill level, well fine. But Sonic boss fights in general are kind of simple by design even outside of the final boss, so what exactly can serve as actual tests for the player?
  22. Thumbs Up
    Kuzu got a reaction from RadicalLaRuby in So which games take place on which "Earth"?   
    I honestly have no reason to believe that Sega actually buy into the two world nonsense, and was just an answer that Iizuka came up with when someone asked him why are there humans around. It really does feel like one of those answers you throw out when you don't actually have an explanation. 
  23. Thumbs Up
    Kuzu got a reaction from Kaotic Kanine in IDW's Sonic the Hedgehog   
    Well its kind of a different situation; Harley Quinn was designed as a henchman to Joker and that was it. The show was still about Batman.
    SATAM was structured and centered around Sally and the Freedom Fighters more than it was about Sonic. That's not really compatible with the games.
     
    In order to properly incorporate them, you would need to significantly alter them to fit into the mold of the games. And the fact is, the Freedom Fighters are kind of redundant because they were designed as a supporting cast to Sonic, but he has a pretty well defined supporting cast now.
    So they would need entirely new purposes. They would more or less need to be re written from the ground up, and I think Sega sees no reason or merit to do that.
  24. Thumbs Up
    Kuzu got a reaction from MetalSkulkBane in IDW's Sonic the Hedgehog   
    Well its kind of a different situation; Harley Quinn was designed as a henchman to Joker and that was it. The show was still about Batman.
    SATAM was structured and centered around Sally and the Freedom Fighters more than it was about Sonic. That's not really compatible with the games.
     
    In order to properly incorporate them, you would need to significantly alter them to fit into the mold of the games. And the fact is, the Freedom Fighters are kind of redundant because they were designed as a supporting cast to Sonic, but he has a pretty well defined supporting cast now.
    So they would need entirely new purposes. They would more or less need to be re written from the ground up, and I think Sega sees no reason or merit to do that.
  25. Thumbs Up
    Kuzu reacted to DabigRG in IDW's Sonic the Hedgehog   
    At this point in time, I can sort of understand why they wouldn't necessarily want to put them in so brazenly: while ultimately a case of franchise original sin and or grandfather clause, the freedom fighters were such a big part of all three continuities they were part of. This primarily center's around Sally though who even Mr flame himself made the case was the real protagonist of SatAm with Sonic and Robotnik as supporters to her story that were just more front and center. So legal and or creative difference issues aside there might be some hesitation towards the notion that including them could involve them taking over and or changing the vibe of the series as upheld by the games, which is more freeform in general.
    This was explicitly Incorporated into most of the idwr exclusive characters when you get down to it: they either have their general feel/point about them that might be similar to other characters while still being something different(Starline, Whisper, Belle) or they might be fairly simple excuses to have a fun character(Tango, Rough, Tumble), but they also are pretty easy to have come and go as needed or wanted by the issue. The former might show up more often and determine the story and the ladder might just show up for funsies every once in awhile, but the real focus is generally on the game cast and the adventure. This is also why others like Jewel, Lanolin, and Scruffy have been nowhere near as prevalent: they are either supports for those exclusive guest stars or they're simply there to support whatever story is being told without really having much effect on it.
    That said, it wouldn't be hard to take the basic spirit and key elements of those characters into account to add them to that list of recurring guest stars, with Post-Reboot already showing how that can be done and Forces already having established the Resistance/Restoration as meet up point for different heroes.
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