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Sean

SSMB Moderator
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Sean last won the day on September 25

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About Sean

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    Beautiful World
  • Birthday 05/09/1989

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    your mom

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  1. Thank god it wasn't Doomguy

  2. I'm not too interested in Steve but his inclusion will make a lot of kids happy and they are the only Smash fans who matter

    1. Kuzu

      Kuzu

      But Sean, what about MY feelings and MY opinions. Why won't anyone listen to ME.

  3. I recall encountering a similar issue when I tried running Riders on W10. Since SafeDisc DRM-protected games are no longer supported by Windows I had to install my copy on another computer and move the files over, but even then I couldn't get the game itself to run. I ended up making a registry file so that Windows will acknowledge the game as properly "installed." If you're comfortable with editing your registry, you can try this yourself by creating a blank .txt file and copy-pasting the following into it: Make sure to replace the path with where your game folder is located, and that there are two backwards slashes between each part. Save it and rename the .txt extention to .reg, and try running it. Hope this works out for you.
  4. -sees an old Unleashed topic that was bumped- I don't want to remember what I thought of Unleashed back then

    1. Kuzu

      Kuzu

      Ready for some cringe bro. 

    2. Polkadi~☆

      Polkadi~☆

      I already can't read my old Sonic Forces posts. So much hope, utterly crushed.

    3. Strickerx5

      Strickerx5

      Huh, seems like I never responded to this...

      maybe i should change that

  5. There is a Wind Waker GCN hack that, among other things, implements the swift sail (plus the automatic wind changing) and optionally makes it even faster. I'm never touching the butt ugly Wii U version again

    https://github.com/WideBoner/betterww

    1. azoo

      azoo

      aaaaaaaaaand downloaded

    2. Blue Blood

      Blue Blood

      I don't see anything about this making the dungeons actually good though 

    3. Sean

      Sean

      There's no need since they're already good as is

    4. Blue Blood

      Blue Blood

      Ngl, bringing the conveniences of the Wii U version (and extras) over to the GCN original is great for those who prefer it for whatever reason and I'm not knocking the efforts and skills of those involved, but I just don't like Wind Waker at all. Art style, sailing, dungeon design, game layout... Bleh. The Wii U version was my first actually playing the game and I was sorely disappointed by it.

      If I'm ever going to replay it to give it another chance, I'll just get my Wii U out. The convenience of inventories and maps on the second screen in the 3DS and Wii U versions of OoT, MM, WW and TP are invaluable. Nintendo even knew this when they were developing BotW as a Wii U exclusive game.

    5. Sean

      Sean

      The Zelda games had some of the best usage of the gamepad on the system and I'll forever be bitter that Nintendo has ditched dual screen gaming for the foreseeable future.

    6. Blue Blood

      Blue Blood

      Yep. Dual screen gaming is a real boon.

  6. I only now noticed, but you have a Chibi Maruko-Chan icon and I just want you to know I 100% approve. 👍

    1. Sean

      Sean

      It's one of the funniest anime ever made

    2. Menace2Society

      Menace2Society

      You got that right.

  7. I'm replaying Wind Waker on the Gamecube. It's brought back some good memories but I made an extra save file after Forsaken Fortress so that in future playthroughs I can just start at Windfall Village. Fuck that place.

    1. Adamabba
    2. dbzfan7

      dbzfan7

      Wii U version or go home.

    3. Sean

      Sean

      That one's hideous

    4. dbzfan7

      dbzfan7

      Swift Sail is all I need in the Wii U version.

  8. Spent the afternoon playing Metroid Prime via PrimeHack, it's insane just how much nicer it is playing with PC FPS controls compared to the official schemes.

  9. I don't think this needs to be a topic.
  10. unknown.png

    unknown.png

    1. JezMM

      JezMM

      I made a tweet years back about how Luigi is so accepting because he doesn't question Mario wearing dresses in Odyssey, but now that I think about it, this instance really goes above and beyond to show what an accepting and good-hearted soul Luigi is.

  11. I think a big mistake you're making, and why I feel the vitriol you have towards most fangames is unwarranted, is that this isn't why (most) people make fangames. They're not doing it for "destruction of Sega" or to be assholes, they just love Sonic and want to make their own Sonic game. It's not like people who make fanart or fan remixes are doing it because they think they can make better drawings or music than Sega's own artists. A lot of the "fans are better than Sega" stuff is the reception to these games and I haven't seen creators actively encouraging it. Also, sometimes fangame creators really do want to try improving on something they feel that Sega's own games are lacking in. That in itself isn't a problem because it's better to see these ideas actually put forth and motivate discussion rather than just prattle on about theoreticals. That is why I don't consider the 3D tech demos to be a waste of time because it's interesting to see multiple fangame developers' perspectives and see what sticks with people and what doesn't.
  12. Picking Luigi after having not played Galaxy 1 in over five years might not have been the best idea

    1. StaticMania

      StaticMania

      You can just pick Luigi?

      Off the bat?

    2. Sean

      Sean

      I'm using my old save file

  13. The blooper surfing mission kicks you out of the entire level if you fail to get the par time. It's actually better to kill Mario to immediately restart than it is to finish the race. WHY.

    1. JezMM

      JezMM

      So this one doesn't catch you out later - the terrible awful river-riding/red-coin collecting secret course in Delfino Plaza that takes three minutes of boat riding with a Yoshi to get to has a pipe at the end of it, unlike every other secret course in the game.  You'd think it's there to return you to the start of the secret course due to how brutally hard it is and how you only get one shot at it.

      This is not the case, the pipe sends you back to Delfino Plaza to repeat the entire process of getting into the secret course again in full.  The only way to retry the secret course IS to kill Mario.  So yeah, don't touch the pipe (and take a decent stock of lives just in case).

    2. VisionaryofSUPER

      VisionaryofSUPER

      Yeah, it was just easier to kill Mario than to complete the race and get kicked out to the hub.

  14. The last hour or so of conversation was extremely embarrassing so I nuked it. Knock it off, @Jango and @Nina Cortex Jovahexeon.
  15. Bizarre question but like... do shines have any purpose whatsoever in Sunshine? I'm looking up the requirements for beating the game and they don't appear to be tied to how many you actually collect unless I'm missing something here.

    1. Dejimon11

      Dejimon11

      The problem with the games structure is that you have to do 6 episodes in order for shadow Mario to appear in episode 7 so it’s all mandatory. It’s not like 64 where you had the freedom to do whatever you wanted in order to meet a certain requirement of stars. 

    2. Winston

      Winston

      I don't think the amount of shines you collect really matters. What matters is if you've beaten seven stages in each level I believe. So there is a minimum amount technically, but it's correlated to the levels. So if you beat six missions in each stage, not doing the seventh, and get the other shines from secrets and blue coins that add up to the total of only doing the seven missions in each level, it won't unlock. You have to do the seven stages in each level to get to the ending. 

    3. Sean

      Sean

      So there really is no purpose to any of the shines you get from non-episodic missions or even the blue coins. WHY DOES THIS GAME HAVE BLUE COINS.

    4. Wraith

      Wraith

      Yeah the requirement is just beat mission 7 on each stage. On my first Playthrough I didn't unlock the level until 70-80 shines but on latest playthriugh i got it in the 40s lol. 

      Very polarizing. Not sure why they stuck to such an arbitrary number of shines besides tradition 

    5. Dejimon11

      Dejimon11

      The blue coins are to buy shine sprites from the tanooki store. This game was rushed as hell and my theory is that those blue coins were a substitute for the scrapped levels they had planned for the game but they needed to sell GameCube copies

    6. Winston

      Winston

      It's probably because of Super Mario 64 having 120 stars, and they didn't want to fall short of that in the sequel. It was a rushed game, and figured having blue coins everywhere would be easier than creating entirely new levels or missions in their development time. It's certainly not fun though collecting them, and there's no real reason to fully complete it outside of if you really love Sunshine or like a new picture at the end of the credits. 

    7. StaticMania

      StaticMania

      The more shines you collect, the brighter the island gets.

    8. Nix

      Nix

      You get a reward for collecting them all.

      Spoiler

      h46iGTp.gif

       

    9. Diogenes

      Diogenes

      collecting enough shines is what unlocks most levels so technically you do need to collect them to beat the game, but you get enough just by doing the first 7 missions of each level so it's basically pointless to collect any of the others.

      it's real dumb.

    10. Sean

      Sean

      ugghhh and here I was playing the game trying to get every blue coin thinking I could cash them in and skip most of the bad stuff.

    11. JezMM

      JezMM

      Yeah the only thing it would TECHNICALLY affect is how quickly you open up all seven courses.  A player who is struggling to complete the mandatory missions in the earlier courses could collect more shines elsewhere in order to open up the later courses just to have more choice on what mandatory shines to tackle first if they're sick of trying the earlier ones over and over. 

      And even with the above, there's another cheeky mandatory roadblock in that you need to clear Pinna Park Episode 4 to open Sirena Beach and Pianta Village.  If you're struggling enough with earlier courses you're certainly gonna struggle with Pinna Park Episode 3 (the pirate ship red coins one) so all of what I said is of incredibly limited and specific value.

       

      So yeah, in short, Mario Sunshine is full of horrendous design choices that fly in the face of what made Super Mario 64 so beloved and deserving of a sequel, yes.

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