Jump to content

Sean

SSMB Moderator
  • Content count

    13830
  • Joined

  • Last visited

  • Days Won

    60

Sean last won the day on July 11 2016

Sean had the most liked content!

About Sean

  • Rank
    Member
  • Birthday 05/09/1989

Profile Information

  • Gender
    Not Telling
  • Location
    Korea

Recent Profile Visitors

170499 profile views
  1. Quake's first expansion, Scourge of Armagon, basically turns the game into Doom. And I loved the main campaign of Quake but this particular mission pack highlights just how different Quake and Doom's gameplay is for me. Quake's weapons aren't nearly as powerful as their Doom counterparts, and while there are a few weapon modifications, they still feel ill-equipped in dealing with large hoards of enemies. Id's Quake benefited from scattering enemies further apart from each other and tactfully placing them in spots that are usually far from your current position before they home in on you with frightening speed. In Armagon, it's just fucking annoying being instantly dropped between a Shambler and a Vore right in the middle of a giant fucking room with no cover whatsoever.

    1. Sean

      Sean

      That's not to say there isn't some fun to be had in blitzing through levels filled with hundreds of enemies lying around every corner. But in Doom, there isn't a single non-boss enemy you can't take on in a circular area with no cover at all. In Quake, you can't deal with Shamblers or Vores in the same exact environment without sustaining unavoidable damage. These are enemies designed to be fought while hiding behind pillars and peeking out of corners, not head-on and completely naked with several other enemies knocking you off your ass while you do it.

  2. Is there a way to access the original Metal Sonic fight in Mania Plus? And for that matter, were there any other major changes made to the main mode?

    1. Sean

      Sean

      By major I mean to the extent of the Metal fight. I already know about the transitions and menu tweaks like enabling other Sonic abilities in save files and disabling the limit.

    2. Dejimon11

      Dejimon11

      As for as I can tell the only major changes were in regards to zone transitions. Everything else is basically the same. 

    3. TheOcelot

      TheOcelot

      There's also some minor tweaks to some of the other boss fights.

    4. SupahBerry

      SupahBerry

      Spoiler

      The normal Try Again ending has added sound effects (Eggman's CD laugh) followed by a results screen that tallies clear times for all acts.

       

  3. Mania Plus is pretty disappointing for me. Thankfully my hype died down quickly after the initial announcement so I don't feel too let-down (in fact I kinda just forgot about the DLC in the approaching months) but I'm not invested in any of the new additions or can't figure them out. Like Ray and Mighty's abilities feel very situational and it's more obvious than ever that the game wasn't designed with them in mind, especially Ray's. And Encore mode is barely different at all; the only thing I noticed was that they changed the placement of some special rings. I love the base Mania game but I had to force myself through the first two zones in Encore mode because I wasn't understanding why I should play this mode over the main one.

    1. CleverSonicUsername

      CleverSonicUsername

      More or less my feelings as well. Except add to that the color pallets of Encore being super drab and kind of hard to look at. All the vibrancy is gone, and with little changed in the actual layouts, it's even more perplexing why Encore is worth engaging with at all.

    2. Ryannumber1gamer

      Ryannumber1gamer

      Same. I think the changing of Special Rings in particular is terrible. I wish they would've just granted additional chances to get the emeralds, not completely shift the locations altogether.

    3. Toa Axis

      Toa Axis

      I would give Ray some more time, and be willing to experiment with his glide. I felt very similarly to you at first regarding how he plays, but after I gave it some time, I think he fits incredibly well within the scope of Mania's design, and the design of the classic formula in general. He's an absolute blast IMO.

    4. Sean

      Sean

      Ray is the character I've used the most so far. I used his glide all over the place in Green Hill and Chemical Plant. Couldn't figure out a single instance where it actually felt useful, let alone enable me to get the hang of it.

    5. Diogenes

      Diogenes

      i find ray's gliding incredibly useful just for the extra air control and height he can get. even without much space he can get some extra height to reach places that sonic and mighty can't, and he does so much faster and more fluidly than tails or knuckles.

      and while the encore stages aren't radically different there is actually a fair amount changed. it's mostly object placement and not major route changes, but there's enough that they feel like remixed versions of the originals and not just straight repeats.

    6. KHCast

      KHCast

      But Sean, it has “on car mode!”

       

      B5D3A164-77CE-439B-9372-CEDCD7D02F23.jpeg

  4. Sean

    Need Programmers For Fan-Game

    Recruitment topics are not allowed here, especially if you don't have any work to show off
  5. Normally I'd be hyped for Mania Plus but I've been obsessed with Id-developed shooters lately (and Duke 3D on the side) that I didn't notice it was already out. Not to mention I've already dipped my toes into some popular mods like Doom: The Golden Souls and Quake: Arcane Dimensions which are really awesome and will likely be taking up a lot of my time. I'll probably still play a couple rounds of Mania to take a break from it all, though.

    1. JezMM

      JezMM

      Technically Mania Plus isn't out yet, just seems a LOT of people are getting their physical copies in the mail early (super infuriatingly so coz I pre-ordered mine in a store like a sucker lol)

    2. Blue Wisp

      Blue Wisp

      not id but ever played dishonored or the prey remake?

    3. MegasonicZX

      MegasonicZX

      Been the same way with the megaman battle network series lately. 

    4. JezMM

      JezMM

      This doesn't really change anything but Prey isn't really a remake, they just kinda re-used the name to try and generate some buzz.  The new game has literally zero to do with the original other than that they're both sci-fi/alien themed shooters.  Most people agree that it was a stupid PR move coz Prey really doesn't fit as a name for the newer game in terms of overall narrative or gameplay themes etc.

       

      All the same... I would recommend it lol.  Though it isn't an Id-style action-fest, much more BioShock 1/2 in style.

    5. Sean

      Sean

      Never played either of those games. Prey (both the original and reboot) caught my eye though.

  6. Quake episode 4 is freaking me out.

    1. Blacklightning
    2. Sean

      Sean

      The Elder World. It has some pretty confusing map design, which if Doom II is anything to go by, is a hallmark of Sandy Petersen's levels. I enjoyed it though.

  7. I love Doom 2016 to bits, but now that I've had time to step back from it and finish up the first two games, I think my biggest complaint would have to be the low number of enemy encounters that blend seamlessly into level exploration and aren't arena-style that wall you in until you kill everything. In classic Doom you never had to kill everything, and you were never prevented from progressing and blasting through levels as quickly as possible. I think it's the focus on arena fights that hinders Doom 2016's replayability a little bit, to the point where I don't think it's a good idea to play levels over and over again due to how railroaded the player is in them compared to classic Doom.

  8. Quake 1 is some good stuff. Used to watch my dad play it as a kid but this is the first time I'm trying it myself over 20 years later.

    1. Penny

      Penny

      have you seen the RetroAhoy documentaries on youtube about doom and quake? they're actually really good and considering how you've been playing them a lot recently, i think they're worth a watch

    2. Sean

      Sean

      Not yet but I'll look into them!

  9. Finished Doom II. It wasn't very good.

    1. Scott

      Scott

      This upsets me!

    2. Sean

      Sean

      My condolences!

  10. Finished Doom 2016 on UV. It is done

    1. Harkofthewaa

      Harkofthewaa

      Having mastered DOOM, you'll have to wait till DOOM: Eternal to RIP AND TEAR some more.

    2. Blue Wisp

      Blue Wisp

      you rip and teared its huge guts

      By all means Doom is a reboot that shouldn't have worked but oh it worked sooooooo damn good

  11. Sean

    Do you aggree with the Two-worlds??

    Maybe Sonic Forces itself is the other dimension
  12. Sean

    Do you aggree with the Two-worlds??

    One world, one continuity, and that's what I'm sticking with until a single official game actually acknowledges anything to the contrary rather than it being outside statements.
  13. Killing the Cyberdemon as fast as possible is fun. I had a lot more upgraded weapons and runes at this point than I did on my last run, so the challenge this time was keeping Rich Get Richer active as long as I can and well into the second phase. Also didn't realize until now that the BFG can interrupt his attacks when he walls you in

    1. Blacklightning

      Blacklightning

      I almost thought you were talking about OG Doom for a second there

      Which is funny cos the Doom 1/2 Cybie can be killed with a single point-blank BFG if you're daring.

    2. Sean

      Sean

      I beat Doom 1 a few days ago. Episode 4 kinda sucked

    3. Blacklightning

      Blacklightning

      Thy Flesh Consumed is actually an expansion more than anything else and isn't even considered canon iirc. And it really shows considering how hard they clearly wanted it (lol Hell Baron on map 1, lmao fucking Cyberdemon on map 2).

      As far as the retro expansions go I feel No Rest for the Living on Doom II is the best of them by a pretty large margin. Pity you kinda have to buy Doom 3 BFG Edition to get it on PC because it was never actually sold separately.

    4. Sean

      Sean

      I have every Doom game on PC including 3BFG so I was gonna check it out via GZDoom once I'm done with the main Doom II.

  14. I'm not into MHA as much as I was before; the last couple of arcs in the manga gave me the impression that the author doesn't really know where to go with the story at this point in time and the rotating focus on characters has been hit-or-miss. The story direction is also a little too unpredictable. Normally this can be a good thing and make things interesting, but it just makes me feel there's also nothing in particular to actually look forward to.

    1. Wraith

      Wraith

      For me it really just doesn't read as anything particularly special or new as someone who's been reading shonen for years. The characters are fun but my favorites get no screen time and the ones I find the most boring are the main ones, soo lol

  15. I've gotten so used to Ultra-Violence mode in Doom 2016 that it's hard for me to remember why I had so much trouble in Hurt Me Plenty mode before. Actually I think this game gets a little too easy when you're hunting for every single secret and diligently upgrading all your weapons and abilities

    1. MegasonicZX

      MegasonicZX

      Yeah, my first playthrough of the game I've been trying to see how far i'll get without upgrades and it was pretty manageable for the most part although that was on normal I think and I haven't gotten terribly far in it.

    2. Sean

      Sean

      I think a lot of the difficulty I had during my first playthrough ultimately boiled down to the imprecision of using a controller, and me forgetting to upgrade basically any of my weapon mods until well after the halfway point. On my UV playthrough, I switched to mouse and keyboard and have been making a more conscious effort to buy the upgrades I want and use them liberally, which is what makes the later levels a cakewalk even on UV.

×

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.