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Sean last won the day on July 13

Sean had the most liked content!

About Sean

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  • Birthday 05/09/1989

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  1. It's not that I think Iizuka is doing a stellar job but I legitimately cannot think of a single person to replace him, especially since finding people who are passionate about the Sonic series is a difficult endeavor. He seems to care a lot about the series - if anything I get the impression that his input is the only remaining heart the series has these days. He helped get Sonic Mania made, after all. I think Sega's management (or lack thereof) probably deserves way more flak because I really wonder just how much creative control he's able to exercise over the series. Look man Sonic Mania is in my top 3 favorite games in the series but let's count our lucky stars that he was able to get away with just one game under his call and not be driven out the way Sega drove away Naka. Mania was a passion project and sequels should only happen when the people involved really want to make it.
  2. I honestly don't get people's deal with Kamiya. Guy blocks people on Twitter that annoy him and somehow that makes him toxic lol

    1. Dejimon11


      He's gone on record saying that he goes out of his way to look at his followers and block who they're following. It happened to my friend once even tho he has never followed or interacted with him. 

    2. Menace2Society


      He can be pretty aggressive at times, and often blocks people for rather petty reasons like replying to him in English.

      Wouldn’t call him toxic, though. Just a bit of an ass, lol.

  3. Holy shit I can't believe that Max is the strongest character in the Star Wars universe

    1. Tara


      I can believe it.

    2. Ryannumber1gamer


      "Hey Sam, you mind if I take the Death Star out for a joyride?" 

  4. Speaking of genres I'd be interested in seeing the series tackle again, a Sonic metroidvania would be so rad

    1. SupahBerry


      Sonic Team constantly haunt themselves by not designing levels that aren't 2D, A to B beelines.

      I don't expected them to deliver what is basically the polar opposite of that.

    2. Sean


      That doesn't have anything to do with me wanting a Sonic metroidvania

    3. KHCast


      Wasn’t fire & ice sort of a Metroidvania style? Or was that the original boom 3DS game?

    4. SupahBerry


      Everyone knows the Boom series doesn't count

    5. Tara


      Shattered Crystal was a Metroidvania.

      Unfortunately, it also sucks, Sonic or otherwise.

      Sean wants a good Sonic Metroidvania.

      I want a good Metroidvania.

      The whole world wants a good Sonic Metroidvania.

      Even Hitler wanted a good Sonic Metroidvania.

      Is that so much to ask?

    6. Sean


      Yeah it doesn't. I want something for the main series with the scope and flair of something like Hollow Knight. New speed/spinning abilities as you progress, an incredible atmosphere that permeates throughout the overworld, pockets of civilization with characters you get to know over the course of the story. A Sonic game that's defined by its atmosphere and world would get me extremely excited for it.

    7. KHCast


      Mania team + open metroidvania styled level design = success?

    8. Wraith


      I think this could work really well if you leaned hard into the sequence breaking/shortcut side of metroidvania.


      I think its hard to imagine for most because of how 'rigid' MVs tend to but Sonic was the one that broke the rule of platformers having to be rigid in the first place.

    9. KHCast


      Now that I think about it, could the Adventure format work for a 3D metroidvania?

    10. Sean


      I definitely would want the game to emphasize speed and taking shortcuts that the main series is known for and not just a Super Metroid clone. I think in the right hands it could turn out to be a creative game that practically promotes speedrunning and encourages/challenges players to figure out ways to tear through it optimally.

    11. PublicEnemy1


      In terms of fangames, have you played Sonic Chrono Adventure? I feel like it's a pretty solid Sonic Metroidvania.

    12. Menace2Society


      Sonic Chrono Adventure pretty much proves that the Metroidvania format would not work for a traditional Sonic game at all.

      If they ever decided to do a Sonic-themed Metroidvania, it’ll probably be something like Tails’ Adventure 2.

    13. Sean


      I'll never understand the argument that since something has already been tried before and the results weren't good that means it could never work

    14. Menace2Society



      If it didn’t work so well the first time, but still had a few concepts and ideas worth revisiting and improving, then yeah, it could be potentially be good the second time around.

      If it didn’t work so well the first time and there wasn’t really anything that could be improved that can make it work, then yeah, maybe it can’t be done all that great.

      Course, I could possibly be wrong about that, but Chrono Adventure definitely gave me that vibe.

    15. Sean


      This forum is really no fun

    16. Wraith


      Sonic fangames arent even good proof that 2D sonic works if we want to go there. Let a professional do it before you write it off 

    17. Menace2Society


      Dude, you don’t need professionals to show whatever an concept can work or not. Even the smallest of teams can still manage to make even the most bizarre concept shine. There wasn’t anything quite like Minecraft before it’s release.

      The reason why I initially thought the whole Sonic-Metroidvania thing could work is because with Chrono Adventure, it had showed how a massive contrast between the two formats. Metroidvanias are all about exploring one huge map and finding secrets within it, while Sonic’s about speeding through a series of levels in the fastest time possible. It’s like mixing two things that don’t really belong together. Thinking about it now, though, I guess there are a couple of ways it could work (like making it more speedrun-oriented and adding waypoints to make backtracking less tedious), but idk. There’s something about the idea that doesn’t mesh well with me

    18. Tornado


      I'm amused by how obviously that it wouldn't work because of some irrelevant fan game when one of the highest regarded entries in the entire franchise was absolutely lousy with Metroidvania elements.


      Get that shit out of here.

  5. Dances lost their purpose after the first game, since in that one you had to manually input Shantae's moves in order to transform. I can tolerate the dances in the first two games fine since there were so few of them. Pirate's Curse is a definite improvement, but HGH's problem is that there are just too many transformations so it's a hassle even if you don't unfavorably compare it to PC.
  6. lol it's cheaper to buy the UK Bluray set for the Toy Story trilogy than it is to buy a single movie in the US.

  7. mawile.png

    Sword/Shield have been redeemed

    1. Zaysho


      Mawile's passport was approved.

    2. Spin Attaxx

      Spin Attaxx

      Mawile's Mega Evolution license, however, was not.

  8. Still thinking about Toy Story 4. Ultimately the conclusion I've come to is that I can totally respect it for the messages it was trying to convey, and on paper those same messages can certainly match the caliber of the ones found in the original trilogy. However, TS4's themes were executed in a way that just didn't resonate with me at all. I will concede that I can't fault Pixar for attempting a continuation like this, but for me personally they just screwed up. I don't hate TS4 for existing, or for even trying its best, but I hate how it doesn't do enough to justify itself.

    1. Soniman
    2. Sean


      yeah the movie is fucking gay

  9. I actually really disliked Toy Story 4, I didn't expect that since I was anticipating a good movie whose existence simply wasn't necessary, but the whole production felt scaled back from the quality of the original three and there were so many elements this time that were actively working against my enjoyment of it. I almost wish I could un-see it.

    1. Dejimon11


      Wanna go into detail?

    2. Lord-Dreamerz


      I haven't seen it yet. But the ads on TV for sure don't make it look great.

    3. Sean


      Yeah, I'll list off some of my biggest problems, in order of priority. Some major spoilers:


      - Bonnie's role made me pretty upset, as did the general themes of the movie. She loses total interest in Woody and doesn't even notice that he's gone at the end when he decides to stay behind with Bo. Before I get anyone rebutting this, I'm perfectly aware that this is realistic behavior for a child. However, this still rubs me the wrong way for a few reasons. First, this is fiction and it really goes against the satisfying, open-ended conclusion of TS3 where Andy passes him along to Bonnie asking to take care of her. Yes, the reality is that she'd probably lose interest in him and the other toys quickly enough due to her age, but this isn't something I want to see happen in a movie anymore than I want to see a film about Andy taking college courses, getting a job, and learning how to do taxes. Second, it's really unfair that it's ONLY Woody, among the main characters, that she neglects. it doesn't cross the line into straight-up maliciousness, but it feels extremely contrived that he would be the only toy of hers that she loses interest in and no longer cares about. It's just not a premise I can stomach. It's not believable when you pit it against previously established notions in the trilogy.

      - Gabby, despite being a subversion of what you'd expect from Pete and Lotso, fell totally flat for me. I didn't like that she did something as awful as taking Woody's voice box against his will and went virtually unpunished for it, not to mention how the movie goes pretty overboard in trying to make her seem sympathetic to the point of refusing to acknowledge her actions and flaws toward the end of the film. I wasn't feeling sorry for her, I was annoyed at how she got away rewarded and scot-free. I get that it ties into the message of "not every child will care about you" that is the reason Bonnie abandons Woody, but there ought to have been better ways to handle this than make her the actual fucking villain of the first half, giving you little to no reason to root for her in the first place or provide any sympathetic qualities until much later. I think Gabby is a great character on paper, but I was left feeling mixed on how I should be feeling about her.

      - Bo didn't end up contributing as much to the movie as I hoped. I wasn't a fan of her revamped role judging from the trailers, but the full movie handles her better than I expected. She gets a lot of screentime, more than anyone else aside from Woody, but it really annoyed me upon realizing that her contribution has mostly to do with the film's message without having an arc of her own. In short, she feels like a tool for Woody's development rather than a character.

      - Aside from Woody, Bo, and Buzz, every other original cast member gets extremely little screentime. Even Buzz feels kind of worthless this time around and simply Woody's right-hand man. TS3 was guilty of this, to be fair, but it had an interesting twist involving Lotso's brainwashing of him, at least. Plus, he and Jessie had really good chemistry in 3 that... somehow gets totally ignored in this movie despite it being a romance between Woody and Bo? Whatever, my point is that Woody is the only character that feels like has any substantial development or focus, overshadowing all the others to degrees that no other movie in the trilogy had.

      - Key and Peele were annoying and nearly all their jokes brought the entire film to a grinding halt more times than I'd like. Keanu's character felt like Ken 2.0. I wish I enjoyed them but I just couldn't figure why they were here other than for the jokes, which I didn't think were very funny involving them.


    4. Stasis


      Spot on with everything you said, and the only thing I can really take from the Woody movie is that he always puts others first and it's time he thought about himself. Yay, I guess?

  10. Sketched a Sally:


    1. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      cutie gonna shooty

    2. Waveshocker Sigma

      Waveshocker Sigma

      Oh wow, that looks GREAT so far, Sean! Keep us posted on it! I like your style!

  11. Mysteries of the Sith fucking sucks lol. Jedi Knight had its problems but remained mostly fun, MotS just feels like it doubles down on the stuff I didn't like from JK (poor/unfair enemy placement, obnoxiously obscure puzzles, level design that doesn't properly guide you in the right direction). Also I'm playing on easy (I did JK on medium) and I feel like I'm having a harder time with it 😐

    1. Sean


      Also jesus christ the cutscenes:


      These are some of the worst and most unpleasant cutscenes I've ever seen in a 3D game.


  12. Super Mario 64's code has been decompiled. Native ports to other platforms, including PC, is finally possible:


    1. SweeCrue




  13. Finished Jedi Knight, now I'm on the second level of Mysteries of the Sith and I can't even get past the first area with stormtroopers :|

  14. There really is no reasoning with this mentality, is there? Conveniently ignoring the 20+ years of the Archie comic's existence and the handful of reinventions it went through even before the reboot mean apparently nothing when they were initially created for a TV show that was more or less following the narrative SoA was trying to push with its version of Sonic anyway. If you still think that their origins alone are what deem them to the garbage bin and that absolutely nothing can be done to salvage them then there's nothing else for me to comment other than the fanbase's views haven't actually changed whatsoever. In fact, if you really subscribe to this thinking then please tell me why there isn't a problem with Iizuka reinventing the Chaotix for Sonic Heroes? He explicitly treated them as new characters revamped to fit the modern games' needs, rather than as "returning" characters generally. The reason that this can't be applied to non-game characters is because...??
  15. Character backstories can be revamped to suit the needs of the Sega canon. In fact, Ian did a pretty decent job of doing this with the rebooted Archie. For example Sonic isn't a childhood friend of Sally's anymore and just met her at some point during one of his adventures. The only reason people don't want the freedom fighters in the games is because of bias against non-game characters that permeated in the fanbase for years before IDW came along and magically changed all that due to vindicating the fans clamoring for all of Archie to be thrown out despite Ian's best efforts. Also... Just like how Shadow, Jet, and Johnny clash with Metal Sonic's role as Sonic's rival, right? To contribute to the topic at hand, I don't know about Whisper but I think characters like Tangle and Bunnie would be great fits for the Sega games gameplay-wise. I think Tangle's natural abilities could even lend itself pretty well to the Genesis games' one-button-only design by having her tail extend to a nearby tree, pole, etc. in mid-air, and you can swing on them as long as you hold down the button. Sort of like a grappling hook I guess. There's more you can do with her in a 3D space though with more buttons at your disposal, and that goes for Bunnie too who can do a ton with her unique robotic abilities. The Bunnie in Sonic 1 hack by E-122-Psi is one of my favorite characters hacks to play so I'd probably build off of that, especially her long-range and hovering techniques.
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