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Content Count
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Joined
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Status Updates posted by Sean
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Sega is temporarily giving away a Golden Axe sequel prototype on the 18th
https://store.steampowered.com/app/1368460/Golden_Axed_A_Cancelled_Prototype/
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Any PS3 games (including PS1/2 Classics) worth checking out?
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Puppeteer is a criminally underappreciated 2d platformer, Modnation Racers is a good kart racing game, PS All Stars is a decent Sony Smash clone, The first 2 Little Big Planet games paved the way for Mario Maker(Miyamoto himself said he was a fan of them back in the day), Ratchet and Clank is great of course. You also can play on it the definitive version of Ico..
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Oh yeah Haunting Ground aka Demento is on JP PSN too. Its one of my favorite games but you might need to either know Japanese or the game before hand to figure out what the menus and items do. I don't think its too bad that you can play with the language barrier since everything is spoken in English anyways but yeah.
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I happened to watch a video about "Ape Escape," it's a game I've wanted to try but never had the chance. I've only heard good things if your looking to try it.
I also really got into a game called "Choro Q" on PS2. It was like a strange adventure game in which you play as a sentient car and win races while traveling an overworld. It felt like a fairly niche game and while I loved it 15 years ago, it might not be for everyone.
Oh, if you like platforming and customising, you could look into "Graffiti Kingdom." You can create your own character and people make some creative stuff if you check out the game on YouTube.
I don't know how available my last two suggestions will be.
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@Sean To be fair the not purchasing thing is only for web and mobile. ps3 content will still be purchasable on the console itself:
"The biggest change is that PS3, PSP, and PS Vita games will no longer be able to be purchased from mobile or web storefronts. They will only be available through the store apps on the PS3 or PS Vita. Notably, the PSP store on the device was discontinued back in 2016, meaning PSP players will only be able to digitally purchase games through a PS3 or PS Vita."
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Will vouch for the LBP games (1 & 2), absolutely fantastic games, and ModNation Racers being criminally underrated. (There's also LBP Karting, which is effectively MNR but with an LBP flavor.)
And if you like PS1 platformers, the original Crash and Spyro trilogies are up there, as well as the original Crash Team Racing.
thatgamecompany's stuff is pretty nice too, although I'm only familiar with flower. Heard incredible things about Journey (which was pegged by many as a GOTY when it came out), as well as good things about flow.
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Generally I prioritize games I can't find for under 50 dollars or Japanese imports. Like yeah I could buy a physical copy of Persona 2 but the prices on Pricecharting make me not want to lol
Earlier, I picked up Speed Power Gunbike and Rakugaki Showtime on Japanese PSN. The latter is pretty fun, it's basically Smash Bros. if everyone was Ness. Also it has Marina Liteyears which I didn't know about until I fought her!!
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I hope Sega modified the Sonic 2 ROM on Steam so that it forces intrusive ads and broken controls onto the player even for people who have previously paid for it, for the true free Sonic giveaway experience.
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Can they make sure that it crashes a lot too? I feel like that's a key part to the Sonic 2 experience
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Supah Berry reacted to this
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This Blaze mod for Sonic Mania is really good. Every game needs a Blaze mod
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The puyo boss in Mania always makes me feel hella dumb
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It's pretty weird how people have been acting like SMRPG was never an important game for the last few years
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SMRPG was designed to be an entry point for the JRPG genre in the west because Squaresoft's RPGs had only been selling well in Japan up to that point, and it was a major unprecedented collaboration between two of the most popular video game developers featuring the most popular video game mascot at the time. The historical context surrounding it is significant and it sold about as well as one could hope for since it was near the end of the SNES's lifespan.
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I'm not mad about Steve Minecraft but I am furious trying to get the Steam version of SA2 to work after reinstalling it which never seems to work JESUS CHRIST THIS PORT SUCKS.
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I'm not sure what the GCN/DC modding scene is like for SA2, but if you're not fussed about mods then you should try playing it that way. Otherwise, I think if you Google the problem you're having then you may be able to find an answer. Is it just that the game literally went boot? I've heard of that issue before.
It's a shoddy port through and through. Like, the source material of SA2B isn't quite as garbage as SADX and SEGA at least bothered to implement widescreen, but even the original SA2B on GCN had issues that they didn't bother to fix. Each subsequent Sonic port and re-release is almost always a downgrade from what came before.
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I haven't been able to get SA2 to launch on Steam, period. If I don't play in performance mode on my laptop, I can get to 60fps locked, but it drops to 30 every few seconds, and if I play in performance mode, no matter what I do, going into the config file and setting it to 60fps, it will still run at 120 no matter what.
I don't understand how SEGA get away with still offering this shitpile for money, it doesn't work.
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I'm not too interested in Steve but his inclusion will make a lot of kids happy and they are the only Smash fans who matter
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Thanks I hate it
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This was a really bad idea. The model already looked great, and now it just looks weird as fuck.
@NegaMetallix - It is. It was confirmed this is the new Peter model.
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NegaMetallix reacted to this
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Yeah, that face just doesn't work. Like, no offense to the new motion capture actor, but even with Insomniac's excuse it really feels like they made this change primarily to make Peter look closer to his MCU counterpart, which is completely unnecessary.
If I wanted to play as "MCU Spidey" in the game, I'd just wear one of the costumes.
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Do you think Sonic died before the events of The Wind Waker
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It's easy to assume that Sonic died when Hyrule got flooded but I think it's possible he's still out there, he's a resourceful guy who has survived much worse before. It's also weird that the game doesn't mention at all his whereabouts or if he's even alive but I guess they were saving him for the sequel
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No, but I do know that mario was sent to lost hex before the events of sonic lost World happened.
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Supah Berry reacted to this
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Most fans agree that he perished considering all the hints. However since BOTW is said to potentially take place in any/all of the timeline splits, it seems he was somehow resurrected at some point.
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AWild No.1 washed up gamer reacted to this
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-sees an old Unleashed topic that was bumped- I don't want to remember what I thought of Unleashed back then
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There is a Wind Waker GCN hack that, among other things, implements the swift sail (plus the automatic wind changing) and optionally makes it even faster. I'm never touching the butt ugly Wii U version again
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Ngl, bringing the conveniences of the Wii U version (and extras) over to the GCN original is great for those who prefer it for whatever reason and I'm not knocking the efforts and skills of those involved, but I just don't like Wind Waker at all. Art style, sailing, dungeon design, game layout... Bleh. The Wii U version was my first actually playing the game and I was sorely disappointed by it.
If I'm ever going to replay it to give it another chance, I'll just get my Wii U out. The convenience of inventories and maps on the second screen in the 3DS and Wii U versions of OoT, MM, WW and TP are invaluable. Nintendo even knew this when they were developing BotW as a Wii U exclusive game.
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The Zelda games had some of the best usage of the gamepad on the system and I'll forever be bitter that Nintendo has ditched dual screen gaming for the foreseeable future.
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Blue Blood reacted to this
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I'm replaying Wind Waker on the Gamecube. It's brought back some good memories but I made an extra save file after Forsaken Fortress so that in future playthroughs I can just start at Windfall Village. Fuck that place.
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Spent the afternoon playing Metroid Prime via PrimeHack, it's insane just how much nicer it is playing with PC FPS controls compared to the official schemes.
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Picking Luigi after having not played Galaxy 1 in over five years might not have been the best idea
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The blooper surfing mission kicks you out of the entire level if you fail to get the par time. It's actually better to kill Mario to immediately restart than it is to finish the race. WHY.
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So this one doesn't catch you out later - the terrible awful river-riding/red-coin collecting secret course in Delfino Plaza that takes three minutes of boat riding with a Yoshi to get to has a pipe at the end of it, unlike every other secret course in the game. You'd think it's there to return you to the start of the secret course due to how brutally hard it is and how you only get one shot at it.
This is not the case, the pipe sends you back to Delfino Plaza to repeat the entire process of getting into the secret course again in full. The only way to retry the secret course IS to kill Mario. So yeah, don't touch the pipe (and take a decent stock of lives just in case).
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Bizarre question but like... do shines have any purpose whatsoever in Sunshine? I'm looking up the requirements for beating the game and they don't appear to be tied to how many you actually collect unless I'm missing something here.
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The problem with the games structure is that you have to do 6 episodes in order for shadow Mario to appear in episode 7 so it’s all mandatory. It’s not like 64 where you had the freedom to do whatever you wanted in order to meet a certain requirement of stars.
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Supah Berry reacted to this
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I don't think the amount of shines you collect really matters. What matters is if you've beaten seven stages in each level I believe. So there is a minimum amount technically, but it's correlated to the levels. So if you beat six missions in each stage, not doing the seventh, and get the other shines from secrets and blue coins that add up to the total of only doing the seven missions in each level, it won't unlock. You have to do the seven stages in each level to get to the ending.
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Yeah the requirement is just beat mission 7 on each stage. On my first Playthrough I didn't unlock the level until 70-80 shines but on latest playthriugh i got it in the 40s lol.
Very polarizing. Not sure why they stuck to such an arbitrary number of shines besides tradition
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Supah Berry reacted to this
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The blue coins are to buy shine sprites from the tanooki store. This game was rushed as hell and my theory is that those blue coins were a substitute for the scrapped levels they had planned for the game but they needed to sell GameCube copies
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Supah Berry reacted to this
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It's probably because of Super Mario 64 having 120 stars, and they didn't want to fall short of that in the sequel. It was a rushed game, and figured having blue coins everywhere would be easier than creating entirely new levels or missions in their development time. It's certainly not fun though collecting them, and there's no real reason to fully complete it outside of if you really love Sunshine or like a new picture at the end of the credits.
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The more shines you collect, the brighter the island gets.
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Supah Berry reacted to this
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You get a reward for collecting them all.
Spoiler-
Supah Berry reacted to this
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Yeah the only thing it would TECHNICALLY affect is how quickly you open up all seven courses. A player who is struggling to complete the mandatory missions in the earlier courses could collect more shines elsewhere in order to open up the later courses just to have more choice on what mandatory shines to tackle first if they're sick of trying the earlier ones over and over.
And even with the above, there's another cheeky mandatory roadblock in that you need to clear Pinna Park Episode 4 to open Sirena Beach and Pianta Village. If you're struggling enough with earlier courses you're certainly gonna struggle with Pinna Park Episode 3 (the pirate ship red coins one) so all of what I said is of incredibly limited and specific value.
So yeah, in short, Mario Sunshine is full of horrendous design choices that fly in the face of what made Super Mario 64 so beloved and deserving of a sequel, yes.
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