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Everything posted by Sean

  1. GOG.com is delisting all remaining Telltale games on May 27th. It's safe to assume that this will apply to other storefronts such as Steam and PSN. TWD is currently on EGS and is owned by Skybound Games, so it will remain unaffected by the takedowns.
  2. This is not the topic (or forum) to discuss Chris-chan. It's also... tasteless to compare her with Ken so I would not. Also this is extremely rude and tactless. A person's character does not give you a pass to intentionally mis-gender them. Anyway back to Ken.
  3. Star Wars Battlefront II. The one that's not terrible. I've done three missions in the story mode so far and for the most part it's been a blast. This is the first SW game I've played since renting the N64 version of Episode I Racer as a kid, and BF2 seemed like a fun enough jumping point for me. It's pretty jank and I die a lot but it's not that big of a deal for me. Afterwards I might give either one of the Jedi Knight games or the first KOTOR a shot, since both of those seem the most appealing SW games to me story-wise.
  4. Stop replying to StopNitpicking, everyone. He's been dealt with so there's no reason to continue replying to his posts.
  5. Considering your username, flippant attitude, and intentional distortion of people's arguments in this topic, I had half a mind to ban your account. I don't believe for a goddamned second you're interested in participating in discussion in good faith. But I won't. But I am going to tell you you're going to have a miserable hell of a time convincing anyone that anything you say is worth listening to.
  6. Valve not developing games doesn't equate to them doing nothing.
  7. If only this were Japan. One surefire way of getting the animators to redesign Sonic in time would be to indict whoever did the mocap for him on cocaine charges.
  8. I don't think fixing the design is a viable option at this point. Seems like damage-control PR talk to me (and if they DO change something it'll be something like... changing his eyes to green or adding even more shoelaces). It's like the movie version of 2006, it's flawed to the core and the only thing that could have been done to save it would be to scrap it early in development and start over. I mentioned earlier in this topic that I'd be willing to see the movie for Carrey alone, but I don't think I'll do that now. I have no interest in the movie nor do I feel compelled to give it a chance. I'll check out some clips of his scenes on Youtube if nothing else.
  9. I'm not sure whether to believe it or not; it could go either way because Sonic 2 music would be a weird thing to lie about, but nobody has ever heard of someone other than Nakamura working on Sonic 2's music at any point during its development. What I can say for sure is that I'm definitely interested in hearing more from this teacher and seeing if it's possible to corroborate his experiences.
  10. Deleted some posts containing screencaps of someone (off forum) spouting offensive language to a movie fan. We're aware that there are people like this on the internet so no need to draw further attention to them.
  11. Okay, for the seventeenth time, enough of this shit. Arguing about whether design choices are for the greater good of the general audience have historically gone absolutely fucking nowhere in this thread and I've been long convinced that you in particular get a kick out of riling people up when you say stuff like this. Stop bringing up the marketability of the character designs or overall movie direction in this thread, and for fuck's sake stop sucking Paramount's dick over every creative choice they make while acting like people who expect otherwise are being unreasonable, or we're going to finally put our foot down on your gaslighting antics.
  12. Castle of Illusion! That's really cool. I was hoping for th- >WORLD OF ILLUSION
  13. Having a general SRB2 mod topic is okay. Kart getting its own topic is fine too.
  14. I played a few levels of this and it's pretty excellent. It reminds me of Doom 64 EX, another pseudo-source port that uses the original game's ROM for its assets. It's mostly what you'd expect from a Taxstealth-helmed port of Sonic 3, even right down to having smoother Special Stage graphics. If anyone is wondering whether or not it's better than Sonic 3 Complete or that it usurps it as the definitive version of Sonic 3, I think both versions of the game complement each other well and have their own unique advantages, so anyone who is a mega S3&K fan should find value in having both on hand. I'm sure I'll find myself going back and forth between Complete and AIR in the coming years depending on my mood.
  15. Oh fuck no we are NOT pulling this horseshit again. Stop stanning for the movies by insulting other arguments or we'll start dishing out immediate strikes. Also what the fuck? I thought this was the comic thread, not Paramount's Sonic fan film by creative art director Ken Penders. Get back on topic.
  16. Earlier today we got some new footage of Project Wight, a game developed by The Outsiders revealed back in 2016. You take the role of a young Darkborn creature, a species of monster hunted by Viking-like clansmen in a grim fantasy setting. It's a deliberate perspective flip on the classical setting of humans fighting monsters, with the angle of sympathy landing squarely on the monsters' perspective. Your kin faces ritualistic slaughter and suffering at the hands of these humans, and your grief fuels your revenge. It's a first-person-perspective action game with some RPG elements. By killing humans, you'll transform and become powerful enough to take down more at a time, but there may be times when you'll need to revert back to your more child-like form. You can also gain abilities via the "death gift" system, in which you encounter your dying kin across the land, symbolic of grief for your species' loss. There's also some stealth gameplay and you'll need to do a number of hidden takedowns on humans alongside barging into their camps claws blazing. Here's the new footage revealed today. Content warning: There are disturbing scenes containing death, torture, and dismemberment of both humans and monsters, including on-screen depictions of humans killing Darkborn children. It is extremely graphic and very upsetting, so consider yourself warned before you watch. There are a lot more details about the game in this Game Informer article, including a few quotes from the creative director David Goldfarb; he (and some of his team at The Outsiders) previously worked on games in the Payday and Battlefield series. The game is coming to PS4/One/PC, but a release date has yet to be revealed. I'm pretty excited for this game for the role reversal and for it shaping up to to be an extremely emotional, if upsetting experience. Kind of gives me some Hellblade vibes too due to being an indie title with the visual quality of an AAA title.
  17. If M2 can add a suspend feature or an easier difficulty for Monster Land, I'd be on board with that. From what I've played of the PS3 version however it's my least favorite of the Monster World games because the difficulty is atrocious even with infinite continues. It went on for a little too long and I couldn't bring myself to finish it despite repeated attempts. I'd be all over another M2-enhanced version of Monster World 3 on the Switch however.
  18. I was expecting both Sonic 1 and 2 but if I had to pick I'd go with 1 since I actually like that one. What I'm hoping for is a Disney game; Aladdin, Quackshot, or an Illusion game would be pretty cool to have on here.
  19. HGH's problem was that the Kickstarter promised a lot extraneous features and so WF were committed to fulfilling them and had to allocate budget to do so. I enjoyed HGH but in a way I view it as a necessary evil now that we're getting a new Shantae installment that will make use of the previous game's HD spritesets, which were made possible thanks to the Kickstarter, in a game that will hopefully hearken back to the Metroidvania quality of the previous games. The success of HGH should pave the way to better future games, and I trust WF to understand the criticisms made against HGH and learn from its problems. It's a fantastically well-made game that deserves certain praise for the effort and care put into it, whose biggest shortcoming was a wide scope of side dishes that made the main course suffer.
  20. New gameplay footage. Looks fantastic.
  21. SLW was a failed attempt at that, but I don't think it would have ushered an era of Sonic that'd be much different from what we've had since Unleashed. The series would mostly likely have remained the same as it is now. As Wraith pointed out, SLW takes a bunch of cues from Colors so it wasn't as radical a departure as it seems on the surface. It's like how Sega changed the gameplay for Heroes but that game still felt like a fork of the Adventure formula.
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