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Sean

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Everything posted by Sean

  1. SLW was a failed attempt at that, but I don't think it would have ushered an era of Sonic that'd be much different from what we've had since Unleashed. The series would mostly likely have remained the same as it is now. As Wraith pointed out, SLW takes a bunch of cues from Colors so it wasn't as radical a departure as it seems on the surface. It's like how Sega changed the gameplay for Heroes but that game still felt like a fork of the Adventure formula.
  2. I think this attempt at categorizing Sonic into eras only really works when you have years of existing stuff to look back to and it's not something that's possible to determine in the present day. Looking through Sonic's discography I'd say the only two major games that changed things up in the franchise in a way that laid the foundation for future titles are Sonic Adventure and Sonic Unleashed. It's not even specifically based on their respective gameplay formulas sticking around (for example I don't consider Sonic Lost World to be an attempt to start a new "era" even though it had radically different gameplay, and it wouldn't have mattered to me if its gameplay was successful and stuck around for futher sequels) but rather those were the titles that influenced numerous games after that in the biggest ways. Beyond those two games though I think people are a little too obsessed with further compartmentalizing the series which is funny to me since a lot of people complain about Sega canonizing the divide between classic and modern Sonic, too. In the end I try not thinking about that nearly as much as what future games can do to stand out while learning from what worked and what didn't from past games, and it's because of that that I don't think about eras at all. I think the next Sonic game can learn just as much from Sonic 1 and Sonic 3 as it can from Unleashed, Lost World, and Forces.
  3. One-word posts aren't allowed. Why do you think yes?
  4. @Mountaindewandsprite If you can't provide reasoning as to why you believe Sonic doesn't work as a game franchise then I will lock this topic under the assumption that it was created without proper consideration for it. I see no merit in this discussion unless you show that you're actually willing to engage in it yourself.
  5. Okay I'm going to stop being an ass so here's my attempt at a serious reply. I don't think this question means anything at all. It's one thing to ask how Sonic would work in other mediums for mental gymnastics, but saying the concept inherently doesn't work as a video game is fucking bizarre to me because that's a criticism you normally apply to something that either was part of another medium in the first place (example, adapting a movie to a video game) or a game that has some great ideas but the gameplay or the quality of it is overshadowed by them (example, I enjoyed Solatorobo and Gravity Rush but felt that the gameplay was the weakest thing about them and might have enjoyed them more in anime format) but Sonic on the Genesis was a groundbreaking game because it was a video game. People fell in love with the visuals, the music, the character design, and most importantly, the gameplay. Its SELLING POINT was that you can run super duper fast. Trying to pitch a cartoon or a comic series based on that principle doesn't work as well because people wanted to play a game where you were running fast, not watch a cartoon where a character is running fast. This is like... something that's an actual fact and not really up for debate. That's why honestly I don't believe this question has any merit due to that principle. You also haven't provided any reasoning as to why you don't think it works as a game or why things done in the comics/cartoons can't be done in the game so I'm having a hard time giving you the benefit of the doubt that you thought this idea through much.
  6. I'm sorry I'm trying to be nice but reading this sentence is making me lose my fucking mind
  7. Normally I don't talk about things I hope get announced at upcoming events since I keep my expectations pretty tempered, but lately I've been finding myself wishing for Sega to re-release past Sonic titles rather than unveil info on upcoming ones. I'm not impatient for the next Sonic game and don't mind waiting a few years since that's the norm for most franchises anyway. But with Sonic I find it really odd how Sega hasn't ported games newer than Sonic Adventure 2 to newer platforms. I think it'd be cool if they announced an initiative to bring more Sonic games to Steam and modern consoles, and not just the 3D ones - stuff like Rush, Advance, and hell, certain spin-offs like the storybook games could definitely use a new lease on life and find a new audience since it's been so long. Even games I dislike such as Heroes and Advance 3, it'd be great if Sega added them to Steam or released a compilation, a proper successor to Sonic Mega/Gems Collection from two generations ago. Basically I want Sega to better preserve the wider Sonic catalog than just the stuff from Sonic 1 to Sonic Adventure 2. I don't care if Generations or Lost World get ported to PS4/One because the PC versions aren't going anywhere, but it blows my mind that they haven't put out an Advance/Rush collection, or put Colors or Unleashed on Steam. Hell, why aren't Heroes and Riders on Steam? They already have PC versions and it would be an easy buck for them if they can optimize them to work correctly on newer operating systems. Anyway yeah that's my hope for tomorrow or whenever in the near future, as minor and unlikely it is. tl;dr I don't care about getting the next game(s) just yet but I'd appreciate modern ports of some middle-aged Sonic titles, so if Sega announced that tomorrow I'd be hella set for now
  8. I like it better than KH2. KH2 is more fun in a casual flashy way while still having its own depth to it (so I wouldn't say it's flashy in a bad way like KH3 is, I still have a lot of fun with it) but in 1 the player has to be more careful about how they approach an enemy and balance out melee with magic more often. You can't button mash your way through it like you can through 2 on normal difficulty. It's almost like the difference between DMC1 and 3, both are still good games but 1 has a more simple charm to it that requires more deliberate input and wildly attacking enemies will just get you killed faster than in 3. And you have less tools at your disposal but that just gives you more room to think more about how to use what you do have. I haven't played it on proud mode but I think the normal difficulty suits 1 well, the reason being that the game's less agile movement still presents a challenge to the player for most of the story. In comparison, 2's normal mode is a complete pushover and you might get better enjoyment on proud mode.
  9. Next person we see threatening the life of an individual or group of individuals will get a two-week suspension or ban, depending on user's warn history.
  10. Beta update was pushed into the public branch, so Denuvo is officially gone now.
  11. Can vouch for both Slime Rancher and Oxenfree, they're both excellent and are absolutely worth their asking price, let alone for free. Fuck Epic Games and their garbage store, though.
  12. Fucking hell I said no Paramount shilling bullshit from you anymore. Have a strike for electing to ignore my warnings in the rules post I made, and if I see you do this again you can have a suspension too.
  13. You want to know why Sonic and Shadow don't just kill Eggman? This is why. I'm not even going to fucking entertain this topic's existence. I'm thinking this series is genuinely not for you, so please stop talking about this crap here.
  14. Oh for fuck's sake we're not doing this again. I'm wiping this entire last page for derailing the thread. Enough with this "x character should kill y character" garbage. This is a series for children
  15. Yeah I can see that its appeal is very different from Cing's later games, and it's not one I want to turn completely away from either. I think playing Another Code R first (of which I've played only two chapters so far; I stopped so that I can finish the original first) set up some expectations I had for the DS title, but looking at it now it's more evident that R has design sensibilities taken mostly after Hyde's duology than Ashley's first adventure. I'm interested in seeing where Two Memories' story goes, and I can still appreciate it as part of Cing's history who by this point have already settled comfortably into my all-time favorite game developers list.
  16. Posts like these are too short; if you guys can put more writing in your posts than just the game name, like what you've been doing in them and what you think of them, that'd be sweet. Otherwise I'm gonna delete them next time I recently started playing Another Code. I own a sealed copy of Trace Memory (its US localization) but I'm playing through a European copy which I found for really cheap online. Hotel Dusk and Last Window are some of my favorite games ever, but I'm not digging Another Code all that much. It's rough around the edges and has some archaic design you'd expect from a launch window DS game. What doesn't help is that there's just not that many characters to talk to in it compared to Cing's other games; the character conversations in their later titles are a massive strength that sell their stories to me, and it unfortunately feels like there's not much of that in Another Code where Ashley for the most part only has D to talk to while exploring the mansion. Trying to keep an open mind about it though so here's hoping the story picks up later on.
  17. I was going to make a post commenting on this earlier anyway, but it's worth mentioning that Arin later admitted (on GG itself, no less) that he lied about liking Sonic Mania and only pretended to like it for the attention. He doesn't like it better than any other Sonic game, which makes Sega sucking up to him all the more perplexing.
  18. What's Sega UK gonna do about it? Put Denuvo into all future Sonic marketing material?
  19. Topic is reopened for business. Again. So yeah here's a few rules and I'll copy-paste them into the OP and update the title so that none of you have an excuse to miss them. 1. No image macros. There's the statuses for that. Don't clog up the thread with this crap. Any posts with macros that take up a noticeable portion of a post's reason for being made will be deleted. 2. No fanboyism. We don't care if you're excited for the movie and want to piss on other fans with your passive-aggressive 'positivity,' nor do we care if you hate it and want to describe everything wrong with people supporting Sonic Forces this movie. You're free to express your opinion and civilly disagree with others, but if we catch a whiff of any ad hominems or intentionally pushing others' buttons you're gonna fucking get it. That also includes none of this Paramount executive shilling crap. We get it, there are higher-ups who make these seemingly questionable decisions because Hollywood likes to run shit through an eldritchian algorithm in the probability of generating the most money. That doesn't mean people have to put up with it and acknowledge it as even a remotely good idea. Also these executives aren't your friends so you can stop defending them. 3. Argue in good faith. This ties in with the previous rule, but it bears clarification. For fuck's sake, a bunch of you really do act like this series' target audience sometimes and we can't have that, especially on a public forum where your embarrassment is laid out for everyone to see. Members can pick up on your argumentative habits and learn how to poke holes through your paper-thin points and when that happens you better not act like a fucking crybaby about it. So if you want to avoid that scenario you should make a deliberate, conscious effort to discuss with others in an open and honest way from the get-go. Be upfront about your opinions and don't insinuate that others are dumb for not sharing them. It's not a competition and you're not more or less right for liking or disliking the movie. On the other hand you guys are free to dial down on the dogpiling. A lot. And by free I mean you have to because many of the posts we had to wipe yesterday were unacceptable. Enjoy.
  20. Topic will remain closed for a short while while we clean up posts, figure out how to deal with everyone involved, and let everyone cool the fuck off for a while.
  21. Hollow Knight is one of the best metroidvanias ever made. I'll be here day one.
  22. @Meta77, stop trying to police the discussion in this thread. You can choose to not participate and talk about other DB-related things, but don't tell people not to talk about it here.
  23. Naw dude I gotta stick it out for the world design. The Disney fanservice in this game is incredible, and the character interactions seem a lot more endearing and genuine than before. In fact combat issues aside I'm having a decent time with it so far.
  24. I finished the first world in KH3. So far my impressions are that it has by far the best world design I've ever seen in a Kingdom Hearts game. I loved exploring Olympus and checking out every corner of the map. I liked that it doesn't railroad you into one set path and there are multiple ways to get to your goal at the top of the mountain and the realm of the gods. Exploring the city after you complete the world is also great, I wasn't at all expecting it to be changed up to such a degree and it makes it worth exploring a second time. On the other hand the combat is not good. It's a downgrade from KH2FM's in every way, and there's so many different types of command reactions that the game hands you for doing the most basic shit. Forms, attractions, limits, buffed spells, dream eaters. I'm sure I'm forgetting like a bunch more. There's WAY too much shit and it doesn't feel balanced at all. They give you so many different toys to play with that it feels impossible to lose almost any battle, especially when you can stockpile them and chain them for an immediate win. Hell, I think KH1's combat is a lot better and more refined than KH3's. Movement doesn't feel good either - Sora's handling reminds me a lot of Sonic's from the boost games, almost like a racecar with too high acceleration or something. I knew I was in for a bad time when I replayed 0.2 after 2FM, but I was hoping they would have improved it in some meaningful way and bring it closer to 2FM's feel and depth. I was wrong to get my hopes up; compared to some games that came out 15 years ago it plays disappointingly worse. Also I'm playing on proud mode, which I've never done for any past KH games (I attempted it on KH1 PS2 and gave up due to its sluggish combat). So why the fuck am I having an easier time with this game than I ever did on standard mode for the past two main games? The difficulty is an absolute fucking joke, and despite being on the hardest setting I feel like I'm on autopilot the entire time.
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