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Sean

SSMB Moderator
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Status Updates posted by Sean

  1. qzjICu0.png

    I beat Zero 3, and I've come to the conclusion that it is one of the greatest games ever made

    1. Pelvic WOO! engine

      Pelvic WOO! engine

      Press A BUTTON to analyze.

  2. Mega Man stories usually aren't anything to write home about, but Zero 2 to 4 have some of my favorite stories and characters in all of vidya. Makes me wish that Mega Man X was handled nearly this well, but it's impossible for me to take any of those games seriously no matter how much the writers sometimes wanted the player to.

    1. Soniman

      Soniman

      Day of Sigma and all the other times the story is presented in a way there's no cutscenes are good 

    2. Sean

      Sean

      Everything about Maverick Hunter X story- and writing-wise is very good. There's not much to the SNES version of X1 though, which is fine for that game but the story's not as memorable there.

  3. Mega Man Zero is the closest the series has ever come to doing the character action genre and I want more of this kinda shit

    1. Dejimon11

      Dejimon11

      Have you played any of the Azure Striker Gunvolt games? I hear that they're pretty much a spiritual successor to that series since it's the same devs and all. 

    2. Sean

      Sean

      Yeah. I played the first Gunvolt game and strongly disliked it at the time. Even compared to MMZ 2-4, it felt bullshit hard with unforgiving boss design and an incredibly unorthodox way of accessing the good ending, which I never went for because I hated the normal final boss so much that I figured I wouldn't stand a chance against the true boss. It didn't help that I played it on the OG 3DS which is the worst designed handheld known to man.

      However since it's been so long, my opinion on Gunvolt has mellowed out since (you can probably find my old posts in the SSMB topic where I most likely ripped it to shreds and called it a bad game) and I'm a little more mixed on it these days. I've seen gameplay footage from people much better at video games than I am and it certainly looks like great fun if you can wrap your mind around its mechanics. I just think the gameplay loop of tagging enemies with your gun and pressing another button to destroy them is a little too convoluted for a frantic game such as this compared to MMZ's simple yet effective risk-vs-reward weapons system.

  4. 68WslGh.png

    The ultimate reward for Zero 2 is the defemse we made along the way

    Gonna do 3 next, I haven't decided whether I'll replay 4 though.

  5. guwjzsu.png

    I've been working on getting EX skills and forms in Mega Man Zero 2 again. Probably gonna have to do NG+ for the rest; in the DS collection I went for all skills in all games but didn't bother with most of the forms since they're mainly a grind.

  6. https://www.romhacking.net/hacks/3409/

    This Mega Man X1 hack is great. Among other things, it borrows from another hack that gives you the dash from the get-go (the upgrade gives you the air dash, which is SUPER fun to use in X1), makes the hadouken not stupid obscure and annoying to obtain, and allows for a complete no-upgrade, buster-only run since it no longer forces the buster part on you and makes it so that Wolf Sigma can be damaged by a level 2 charged shot. Oh and you can kill Wolf Sigma with the hadouken much like in the PSP version.

    My only complaint is that it makes the buster part too easy to obtain now. I like that it's not stupid hard to access it anymore, but it also removes the blocks and thus the head part requirement which helped obscure its location by blending in with the rest of the level graphics.

    Everything else about the hack is good shit and it's my default way to play X1 now.

  7. Great remix of the best castle stage in Mega Man X

  8. X4's Zero path is so fucking sublime

    1. Soniman

      Soniman

      Almost like his campaign was designed first lol 

  9. I have no idea how people can like Mega Man 2 when everything about it feels like a textbook study of how not to design a good Mega Man game.

    1. JezMM

      JezMM

      I wouldn't be able to tell you what's special about it but there must be some secret to it because even though I never played the Mega Man games as a kid, I got MM2 on Wii VC and enjoyed it enough to play through several times. After enjoying it so much, I picked up MM3 when that came out and yet somehow lost interest in that one and never finished it.

      Granted, this was so long ago, maybe a new more exciting game distracted me away from 3, not anything inherently wrong with the game itself.

    2. Polkadi~☆

      Polkadi~☆

      Many things about the game are great. Many things about the game are also BULLSHIT.

      Why does Metal Blade severely outclass every other weapon?! Why are so many stages stupidly hard, like Quick Man's?! Why is it possible to get stuck in Wily's Castle if you don't have enough Crash Bombers?!

      Despite that, it's still a shining example of it's time, and great fun to play today.

    3. Sean

      Sean

      By far my biggest problem with it is how certain bosses in the Wily stages cannot be defeated without the right weapons. If you ran out of crash bombs to defeat that stupid orb boss then you might as well get yourself a game over because dying doesn't reset weapon energy. If you don't have bubble lead for the alien fight then you can't beat it. And getting a game over means you lose all of your E-tanks so this is the last thing you want if you already struggle a lot with it.

      I hate dealing with enemies and bosses in this game, their patterns are too erratic for me to react to even when I know they're coming. It's impossible for me to dodge the aforementioned orb's projectiles without using the pause trick. That's not to say I don't struggle at other Mega Man games, I absolutely do, but X1-4 and Zero 2-4 are easier for me to wrap my head around and adapt to than Mega Man 2's difficulty.

      Mega Man 3-6 have their moments but I find them fine to play for the most part, especially 4 and 5. 1 and 2 are the ones I have a hard time going back to and I can only really appreciate their historical relevance over their quality or fun factor. The way I play games, let alone other Mega Man games, just isn't compatible with what MM2 demands of me.

    4. Pelvic WOO! engine

      Pelvic WOO! engine

      That's why i only played megaman 2 on emulator with save states.

    5. Shiguy

      Shiguy

      I can agree that the forced weapon usage in the wily stage bosses particularly for boobeam trap and the alien aren't exactly what I call good design by any margin.

      When I look back at MM2 i see it as a case of early installment weirdness only with less of the jank than the first one. The foundation is built upon but it needed some ironing in a few places.

      Not a favorite of mine in the classic series by any stretch but I still had my fun with it.

    6. Sean

      Sean

      ^ That's more or less how I feel. MM2 was a massive step-up from 1 and really helped make a name for the series, and yeah I totally get how people can say it's their favorite, flaws and all. But with six of these damn games on the NES I really cannot agree at all with the fans who say it's the objective peak of the series, or how it went downhill after 2 (or 3 depending on who you ask).

      A lot of my annoyance toward the pedestal upon which 2 is placed also has to do with Capcom officially acknowledging it by designing MM9 as a successor to 2, and I'm not talking about just the removal of the slide or charge shot but also the ridiculous trial and error difficulty and reuse of music. And I actually like 9 more than 2. But wow are a lot of parts of that game not fun at all and feel like a deliberate regression from 3 and 4's tight and (mostly) fair difficulty.

  10. I've been replaying MMBN1 to see how well the battle system holds up even at its mechanical worst - and it does, it's still a really damn fun game despite lacking the universal improvements of its sequels.

    Also the whole time while playing, I've been thinking about how Battle Network does a card-based system far better than Paper Mario Sticker Star and Color Splash do. You're not defenseless without chips since you have your buster, chips can only be used once per battle but aren't permanently disposed of, and despite having no traditional EXP system, getting money and chips as end-of-battle rewards feels more fulfilling since there's an appropriate balance to what you have and you can't just spend all of your money on good chips to spam enemies and bosses. Capcom showed Nintendo how this shit was done 19 fucking years ago and they still can't figure out how to make Sticker Star's gameplay work.

    1. Pelvic WOO! engine

      Pelvic WOO! engine

      Sounds cool. I gotta play it. I got into the bn series around 4, 5 and 6. I've never played the first 3.

  11. Despite how hilariously bad MM8's voice acting is, I think Rock's voice is way better in this game than in anything else I've heard him in (Battle Network 5DS, Mega Man 11... I'm fucking sick of Capcom or whoever casting middle-aged dudebros for him since he's supposed to be a little boy), and Wily sounds legitimately well-cast and -acted here.

    1. Polkadi~☆

      Polkadi~☆

      I kinda like MM11’s Wily voice more. And I’m a little more privy to Rock’s voice in the Wish Upon A Star OVA.

       

      And yeah, Battle Network is a weird case. MegaMan.EXE is the same age as Lan, why does he sound way older in English?

    2. Sean

      Sean

      Lan himself sounds like he's 45 when he's supposed to be 8

      The voices kind of ruin 5DS for me. If a Battle Network Legacy Collection comes out (and it better fuckin') I wouldn't mourn too much if they just stuck the GBA versions onto there even though I like the Navi party system that lets you control other Navis in battle.

    3. Polkadi~☆

      Polkadi~☆

      I’ve got more nostalgia for the GBA versions, anyhow.

      ...though i wouldn’t mind if they put Operation Shooting Star (the BN1 DS remaster) in there, and finally in English...

    4. Sean

      Sean

      I think Capcom really dropped the ball when they chose to port BN1 of all games when they could have done a Zero-esque collection of the BN series

      Now however is their chance to repent for their sin

    5. Polkadi~☆

      Polkadi~☆

      You know what else would be nice? Not having to play two different versions of the same game to get new stuff.

      Except for BN5, the two different versions of a game they’ve been doing since 3 have had virtually no difference.

    6. Nina Cortex Jovahexeon

      Nina Cortex Jovahexeon

      Ahem. @Polkadi~☆ Different cross forms and whatnot are a thing in 6 and whatever forms thing in 4. 3.....I don't really remember the differences (I played the Blue Version).

  12. No regrets playing MMX5 on easy mode whatsoever. Annoying game from start to finish

    1. Miragnarok

      Miragnarok

      X6-onward might require cheats.

  13. Okay so I gave up minutes into X8 and I've been playing X5 on easy mode instead, because I have to play something in X Legacy 2, I guess. Taking less damage and eliminating the level up system for boss HP bars makes this game a lot more tolerable for me even if it doesn't fix the crappy level design. Only downside is that you don't get parts in easy mode but I never cared for that system anyway.

  14. Honestly don't know what people see in Mega Man X8. Hell I don't know what I saw in it when I first played it years ago. It seemed fun back in the day, but going back to this tedious grindfest now is a goddamn struggle.

  15. X4's final boss is in the running for worst Mega Man boss battle in history. A fucking atrocious bookend to what is otherwise a good game.

    1. Soniman

      Soniman

      Is it the weird cg looking version of Sigma? Or was that X5?

    2. Sean

      Sean

      I think that's X5. But X4's definitely a weird looking Sigma (or two of them, rather) either way:

      Who thought that forcing you to fight two final bosses at once, with two separate health bars, that have more attacks than the average Mega Man boss fight, take around ten minutes to beat, and can fucking insta-kill you by spawning heads while you're hugging the wall, would make a good fight? Jesus christ, the game was good up until this point but this brought down most of my goodwill toward the overall product.

    3. Dejimon11

      Dejimon11

      The final part of that fight was clearly intended for Zero with no real compensation for X. And it's not even his worst fight that honor goes to Double. 

  16. X4's great but the trial and error involving getting some of the upgrades is fucking annoying

  17. I love Mega Man X1 but it feels like the more times I play it the worse I get

  18.  

    1. Supah Berry

      Supah Berry

       

      M̶̩̠̭̱͇̥̺̤͇̦̳͇͓̎̌̋̐͆̿͜Ê̸̤̫͔̞͍͙͔̔͌͑̐̿͗͛͊̚E̶̢̢͍͎̖̜͋̀̍̎͗̾̇̆͊͐͘͘͠P̷͓͍̯̙̀̈́̍̿͐͛̕͝ ̵̢̰͔͔̲͎̹͗̋́̀̆̈́͋̒̒̿̓̈́͘͝ ̷̯͍̰͔͖͇̱̮̈̑͆̑͐͑́̇̀ ̵̧̻͚͖̼̍͗̈́̿̍̂̇̃̓͋̇̐͝M̸̢͚̘͉̀̄̎͐̐̀̓̉̄Ẻ̸̤̫̻̥͎͐̔͌͆͂̉͠͝È̴̯̒P̴̨̳̲͓̟͓̻̝̜͙̗͌̇̓͂̀ͅ

       

       

       

      Spoiler

      I'm honestly imagined making my own series of "if video games had generic cartoon sfx" 

       

    2. Harkofthewaa

      Harkofthewaa

      Might as well go all the way and make it Sonic Mania AoStH Edition.

  19. Kero Blaster is good

  20. In Hell there are no save or restore points

    1. Blue Blood

      Blue Blood

      In Hell, you can't skip any cutscenes

    2. Harkofthewaa

      Harkofthewaa

      Hell runs at 360 fps, but all of the tricks and optimizations to make dealing with it easier are frame perfect.

    3. blueblur98

      blueblur98

      if you build up speed for 12 hours and travel to a PU, you can complete hell in half an A press

  21. Scorching Back and Moonsong from Cave Story are one of the best back-to-back pairs of songs in video game history

  22. Yeah I want Sora in Smash Bros.

    4wxOpLb.jpg

    1. Big Panda

      Big Panda

      Neku would make more sense tbf

    2. Sean

      Sean

      I love that horrible Hot Topic-shopping child

  23. unknown.png

    1. Pelvic WOO! engine

      Pelvic WOO! engine

      Where did that come from?

    2. Pelvic WOO! engine

      Pelvic WOO! engine

      Is that a cheat?

    3. Sean

      Sean

      https://doukutsuclub.knack.com/database#index/mod-details/5e071bcd4843fb00198b120d/

      It's a mod that replaces the character with Sonic, and he controls exactly like how he does in Sonic games (spinning, collecting rings, slope physics)

    4. Zaysho

      Zaysho

      whoa when did they add Muttski to the games

  24. Why are there still PC games coming out that don't support mouse and keyboard controls

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