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Everything posted by Sean

  1. Assassin's Creed Discovery Tour for ancient Greece and Egypt are free on Uplay. These are standalone games that let you explore the settings of Origins and Odyssey in an educational context. Ancient Egypt: https://register.ubisoft.com/aco-discovery-tour/ Ancient Greece: https://register.ubisoft.com/acod-discovery-tour/
  2. SA2 is the only ranking system in the series that I think feels "right" and fair. The new games have a system that might as well give you an S for simply booting them up, but on the other end of the spectrum there are the Rush games which I think are far too strict. I did get all S ranks in them years ago, but I tried again earlier this year and couldn't do Leaf Storm 1 even after almost an hour of playing.
  3. "You can't say for certain that the prototype we saw of Sticker Star would have been better than what we ended up getting"

    lol I've seen everything now.

    1. Wraith


      People who defend these games did not play them. 

    2. Chili Dawg

      Chili Dawg

      that's actually true tho

      sticker star was horrible but for all we know so was the early stuff

      i mean i kinda doubt it, traditional battles alone prolly woulda made it better than the final product

      but for all we know the new formula was invented because they were doing a really bad job going forward with the old one

    3. Chili Dawg

      Chili Dawg

      that is however a pretty random and useless thing to say because in theory any game could have been better or worse at one point than it ended up being so it's all hypothetical

  4. The Lego Ninjago Game is free on Steam, PSN, and Microsoft Store (the links will redirect to your regional store). Might be delisted soon. Steam: https://store.steampowered.com/app/640590/The_LEGO_NINJAGO_Movie_Video_Game/ PSN: https://store.playstation.com/en-us/product/UP1018-CUSA07739_00-LEGONINJAGOMOVIE Microsoft Store: https://www.microsoft.com/en-us/p/the-lego-ninjago-movie-video-game/bqkknpkx1c4p?activetab=pivot:overviewtab Higurashi (Question arc) chapter 1 is free on PC until a vaccine for COVID-19 is discovered. Steam: https://store.steampowered.com/app/310360/Higurashi_When_They_Cry_Hou__Ch1_Onikakushi/ GOG: https://www.gog.com/game/higurashi_when_they_cry_hou_ch1_onikakushi MangaGamer: (won't link because the website is nsfw, but you can look it up if you have an account there) Aegis Defenders is free on Humble Store if you subscribe to their newsletter. Humble Store (gives you a Steam key): https://www.humblebundle.com/store/aegis-defenders-free-game
  5. Alan Wake is on sale for $1.50 since it's its tenth anniversary so I grabbed it on a whim. It's pretty interesting so far, and not a straight horror game like I initially thought it was.

  6. I'm going to need a thorough breakdown of the battle system before I consider jumping on board with this. Sticker Star and Color Splash are the worst Mario games I have ever played and I'm not seeing much here that shows me this is the improvement I've been looking for.
  7. lol Sonic Forces still has Denuvo.

    1. Ryannumber1gamer


      I was actually gonna get Forces and TSR on Steam because since my new laptop can run N Sane and Reignited at 80 on Ultra, I thought they'd run fairly well as well.

      Aaaaand then I noped right out of there when I saw they both still had Denuvo. 

      I don't know a whole lot about Denuvo, but I've heard the horror stories surrounding it, and it's frankly made me steer clear from any game that still has it. Which kind of sucks, because pretty much all of Square's games still use it.

    2. Sean


      Whenever I buy a game on Steam that has Denuvo I make absolute sure that I have a crack on hand to use it outside of the client. At least some companies remove it after a certain period of time, which I would be perfectly fine with if it were standard procedure, but that just doesn't happen often outside of some Capcom and Bethesda games. It's worth mentioning that FFXII recently removed it with the Switch feature patch, which might be the first Square game to do so.

      And speaking of Square, fun fact: Mankind Divided recently got a release on GOG (a site where games are sold DRM-free), yet the Steam version still contains Denuvo. This happens more frequently than you might expect and it's infuriating for existing owners.

  8. One of the coolest Sonic discoveries ever short of obtaining the proto itself. Hopefully that happens someday.
  9. I saw someone mention that the SM64PC port shadowdropping out of nowhere (whether or not it was released by the devs themselves) did more harm than good, and I think I agree with that. Unlike other reverse-engineered source ports out there like Sonic 3 AIR and Doom 64EX, people are under the widespread misconception that it is illegal and Nintendo is going after the entire project. There isn't an official repository where you can obtain the source code so news outlets have been reporting this shit and getting all the facts wrong this entire past week, and it has really harmed the credibility of the project even though it doesn't deserve it.

    To put it succinctly, the precompiled binaries are definitely illegal because it contains actual rom data and assets from the original game. The code itself - which is 100% reverse engineered and contains no official Nintendo code - isn't, and it's perfectly legal for anyone to compile it using their own dumped game.

    1. Blue Blood

      Blue Blood

      I mean, it's still Mario 64. Even if you argued that they recreated every 3D model, every texture and ever piece of audio from scratch (which they didn't), it's still the Mario IP and it's still undermining SM64 in some capacity. It's got to be illegal from that angle, right?

    2. Sean


      If you distribute the compiled exe itself, yes. That contains official copyrighted code and Nintendo is in their right to shut that part down.

      However the reverse engineered code is legal because it was made from scratch and doesn't use anything from Nintendo's version of the game. You won't find anything like the music, models, art, or sound effects in the source code, but instead only code to interpret that for a different environment (so for DX12, OpenGL, Linux, other video game consoles, etc.). You need to still have a rom on hand in order to compile it into a usable game.

      It's similar to how Sonic 3 AIR doesn't contain any actual copyright code and instead relies on the rom to function at all. In fact, it's exactly the same thing, and most of everyone here considers AIR to be a legal fan project, which it is.

    3. Tornado


      It's true that the way it was released probably hurt it, but you also have to consider that it's Nintendo's biggest IP and Nintendo is above any criticism on a lot of the internet no matter what the circumstance; so there's a bit of an uphill struggle regardless that those other projects didn't have to face.

    4. Supah Berry

      Supah Berry

      Maybe if they hadn't coviniantly released this moments after another massive leak of the Wii and others, Nintendo wouldn't be so pissed.

  10. What's the newest game you've played that is top 10 (or 5, or 20, or however many favorites you keep track of) material for you? Think mine right now is Prey 2017.

    1. Polkadi~☆


      Doom Eternal is The Good Shit™

    2. Speederino


      Stardew Valley. Tempted to also say A Hat in Time but I don’t know if it’s *quite* top 10 material, fantastic as it is. Maybe top 20.

      EDIT: How the fuck did I forget about Spider-Man PS4? That’s my answer.

    3. Strickerx5


      CoD:MW and Half-Life Alyx could both probably crack into a top 20 slot for me. Though, as for the newest game that I can guarantee a spot in my top 10... Eh, probably have to be BotW honestly.

      Spider-Man and Forza Horizon 4 both come close too though, top 20 at the least.

    4. Sean


      I'm not sure if Spider-Man PS4 is one of my favorite games, but it definitely is one of the best superhero media I've ever experienced altogether.

    5. Adamabba


      I've only ever kept track of like my top 3 favorites lol. I just beat and FF7R and loved it. If I ever think of a top 10 that might be in it.

    6. Polkadi~☆


      i adore a lot of newly released games, but my top 5, 10, 20 is inconsistent

    7. Sean


      Typically when I think of my all-time favorite games I don't try to put them in a specific order. I do have a game that resides at the very top, but everything from number 2 onwards is a primordial soup of quality games I don't think are necessarily better than the others. It's easier for me to think of what fits that way.

    8. Dejimon11


      Well I beat OG FF7 a few days ago. That's definitely in my top 5

    9. KHCast


      Streets of Rage 4 or Smash Ultimate. WoFF, while not a “new” game I’ve played, I’d also place as high up there. My copy of Yakuza 0 is still unopened and I gotta play that cause I’ve heard so many good things agh

    10. Wraith


      I'm still thinking about Katamari Damacy. The soundtrack is at least top 3

    11. Sean


      Katamari rules and is definitely up there for me. I haven't even played the sequels because the first one was already perfect.

    12. Wraith


      I had a few problems with it but it was largely such a perfect execution of a good concept that I almost want to call it like, the perfect action game or something pretentious like that. It's like the high you get off powering up in a metroidvania distilled. 

    13. Waveshocker Sigma

      Waveshocker Sigma

      Animal Crossing New Horizons, Trials of Mana and FF7 Remake. KH3 after ReMind, too.

    14. JezMM


      PROBABLY Breath of the Wild is the most recent that I could safely deem top 10.


      Btw We Love Katamari and Beautiful Katamari are both really excellent and worth playing, maybe I'm biased because I played them first (not that it could be helped, the original never came out in Europe until the Switch remake lol) but I think they're better than the original game.  (Well... sort of.  Beautiful Katamari was handled kind of shitty because the base game has barely any offbeat stages with silly, gimmicky objectives to mix things up - they were all saved for the DLC content which... EXTRA shitty... was all on-disc unlocks rather than actual additional content created after the game's launch.  With said DLC stages bought and installed unlocked, the content on offer is fantastic - it's just a shame about how said content is obtained lol.  But I consider that a meta-issue that was probably greedy executives rather than developer-driven).  I think what sets Beautiful Katamari apart for me is that it was the first game to let you truly go from thumbtack size to rolling up the universe in one single stage and no loading screens.  That alone makes the final stage the best the series has to offer, compared to the first two games that sadly end at the point where you're just rolling around out at sea, with the global/universal stages being seperate affairs, presented as mini/gimmick stages rather than part of the core experience.

      But yeah, in short, We Love Katamari has better "silly" levels than the original, lots of varied and cool objectives, and Beautiful Katamari has the best core vanilla Katamari experience when you play that final stage going from tiny to rolling up the universe with no loading pauses at any point.  Also while the original's soundtrack is CLASSIC I do think We Love Katamari is the best soundtrack overall.  BK also has a great soundtrack but admittedly loses points for not including the original Katamari theme anywhere in there.

    15. Tracker_TD


      Sonic Mania is literally my favourite game of all time so that checks out

      I am having trouble thinking of issues I had with Ape Escape 3 though, so I wouldn't be surprised if that made it into my Top 10 next time I assemble some kind of mental list.

    16. Wraith


      There doesn't seem to be any way to play We ❤️ Katamari on modern hardware but I'll be sure to grab it as soon as it's available 

    17. Sean


      Honestly think it was a missed opportunity to not make Reroll a compilation of the first two games. Was always interested in playing the second since it's the only other one with the original creator's involvement.

  11. How the fuck do people put up with huge download sizes for games? I think Batman Arkham Knight and Deus Ex Mankind Divided are my two largest games I own on PC, each being over 60gb. It's murder on my internet.

    1. Strickerx5


      *looks over at the new CoD which is taking up over 100gb on my computer*

      It’s... complicated lol

      File sizes are just getting bigger across the board. Just something that’s going to keep growing, especially with next gen right around the corner.

      Helps to have a few spare external drives laying around to offload shit onto instead of uninstalling things and redonwloading them later. Also help that I’m just lucky enough to live in an area with pretty good internet.

    2. KHCast


      That’s the game industry for ya. Especially in regards to consoles. Leaving the installations requirements and the hit that takes on you. Id rather not have these “massive expansive visually omg realistic” games if the trade offs inconvenient storage handling on your end. Give me decent visuals, a good game, and a stable 60 fps and that’s all I’ll need.

    3. Penny


      funnily enough, the huge file sizes are more a thing with western games. a lot of japanese games, regardless of the actual size of the game, tend to have a lot smaller file size because they actually take the time to compress the files and such. western devs seem to just not do that, which is strange

    4. Strickerx5


      @KHCastI'm the exact opposite but hey, I understand the viewpoint. Especially with consoles as they do really have it significantly harder with their locked platform and little room for a decent, cheap solution to it. Though, that being said, I still can't really imagine it getting any better across the board, even with that approach. Tech is just advancing to the point that 500gb-1tb really isn't what it use to be, especially for those who play more than a handful of games.

      Also, and this is just from my experience, but I haven't really noticed a whole lot of difference in download time and storage space compared to a decade ago when this whole digital stuff really kicked off. As drive space gets bigger and internet gets faster, file sizes grow with very few exceptions (shout out to Word). Like, anything over 50gb sounds huge now but remember when games like Unleashed were coming out at around 7gb for a console that most only had 60gb on? Or when the Wii only had around 512mb and limited everything on the shop to around 40mb? Imo, this has long since been a thing.

      With everything going digital and running it off the disk not even being an option anymore in most cases... yeah. Only takes a handful of ,even the more tame, file sizes to push things. Take games like TSR, SFV, Crash Trilogy, ect. for example (or something else that isn't trying to do anything graphically) and that's still 20gb-30gb right now. A dozen those, the average console level features and apps that most have, and any dlc and you're already probably having to shuffle some things around on standard spec.

      It's something that should probably be looked into more by the industry, possibly in forms of better compression techniques (which should hopefully become more of a thing with the introduction of actual SSDs into the console ecosystem along with better hardware to run them). Though, I guess I'm also just of the mindset that there are so many other newer and more pressing issues in the industry as a whole I'd want tackled before this.

      that and take away my forza horizon 4 level quality and im going to loose my shite

      y'all love seeing the FF7 cast rendered in 4K but there's always going to be a toll only your drive can pay

    5. Sean


      I mostly play indie and retro games which is why downloading anything more than 30gb is always a huge shock to me. There's only ever a handful of AAA titles that interest me per gen, so this sort of thing makes me more inclined to stick with older titles.

    6. Bowbowis


      @Penny I'd chalk that up to more western developers designing their games to be mod friendly. Compressing files reduces the amount of space they take up but it also makes things more difficult on modders since you need to decompress the files before you can edit them. Generally, this requires either specialized tools or else sifting through massive amounts of raw data to try and reconstruct the original files. Sufficiently esoteric compression formats can effectively black-box huge amounts of code.

    7. KHCast


      “y'all love seeing the FF7 cast rendered in 4K but there's always going to be a toll only your drive can pay”

      lowkey, I would have just been fine with the PS3 tech demo being how FF7R looked throughout 

    8. Sean


      Another thing that frustrates me is the constant updates and forced download of materials I don't want and will never use. No, I don't give a shit about Doom 4's ~20GB multiplayer mode. Let me opt out of it assholes.

    9. Strickerx5


      @KHCastThis actually just made me appreciate how much further we've moved past the pre-rendered PS3 days. Imo, that original demo looks really rough outside of a few physics details that were probably pre-scripted (for example Aerith's dress which honestly, to this day, isn't an easy thing to pull off in real time).

      Like generally, I'd rather not move back just to solve issues that can be dealt with by a number of other means.


      @SeanThat's one example of what devs can do to help reduce this. Like, I don't need that Warzone mode installed in MW because I never play it. That would probably instantly free up well over 20GB. This could probably be a similar case for a bunch of other games.

      Though then we hit the problem of code and asset management as sometimes a lot of this stuff is used across the entire game and needs to be installed anyways. Not to mention having to specifically packaging the game so that it can even be sorted in such a way. That presents an interesting challenge on the dev level to sort out. Probably not something that can be retroactively done but can probably be planned during development.

    10. KHCast


      Well game developers always complain about how we need microtransactions because “we expect the latest and greatest visuals and power”

      if that were truly the case, considering the success of games like Minecraft, terraria,  the Wii(Nintendo as a whole tbh), and indie games as a whole, id rather have less “powerful” “groundbreaking” games with massive file sizes, if it meant the death of predatory monetization strategies(and crunch, let’s not forget that)


      there are multiple reasons I’d personally be okay with a downgrade in visual fidelity 


      however I understand how we’re way beyond that at this point. AAA companies and hype culture thanks to shit like bullshots pushed people’s expectations to ridiculous levels, and now we’re in this situation.

    11. Strickerx5


      To be fair, the same could be said for a lot of triple-As that meet those numbers without microtransactions.

      Downgrading the game isn't going to change any of that. Case in point, games like Madden and NBA 2K using largely the same engine and assets since their 2015 iterations.

      We've know that line to be bs for the longest time. To the point where even publishers rarely use it anymore.

    12. KHCast


      Hence why I said “if it were truly the case” 


      however if to get games like Cyberpunk and Red Dead redemption 2, we gotta crunch employees, is that really a worth it tradeoff? I think it’s fair to say, most of us would take a less visually groundbreaking game if that were the mandatory cost (a cost we’re learning more and more seems to be commonly spent with these type of games. TLOU2, CyberPunk, Red Dead, etc.)

    13. Strickerx5


      Crunch? No.

      Download Size? I'd say so, yes.

      Though, even with that, there are a lot of ways to mitigate that before downgrading the end product. More time, larger staff, more documented engine usage, CEO taking a lesser pay, ect.

      Edit: In ND's case, not getting your more senior staff members pissed off at you enough to leave so that a large amount of dev time is spent simply training new people. You'd think a high profile studio like ND and Sony in general would know that a happy staff member is almost always much less expensive than on-boarding a new hire in the long run...

    14. Sean


      Indies are there to trade away graphic fidelity in favor of other qualities (particularly stuff that the AAA market will almost certainly never touch again) and I'm cool with that.

    15. KHCast


      A lot of those ways to mitigate costs while not exchanging graphic fidelity simply aren’t gonna happen in this current capitalist system. Especially CEO’s taking pay cuts. Unfortunately all companies don’t follow Iwata’s train of thought. In this current state of gaming and capitalism, I simply put, think we don’t need mind blowing, massive games that push the boundaries, if theres a human cost that is realistically going to be paid for getting them. 


      Yes, I 100% agree there are ways to cut those costs, and still provide these experiences, but these companies let’s be real, are not doing to do that. Strauss Zelnick and Bobby Kotick arent gonna take salary cuts, or hire more long term staff, cause that doesn’t see infinite growth to them or their shareholders 

    16. Strickerx5


      Look, I'm not going to argue for crunch.

      If the weight does come down on the consumer to take a downgraded package to end it then fine. Though, I will continue to argue that there are a ton of other healthier, longer lasting, and honestly very much less ridiculous ways to prevent both from happening. Imo, that's where the focus and drive should be. Not just on sweeping nerfs to end level categories that probably won't solve things in the long run either.

      Like, do you really think people like Kotick are just going to downgrade one game and then not say something like "Well now the team has more capacity to make a new game along side this"? It's a band-aid solution at best that, at worst, will just un-earth an even nastier problem.

      ... this status was about file sizes btw,,,

  12. The PC port of SM64 is great

    1. TheOcelot


      I really need to try this. Never played SM64.

  13. lol had to replace all of my SA2 mods manually because an update in one of them caused City Escape to be unbeatable.

  14. I'd really like another Toy Story game

    1. KHCast


      What are you talking about? We did get a new Toy Story game 


    2. Sean


      I meant a good Toy Story game

    3. Your Vest Friend

      Your Vest Friend

      Toy Story 2 2

    4. KHCast


      Why just good, when there’s great? 


    5. A wild west steam engine

      A wild west steam engine

      Let's put in an HD nightmare buzz lightyear boss fight too:


  15. Deleted some posts. No @Tarnish, we're not turning this into another SOR4 topic.
  16. Maybe if you hadn't doubled down on your attitude in every single post you've made in this thread where you insinuate that anybody who likes this game is a drooling moron who would lap up any shit that was called "Streets of Rage," you wouldn't be getting these types of replies. Just stop it already.
  17. I've been playing Brutal Legend. I knew about the switch to RTS partway into the game before going into it, but what I wasn't aware of was it happening immediately after the tutorial. I'm definitely trying to approach it with an open mind, but I'm kind of disappointed that I don't get to spend more time with the vanilla hack and slash gameplay.

    1. Teoskaven


      Keep in mind, the hack 'n slash portion was sort of an afterthought because Tim Schafer wanted to focus just on the RTS mechanics but EA marketed the game in a way he was forced to change it at the last second.

  18. lol my first post. cringe I think three years later I still feel the same about SA2's story being the best, and I'm a little more forgiving of its presentation's shortcomings this time around. The pacing of the story is awkward, especially with how it jumps around and some scenes don't seem to get as much focus as they should, but I think the voice acting is better than I initially gave it credit for, especially compared to SA1 where these actors were still adjusting to their roles. I still don't like how Knuckles doesn't accomplish as much as the other characters, but Tails' role is fine even if he's mostly an assist to Sonic. But his arc is a clear continuation of SA1's and it's cool seeing him be more confident and pro-active. What I appreciate about SA2 much more now is how incredibly varied the emotions on display are. Eggman is confident and bombastic, but he gets pissy whenever he's barking orders at Rouge and Shadow, and he throws a tantrum after giving his moon-exploding speech just because things aren't moving quite as efficiently as he wants them to. Sonic is the most hotheaded he's ever been in the series and Shadow is one of the few things to genuinely get under his skin. Despite his reduced role, Knuckles himself alternates between serious and comedic, and some of his scenes are the funniest he's ever been (his fight with Sonic over who gets to control the shuttle coming to mind). Compare this to the newer games where characters act more like cardboard than fleshed-out people with quirks and insecurities, and I think the Adventure writers knew what they were doing by making Sonic and the gang feel like they were reacting appropriately to everything that was happening around them. SA2 makes me give a shit about what's happening because the characters do, and that's really the most I can ask for from a Sonic game. My main problem with SA2's story is GUN itself. I really don't like how they're a faceless entity who seem to factor much less in the present day than they did in flashbacks. They play a huge role in Shadow's backstory but they really don't do much in the game itself other than capturing Sonic early on and pursing him. After Prison Island, they might as well not even exist! Plus I think them killing Maria could have been handled much better, especially since this point never seems to be directly confronted in the story after it happens (I can't even recall if the characters learn about Maria or not in the last story, and if they did then it felt glossed over). Just as an idea, I always kinda felt that it would have been far more poignant if she had died a natural death due to Gerald losing funding over his research and the ability to take care of her. I mean she was already apparently terminally ill from what I remember, did she need to take a bullet to hasten the process? Death in Sonic games is perfectly fine the way it's handled in general, though, I have no problem with that sort of thing. But I think in this game it could have been given more weight than it gets. Gameplay's still a mixed bag though and I only ever find myself willingly replaying Sonic and Shadow's levels, so eh. This is one Sonic game where I think I actually prefer its story over the gameplay. It's not perfect by any means, but it's the hardest the series has tried at writing a complex, nuanced plot with high stakes and the character emotions to back it up. And I think it succeeds where it counts because of the shadow (HEH) it casts on the games that came between it and Unleashed.
  19. Sonic Heroes. Klonoa Heroes. Why are sequels with "Heroes" in the name so cursed

    1. Supah Berry

      Supah Berry

      And Fire Emblem Heroes is a f2p mobile game so yeah



      Can't say how Heroes of Might and Magic is doing at the moment...


      There this too



    2. Soniman


      Sonic Heroes is a classic 

  20. Sean


    I definitely don't dislike any of the newer designs outright, but I think the art style in some of the games (Dream Champ Tournament and Beach Volleyball) got painfully generic and lame. It always felt to me like Bamco wanted to make him a more spunky Sonic-like mascot despite his in-game personality being as sweet as a kitten (Klonoa Heroes notwithstanding; it's actually a continuity reboot and makes Klonoa's personality to be more rebellious and sarcastic, which is a small part of why I disliked that game, actually). Thankfully the main games don't ever try to tamper with his personality, part of the games' charm is how adorable Klonoa is and the gibberish dialogue elevates him past a lot of other cutesy mascot characters imo. It has much more life to it than something like, say, Banjo-speak: Back to Klonoa designs, I actually do like some of his later ones even if DoP is my favorite. In fact I think the Moonlight Museum artwork is quite nice: and despite some of my irks with the Wiimake, it used the Moonlight Museum design as the basis for Klonoa's look so it definitely has that going for it. Just... the less said about that shitty scrapped design Bamco tried to force on western players, the better.
  21. Sean


    Door to Phantomile is one of the best PS1 games ever made. Lunatea's Veil was good too but felt like a step-down particularly through forcing you to replay palette-swapped levels. The two GBA platformers are alright. Klonoa Heroes is terrible. His original design's the best one. Love the yellow cat eyes: I want a port of the original PS1 game so bad.

    1. Ryannumber1gamer


      i feel like you could put ed edd n eddy sound effects in and get the same effect

  23. Is the Toy Story 3 game any good

    1. Big Panda

      Big Panda

      It’s been years since I played it but, yeah, definitely. That bonus wild west hub world that you can customise is especially ace.

    2. Sean


      I was pretty interested in its Toy Box mode, yeah. And it looks like a decent game in its own right; I loved the TS2 game as a kid and even though 3 was by a different developer, it looks like it has a lot of its own charm and effort put into it.

      I've been eyeing the PS3 version in particular, since the Steam version is apparently based on the downgraded Wii port.

    3. Big Panda

      Big Panda

      The PS3 version apparently has an exclusive playable character (Zurg), so it’s ideal.

    4. Ryannumber1gamer


      If you're going in for Toy Box - it's a fun time. It's great how imaginative and fun it is with the missions and customization. 

      If you're going in for story - eh. A few fun levels, but the story isn't a very good representation of the movie and practically skims the later half of the movie.

    5. Sean


      The story mode looks like a hodgepodge of random game gimmicks they felt like doing at any particular time. Not a consistent experience like TS2 was. If I pick it up I might give the story mode a go for a bit but it's really the Toy Box mode that sells it to me.

    6. Big Panda

      Big Panda

      The story mode is at least worth it for exploring recreated locations from the movie.

    7. Supah Berry

      Supah Berry

      It's the predecessor to the Disney Infinity franchise if that means anything, with a simpler, more limited Toy Box. But yeah, as said the main story story mode is no TS2 game; it's levels are A - B linear and is generally much shorter (it does have a recreation of the Buzz game from TS2's opening). I never actually finished it, being more into the Toy Box mode, which I supposed got the majority of the polish that maybe should've been used on the story mode. Before KH3, I also loved looking at how much the characters looked much more like in the movies, and was a bit iffed that this art direction was lost in favor of the cheap plastic look for Infinity.

      Fun Fact: It was cause of this game and it's graphics that led me to seek a PS3. I had the Wii version first, and the whole "Wii-Port-Of-Licensed-Game-Gets-Short-End-Of-The-Stick" finally got to me. I looked at HD version the same way y'all look at Unleashed's and thought it did the game more justice. Besides, playable Zurg PS3 exclusive ;^)

    8. Sean


      That's the thing making me want to check out TS3 over Infinity lol. I hate Infinity's art style whereas TS3 had the most movie-like graphics for the characters until KH3 came along and blew it out of the water. Plus I'm not really into toy collecting games.

  24. Guys. There are so many fucking video games

    1. Chili Dawg

      Chili Dawg

      nope, only sonic

    2. KHCast


      I know right. Like, 5 or something. Crazy 

    3. Sean
    4. Perkilator


      I would go order one, but my parents want to prioritize getting me back into a job. Luckily, my manager called earlier today and said he’d put me back to work when it was safe to do so again.

    5. DryLagoon


      Really? I thought only Animal Crossing New Horizons existed. lol

  25. SA1's CG artwork was the fucking worst

    1. Sean









    2. Big Panda

      Big Panda

      True. But I still have the same nostalgic fondness for them that I do the European Sonic 3D boxart.

    3. Diogenes


      i like that last one actually

    4. Sean


      The teeth scares me

    5. Wraith


      You are simply weak

    6. Supah Berry

      Supah Berry

      Still more expressive than any of Sonic in game models for the past 10 years

    7. Tornado


      Don't forget the Gems Collection one where they wanted to make it so clear that he was punching someone by swinging his fist sideways that they added a swoosh line to it.


    8. Soniman


      Last one is cool

    9. A wild west steam engine

      A wild west steam engine



      Idk, doesn't look too bad to me, only thing I see that sonic's butt brow disorder mutated.

    10. Monkey Destruction Switch

      Monkey Destruction Switch

      Sonic Adventure DX CGI art is kinda bad. Just plain Sonic Adventure CGI art is pretty good.

    11. Blue Blood

      Blue Blood

      @Tornado The Gems art is gorgeous... Also is a direct homage to the Japanese/European CD art, swoosh line included.

    12. Sean


      I didn't make a distinction between SA1 and DX because some of the artwork heavily associated with DX were made for the DC version too, particularly the DX version's infamous cover and title screen artwork.

    13. Kuzu
    14. Tornado


      It's not a very good homage when it looks almost nothing like it.

    15. Big Panda

      Big Panda

      Maybe the punching motion was intended to represent Fighters?

    16. Monkey Destruction Switch

      Monkey Destruction Switch

      @Sean Thanks for the info, I wasn't aware.

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