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SenEDDtor Missile

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  1. Huh, apparently there's a Sonic Riders Zero Gravity mod out there that fixes a lot of the game's problems.

    1. Blue Blood

      Blue Blood

      That's quite nifty. A manual boost function, restoring character types and allowing you to cycle through gear are all brilliant features. But as long as it still has the neutered trick system and ZG track layouts... I'll stick to the first game. Like, the tracks in ZG are just such a snore fest I don't know what good these mods will do.

    2. Dr. Detective Mike

      Dr. Detective Mike

      Zero Gravity I remember preferring to play over the original, mostly because the zero gravity gimmick was super fun and the learning curve wasn't as steep. 

      Although, it was brilliant in the first Riders how I managed to barely squeak out a win against Jet in Babylon Garden by boosting literally RIGHT before we crossed the finish line. That was a photo finish if ever there was one.

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