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Legendary Emerald

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Legendary Emerald last won the day on January 3 2010

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About Legendary Emerald

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    Burt Cocaine

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  1. Speaking only for myself, I have a gaming PC so I can play mouse and keyboard games. As great a port as Sonic 3 AIR is, for example, I don’t really want to play it on my PC because of many reasons specific to the PC environment and my living-room setup. Even just casting it to my TV isn’t an option for me either at this time. It is totally reasonable to want the widescreen ports on console even though PCs exist. This collection can both be lackluster AND include things that people would like to own.
  2. Jesus christ. Great job shitting up the reveal of your own project, SEGA marketing team! Your fucking twitter community manager shouldn’t be having to clean your messes for you. Still not even convinced that it won’t just be some garrish stretch-to-fit bullshit. Best to wait until someone from the Mania team or the Sega AGES crew say anything.
  3. The Sonic CD footage was also widescreen. Other than that, I agree. Not including Sonic 3&K at all would look more professional than this, as sad as that sounds.
  4. As cool as it is to get the Whitehead ports of 1, 2, and CD on modern consoles, if they don’t go ahead and remaster Sonic 3&K in the same way before release, the collection will feel laughably half-assed.
  5. I actually put too much thought into how I’d like to see it end, but this isn’t the place for fanfiction. All I’m gonna say is that I want the Sonic series to have an climactic ending that results in an in-canon reboot, similar to what Marvel and DC comics have done, so we can shore up all the plotholes and have a consistent universe from there-on out. No more two-worlds, Blaze is either from the future or the Sol dimension but not both, classic Sonic isn’t from another dimension but is just young Sonic, etc. From there you can make totally new games and reintroduce the extended cast and build the world however you want.
  6. Huh, Black Knight IS only a decade old. Okay, I change my vote. Sonic and the Black Knight is my favorite Sonic story of the last decade. It attempted something thematically and committed to it. It had beautiful presentation due to the moving artwork cutscenes, and I'm going to count that as a point for the story because storytelling methods deserve just as much attention and praise as the writing itself. Seeing familiar characters reappear in new and strange ways was fun, and the game successfully matched tone with its environments and aesthetics. The fake-out ending worked better than it had any right to, and while the true ending doesn't have the same pathos as Secret Rings, it still managed to mean a lot to some people here who played it. Not perfect by any means, but then again, what Sonic plot is?
  7. Sonic Mania may not have much of a storyline, but I still got more enjoyment out of its character moments than most other games I can choose from this list. Some of the environmental storytelling was cool too, even if it didn't reach Sonic 3 & Knuckles levels. I also liked the way the final battle went down, with Eggman and the King fighting each other as well as you. But really, the only reason I can choose Mania is that all the other games are either completely nothing in their storytelling or downright offensively poor, such as Forces. I guess my runner up would be Lost World, because they at least made a good hearted attempt at characterization and plot progression, but that's faint praise.
  8. The one time this wasn't the case was G.U.N. in Sonic Adventure 2, which was just a military-police organization in pseudo-America abusing its powers. So what did the next game with them in it do? Invent The Commander, the cartoonish head of G.U.N. who operates on a nonsensical grudge held since childhood. Once he is no longer part of the picture, G.U.N. apparently became a fine enough organization that Shadow feels comfortable joining it as an operative in order to help the world. And so the dark, "mature" Shadow game manages to undo one of the actually subversive messages of the prior game.
  9. I believe that. I also believe that no one would want their name associated with such trash. And I still suspect Ken had the biggest yaoi hand in the pot. It's not often brought up, because its far from Ken's worst, but this was the cover art he produced for the SatAM dvd boxset. Wonder how many hands were on this one.
  10. Many Hands was, as far as I know, the first instance of Ken trying to color his own art and showing how absolutely god-awful he was at it. I don't think he ever officially owned up to it, but the similarities between the two Many Hands issues and his current Lara-Su art are too glaring to be a coincidence.
  11. Thank you for the reply. The plan is half-baked at best, but even just this little new information helps with getting an accurate reading of the situation. I wish the team luck with not getting the pants sued off of them.
  12. What are the team’s estimation of costs for producing one episode of this show? This is extremely important for any kickstarting type effort. There needs to be 100% transparency for where money is heading and what it is being used for. Having literally any staff on the production crew named also would go a long way. As it stands, the campaign has functionally zero budget at the moment, but is saying it plans to pay for “professional” animators. If that doesn’t mean a studio, that means getting hold of individuals so talented that only a handful would be needed to complete a production that normally takes a full studio. I can’t imagine that such individuals couldn’t make better money elsewhere, or wouldn’t rather put their efforts towards personal projects that they own the rights of. So here are my question in order. Who is involved in this project, what are the projection costs, what is an actual representation of the quality of the product, and what are the plans for the funds collected if Sega decides to act in its best interest and shut this whole thing down?
  13. Fan-fiction refers only to written work; this would be considered a fan animation. And yes, if they cannot afford to fund it themselves, they should not waste other people's money on a passion project for an IP that they don't own.
  14. It's also worth noting that this project currently has 19 backers at a rate of $201 dollars a month. When I tried digging for information on who's behind this sad show, I found that one of the admins of the FUS website, "Shadow," has himself backed it for $90. This means only $111 dollars has been raised from outside sources thus far, unless there are even more FUSers in the background inflating this number. Y'know, it's still not too late to return everyone's money and chalk this one up as a mistake, Sea3on team. This is all pretty depressing for me as a fan of SatAM. Is this what has become of my first fandom? I grew up reading fanfiction by Robert Brown, Francis Tolbert, Dan Drazen, Red Sonic/The Rune Reverend, and Netraptor. The first time I could watch the show was on postage-stamp sized Real Player videos. I've beaten Sonic Epoch multiple times despite all the glitches. The 2012 full series DVD collection is one of my most prized possessions. I even have an account on the FUS forum, though I doubt I could remember how to log in. SatAM's time has come and gone. Fans can keep making their fanfictions and comics, and that's great, but the time for a season 3 or "Sea3on" past by decades ago.
  15. Okay, so here's my thoughts on this topic. I wrote this out at the same time I created this thread, but didn't want to editorialize too much in the main post. This group has done nothing to inspire confidence. There's no staff or contributors listed outside of “the original composer of SatAM” whom the project doesn't even name (there were three composers for that show, by the way,) and I had to fuss around the FUS homepage to find even one username associated with it: “Chief,” who is also involved with the season 3 fan comic that FUS produces. The comic looks fine; leagues above the Zelda CDI quality animation in Sea3on's trailer. But does anyone involved in this really have the pedigree to produce an animated show? Hard to tell when we don't know who is working on it at all. What about the money? Does this crew have any realistic idea how much it would cost to produce a show like this? There is no stated funding goal or any description of how animators and voice actors would be hired; zero transparency at every level of production. And because this is Patreon and not Kickstarter, this crew gets to keep all donations regardless of ever putting out a product or not, making this a very dubious investment for anyone interested in the idea. What about legal issues? SEGA historically plays nice with fan projects, but I can't imagine they approve of a fan project being funded in this way. Sea3on can say it's non-profit, but they are asking for donation to complete a project that will, let's just say it, never make it off the ground. They are taking people's money using the Sonic the Hedgehog IP, even if you believe their intentions to be pure. I'm no fan of corporations and IP law, but SEGA is firmly within their rights to shut this down immediately. I've seen this kind of project pop up and fail before. A Knothole Resident tried something very similar a few years back that never got past its proof-of-concept trailer. Countless unfinished fan-comics and fanfics about the concept of Season 3 exist, to the point where even I tried making one when I was 13. But unless I'm remembering incorrectly, none of those projects asked for your money, and you at least knew some of the people involved in it. This, though? I don't want to call it a scam, but only because I don't want to attribute malice to what is more than likely ignorance.
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