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  1. What really gets me is that they "pitched" it twice. #109 does nothing but remind us this is still the status quo 77 issues later. Good thing it's the Antarctic because that's cold.
  2. 28 was my first issue, and looking back I'd argue Sonic throwing down with the rest of the Freedom Fighters is one of the first memorable fight sequences in a series that's full of them. Shout out to Antoine leading a parade of SatAM background extras in an ambush. SatAM actually used the same amnesia plot device with the episode "No Brainer", but Archie pulled off a much more engaging story with the same setup. 84 is pure spectacle depicting the fight between Super Sonic and Perfect Chaos. Apparently Steven Butler was on this one, but man I had to do a double take to make sure Spaz didn't just turn in a whole issue. Super Sonic has never stuck out as much as he does here. Sort of in the same vein. I really like 126 as a stand-alone issue. It stands out to me as a homage to Fleetway's Psycho Super Sonic, and in the thoughtful way it invokes the ring energy mechanic straight from the games.
  3. Cuz

    Cuz It's Art

    It's been a while. Some basic character sprites and animations.
  4. Pretty certain that one's #144, or number 3 of Ken's "pivotal moments":
  5. This one approaches head canon more than trivia, but the designs of Green Hill's iconic totems, and various blocks in labyrinth zone, personally remind of Archie's holy trinity: The Ancient Walkers, sometimes I wonder if maybe these stage elements partly inspired their design?
  6. That everybody's favorite odd-couple (Sonic and Antoine) have serious competition!
  7. Basically that. Give a man the keys to a franchise that's still very much in the cradle, have him last long enough to get a little more editorial freedom then he needs, and boom.
  8. In a related note, does anyone else find the shear size of the issues to be a barrier to collecting them? I mean the paper is over twice the size of most comics I’ve seen. evidently when they make a comic in the UK they use the whole damn tree. Any storage tips?
  9. Was recently reminded that Wart is a character in Link's Awakening. Time to celebrate the return of the frog king.

  10. Pinning down what exactly drew me to Sonic at the start would be tricky. I don't exactly remember. For one I've always been drawn to Speedsters when it comes to super heroes, for two Sonic fits the trickster archetype, another character type I like; (I was raised on Looney Tunes and there's a good deal of overlap between Buggs, Elmer, Sonic, and Robotnik. Especially the way Sonic was characterized in the 90's/AoStH/SatAM). You could say unlike a lot of video game protagonists, Sonic always seemed like his own inspirational character and not just an avatar for the player to personify. The series action bend is definitely a part of it. The Mario and Kirby series have softened in comparison, while Donkey Kong Country never had the same level of ambition. I could never get into Metroid's atmosphere of isolation and solitude. Megaman isn't as experimental as I'd like it to be, or rather it's too neatly compartmentalized into split timelines, and Zelda has this air of stoic distance to it that feels like it limits what you can do in that space. The classic era introduced me to a wide variety of game types. There's the mainline platformers sure, but also 3D Blast's isometric scavenger hunt, Sonic R. When you're a kid you don't really know, or care about concepts like spin-offs and "canon". It's all feels relevant to young eyes and part of the fun was in trying to connect it together. Even within the main games there are bonus games like Blue Sphere, Sonic 1's rotating mazes, and CD's UFOs that mixed things up and kept me engaged. Maybe that's partly why Sonic Adventure's range of game modes was never an issue for me. I like content and variety. Despite the image of the fan base being divided among three camps: Classic, Adventure, and Modern fans I fall squarely into both the Classic and Adventure eras. Constantly trying to reinvent itself has left this series with a lot of deep avenues to explore, and I have a lot of fun going down each and every one of them to see what changes, and what remains that their core.
  11. Play Smash! Someone asked about dinosaur anthros and proxies of Archie characters. Interestingly Starline (like Tangle and Whisper) was designed around a game mechanic, and is apparently one part of a trio that would make that game mechanic influence more apparent when they show up..
  12. The red of Knuckles shoes blending in with the rest of him never really bothered me, it's actually pretty sound design-wise since he's not Sonic and you would rather draw attention to his fists and upper body...
  13. GalaxyTrail dispensing with the Freedom Planet 2 features. :D

  14. Been stewing an RTS idea for a while. Subverting the genre by trying to keep the unit sizes rather small, since Sonic doesn't exactly field an army; just rag tag resistance / freedom fighter groups on occasion. Five man teams typically consisting of roles I'm defining as: Leader, MVP, Ranger, Solider, and Mechanic. -------------------------------------------------- MVPs are usually your most durable and heavies hitting unit. The star players: Sonic, Shadow, Metal, Knuckles. Leaders are your second most capable fighters, but have a duality to them as they can also handle the construction and maintenance duties typically expected of the mechanic class. So a question players get to ask in the moment is whether it's best for the leader to be assisting the war effort or building up the home front. Robotnik, Rouge, Sally and Vector come to mind. Rangers and Solider are your standard combat units, not as impactful as MVPs or as versatile as leaders, but necessary all the same. Opposite sides of the same coin: ranged and melee attackers. Amy, Omega, Espio, any number of badniks (I'm fond of Egg Robos and Motobugs myself) Mechanics (or Leaders) are necessary for Base construction. Many of them are certainly not useless in a fight, but that's not their primary concern. Tails, Cream, Charmy, Egg Pawns, Rotor. Spy is a trait (rather then a character defining role) that means they do extra damage to enemy structures. Most of the freedom fighters, Rouge, Robotnik, Mighty and Espio are pretty good at that. (I mean... Mighty's no spy but are you going to tell him can't demolish a building?) ---------------------------------------------------- Personally Command and Conquer is my go to RTS; so I'd look to it as the basic model. Gather resources to build structures in the base. Whoever takes out a base's critical structure wins. I'd even reference classic Zones as tiles. Rings and Scrap metal being the main resources. Green Hill Zones are tiles rich in rings. Casino Night Zones have a 50/50 chance of either Rings or Scrap, Metropolis would be rich in just Scrap. IceCaps are rich in rings while offering a defense bonus to it's occupant. To manage the small army size I'm thinking they could respawn after a significant time penalty. Provided the housing section of the base is still up. Structures include: The Base's HQ (the game's objective). (A Citadel for Robotnik, the Master Emerald Shrine for Knuckles and the Chaotix) Barracks or Housing (Huts for Freedom Fighters, Factories for Robotnik, The Chaotix Detective Agency) Lookouts or Turrets (Lets any character launch a ranged attack while stationed there) Starposts (Converts rings into chaos energy, which eventually amounts to a chaos emerald, and sooner or later super form shenanigans) Walls (Wooden for Freedom Fighters and Chaotix, Electric for Robotnik, Metal for Team Dark) I also have: Tails Work Shop, the Death Egg, Power Plants/Water Wheels and Never Lake (as a unique tile) Sketched out here, but haven't sussed out what their purposes could be yet. ------------------------- Teams: Freedom FIghters: Sonic, Sally, Amy, Cream, Tails. (Reserve: Bunnie, Rotor, Antoine, Uncle Chuck, Big) Chaotix: Knuckles, Vector, Mighty, Espio, Charmy. Team Dark: Shadow, Rouge, Omega (When asked why they're only a three man team Shadow had this to say: "we're the coolest!"). Eggman Empire: Metal, Robotnik, Motobug, Egg Robo, Egg Pawn. (Reserve: Buzz bomber, Tails Doll) Wild Cards (Nack, Ray, Chaos, A whole hoard more I'll keep to myself). That's about all I got so far.
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