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ChikaBoing

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Everything posted by ChikaBoing

  1. There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention. Original Green Hill concept art Avatar UI concept art Hedgehog Engine 1&2 differences
  2. they have the money to build resorts and hotels, but not a competent game of their mascot.
  3. That ResetEra post is really badly researched and is wrong. There is little to no crossover between Nintendo and Sega staff...it is either coincidence with people of the same name or minor contracted workers (which are often at the bottom of lists, or from sub companies.) I mean there are artists and programmers mentioned in the post. But as far as credits in Forces go, those sort of developers are well experienced that have worked on well loved Sonic games. In the end, we don't know the factors that made this and that game bad.
  4. Ever since Lost World, ST seems heavily downgraded. They share more staff with the Mario & Sonic Olympic guys (they also used to have more staff). Within Sega, I wonder what is going on. Alot of staff is unused. I bet on another game being in development. Mobile is also less likely, since they don't pump that much money into it anymore.
  5. It's a wierd thing. But actually most were from Sonic 06. (lead level designer and programmer). So year it's down to many factors like you said (leadership being a main one) Lost World and this seem of the same kind mediocore stank that came kind of out of nowhere.
  6. Yeah, nothing, I follow the JP Sega twitter and they did link some CEDEC stuff on NicoNico. But I guess it's closed doors for some things
  7. In the end, it doesn't mean much. Japanese developers don't make platformers outside of Sonic Team and Nintendo. CEDEC also had Sonic 4 Episode 1 featured once as a successfull smartphone game. Hedgehog Engine demonstration also existed.
  8. http://techblog.sega.jp/entry/2017/08/28/100000 CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better, In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design). Good stuff, ey?
  9. Well it's just Secret Rings. Which was a cool idea, but people get hung up "he starts slow"
  10. I think there will be only tag team with the Avatar since it is the whole theme of the games to fight along with Sonic.
  11. Well new levels. Tough think the general aesthetic of Forces is demolished versions of typical tropes. I would want the theme of military base in the sea (Metal Harbor) but it gone wrong.
  12. First western interview of the aftermath of Mania http://comicbook.com/gaming/2017/08/20/interview-sega-s-takashi-iizuka-runs-wild-on-sonic-mania/#6 Death Egg Robot in Green Hill was Iizuka's idea!
  13. Someone got to interview Iizuka and Nakamura again https://www.destructoid.com/blogs/Panda20XX/shun-nakamura-and-takashi-iizuka-on-sonic-mania-forces-and-adventure-3--455271.phtml Another tidbit on how Forces seemingly improves on things....
  14. we've heard iizuka saying that there were people in the past pitching an old style sonic game. he approved sonic 4, and appearently thought that backbone's project should have retooled their game into sonic rivals. that does not indicate high standard. seems like only the fans know how to make the authentic sonic experience.
  15. Sonic Team is a brand not a development studio. Consumer R&D2 in Sega of Japan is the studio that makes the games (and they have been making other games) https://segaretro.org/Sonic_Team Just thought I'd educate yall
  16. http://www.gamer.ne.jp/news/201708160001/ Iizuka Interview since the game...launched? Well he said the team put everything into the game they want to and there are no plans for additional DLC The first feedback they got is the original zones like Studiopolis zones are the best Green Hill and Chemical Plant have been done before, but the remix make it very fresh, and Flying Battery has been rarely seen and improved fruther in Iizuka's opinion.
  17. Well it's interresting how in concept it kinda appeals to Japan with the Saturn level graphics and the Puyo. Japan is hellbent on localizing so many western games, but the opposite is less true (especially in regards to Sega....)
  18. Anyone else feel like Mania's Special Stagea are like NiGHTS? I love them so fucking much...I WANT MORE. I never thought I would say that about a Special Stage

  19. This is one my fave stramers playing though Sonic Mania, concluding at the end that it is the very best Sonic game. He is not for everyone (he plays up the over the top character), but you can just tell he is having an absolute blast, like I did (and everyone else)!
  20. i finally got to see credits (the only person in the world to care about this) it really is astounding how many damn legal, business and marketing people they always credit, in relative size to the actual game dev team, and also how few people were involved in the olden days of game development. for mania, also just 3 people on art and programming, with level design being about 5 people (the amount that sonic games today also have). Jun Senoue helped in the audio engineering Aaron Webber was the actual producer of the opening short of Mania...it really is his highlight of his career thus far (well...depends on much you value memes) and...Iizuka and Hoshino also had the same supervisory roles for the animation same way they did the CGI intros in Heroes and Shadow...so yeah also, Atlus USA in Sonic credits? that will always be very weird...
  21. Personally, I am not sure why people act like they are surprised. Here are some more quotes from this interview
  22. ...is that the same interview. either way no new info for me, as google translate is pretty readable...
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