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ChikaBoing

TSS Member
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Reputation Activity

  1. Thumbs Up
    ChikaBoing got a reaction from Mr Silvia in Art Blog about Sonic Forces   
    There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention.
    Original Green Hill concept art

    Avatar UI concept art

    Hedgehog Engine 1&2 differences


     
  2. Chuckle
    ChikaBoing got a reaction from simtek34 in Interview with Haruki Satomi (President & COO of SEGA Sammy Holdings)   
    they have the money to build resorts and hotels, but not a competent game of their mascot. 
  3. Thumbs Up
    ChikaBoing got a reaction from A_W in Art Blog about Sonic Forces   
    There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention.
    Original Green Hill concept art

    Avatar UI concept art

    Hedgehog Engine 1&2 differences


     
  4. Thumbs Up
    ChikaBoing got a reaction from Sky The Destroyer in Art Blog about Sonic Forces   
    There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention.
    Original Green Hill concept art

    Avatar UI concept art

    Hedgehog Engine 1&2 differences


     
  5. Thumbs Up
    ChikaBoing got a reaction from UltraGizmo64 in Art Blog about Sonic Forces   
    There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention.
    Original Green Hill concept art

    Avatar UI concept art

    Hedgehog Engine 1&2 differences


     
  6. Thumbs Up
    ChikaBoing got a reaction from McGroose in Art Blog about Sonic Forces   
    There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention.
    Original Green Hill concept art

    Avatar UI concept art

    Hedgehog Engine 1&2 differences


     
  7. Thumbs Up
    ChikaBoing got a reaction from Sonictrainer in Art Blog about Sonic Forces   
    There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention.
    Original Green Hill concept art

    Avatar UI concept art

    Hedgehog Engine 1&2 differences


     
  8. Thumbs Up
    ChikaBoing got a reaction from Riseodvi in Art Blog about Sonic Forces   
    There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention.
    Original Green Hill concept art

    Avatar UI concept art

    Hedgehog Engine 1&2 differences


     
  9. Fist Bump
    ChikaBoing got a reaction from Miragnarok in Art Blog about Sonic Forces   
    There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention.
    Original Green Hill concept art

    Avatar UI concept art

    Hedgehog Engine 1&2 differences


     
  10. Thumbs Up
    ChikaBoing got a reaction from Monkey Destruction Switch in Art Blog about Sonic Forces   
    There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention.
    Original Green Hill concept art

    Avatar UI concept art

    Hedgehog Engine 1&2 differences


     
  11. Thumbs Up
    ChikaBoing got a reaction from Mad Convoy in Art Blog about Sonic Forces   
    There is this four part blog abut the making of Sonic Forces graphics on the Japanese website that seemed interresting. I haven't seen it being heavily reported...but 3 pictures caught my attention.
    Original Green Hill concept art

    Avatar UI concept art

    Hedgehog Engine 1&2 differences


     
  12. Chuckle
    ChikaBoing got a reaction from Milo in Interview with Haruki Satomi (President & COO of SEGA Sammy Holdings)   
    they have the money to build resorts and hotels, but not a competent game of their mascot. 
  13. Thumbs Up
    ChikaBoing got a reaction from Jar Jar Analysis 1138 in Sonic Forces SPOILER Thread   
    It's a wierd thing. But actually most were from Sonic 06. (lead level designer and programmer). So year it's down to many factors like you said (leadership being a main one)
    Lost World and this seem of the same kind mediocore stank that came kind of out of nowhere.
  14. Thumbs Up
    ChikaBoing got a reaction from UltraGizmo64 in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  15. Chuckle
    ChikaBoing got a reaction from MainJP in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  16. Chuckle
    ChikaBoing got a reaction from Lord-Dreamerz in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  17. Chuckle
    ChikaBoing got a reaction from Zavok the SpinningSilver in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  18. Chuckle
    ChikaBoing got a reaction from Syntax Speedway in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  19. Chuckle
    ChikaBoing got a reaction from TB100 in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  20. Chuckle
    ChikaBoing got a reaction from PerfectChaos in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  21. Nice Smile
    ChikaBoing got a reaction from simtek34 in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  22. Thumbs Up
    ChikaBoing got a reaction from Scar in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  23. Chuckle
    ChikaBoing got a reaction from gato in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  24. Chuckle
    ChikaBoing got a reaction from Riseodvi in Sonic Forces devs to teach what good level design is about   
    http://techblog.sega.jp/entry/2017/08/28/100000
    CEDEC is a game developer conference, where developers talk about the process of making games. Sega is part of this too, and Sonic Team is ready to teach that "Level design requires continuing adjustment while observing the player, but even if you continue the adjustment without pressing points, it will not get any better,
    In this session, as an example of the "set" (the work of placing objects in the stage) of the latest Sonic series "Sonic Force" (action game) scheduled to be released in the winter of 2017, points and verification in level design I will introduce the process of improvement. " (Google Translate, but you can tell that they know all about flow of good level and object design).
    Good stuff, ey?
  25. Thumbs Up
    ChikaBoing got a reaction from GuyWithThePie in What levels do you want in Forces?   
    Well new levels. Tough think the general aesthetic of Forces is demolished versions of typical tropes. I would want the theme of military base in the sea (Metal Harbor) but it gone wrong.
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