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Goldenlink64

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About Goldenlink64

  • Rank
    Analysis pattern confirmed blue, IT'S AN ANGELU!
  • Birthday 07/12/1992

Profile Information

  • Interests
    Gaming, Music Composing/Arranging/Remixing, Drawling and (sucking at) Comedy pretty much sum it up...
  • Gender
    Male
  • Country
    United States
  • Location
    Earth

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    goldenlink64
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  1. Goldenlink64

    Is Tomb Raider (PSX) and it's PSX sequels still good?

    I think the PSX Tomb Raiders are fascinating games, they hold up but they also don't hold up at the same time. On one hand they're these "realistic platformers" (for a lack of a better word) where every single level is a huge puzzle in how you even climb and navigate across the map using the deliberately planned out Tank Controls. Almost every single movement you make has to be planned out sometimes and I really like/miss that, I don't think there's any other game like that (in terms of platforming/adventure at least). It gives you this rewarding feeling that you really are climbing through this labyrinth/mountain, opposed to just tapping a button/clicking a thumbstick and watching your character auto move through everything. On the other hand they're also completely unplayable to anyone who doesn't have patience to learn this control set and I totally understand that. I completely raged on the tutorial course for TR2 in my first 2 hours. There's also a "git gud or get out" mentality to this game's design that leads to some exhaustive levels when you don't play carefully. You gotta (or at least I feel like you have to) save scum every 5 seconds to avoid being instant killed by the next corner you go near or maybe if you miss a jump and die to fall damage. That's one thing I'm glad you don't have to do anymore in modern gaming. lol
  2. Is it just me or is Sandopolis Act 1 kind of horrible? I always see the hate towards Act 2 but Act 1 kind of really sucks even on own terms.

  3. And by "platforming segment" they probably mean waiting for a platform to slowly make its way towards another playable part of the map and that's why you tell them to stay away from Sonic 1 (Genesis) post Green Hill Zone or CD. Sonic 2, 3, Advance 1/2 and the 3D Games before Shadow do a decent job at maintaining both. I think the biggest problem is that this series is primarily looked as "gotta go fast" because of their initial marketing. At their very core though, they were clearly designed as an explorative venture through sandbox-like levels with multiple paths and collectibles (that's why having Tails and Knuckles playable adds so much to the series). People need to remove this "gotta go fast, screw the furry friends Sonic-only" mindset because in the end all that's really going to do is relegate the games and development to purely automated spectacle with little input or interesting mechanics on the player's end... oh wait that's right, it's already happened fml.
  4.  

  5. Goldenlink64

    Sonic Forces Vocal Theme - "Fist Bump"

    Plot twist, there's 3 different versions of this song. The instrumental is for Classic Sonic. This version would be for Custom Avatar. AND THEN CRUSH 40'S VERSION FOR MODERN SONIC BABY! I wish
  6. I haven't forgotten. I was under the impression that Pontac and Graff were still writing this game but apparently that has nothing to do with the story so idk.
  7. Do you know where you found this out by any chance?
  8. The idea would be nice but the writer(s) for Forces probably don't even know who she even is.
  9. Goldenlink64

    Toonami Is Back Bitches [05.26.12]

    My guess is it's probably just going to be a temporary slot for the marathon but if we had a bonus slot that'd be neat... wish it was earlier tho.
  10. Goldenlink64

    Toonami Is Back Bitches [05.26.12]

    I never really got this point of view. The point of Toonami is to create new fans, not race with Japan (and lose) to see who can air the newest episode first, especially when tons of westerners probably haven't even seen the beginning of the show properly thanks to 4Kids. Then again, I'm more of just wanting to enjoy the ride, rather than trying to get to the end as quickly as possible. I've also seen the current anime's pacing and it's pretty horrible so I'm not in a hurry to get there either.
  11. Goldenlink64

    Toonami Is Back Bitches [05.26.12]

    Really bummed about One Piece. For the first year I actually disliked the show from how garbage Toei treated it as an adaption but once we got to Enies Lobby, idk something clicked. The characters were just too fun and the situations were just great; despite the lame pacing it was actually still really enjoyable. Now I'm at the point where I don't have to struggle to enjoy the show which is great. I'm really sad to see the show go but I'm glad Toonami helped me become a fan, I even went to see the movie (Gold) in theaters which was amazing too. Demarco says there's always the possibility of the show coming back, hopefully maybe they can strike a cheaper deal a year later or so. Perhaps start from scratch at Ep1 and maybe double down on episodes next time or something. I'm game for anything.
  12. Goldenlink64

    Dragon Ball (Warning: Untagged Spoilers)

    It's weird actually, like the goofball imitation lines are the exact same recordings from the 90's dub, but others namely the Z Warrior lines are completely different and new recordings so its not 100% recycled from the old dub.
  13. Goldenlink64

    Scalebound is Cancelled

    Do you have a source for these actually? You got me curious since I haven't heard any of that so far.
  14. Goldenlink64

    Pokemon Anime General Discussion

    Sorry if I'm uninformed, I've been out of the anime for a while. I thought the dub always kept the original music and remixes from the games though. I haven't been on top of XY other than a couple episodes but did it really get significantly worse over the years and they stopped using the original OST completely now? Those arranges were like the best thing ever.
  15. Goldenlink64

    Dragon Ball (Warning: Untagged Spoilers)

    DBZ is actually completely riddled with filler and padding, problem is that it's completely ingrained into the plot and the only way to skip it is to fast forward through all the "woah did you see Goku punch that guy?" "wow I can't believe he punched that guy?" "bruh he's so strong this power level is so huge" "omg I'm so scared" *audibly gasps for 2 minutes*. And then there's the infamous charging and screaming for 5+ minutes scenes (though the Faulconer score made it kind of cool every once in a while). I think there's also recycled punching/dodging cycles they would endlessly repeat throughout battles too but it's been a while since I watched old school Z, Kai removes all this for a slightly more enjoyable experience. I recommend checking a few fight scenes of the original Z on youtube and see if the padding bothers you. If you can get past it Z's music's more interesting than Kai's garbage trumpet farts OST but outside of that Kai's probably the definite way to watch the series. ...I do miss some of the legitimate filler though like Gohan training with Piccolo in the beginning and with Goku during Cell Games like Robin said. That was arguably my favorite part of the series so idk what's the true definite way to watch DBZ.
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