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Sami

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Sami last won the day on May 19 2015

Sami had the most liked content!

About Sami

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    Gorgeous Badass Delicious
  • Birthday 11/30/1995

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    United States
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    Tallahassee, Florida

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  1. Now that we have a clearer vision of Sonic's future with Mania and 2017, a lot of my resentment towards Lost World for potentially driving the series into a more Mario-esque direction has gone to the wayside. Might give it another try on PC soon after I finish LP'ing Unleashed. @Kabalni

    1. Candescence

      Candescence

      They honestly should've just gone in a less Mario-esque direction while still keeping the mechanics Lost World was using and focused on those more. It's frustrating finally seeing a new formula that isn't the shitty Unleashed thing that actually could work and has been proven to work in other games only for Sonic Team to fuck it up as usual.

      They honestly should've just gone in a less Mario-esque direction while still keeping the mechanics Lost World was using and focused on those more. It's frustrating finally seeing a new formula that isn't the shitty Unleashed thing that actually could work and has been proven to work in other games only for Sonic Team to fuck it up as usual.

    2. Indigo Rush

      Indigo Rush

      I still feel like Lost World was just Sonic Team getting the silly willies out of their system before they got back to the actual games. It has its moments and a few good ideas, but it was clearly designed to "fit in" with the Nintendo-Mario demographic as the essential "Wii U" Sonic.

      I'm just hoping that it stays that way and doesn't become the standard.

      I still feel like Lost World was just Sonic Team getting the silly willies out of their system before they got back to the actual games. It has its moments and a few good ideas, but it was clearly designed to "fit in" with the Nintendo-Mario demographic as the essential "Wii U" Sonic.

      I'm just hoping that it stays that way and doesn't become the standard.

    3. Sami

      Sami

      I actually enjoyed Unleashed and the rest of its trilogy a lot more than I did Lost World from a gameplay perspective, which I found utterly middling at best at the time. My ideal game would be a genuine mix of SA1 and Unleashed'a design sensibilities, as I feel like they cover each other's weaknesses brilliantly in concept.

       

      But I don't agree with the hate the boost formula gets. Different as it may be for a platformer, if you can even really call it one, I got more enjoyment out of it and far more playtime than I did most other Sonic games. The novelty may have dimmed a bit but I think it's far from deserving of the criticism it gets on here only because it doesn't feature a lot of traditional platforming.

    4. Candescence

      Candescence

      Honestly, Unleashed's horrendous level design that basically required rote memorisation to not die several times in the later levels was mainly what soured me on that game, though I felt the formula was always lacking in substance, it always felt more like one big reaction test than a real game - Unleashed Wii may have been 'empty' by comparison but the emphasis on drifting over the quick-step made it feel more like a single-player racing game, at least, and the level design was actually fair.

      Colours and Generations dropped the bullshit like a hot potato, but the limitations of the actual gameplay become blatant when you're not in 2D or dealing with either game's gimmicky stuff. The boost formula is too shallow to have actual longevity.

    5. Indigo Rush

      Indigo Rush

      Say what you want but Unleashed is by no means horrendous.

    6. Candescence

      Candescence

      @Indigo Rush It's still a bad game, the second half of the damn thing was when things went to shit, especially Jungle Joyride and Eggmanland. It's only made worse with the medal collecting.

    7. Indigo Rush

      Indigo Rush

      I thought we were talking strictly how the day levels were designed? Are we moving the goal posts now or something?

    8. Candescence

      Candescence

      am talking about the day levels. The Werehog was honestly mostly benign compared to the luck-based nonsense that was those two levels with regular Sonic.

    9. Indigo Rush

      Indigo Rush

      Okay but you threw in medal collecting so...?

      Also it isn't luck. If you can memorize a level then it's not luck. Luck is random.

      Memorization and twitch-reaction may not be your ideal, but it's by no means a game of chance, and it's a matter of preference at that point.

      And the last two levels are not a second half of the entire game, fam.

    10. Sami

      Sami

      I don't get what makes rote memorization inherently "horrendous" as a core mechanic for a fast paced cinematic game like Sonic. It's a very different approach from most platformers and you're free to not like it but I think pointing it out as an inherent flaw is a fallacy. I play a lot of rhythm games that I enjoy a lot, and high performance in those relies on a relatively similar skillset to what Unleashed asks of players. 

       

      Besides, it's not like the punishment for messing up is particularly egregious. There's always going to be room for improvement but I feel Unleashed's level design was the best out of the trilogy because it was the only one that really embraced what the system was about while also being the most visually striking of the three.

      Lmao Jungle Joyride is my favorite level in the game actually, framerate aside. The setpieces and level design are sublime.

      How can it be reliant on memorization if it's also luck-based? Those concepts run completely counter to each other. You can't memorize something that's based on luck lol.

    11. Candescence

      Candescence

      The medals was a side thing, but it was mainly to point out that it was an incredibly dumb idea that didn't remotely mesh well with how you were supposed to play the day levels.

      And I wouldn't mind the memorization thing if it wasn't absolutely required to not die. There's increasingly little room for error in the later levels that require reaction times that humans don't have without prior memorization. And if it just did what earlier Sonic games did and just put me on a less optimal route, I would be far more okay with it. Instead, the flow is killed completely. That's not fun. Colours and Generations, by comparison, generally only punish you for not memorizing things by forcing you on a less optimal path, and generally only kill you with things that make you feel like it's your fault for dying.

      I guess "luck-based" was not my best choice of words, but I'm basically saying that if you're encountering an obstacle in the later levels, generally you need plenty of luck to not die the first time.

      Honestly, I would dig the hell out of the boost formula if the focus was more on speedrunning and getting more optimal times ala Trackmania. Relatively short levels, no real penalty for dying/instant restart, etc. A Trackmania-style game with boost formula mechanics (aside from the quick-step) would be fucking rad.

    12. Sami

      Sami

      I actually enjoyed Unleashed and the rest of its trilogy a lot more than I did Lost World from a gameplay perspective, which I found utterly middling at best at the time. My ideal game would be a genuine mix of SA1 and Unleashed'a design sensibilities, as I feel like they cover each other's weaknesses brilliantly in concept.

       

      But I don't agree with the hate the boost formula gets. Different as it may be for a platformer, if you can even really call it one, I got more enjoyment out of it and far more playtime than I did most other Sonic games. The novelty may have dimmed a bit but I think it's far from deserving of the criticism it gets on here only because it doesn't feature a lot of traditional platforming.

    13. Candescence

      Candescence

      ... Did you just repost your earlier comment?

    14. Sami

      Sami

      Mobile is weird

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