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Sami

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Everything posted by Sami

  1. Now that we have a clearer vision of Sonic's future with Mania and 2017, a lot of my resentment towards Lost World for potentially driving the series into a more Mario-esque direction has gone to the wayside. Might give it another try on PC soon after I finish LP'ing Unleashed. @Kabalni

    1. Candescence

      Candescence

      They honestly should've just gone in a less Mario-esque direction while still keeping the mechanics Lost World was using and focused on those more. It's frustrating finally seeing a new formula that isn't the shitty Unleashed thing that actually could work and has been proven to work in other games only for Sonic Team to fuck it up as usual.

      They honestly should've just gone in a less Mario-esque direction while still keeping the mechanics Lost World was using and focused on those more. It's frustrating finally seeing a new formula that isn't the shitty Unleashed thing that actually could work and has been proven to work in other games only for Sonic Team to fuck it up as usual.

    2. Indigo Rush

      Indigo Rush

      I still feel like Lost World was just Sonic Team getting the silly willies out of their system before they got back to the actual games. It has its moments and a few good ideas, but it was clearly designed to "fit in" with the Nintendo-Mario demographic as the essential "Wii U" Sonic.

      I'm just hoping that it stays that way and doesn't become the standard.

      I still feel like Lost World was just Sonic Team getting the silly willies out of their system before they got back to the actual games. It has its moments and a few good ideas, but it was clearly designed to "fit in" with the Nintendo-Mario demographic as the essential "Wii U" Sonic.

      I'm just hoping that it stays that way and doesn't become the standard.

    3. Sami

      Sami

      I actually enjoyed Unleashed and the rest of its trilogy a lot more than I did Lost World from a gameplay perspective, which I found utterly middling at best at the time. My ideal game would be a genuine mix of SA1 and Unleashed'a design sensibilities, as I feel like they cover each other's weaknesses brilliantly in concept.

       

      But I don't agree with the hate the boost formula gets. Different as it may be for a platformer, if you can even really call it one, I got more enjoyment out of it and far more playtime than I did most other Sonic games. The novelty may have dimmed a bit but I think it's far from deserving of the criticism it gets on here only because it doesn't feature a lot of traditional platforming.

    4. Candescence

      Candescence

      Honestly, Unleashed's horrendous level design that basically required rote memorisation to not die several times in the later levels was mainly what soured me on that game, though I felt the formula was always lacking in substance, it always felt more like one big reaction test than a real game - Unleashed Wii may have been 'empty' by comparison but the emphasis on drifting over the quick-step made it feel more like a single-player racing game, at least, and the level design was actually fair.

      Colours and Generations dropped the bullshit like a hot potato, but the limitations of the actual gameplay become blatant when you're not in 2D or dealing with either game's gimmicky stuff. The boost formula is too shallow to have actual longevity.

    5. Indigo Rush

      Indigo Rush

      Say what you want but Unleashed is by no means horrendous.

    6. Candescence

      Candescence

      @Indigo Rush It's still a bad game, the second half of the damn thing was when things went to shit, especially Jungle Joyride and Eggmanland. It's only made worse with the medal collecting.

    7. Indigo Rush

      Indigo Rush

      I thought we were talking strictly how the day levels were designed? Are we moving the goal posts now or something?

    8. Candescence

      Candescence

      am talking about the day levels. The Werehog was honestly mostly benign compared to the luck-based nonsense that was those two levels with regular Sonic.

    9. Indigo Rush

      Indigo Rush

      Okay but you threw in medal collecting so...?

      Also it isn't luck. If you can memorize a level then it's not luck. Luck is random.

      Memorization and twitch-reaction may not be your ideal, but it's by no means a game of chance, and it's a matter of preference at that point.

      And the last two levels are not a second half of the entire game, fam.

    10. Sami

      Sami

      I don't get what makes rote memorization inherently "horrendous" as a core mechanic for a fast paced cinematic game like Sonic. It's a very different approach from most platformers and you're free to not like it but I think pointing it out as an inherent flaw is a fallacy. I play a lot of rhythm games that I enjoy a lot, and high performance in those relies on a relatively similar skillset to what Unleashed asks of players. 

       

      Besides, it's not like the punishment for messing up is particularly egregious. There's always going to be room for improvement but I feel Unleashed's level design was the best out of the trilogy because it was the only one that really embraced what the system was about while also being the most visually striking of the three.

      Lmao Jungle Joyride is my favorite level in the game actually, framerate aside. The setpieces and level design are sublime.

      How can it be reliant on memorization if it's also luck-based? Those concepts run completely counter to each other. You can't memorize something that's based on luck lol.

    11. Candescence

      Candescence

      The medals was a side thing, but it was mainly to point out that it was an incredibly dumb idea that didn't remotely mesh well with how you were supposed to play the day levels.

      And I wouldn't mind the memorization thing if it wasn't absolutely required to not die. There's increasingly little room for error in the later levels that require reaction times that humans don't have without prior memorization. And if it just did what earlier Sonic games did and just put me on a less optimal route, I would be far more okay with it. Instead, the flow is killed completely. That's not fun. Colours and Generations, by comparison, generally only punish you for not memorizing things by forcing you on a less optimal path, and generally only kill you with things that make you feel like it's your fault for dying.

      I guess "luck-based" was not my best choice of words, but I'm basically saying that if you're encountering an obstacle in the later levels, generally you need plenty of luck to not die the first time.

      Honestly, I would dig the hell out of the boost formula if the focus was more on speedrunning and getting more optimal times ala Trackmania. Relatively short levels, no real penalty for dying/instant restart, etc. A Trackmania-style game with boost formula mechanics (aside from the quick-step) would be fucking rad.

    12. Sami

      Sami

      I actually enjoyed Unleashed and the rest of its trilogy a lot more than I did Lost World from a gameplay perspective, which I found utterly middling at best at the time. My ideal game would be a genuine mix of SA1 and Unleashed'a design sensibilities, as I feel like they cover each other's weaknesses brilliantly in concept.

       

      But I don't agree with the hate the boost formula gets. Different as it may be for a platformer, if you can even really call it one, I got more enjoyment out of it and far more playtime than I did most other Sonic games. The novelty may have dimmed a bit but I think it's far from deserving of the criticism it gets on here only because it doesn't feature a lot of traditional platforming.

    13. Candescence

      Candescence

      ... Did you just repost your earlier comment?

    14. Sami

      Sami

      Mobile is weird

  2. I'd prefer a smooth 30 fps that produces good visuals. If NX rumors we're seeing now are true, I think 1080p PS4, 900p XB1, and 720p NX versions of the game are likely. But we don't have enough info.
  3. Streaming Smash with my homies! Feat. lots of Sonic play lets go mmycalderotwitch.tv/ji

    1. FriendBot

      FriendBot

      Where's that Unleashed LP boi.

    2. Sami

      Sami

      Was gonna start it today but I got invited to play Smash lol

    3. FriendBot

      FriendBot

      START IT FASTER!

  4. I mean I'm not going to be stunned if the trailer itself isn't proven to be in-engine, although I would be very curious why their CGI budget took such an enormous hit for no reason. I would be disappointed if the final game doesn't look (close to) that good because frankly I don't think it looks that unbelievably incredible. It looks like what I would expect from a generational leap over Unleashed, which already looked great. I mean hell I played some absolutely stunning stuff like Star Wars Battlefront and Uncharted 4 with my own hands on my PS4, this doesn't even look as good as those games. But hey whatever floats your boat, I can't make you believe it lol. If you're gonna be like "hey they're just setting themselves up for disappointment" we'll talk about it again when we get in-game cutscene footage.
  5. SEGA teased a minute long teaser that didn't even tell us the name of the game for months and made us sit through three hours of garbage (minus Mania of course <3) before showing it on stream. Idk man. I'm not convinced Sonic Team knows their stuff when it comes to marketing. Also if it really isn't in-engine then jesus lord their CGI blows ass now.
  6. Where did we hear it was last minute? I thought we knew about it as far back as SXSW.
  7. This trailer was so fucking far out of left field that I'm absolutely convinced there's more to this game than meets the eye. Very excited for both games, although I am disappointed we still know extremely little about Sonic 17.
  8. Am I crazy or does the Sonic 2017 look like in-engine footage? Not gameplay obviously but it looks like a major in-game cutscene. Is there confirmation because it doesn't look good enough to be CGI to me

    1. Ferno

      Ferno

      I said the same thing yesterday. It almost looks like they made a CG trailer using in-game assets. And if so, we very well could've had our first glimpse of PS4 8th gen Sonic and what Sonic Team's now capable of with that kind of hardware.

      I mean look at the Ratchet and Clank PS4 game for example and how good that looks as another example, and that game used assets from the film, so it's not too far fetched of an idea that Sonic Team's got similar visual goals considering Unleashed last gen.

    2. Soniman

      Soniman

      Dude I thought the same fucking thing. Like Sonic's model looked in game but Classic Sonic did not

    3. Ferno

      Ferno

      I really wanted to see Sonic Team take on some kind of momentum stuff in 3D, but I may just be satisfied (if a little selfish tbh) in the fact that this may be the closest thing to a PS4 spiritual successor to Unleashed that I've wanted for years, a graphical powerhouse of a game with full unhindered use of the Hedgehog Engine's capabilities to finally challenge what Unleashed did almost a decade ago now. Sonic Team's original goal with the H.E. was "Pixar Quality" graphics, and if those really are in game in any way then they're closer to that now than ever before.

      *if those visuals

    4. TheLaw34

      TheLaw34

      I disagree it may not be the most mind blowing cgi but it is still far from looking realtime. Even if you compare it to ratchet and clank it look far better plus this game is going to have you going far far faster.

    5. Sami

      Sami

      It really doesn't look better than Ratchet IMO. Smoother, sure, it's very likely 4K downsampled from the PC version with some extra bells and whistles because it's a cutscenes but that's about it.

  9. Rest in Peace, Komodin.  Condolences to his family, I can't imagine how hard this must be. At least he passed a good man and with people who loved him.

  10. God damn Star Fox Zero was some hot garbage... ? Beat it last night with my friend co-op (I controlled the Arwing), tolerable that way. Played a single level on my own and found it borderline impossible to play with some of the least intuitive controls I've ever used. 

     

    Fucking bums me out dude. I love Star Fox, why do they keep throwing out trash like this?

    1. Wraith

      Wraith

      because trying to convince people that the gamepad was worth a shit was more important than making a good game

    2. Mando-Whirl-Wind

      Mando-Whirl-Wind

      Did you play the Tutorial missions? and Co-op helps a lot if you're the gunner because then you get the shooting controls down. Alternate control scheme helps in the start(move only when shooting, it's on the pause screen), then you just gotta treat it as a flight simulator or arcade game: give yourself time to master it. Aren't you someone who praised Dark Souls? some games take time to get, and that's not a bad thing

    3. Indigo Rush

      Indigo Rush

      The same reason they tossed any Star Fox game (besides Adventure and Assault, but no one likes Assault for whatever reason) our way.

      "WE NEED STAR FOX TO DEMONSTRATE WHAT THE SYSTEM CAN DO DIFFERENTLY AND NOTHING MORE"

      Star Fox SNES - SuperFX
      Star Fox 64 - RumblePak
      Star Fox Command - Touchscreen
      Star Fox 3D - Glasses-free 3D
      Star Fox Zero - GamePad

      They didn't make one for the Wii because it probably wasn't gimmicky enough, and because Miyamoto couldn't think of anything he wanted to do with it.

      Star Fox exists because Miyamoto wills it, and he'd rather die than have a straight-forward SF experience with no strings attached. It's like the Sonic series, except the games are at least polished but only release once every time the planets align.

    4. Wraith

      Wraith

      I'd like to say I like Star Fox but I only like one game and it came out like 10 years ago so yeah

      I like Star Fox 64 though!

    5. Nix

      Nix

      They needed to prove the "usefulness" of a shitty controller on a dead console.  I would've been fine with just gyro controls, but instead I got this control scheme designed for mutants with two heads.

      Really stupid.

    6. Sami

      Sami

      Why bother? I already beat it and hated it, not really in a hurry to smash my head against the wall until I master this terrible control scheme. Dark Souls is hard because of good game design, and the barrier of entry isn't even that high. Star Fox just feels terrible.

    7. Milo

      Milo

      Because nobody wants or ever wanted a traditional sequel to SF64. A modern SF game with the classic SF game structure and fresh content and presentation would be dead in the water in today's market and instead a new SF needs to have a new hook attached to it to make it sell, even though there's only been two (three if you could 64 3DS, four if you count the canned SF 2 on the SNES) games of the original format in the entire franchise.

      ...of course, that's not what I honestly believe, but that seems to be the implied argument and train of thought for every game since SF Adventures (or SF Assault if you want to excuse Adventures for being a different IP shoehorned into the SF universe).

    8. Sami

      Sami

      But space shooters are more popular than ever, they just take a different approach compared to classic Star Fox while still maintaining quality and traditional game design conventions. Just look at Eve Valkyrie, No Man's Sky, Star Citizen, and so on. Nintendo just doesn't want to invest a budget in Star Fox for whatever reason, and Miyamoto is Miyamoto. 

       

      The sooner someone else can work on the series, the better.

    9. Da Blu Hedgie

      Da Blu Hedgie

      @Indigo RushI was actually playing assault recently and I see why people hate assault. The ground sections (while not actually bad) drag on a bit too long and there'should a lot of seek and destroy type missions. I also played 64 (it was on an emulator though), but my gosh the framerate and the controls were just ughhh. I actually like how assault controls and I do think it deserves to be called a star fox game (from what I played so far).

    10. RosaRosaRosalina

      RosaRosaRosalina

      maybe it says something if you think the series keeps going to the trash

       

      maybe

       

      just maybe

       

      what if it IS the trash

    11. Indigo Rush

      Indigo Rush

      No Fox's Sky will save the Wii U

      (Realtalk a Nintendo-themed No Man's Sky where you're flying through space StarFox style but then when you land on the planet it's Metroid-style first-person gameplay with lots of exploring and combat... Oh I'd love it so)

    12. Chili Dawg

      Chili Dawg

      I only played a little bit at a store kiosk and it seemed pretty fun. I think everyone knew what they wanted from a Star Fox revival in 2016 and this wasn't it, but still seemed pretty good to me.

      Controls are difficult but they never felt to me like they weren't functioning correctly.  I was having a fun time struggling to fly a spaceship. Felt pretty cool to me. 

      I think gamers just aren't ready for hardcore motion controls. 

    13. Milo

      Milo

      @Chili Dawg People on the other hand were very receptive to Splatoon though (a game I've seen compared to SF Zero a lot regarding its control scheme). And that game offered traditional controls as well as gyro controls; though general consensus seems to be that the game's gyro controls are the preferred choice.

    14. Indigo Rush

      Indigo Rush

      What does Splatoon do with Gyro controls, though?

      (I've never played it)

    15. Milo

      Milo

      @Indigo Rush You use the GamePad as your camera in a sense for Splatoon. You use it to look around and aim your weapons.

    16. Indigo Rush
    17. The Deleter

      The Deleter

      People weren't receptive of Splatoon, they learned to adapt to and like Splatoon because being stubborn and going back to dual analogs meant they were going to get trounced by the opposing gyro forces. Zero doesn't have the benefit of human competition, so while a traditional option is there and should have been enough, it's not the same.

      Granted the split between who could get them down and who couldn't was a lot smaller for that game since they were a lot more traditional, but they were still there.


      Also anyone playing with two screens equally is doing it wrong. Whenever I do that, I end up hating it too. Anything else, (TV 100%, GP 0, or GP 80%, TV 20% preferably) and it handles like a dream.

    18. The Deleter

      The Deleter

      @Sami: I've been following the Neogaf SFZ thread for weeks, but I don't have an account on there, (ridiculous email requirements ahdsf) so do you mind if I reply to this quote on here?

      http://www.neogaf.com/forum/showpost.php?p=203930839&postcount=2589

      To me, Star Fox has been several things. It's been about the vehicle gameplay first and foremost, because unlike other rail shooters, the games treat the ships as actual vehicles to control and master rather than a icon-on-screen meat bag to protect. (not that those games are bad, mind you, just Star Fox is clearly unique like that) Speeding up, slowing down, doing maneuvers with it, all while shooting down unique enemies in the air and on land as easy as pie. More in line with a fantasy flight simulator than a barebones rail shooter.
       

      It's also a great controlled shooting-and-scoring experience with unique enemies. Of course this is a symptom of being a rail-shooter, but the fact that enemies come in waves with unique ways to deal with them and gain as many points as possible was always the most fun part of the stages for me. Again, moot for a barebones rail shooter, but should Star Fox go in any other direction, I don't want to see them ditch this, else the enemies would become pretty boring.
       

      And then there's the "cool" factor. Now this one is weird because... I don't really mean the "crazy" levels of cool you'd get from Bayonetta or the W101, or the "awe inspiring" levels of cool you'd get from Xenoblade Chronicles/X's world scale or every AAA game's action setpieces. It's sort of a... controlled, yet unique type of cool? Like flying alongside a star in Solar. Not anything spectacularly cool, but uniquely cool in that it's something you don't see all the time in games? Same for a submarine level in the murky depths, or dodging spotlights in Zoness, or chasing a train on Macbeth, or even the one time where they break through a massive enemy fleet, since they haven't been doing it all game, it makes that moment all the more unique and cool, which wouldn't be possible if it were just another space shooter with about a dozen of those levels.
       

      Which brings me to level variety, also helping the "story" along in turn. No two levels are the exact same (at least in 64) with certain things being changed up in a way either in premise or method. Saving a city from the enemy, getting ambushed while traveling through space, clearing out a world of bioweapons, taking out a bunch of missiles before they hit their target, saving a fallen teammate from a hostile planet, fighting a rival team of mercenaries who are keeping you from deactivating a bomb, taking the fight to a giant armada to break through, and then fighting the evil mastermind behind it all makes the story for this kind of replayable game a lot more palatable than anything with generic "get to the end of the level" goals, and makes up for the lack of a true story presentation in spades.

      The variety in how the stages are played, be it in on-rails levels, all-range mode, and different vehicles entirely is also great. (most of the time) Maybe not on their own as their own full thing, but they're great short diviations from the main gameplay. Variety boosts the gameplay experience, no question. (duh)
       

      And the last factor: The pick-up-and-play nature of most of the games in this series is astoundingly high. Not in the same way rail shooters are replayable, which yea, they are, but the (good) Star Fox games have always been really accessible and easy to play, yet somewhat deep and hard to master games, with loads of replay value in their overall content. The short and small but neat and somewhat epic story, the simulation feel of the gameplay making it feel "full" like an autoscrolling Mario game rather than a Temple Run game, the variety, the optional gameplay styles you can choose, the optional level paths, and how you can finish a full playthrough in one sitting and the levels are 7 minutes, tops - It all comes together to form such a rich replayable game. 64 is like the Sonic 3&K of rail shooters imo because of this, and I'm pretty sure it's why everyone else likes it so much as well, even though it's so old and "better", more fantastical games have come out in the genre since then.


      These are all the foundation elements for why I love the Star Fox series, and also what I think a Star Fox game should be at the very least.

      ----------------------------------------------------------------------------

      Now, what can the series be in terms of sequels? Well, for what it could have been back then, probably the exact same type of game 64 was, since it's gameplay was clearly in favor of the on-rails experience, and on-rails is on-rails; there's no real change you can make to it to make it more versatile. It's honestly hard to imagine Star Fox going anywhere else outside of the typical "Bigger, better" sequel syndrome in this case, only going for better graphics, more exciting levels, faster speeds, and deep stories and the like. This would all be well and good, perhaps, but it'd be ditching most of the things that make the Star Fox games so great and timeless for typical sequel stuff in the AAA industry, with things like higher speeds or crazier scripted levels overlapping the unique gameplay, level features, and enemies for excitement alone, or deeper stories and longer playtimes getting in the way of replayability for the sake of making the $60 gamers spend feel worth it in typical "longer and more cinematic is worth more" fashion.

      In a way, no other way than straight up, and it'd be awesome to a point, but also heading straight away from "Star Fox" in the process the further they go with it.

      Star Fox Assault fell prey to this somewhat, to the extent they "Sonic Team'ed" it with the third-person-shooter gameplay trying to pad out the game with another gameplay style popular at the time. Didn't go as far as it should if it wanted to be "64 but better" in a linear and cenimatic campaign, though.

       

      So, to be honest, the idea of a new Star Fox game back at 2014's E3 didn't really "excite" me. I was looking forwards to it, sure, it was another Star Fox game developed by Nintendo, but they could either A) Make 64 again with updated everything, but inherently the same, or B] Make a Star Fox game that totally "Platinum'd" it up and made it as crazy as possible. The former was far more likely than the latter, and even if the latter was the case, I couldn't get excited for something like that until I see it in action; companies simply saying games are "action-packed" can mean anything these days.

      So, I was looking forwards to it, but it'd likely be only as good as or better than 64, and little else. It'd be fun likely, but nothing truely new, and just worth playing if I wanted more of the same.

      And if it were a "Platinum-esque" game, I'd likely be HYPED because that's what games like that do to me, I wouldn't necessarily love it as a game more than 64 since it'd obviously be worse from my point of view, but it'd be up there just due to the exhilaration and fun, different experience from it, but there was no guarantee for this at all, so I really didn't get hopes up for this at all, thus no reason for excitement.

       

      ------------------------------------------------------------------------------

       

      What can it be now, though? That's a different thing entirely. With Zero, as divisive and debatable as it is, it surprisingly utterly perfected the 3D gameplay the series was trying to do, making it less about turning around forever to shoot enemies and more about shooting as much as you can out of the sky, divebombing targets, maneuvering through complex 3D stages and dungeons easily, flying around enemies and setpieces with a clear sight of what they're doing while still keeping control, and dogfights that are more fun and engaging than ever. The gameplay is finally on-par with the on-rails sections the series lives on, and no longer has to live under the rules of what rail shooters have to do to be better than one another.

      We can have more 64-esque games, we can have open world games, "Zelda" world-based games, and multiplayer based games, all because of this one difference this game brought. It's not like it strays from Star Fox's roots; the series has always been more about pushing optimal vehicle simulation games in arcade-y design. Just give the 3D stages enemy scripting on almost the same level as the on-rails levels most of the time, and keep the linear on-rails levels to support the game still for whenever they want to make the more controlled "roller coaster" levels.

       

      That's one of the main things I love about Zero, tbh, outside of the game itself. It's just opened up so many possibilities for any new Star Fox games afterwards without deviating from what makes Star Fox games good at their core

      And it really makes me scratch my head when you and others say that the game added nothing better for the series. It didn't change the series to something that'll appeal to the mainstream gamer looking for an exciting experience by "Platinum'ing it up", no, but it added so much to the core and versatility of the series now, I can't understand how you guys can't see it yet.

       

      Plus the shooting mechanics in this have been updated by so much, they're basically like the Platinum-combat-tier shooting mechanics for the space-shooter genre for all of time now, all while being basically the same as the simple gameplay the series has always had. I keep coming back to Zero because the gameplay is just that good, tbh.

  11. Hey there all you beautiful Sonic fans - stopping by here to share a dumb thing I'm doing. That dumb thing being, as the topic title suggests, learning to love Sonic 06. We all know Sonic 06 is a bad game. It's buggy, the visuals suffer from a poorly thought out art style, the character animation in cutscenes is among the worst the series has to offer, the story has been torn apart, and so on. Any of us could go on all day about everything it does wrong because it's been nearly ten years (!) and there's a lot that it does wrong. But what about what it does right? That's a conversation I very seldom see, be it here or anywhere else on the internet, and it's one that I want to start as we play through the game together. I also want to make a recap video once it's all over with an actual thesis and more put together argument, but we'll get to that when we get to that. So hey, if you're down for giving the game another look and really trying to see the glass half full, bust your copy out and let's talk about it. If you don't have a copy or don't feel like playing the whole game, give my videos a watch. I promise I try to be funny. As of today, we're on Part 5, and I upload every day at noon on the dot. No exceptions. Any feedback is not only welcome but wholeheartedly appreciated - I'm not quite new to the LP game but I can't call myself experienced as I'm very on and off with it and am currently using new equipment. Enjoy!
  12. You know, it's a shame Elise's theme is probs gonna be lost in the ages forever because Sonic 06 was bad so obviously absolutely nothing in that game can possibly be salvaged as a cool thing in a bad game. It's honestly not a bad tune at all. 

     

    1. Rey Skywalker-Ren

      Rey Skywalker-Ren

      i like elise and her theme :)

    2. Sami

      Sami

      Elise is ok honestly. I don't mind her.

    3. Gregzilla

      Gregzilla

      One weird thing about music is that sometimes my enjoyment of it is affected by context rather than how it actually sounds.  If I heard this somewhere outside the realm of Sonic I'd probably just be like "sounds nice, gg."  But since I heard this in a Sonic game as a kid and thought it was incredibly unfitting (in addition to the game's quality) it pretty much soured the song for me forever.

    4. ThatOddLiam

      ThatOddLiam

      I really like that song now. I think it might be my favourite vocal theme from the game although I'm torn between it and Dreams of an Absolution.

    5. Sami

      Sami

      I never liked it as a kid for the same reason, yeah. I think as a credits theme it works out well tho, like if it had ended Sonic Adventure 2 or something after Shadow's death I would've been like "oh man shadow is such a great character what a tragic sacrifice oh and this song mom don't look at me there's just dust in the air ok - god". Although maybe instrumental would've been better haha. Donna De Lory has a beautiful voice but it's a bit much for Sonic. 

    6. Briraka

      Briraka

      It's a good song. Sounds like something out of a Disney movie.

    7. Indigo Rush

      Indigo Rush

      This, though.

      This.

    8. Sami

      Sami

      holy shit what is this

      how did I not know of this

    9. Rey Skywalker-Ren

      Rey Skywalker-Ren

      that i think is for the options/extra menu if you wanted to do the missions

    10. shdowhunt60

      shdowhunt60

      Well, I think we can all pretty much agree that 06 had some good music. I've always been partial to the Dusty Desert theme.

    11. FriendBot

      FriendBot

      My Destiny is a decent song but I can't stop hearing the Sonlise context in the song and it makes me cringe indefinitely.

      I can handle My Sweet Passion and Fly in the Freedom but My Destiny is where I cross the line.

    12. Indigo Rush
    13. JezMM

      JezMM

      Pretty much all of Sonic 2006's vocal themes were good but "a bit much" in some way or another.

      His World is very cool but lacks any reflection of Sonic's chipper, laid-back attitude.

      The Sweet Dream remix is nice but shut up Akon your vocals aren't adding anything here

      All Hail Shadow is the only song on the soundtrack that has that cheesy "actually referring to in-game characters" badness to the lyrics so of all the ShTH songs to cover this was one of the worst choicest - also especially considering Shadow's entire plot is about him going against his apparent future where he becomes a threat to the world and is sealed away, "All Hail Shadow" is perhaps not the best lemotif for him right now.

      Dreams of an Absolution is prolly the one song that doesn't overstep it's bounds in any way and is pretty solid, though does feel out of place with how wanky Silver's story is I guess.

      and My Destiny, yeah, good song but a bit over the top Disney.  Had the story been better it would have been an emotional send-off for the game... but the story wasn't better lol.

    14. Gregzilla

      Gregzilla

      A lot of folks think DoaA is cheesy as fuck (and it is) but honestly I love its sound.  One of my favorite non-rock vocal themes in the series.

    15. FriendBot

      FriendBot

      Dreams of an Absolution is amazing!

    16. JezMM

      JezMM

      I feel the only issue DoaA has it feels slightly out of place with the other songs?  It's the only one where every single part of it is synthesised, digital instruments.  But like, that's nitpick level.  Just considering how very natural the majority of 2006's levels are, it doesn't really gel with the rest of the soundtrack for the most part.

    17. Indigo Rush

      Indigo Rush

      CAUSE EVERY NIGHT I WILL SAVE YOUR LIFE

       

       

      AND EVERY NIGHT I WILL BE WITH YOU

    18. FriendBot

      FriendBot

      Cause I dream

      of an absolution! 

    19. Indigo Rush
    20. FriendBot

      FriendBot

      ^ I'm not gonna lie this is definitely me when I'm drunk.

    21. Indigo Rush

      Indigo Rush

      Spoiler

      ok sorry about that

      THIS version is TREMENDOUS though

      (wait past the intro, trust me)

       

  13. Man, Sweet Dreams is such a great fucking song. I even kinda like the Akon version, honestly. Ironically the worst part is Akon's vocals LOL

    1. Dizcrybe

      Dizcrybe

      I keep saying that if it weren't for Akon, people wouldn't hate that remix so much

    2. FriendBot

      FriendBot

      Well considering that the Sonic 2 Ending Theme is pretty much Sweet Dreams, I technically do like Sweet Dreams too.

    3. Rey Skywalker-Ren

      Rey Skywalker-Ren

      same! i actually do not mind akon at all

    4. Briraka
    5. Indigo Rush

      Indigo Rush

      OOOOOOOOOWEE!

      UH HUH.

      UH HUH.

    6. Sean

      Sean

      DCT is great. And the Akon version would have been the best version if it weren't for Akon.

  14. Seeing Civil War tonight with my homies because Spider-Man is in it woooo

    1. FriendBot

      FriendBot

      Isn't that the only reason why people would watch Civil War? It's all about the Underoos!

    2. Radiant Hero Ike

      Radiant Hero Ike

      I cannot BELIEVE this

    3. Rey Skywalker-Ren
    4. Marcello

      Marcello

      Spidey is the main reason I didn't wait for the DVD.

    5. The Master

      The Master

      Come one, come all! See the Captain America Civil War! Come for the Spider-Man, Stay for the Vision in a Ned Flanders Sweater!

  15. Oh wow, I completely forgot about that. I used to be very active on the official SEGA Forums at that time too, surprised it completely slipped my mind like that haha. I think it's definitely a weird exceptional case though. Literally the entire game was leaked online and available for free - they needed some way to recoup those potential lost sales I guess.
  16. I'm really not seeing the evidence for this. Is there any actual reason to believe someone at SEGA just clocked into work one day last year and said "oh shit we have an anniversary next year! Delay it!" or is this all just pessimistic speculation. Like I said, I haven't paid attention to that game, but the reasoning here doesn't make sense to me.
  17. Oh, well I'd hope they wouldn't be delaying games to kick them back into the planning stage and make them longer lol. I expect tweaks to the level design and a much higher level of polish.
  18. Was there news on Fire and Ice since the delay? I haven't heard, but I wasn't planning on getting it anyway so I haven't been paying attention. And sure, I guess. I'm in the mindset that staying positive is better for us as individuals and a community overall than being overly wary or negative over good news.
  19. Because companies are run by people, not pedigrees. There's new management at SEGA (most notably a new CEO) that have said in interviews that quality is a priority and deadlines will be made more lax than the past as a result of this new dedication to delivering better products. Fire and Ice was the first Sonic game to be delayed by several months since... ever? The only example I can think of in franchise history is 06's PS3 release, by two months. I see no reason to assume the worst of Haruki Satomi's SEGA just because his grandfather grossly mismanaged the company. He's a different guy with different plans and priorities, and as I have no reason to do otherwise, I'm giving him the benefit of the doubt. The Sonic Team most likely responsible for this game has already proven their competence as well, so better management bodes well for the future.
  20. Just beat Sonic's story in 06. Figured out that slide and bounce are far more effective methods of attack than the Homing Attack and knowing that made it feel a lot smoother. 

    Game's bad but I had fun. Kind of dreading Shadow though. :x 

    1. FriendBot

      FriendBot

      Shadow aka A bad version of Rise of Lyric

    2. Rey Skywalker-Ren

      Rey Skywalker-Ren

      shadow isnt that bad, until you get to the vechicles

    3. Ryannumber1gamer

      Ryannumber1gamer

      Didn't know you were back on SSMB Sami!

      Sonic's story is generally alright, but Shadow, and especially Silver will drag the game out bad.

    4. Sami

      Sami

      @Ryannumber1gamer Just for a bit lol. Don't think I'll stay but eh. 

    5. Ryannumber1gamer

      Ryannumber1gamer

      Well, it's good to see you anyway!

    6. WhoWhatMan

      WhoWhatMan

      Hope you like mashing the jump button a lot because that is what Shadow's gameplay is lmao

    7. Blacklightning

      Blacklightning

      The Homing Attack is really only good for getting into the perfect position to spam bounces over and over. Quite possibly the only time that stupid upward float has actually come in handy, ahahaha

    8. WhoWhatMan

      WhoWhatMan

      Silver's ok since I just treated it as a platformer then a Sonic game (Ball Puzzle and walking through hub worlds aside) but Shadow is a legit borefest. Like I mention above the only real way to kill the enemies faster is by mashing the jump button as IIRC, he lack any bounce attack.

  21. Gonna make a Showcase thread for this later once more parts are up, but I'm having a surprisingly great time playing Sonic 06 on YouTube. Trying to make it a really positive, fun, good vibes LP and feel successful! :)

     

    1. FriendBot

      FriendBot

      Well good luck playing through that trainwreck but hey, if you enjoy doing it who am I say otherwise. I may be a dick but not a huge one.

    2. Rey Skywalker-Ren

      Rey Skywalker-Ren

      i actually like sonic 06

    3. FriendBot

      FriendBot

      And I actually like Rise of Lyric. What we enjoy is totally up to us.

  22. yo real talk Tropical Jungle in 06 is secretly a god tier Sonic level, wtf. The level design is so huge and there's so many paths

    1. Blacklightning

      Blacklightning

      You mean Silver's version? There is a lot of paths, but I find a lot of them are just pointless, and some of them even fucking loop. It's a really confusing mess when you don't know which direction the goal ring is. >_>

    2. Gregzilla

      Gregzilla

      If Sonic controlled well in that game it'd probably be a pretty good level, though I think they'd probably wanna make some of the walkways and platforms wider.

    3. Sami

      Sami

      Sonic's. Haven't gotten to Silver or Shadow yet. 

       

      I'm impressed with how big it feels. Really makes you feel like you're going through a huge sprawling jungle. The foliage is dense and the area itself is pretty large so seeing all the vines and walkways twisting around each other is really neat.

       

      I think Sonic controls ok. Took a bit to get used to but I honestly think he feels fine, just some weird jank every once in a while.

    4. Blacklightning

      Blacklightning

      Ah, Sonic's one. I can't actually remember much of it bar that some of the speed boosters ran you right into the goddamned walls and the ending bit was kind of confusing, so maybe that's a good sign.

      Still wish the vines were programmed better, though.

    5. Sami

      Sami

      Yeah I don't trust boosters in this game. :x

    6. Gregzilla

      Gregzilla

      It's not the worst control in terms of getting him to do what you want him to, but his acceleration isn't satisfying or weighty, particularly compared to SA1 and 2.  I'd say if you dropped Adventure Sonic's controls into 06 it'd be a lot more fun.

    7. Sami

      Sami

      I think his acceleration is the issue, yeah. His turning radius is almost 1:1 with the analog stick though, as weird as that can be at very high speeds (especially on relatively narrow walkways) it's oddly satisfying spinning the stick and watching him go in perfect circles.

      I'm playing the game for the second time in like six years, last time was also for an LP - but this time around I'm specifically aiming to find stuff to enjoy and keep a somewhat positive attitude about it just because it's Sonic 06 and everyone can write 10 page theses on why it's poopy garbage. Figured it'd be fun to actively try and look at it from a different perspective.

  23. Doin this Sonic 06 LP is such a throwback god damn. First LP I ever did was 06 (and somehow averaged like 1200 views per vid jesus christ) way back in like 2010. It's fun going back tbh.

    1. MegasonicZX

      MegasonicZX

      Sonic 06 is one of those games where even though you know its bad it can still be a blast to play through every once and a while.

    2. Sami

      Sami

      I'm honestly having a good time. I talk about why in the vids

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