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About Brigado

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  • Birthday 01/17/1993

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  1. True. It may have just been the video capture (it does happen sometimes, even to pro's). Personally though, very much doubt it. I have a feeling it'll play just as it looks. Of course I could be wrong (wouldn't be surprised if I was too).
  2. Terribad framerate. Wouldn't be such a problem were it not a racing game. It kinda makes the game feel slow. Colision looks different and the water is not dynamic. Noticeable screen tearing..Colours do look a lot more vivid. Guess the "extra time" for ground up version didn't do as much as some were hoping for. Well at least 3DS owners still get to enjoy the game. It does not however look like a valid option against MK7 for example (unlike it's "big brothers"). IMO at least. Anyway glad the video is here. About time we finally got to see some decent gameplay.
  3. Did I mention Generations even once? Let's not pick oranges when talking apples. Be it as it may, being on chart for many weeks does not equal to selling "well". For all I know it could still be selling anything from 1k to 10k per week/month, so unless you get some numbers for that it's a moot point (considering it's from a different game and all). The final real numbers from Sega we have are around 1.8 million(may be bigger since then of course) copies across ALL platforms (PS3, 360, 3DS and PC) which is very sub-par, when one considers that ever since this gen started it's been estimated that most games need around 1-1.5 million sales to break even (some less, some more of course). Kingdoms of Amalur: Reckoning as a recent example, managed to sell around 1.2 million copies in it's first 90 dies, but needed 3 million to break even. Which did not happen and brought the studio to a close, unfortunately. Being announced does not equal real time of development. Case in point: Resistance: Burning Skies for the Vita and CoD: Black Ops Declassified also for the Vita. Announced way, way early, (CoD's case almost a full year early) and in the end both had like 6 months tops of dev time (sort of confirmed by Nihilist but nor in any oficial manner as you can surely imagine). Cash brags consists more so in releasing the same game over the most broad selection of platforms possible, or like in the example below releasing every single year. And when you even try to release for iOS that says a lot. A whole lot. I sincerely doubt the "ground up" version of the 3DS will have anything over the console versions and will end up being a waste of time and money for Sega. I could be wrong of course, but I really doubt it. Sure it's nice that 3DS owners get to experience a great game, but sales will probably be bad. That's what I think (and am almost 100% sure) will happen, not what Sega's objective is. Let's be clear here. Sega desperately needs money. They've had to cut back on many things and have been trying to streamline itself for quite some time. Releasing a game on all possible platforms gives you more chance of making more money back (assuming a very defined X number of sales per platform will happen) but also makes you spend quite a bit more money porting them or recreating them from the ground up. So if sales don't match up (which have been the case for Sonic games in recent years)...well you just wasted a considerable amount of money for nothing. CoD games are a great example of cash grabs not in the sense of releasing in every possible platform but in the way of releasing every single year, basically being more or less the same game since 2007. However the main difference is that those do sell (like crazy in fact) so in the end it doesn't end up hurting Activision.
  4. Uh, yes it is. Whether you want to admit it or not it is. The handheld versions will likely be very much irrelevant sales wise. Had all versions released at the same time (since the game did get some nice hype behind it at the release time) things could be different. But honestly I can't see those particular versions selling near enough to make up even for the costs of porting them. Very few AAA games release on ALL platforms, they usually just focus on 2 (PS3/360) or just on the handheld(s). And SASRT on the home consoles feels and plays like an AAA game. Those versions alone should have some high costs, especially in a time Sega has been forced to make some cuts (unfortunately). The only reason to get both versions of the game are if you are a harcore Sonic/Sega fan (which are not that many) or you really, really like the game (which again, considering the overall sales of the game shouldn't be all that many either). So, an obvious cash grab is obvious. The only reason they had to build from the ground up is that difference in power between the 3DS and Vita is too great to simply just port the direct console version. The Vita still manages to somewhat keep up to direct console ports (however it already has to give up on quite some stuff). The 3DS simply doesn't handle it. It's obvious that if they wanted it on the 3DS they'd have to make it from the ground up for it (thus the many, many differences even in simple stuff like the HUD). Don't fool yourself. I doubt the 3DS of this particular game will sell all that well, much less outsell anything. No hype, no advertising, just simply releasing out of the blue. That doesn't make miracles you know? Especially when all existing ads are for the home console versions and not for either handheld version. Expect terribad sales for both handhelds.
  5. Well if you really want to go down that road, technically very, very few screens are representational of any game's gameplay. I bet, for example that the Vita (in gameplay) does not look as sharp and things look a blurrier (which could be better or worse during gameplay). It is however what he have so far for comparisons sake, until someone get's clear footage of both versions(as in, no off-screen crap which makes everything look x10 better than what they are). So take whatever conclusions you may want to take
  6. For anyone that does care (since there seems to be a discussion going on): 3DS version: Link: http://blogs.sega.com/2013/02/04/sonic-all-stars-racing-transformed-3ds-races-into-stores/ Vita version: Link: http://www.analoghype.com/video-games/sonic-sega-all-stars-racing-transformed-looks-marvelous-on-the-vita/ But quite honestly, if you don't get this on home consoles/PC you're just doing wrong
  7. Honestly all you need to do is just specialize in hardware. Study more about the hardware ( how it works, how it uses electric power, how it is built, how it connects to the rest of your pc/console/whatever, ect, ect) and neglect the software part. I'm on my third year of my computer sciences course and that is all there is to it. You can't possibly master both areas (hardware and software). You always need to specialize. That's not to say that you can't understand how everything works though. What you also need is to build it in a way that both the software and hardware are at it's full potential. If you focus only on the hardware side of the console then you get massive power, but a living hell to code. If you focus only on the software side, it's really easy to code for it but you'll likely end up with a weak console power wise. The challenge is to find that balance between hardware and software while fulfilling the other company objectives. ( ex: size, price, design, ect) Yeah, unfortunately that is completely true. Shame though.. I mean if he does end up going to one of the Big 3 and designs a brilliant console he propbably won't get much credit for it since each of those companies have big hardware design teams.
  8. I'd say the real chances are even less than that. I mean, how can they afford to research and develop new hardware? Where would they get the money needed just for that? And what about first party support? That's very important when the console launchs because there is few third party support in the first year or so and Sega hasn't been producing that many great games in the last couple of years. I honestly doubt Sega can release hardware in the next couple of years. Maybe they could try the handheld market, but even Sony struggles against Nintendo in that department...
  9. To know how to program you need to know how the software and hardware works So yeah, he would know were to start and end Obviously he wouldn't be alone though.
  10. Isn't his studio supported by Sega though? Anyway he only said he would like to work on a follow up to the Dreamcast, not that he was really going to do it.
  11. Original Story: http://www.gamesradar.com/xbox360/xbox-360/news/sonic-creator-wants-to-make-the-dreamcast-2/a-20101001174813379081/g-20060321132945404017 "Yuji Naka, the creator of the 'Sonic the Hedgehog' series and 'Ivy the Kiwi?' expressed interest in returning to work on hardware. Speaking to CVG today, Naka said, "I'm hoping to work on Dreamcast 2." Wow. I had no idea he still wanted to make a follow up to the Dreamcast. It would be nice if he could though What do you guys think of this? Personally I doubt that the current Sega has enough first power party to fight with Sony, Microsoft and Nintendo. Also Sonic isn't the massive beast that it used to be.. PS: Sorry if olf.
  12. Sonic 4 for me. I've been trying not to see much of the game since it was announced Hopefully I won't get dissapointed =D But I wonder.. Will Sega release a retail version with all the episodes? I'd rather much have it that way personally. Still, since I can't predict the future or wait so damn long to play Sonic 4 I'll buy it as it is
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