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LunchPolice

TSS Member
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About LunchPolice

  • Rank
    Game cards do not actually talk

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  • Gender
    Male
  • Country
    New Zealand

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    @Lunchbillion
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    Lunchbillion
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    https://www.youtube.com/user/Quackbillion/featured

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  1. Trying not to set my expectations too high but I'm also really excited for Sonic news. I assume there will be some kind of port collection - if so, I hope there's something novel or competitive about it. Many of us already own the classic Genesis games on multiple systems, not to mention emulation & mods like Sonic 3 AIR (arguably the definitive version of that game). A new collection better have some interesting game picks or other exclusive content like concept art - and if it's gonna be bare-bones, I hope it's really cheap. Even the humble idea of having Sonic 1 on my Switch would be dope, just don't make me pay a fortune for that kind of content. Assuming Sonic Colours Ultimate is a real thing, I'm already pretty happy that exists at all. Colours isn't the best Sonic game ever but it's very solid and doesn't deserve to be stranded on mid/late 2000s hardware. I'm sure there are tonnes of kids who would adore this game today but currently have no avenue to play it. With all the rereleases Sonic tends to get, a surprising amount of its important back catalog is largely inaccessible today. Colours is a safe choice, but I'd love to one day get modern ports of Heroes & especially Unleashed. It's annoying how lacking game preservation is, and how scattered gaming history is across multiple systems and generations. I've been really enjoying Mass Effect Legendary Edition lately and really wish some of my other favourite franchises would get the same treatment. If I allow myself to dream a little larger, I'm obviously hoping for the next mainline Sonic title - and hoping it looks forwards rather than backwards. No more Green Hill or Chemical Plant please, give me some new locales, characters, ideas. I love the nostalgic old-school stuff but it's starting to feel like Sonic hasn't done anything fresh or non-meta in the better part of a decade. I don't mind if it's a Boost game or not, I just want something with its own identity. I feel like the presentation is going to focus mostly on small news like merchandise and mobile tie-ins, but I hope there's at least one meaty announcement in there: whether that be the next big Sonic game, another racing game, etc. Hype responsibly everyone! (Do as I say, not as I do.) (I will literally never learn my lesson)
  2. I would love to see a Sonic game push graphics again. Unleashed & Colours looked great for their respective systems.
  3. I personally had the most trouble with Sonic 1 & 2 - especially those ringless boss fights at the end of 2. No saving is pretty rough!
  4. This was amazing. I would LOVE a new 2D game in this art style.
  5. I think the set-up and banter were fun enough, but the plot progresses at a snail's pace so many of the story's pay-offs feel underwhelming. I think this is more a symptom of the campaign mode being padded to hell than poor writing, though. There's only so much you can do with visual novel segments between races, after all. Overall, it's an OK romp. I did really enjoy getting to see a smaller-stakes Sonic story where the larger cast gets some much-needed attention.
  6. Great idea! Been looking for something like this. I'm Lunchbillion on Xbox One and Lunchbillion#4080 on Discord. If any other Xbox players are around, DM me if you want to play sometime!
  7. Really enjoyed Sonic's refreshing inner turmoil in this issue. Seeing this confident character who strongly values his own freedom have to deal with being a burden on others and facing a threat that steals his sense of self is fascinating. I gotta say, the writers are especially nailing it with this character. The way he cares for his friends but only wants to spend time with them on his terms, the way he procrastinates on letting Amy know he's OK... it's perfect! It's just a little more genuine exploration of his most interesting traits from the games, but it really rounds him out and makes him feel like a real character. He's like his theme songs from the Adventure games personified, and that's awesome.
  8. Cool to see Knuckles being meaningfully included in the story!
  9. To echo a previous poster, Final Fortress would be a good one. At the very least, something inspired by that stage's basic concept (Eggman's sky fleet) would make a lot of sense. Outside of levels that fit the game's theme (which, admittedly, may be too much to hope for) I'd love to see a return to Emerald Coast for the nostalgia factor. 3DS Generations did it absolutely no justice IMO. I'd also like Ice Cap, just to see a snow/ice level in modern graphics. I have a feeling Green Hill and Chemical Plant will be the only returning stages or that any more returning stages will be ones that appeared in Generations... definitely hoping for the former.
  10. While I think this game's theming could lend itself to a hub world, I think you guys are being a touch melodramatic.
  11. Thanks for the detailed impressions. I'm going to go into this game with expectations at zero and keep an open mind. Good thing the price is reasonable.
  12. Despite being a retread, Mania is more consistently surprising than almost any other game I can think of. Sure the old level themes return but they are jam-packed with new ideas and refreshed visuals. Comparing a labour of love like this to a superficial, clueless mess like Sonic 4 is pretty insulting IMO. To claim the Sonic Mania devs lack creativity is a truly bizarre stance to take.
  13. I have a bad feeling that the only returning zones are going to be the ones featured in Generations. The game's theming doesn't particularly lend itself to nostalgic rehashing, so why bring back old levels unless it's to beef up the game content-wise with pre-made assets? On the other hand, bringing back old zones that weren't in Generations would also be pretty weird. Why not use those development resources to make new stages that fit the post-apocalyptic resistance theme? Pretty disappointing either way, really. Not saying this ruins the game or anything, but I would prefer something a little more focused and cohesive.
  14. I really like how the custom character they use in all the marketing looks like such a dork. These renders seem to fit the tone of the game, so that's good.
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