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Everything posted by DanJ86

  1. Day 21: Most Memorable Unlockable - Rosalina - Super Mario 3D World I've always been partial to secret characters in games, but it's getting harder to remember any memorable ones as it seems they're getting rarer nowadays. B*st*rds make you buy them instead, which means your not earning them and your suddenly poorer than you were before. My most memorable would also be the most surprising, as I kept well away from any potential spoilers of the game and started playing it with no idea what to expect. I was also expecting Rosalina to disappear, kinda like Petey Piranha did years earlier. Think about it, when was the last time you remember seeing the guy? He'd been playable on many sport games and Double Dash, but did anyone really care? He's not much of a character compared to Rosalina, who actually has a back story and is able to show emotions. Petey would be better as the occasional boss and he did refill that role quite recently, in the disappointing Paper Mario: Sticker Star game. It could also have been Sonic in Smash Brawl, but having known about him months in advance, he didn't really have the same shock volume that Rosalina did. Any other secret characters I could've mention would probably be on a beat-em-up as secret characters are much more likely to be in that genre than the others, but I just couldn't think of any good ones. (apart from the already mentioned blue hedgehog.) I should say it wasn't just her sudden appearance and the fact I expected her to disappear that made her memorable. It was also because she wasn't just an alternate skin, she had her own unique traits. You could even say using her with a power-up was a hindrance as on some of the more abusive levels of the game, your needing to be pretty agile and quick on some platforms and her spin move could save you from a potentially fatal mistake. The spin gives you extra height like it did in the Galaxy games but you can't use it while having a power-up. Her speed seemed to match Peach which is understandable as there dress ain't exactly ideal platforming attire. Not sure about her jump power though, but nobody can match Luigi on that caliber. I could probably take things further as when I originally played Super Mario Galaxy 2, after making it so far, I was beginning to think she wasn't going to appear, I also wasn't expecting her to be back for Mario Kart 8 and I certainly never anticipated her to make the leap (Pun intended?) to the Smash Bros series. So all in all, she's full of surprises. Always reach for the stars.
  2. Huh y'know, I totally forgot about GLaDOS when I made my antagonist post. It wouldn't have changed who I picked though. *shrug* Day 20: Fav. Side Character - Etna - Disgaea Series + a couple of others I don't usually use my own art for this, but seeing as how it was the most recently finished piece, I figured "Why not?" If you don't happen to know, Etna is on the right. Laharl is in the center, he was one of my picks for favourite protagonist. Some of the things I said about Eggman can also be said about Etna. Shes the Overlords Vassal, but also has ambitions of her own, and has no problem using anyone or any method to get what she wants, that includes Overlord Laharl. She's also cunning, devious and mischievous, as well as being pretty and sexy. Wait, did I say that about Eggman?? I think I should have! Damn!! A-Anyway... She also seems to have a complex about her chest, or lack there of. (By know you must've noticed that the similarity between Eggman and her are over.) Which I find both adorable and a shame. She's perfect the way she is in my opinion, and although she does often display self-confidence, the second a chest of any kind is mentioned, she'll lose her cool. Not that it takes much doing, she can be very quick to anger. But it's usually the Prinnys at the brunt of that. Prinnys are human criminals, reincarnated to the Netherworld (And various other places.) to work off there original sins until they can be reborn again. So when you think about it, the Prinnys kinda have it coming, dood. Even though she has ambitions of her own, it has to be said that the times she'd had a leadership role...have not really been that successful. The secret Etna mode on the port of the original Disgaea, what happened to her in Disgaea 2 and how she failed in both Cross Edge and Trinity Universe are all evidence of a lack of leadership ability. In the end she ends up joining a team and sorta becoming a vassal once again. It certainly adds a sense of realism to her character as the road in life is not always paved with success. And she just gets on with it, rather then letting it bother her. She was also technically in charge during the Prinny games, as Laharl was a Prinny at the time. But she didn't really do much but give orders to the Prinnys briefly, then going off to do random things like playing her Slaystation 3 or watching TV. It's true that she is lazy and her main vassals, the Prinnys, are also lazy, so things are bound to kick off. She has a major sweet tooth and likes to keep a hidden stash of candy goodness, even though they have been stolen on many occasions. She's had to deal with a lot of thefts actually. Usually, it tends to be Laharl that's the sweet thieving criminal and will often suffer greatly for it. But he didn't steal her panties, that was somebody else. For all her rough extremities, she does care deep down but is unlikely to show it. Or just shows it in her own way. For example, she was being tough on Laharl when he was a Prinny to help speed alone the process so he could get his body back. Even after a major debacle like at the end of Prinny 2, she treated the squad to a trip to the hot springs. And showing deep regret at her actions at the end of the Etna mode story. All bow before Beauty Queen Etna!
  3. Every so often I like to try and think of an answer for my own, that hasn't been mentioned yet. But it's just not going to happen today. He's already been mentioned a couple of times and I'd bet my Prinny hat that he'd be the character to appear the most in todays question. So lets get on with talking about Eggman. Day 19: Fav. Antagonist Dr Ivo "Eggman" Robotnik - The very embodiment of the do or die, never give up, determination that is Dr Eggman. Sonic might be better off giving up as he's only delaying the inevitable. Heh, but we know that's not going to happen, so lets just fasten our seat belts and enjoy the ride of our life. Let me tell you a story of a man. An Eggman. Once upon a time, at a hill...possibly green. Was a Hedgehog with an irrational urge to move constantly to the right. This baffled our hero, and so he set up traps, robots and lots of sharp pointy things to stop this mindless creature from going right. But alas...it did not work. The blue thing was somehow given the impression that our hero wanted to enslave all animals and conquer the world. But in truth, our good doctor simply wanted to encourage the large headed one to move left for a change. And the moral of the story is, don't do drugs. Okay, so maybe I'm paraphrasing. In truth it's hard to have solid facts about the franchise when in the earlier days, there was little or no communication between the west branch and the east branch of Sega. The details as to why or how are things I still cannot grasp, but basically we ended up with 2 versions of the same character. This was attempted to be fixed by Sonic Adventure and naturally this created a rip in the community of those that prefer Robotnik and those that like Eggman. Personally I'd always found the western portrayal of Robotnik to be way too creepy. I mean, I liked how he looking in AoSth, but then they changed him again and again and I was just "ew..." A triangle shaped head? Just too weird. In the games he is often portrayed at two very extremes. He's either very wacky or very badass, although in my opinion they did a good job balancing the two in Sonic: Lost World. Like in this well known scene - http://www.youtube.com/watch?v=IBBqjUo5gsw&t=16m4s He was at his most badass in Sonic Adventure 2 and if you was to quit the dark side story during the second Tails boss fight, then start it up again, you'll hear how overjoyed he is at the idea of finally eliminating Sonic. He even says in an earlier recap segment how "Killing you will be a pleasure, fox boy." http://www.youtube.com/watch?v=_c0NQ3xyfT0&t=9m0s The two sidekicks have been done to death, so I wasn't exactly thrilled at the idea of the games doing the same thing. But they do bring some much needed time for good Eggman scenes when he's not playable. The Unleashed scenes wouldn't be as good if it was just Eggman on his own. He had some great scenes with Shadow and Rouge, so Orbot and Cubot are a valuable commodity to the cast in my opinion. Not only does Eggman have a 300 IQ to brag over, but he's also cunning and devious. He has no problem tricking people into doing his bidding and was even able to fool Sonic, although briefly. His biggest target tends to be Knuckles, but he'll use everyone and there uncle if it was to benefit his goals. And even though he's been double crossed a lot over recent years, he's always up for a good double cross of his own if the opportunity presented itself. And despite having made Eggman Land once. We are still no closer to learning what type of politics he would enforce. But it couldn't possibly be as bad as some of the current people in power in our real lives. Long live the Eggman Empire!
  4. Day 18: Fav. Protagonist Laharl & Lia Choosing a single character is beyond impossible at this point. I've narrowed it down to 4 and 2 of them have similar things in common with each other, while the other 2 have similar things in common with each other. First up is Disgaea: Afternoon of Darkness protagonist, Laharl and The Witch and the Hundred Knight protagonist, Metallia. (Or Lia to certain people.) It might be debatable that Metallia is a protagonist, as you don't play as her, but rather the Hundred Knight. But seeing as how the story revolves around her, I'd say she is the protagonist equal to, if not more important than the Hundred Knight. One thing though. I own Disgaea D2, but I have yet to play it, so I don't know how Laharl acts in it. So one thing about Laharl and Metallia is that I can highly relate to them both. Laharl lost someone he loved and began to isolate himself and grow angry towards everybody. While Metallia had isolation forced upon her, becoming angry toward everyone. I have that same loneliness and anger towards the world. Metallia and Laharl have other things in common, like they were both being used for a greater purpose. But only one of them learned the truth. They're both strong leaders, can act childish, are arrogant and have unique laughter. (They both were also designed by Takehito Harada.) It's also worth knowing that I often find some of there child like traits, adorable. Laharl stealing snacks, (Usually Etna's) crippling at the mature female form and hating to share. While Metallia gets excited over candy and new books, referred to visiting Visco as "Coming over to play." and also disliking to share. Now for the other half of my favourite protagonists - Kirby & Sonic The Hedgehog Now earlier I mentioned that these characters have some things in common, and I stand by that. But what does Sonic and Kirby have in common? Well, for a start, they both express no worries. They don't dwell on the past or worry about the future, or shun the responsibilities they hold. Heh, they can both be motivated by food as Sonics love for chili dogs has become canon and I'm sure you know about the time Kirby went on an entire adventure because a mouse stole his cake. They both also have enemies that have large egos. So while Laharl and Metallia are my favourites because I can relate to them. Sonic and Kirby are my favourites because they represent what I aspire to be. To be able to live a life with no worries and take on whatever challenge life has to offer with no hesitation. I admire them so much and I gotta admit, they're both kinda cute. (But clearly Kirby is way more than Sonic.) And with that, my job is done. See you guys later, it's nap time for me!
  5. Day 17: Best Combat I'll hit you, then you hit me. Deal? Turn Based Combat - I do enjoy a fast action packed combat game and some of my personal favourites have already been mentioned, but it has to be said. I go to pieces under pressure and I'm totally terrible at beat-em-ups, even though I love 'em. Having time to plan makes me at ease, but that doesn't mean I play any better. I couldn't possibly count the full number of soldiers I've lost in playing the Fire Emblem series. *sniff* So rather than generalize, how about giving some examples of my personal favourite turn based fighting. Super Mario RPG This started the trend if I recall correctly. Before this, RPGs had you roaming around an area, then POW! Your whisked into battle and you'd never be able to predict it, or get the drop on them. But Mario? He don't play by them rules. Suddenly you can see the enemies in the wild areas and you can attack them before they see you coming. That's right, screw the Marquess of Queensberry Rules! Mario fights dirty!! The battles themselves are kept simple too. RPGs had a tendency to bombard you with menus and stats and all kinds of info and what that thing you might select will do if you did it. Each button is assigned a specific task, from attack, defend, item and run. While over the years, Mario RPGs have more or less remained the same. It doesn't risk alienating the casual RPGer, or the total newbies. Fun can be had for all. Worms Series Different to my previous turn based combat selection, this time you gotta work for the hit points. Your team of worms has a wide range of weapons and items to use at there disposal, each being utilized in a slightly different manner. No menus of selecting an attack and watching the enemy in pain on these games. You have to deliver the final blow personally and to do that the best way will require skill, luck and maybe an airstrike. But nothing beats the satisfaction of hoping for the best in a simple grenade throw, only for it to find the mark perfectly. However this also means your likely to make a mistake, and I often find them the most memorable. You injure yourself on the terrain, you lose your turn. You shoot your bazooka and if the wind is against you, it might send your attack right back at you, and you wont be able to do a thing to stop it. Disgaea Series For my final pick, how about a grid based combat system? You have an army of wacky characters at your disposal, but you can only let out a set number on the current map. Your choices will determine weather you win or lose. Rather like a game of chess, your turn doesn't end until your ready. Your free to explore many options, but once you've had a character finalize a specific action, they are now limited in what else they can do. So once a character has attacked, if they haven't moved yet, then they still can. It's a pretty simple system and it works, although once the geo stuff is included, things start to get a little complicated. While the combat works well, it's the freakin' visuals that stand out the most. It's typically way over the top, sometimes brutal, wacky, mind melting craziness that I've come to expect from the series. No doubt a simple youtube search could have you treated to the entire catalog of off the wall craziness from each of the five main games. With all that said, my work here is done. Enjoy the rest of the day, doods.
  6. Day 16: Most Tragic/Saddest Moment If I was going to be brutally honest, it would be the fact that this exists. But no, that'll be my joke entry. I've got a real one. Just give me a sec... The Witch and the Hundred Knight - Metallia's "Destiny" & Visco's suffering. I recall quite recently how in the anime/manga thread, that fiction tends to keep it's distance towards certain subject matter. In the case of what we were talking about, it was bullying. I wasn't sure what to think about it, but months later, I'd get my hands on The Witch and the Hundred Knight and the two main heroines suffer greatly at the hands of bullying. Visco mostly. It's the type of bullying we are most familiar with, the spineless two-faced jackass, friendly to your face, hate you with a passion, behind your back, type of bullying. Even though the story is pretty dark, I easily identified with both Metallia and Visco and when I completed the whole game and saw the whole story, I was saddened. Simply because there was no more story of these character to enjoy. It'd finished. I shall go into details in a spoiler tag, but first let me show you who Metallia and Visco are. Visco on the left, Metallia on the right. The little guy is you, the Hundred Knight.
  7. Day 15: Fav. Moment Um...actually there is a favourite moment I have in video games, that happens on 50% of all video games. (Give or take...) Would that be allowed? Let me make things clearer. The Humble Intro/Opening We've all seen at least one, you can't deny it. Before you get to the Press Start screen, your offered a visual representation lasting maybe a minute or three offering either an extra about the story or a stunning display of whats to come. They set the tone and can get me pumped up! Not all games have these though. It doesn't matter if it does or doesn't, and most of us will just skip over them without a second thought. But they are there, like a bonus extra that only the keen observer will benefit from. Funnily enough, the games I usually spot not having an intro, are usually more mysterious in tone. But then again, I do mostly play platformers, JRPGs, adventure games and Beat-em-ups. But let me make one thing clear. When I saw intro, I don't mean the start of a game, when you gave pressed start and have made a new file. This is about the bit before that. But as I have said, sometimes an intro will be about the story. Like Devil May Cry 3 for example. This moment also happens in the actual story, but in the intro, it ended at a key moment and draws you in. "OMG! Dante! Noooo!!" Heh, even though DMC3 was the first one I played in the franchise, my own reaction was still pretty much that. So, with all that said, how about I list a couple of my personal favourite intros? It doesn't take a child that could build a laboratory in his room without his parents knowledge to workout why I chose these as my top 5. It you take a big sniff, you'll get a whiff of the smell of Otaku. But apart from that, they're all also bright, colourful and upbeat. Even Project X Zone that gets a little dark at the end. But seeing all those familiar characters all together and beautifully animated is just...for a lack of a better term...orgasmic. It should also be said I enjoyed watching the dancing in Persona 4 and Disgaea 3's intros.
  8. Ah, that cleared some things up. It had been a long time since I played it, and I'd forgotten parts of the story. Even though I own Arena, I still haven't got round to playing it yet, it is on my to-do list though. Guess I'll move onto today then - Day 14: Fav. Story I am partial to a story that can surprise and keep you guessing, while also being funny but must have a happy ending. Two games I played this year had all of those, totally surprising back stabbing, constantly questioning who the real antagonist is, mysteries hidden till the very end. But they both did something else that resulted in me not choosing Bravely Default and The Witch and the Hundred Knight as my favourite stories. That being the whole alternate dimension/world trope. I don't mind the trope, it's just that when it appears, it gets very confusing, very quickly for me. There is a third choice that doesn't slip into the confusing alternate worlds story, and I'm guessing that if you've seen my other posts, you might be able to guess what it's going to be. Persona 4 Again On a slightly related note, I had no idea that Yukiko and Vincent Brooks (Catherine protagonist) make a cameo on Persona 3 Portable. But I guess that was to be expected since when I first played P3P, I hadn't played Persona 4 or heard of Catherine at the time.
  9. Day 13: Most Disappointing Game W-W-Wait a sec...don't flip out, let me explain. Persona 3 is a f*cking great game. I freakin' love it, dood! FES improved on it...sure...but... Persona 3 FES - The Answer This is not about gameplay, graphics or all the other stuff reviewed in games. My biggest issue with this is mostly only the story. (although it is a shame you can't earn social links as Aegis.) I've since started referring it as "The answer to a question nobody asked." You'd think I'd be happy to play as one of my personal favourite characters of your original party, but that happiness was short lived. But maybe with this being about the story, just in case, I'll put it all in a spoiler tag. I am intrigued however, that the Persona 3 characters seem to be trying to save him from his dumbass fate that never should've happened. Well, I guess I'll wait and see, but it wont stop me from being pissed off about this.
  10. Gosh, I can barely remember any. I haven't had any fond memories of next gen stuff for a long time. I can only remember one at the moment, that could describe as my fondest moment. Day 12: Fondest Next Gen Experience It was brutal sitting through school on launch day, knowing that my brother has been out to get the Dreamcast. Sure enough it was there waiting for me when I was done learning jack sh*t. This is in danger of becoming another Sonic post, but the truth cannot be denied. I was super looking forward to playing Sonic Adventure. It brought so many new things to the franchise, like a more detailed story, speaking characters, 3D levels and multiple playable characters. I remember a unique game that I may have played around launch time called Toy Commander. You got to drive around a house in various toy vehicles, taking out enemy toys. I enjoyed flying the planes the most, not really bothering with the missions. Just exploring the house, occasionally crashing into things. Sonic also makes a cameo in the game: While I know for a fact that Sonic Adventure was a game we had at launch, I'm not sure about the others. I don't know when they came alone, but many franchises I follow, was introduced through the Dreamcast. Here's the names of the games that would follow over the years, which I guess is the reason why I regard it so highly. Soulcalibur Dead or Alive 2 Shenmue 1 & 2 Crazy Taxi 1 & 2 Sonic Adventure 2 Power Stone 1 & 2 Dynamite Cop Ready 2 Rumble Boxing Chu Chu Rocket Fighting Vipers 2 Virtua Fighter 3 Rush 2049
  11. Corrupted save files are the worst. I've also had moments when I accidentally save over the wrong file or accidentally deleted one. They're brutal. But for the sake of being different, I wanna mention something else. Although I guess it's partially my fault it frustrates me, as I dislike using the headsets and I'm equally bad at making friends online as I am in real life. Assassin's Creed IV - Multiplayer Co-Op Mode - Wolfpack That's a simple briefing of how the mode works. It's pretty simple really. But when you have to play with random players, you almost never get a team that understands that. Once the games start, it's a mad rush to get to the targets, which is fine, but the rush continues when your enemies can clearly see them. That'll greatly effect the score and if one of the team members is trying to be stealthy, (Which is the whole damn point!) they'll end up with no score as either the others have killed them all and saved none for you or the last target runs away, forcing you to chase it and earn an equally sh*t score. The game has signals that tell you what the other players are doing. An icon will appear above a target when one of you have locked onto an enemy. So why do some players feel the need to run up and steal a kill when they can clearly see that you are stalking the target in the hopes of getting a focus bonus? The game also tells you how to perform the bonus "Sync-Kill" through either the tutorial or the damn pictures at the top of the screen. The pictures show which enemy has been targeted and a message pops up if you've targeted an enemy that another player has, yet time after time one or more of the team your stuck with, manage to screw this simple process up. I was once privileged to be part of a team of 4 that played the game in perfect sync. (Pun intended.) We sailed through the mode in record time, sharing points and kills, performing perfect sync-kills and having no need to worry about the remaining time. It was super fun this way, so I do know the mode can be fun. But your more likely to get stuck with speed freaks, stealing kills and failing to follow simple instructions. Am I being unreasonable? I guess if I had friends, I wouldn't have this problem...
  12. I wasn't sure what made a game immersive. But after being tutored by Dr. Homem, I'll try to give it a go. But first, if anyone else is as daft as me, here is what he said. Day 10: Most Immersive Game So...if I've got this correctly, I'm looking for a game that pulls me in with deep characters, rich environments, a strong story and a realistic world? Persona Series I don't need majorly realistic graphics to be immersed in a game. All I need is to be put in the shoes of the protagonist and be pulled into a world with a complex story and deep, compelling characters. I mentioned Persona once before in this 30 days, what else have I not yet said? It has to be said that if writers can make the viewers like and care for the characters involved, then you have something special. Being able to from bonds with others and watch them progress naturally into something deeper and impossible to be broken. When I, as the player, try and do anything I can to make everyone happy because I don't want to see them sad. They are so realistic, I treat them as if they are real. Acting as I would do, naturally. Then there's the story. A friend had been killed, people are disappearing. You step foot in a small town and have discovered you have a unique power. Why? When? You discover you can track the lost and save them before it's too late, I wont hesitate. I don't want anyone else to suffer. Work together and find out who is responsible for this. But the plot twists are many and the true culprit will be the last person you expected. It was for me. But was he really the true perpetrator?
  13. Um...I'm not sure I know what makes a game immersive.

    1. Dr. Homem

      Dr. Homem

      I refers, in my vision, to when players form a representation in their minds of the world a game is presenting them and begin to favour the media-based space (ie. the game world) as their point of reference for where they “are” (or to put it in psychological terms, their “primary ego reference frame”).

      From there we can see what characteristics of the game lead to that, which are mainly creating a rich model of the game environment, and creating consistency between the elements of...

    2. Dr. Homem

      Dr. Homem

      ... that environment.

      Additionally, completeness of sensory information is necessary, meaning that the fewer blanks about the mental model of the game world the player has to fill in, the better. Cognitively demanding environments, where players have to focus on what’s going on, can also be good for immersion. Then highlights the importance of a gripping story and plot, and the technical aspects of the game.

    3. Dr. Homem

      Dr. Homem

      I mentioned some examples of games with those aspects in my post (page 50 of the topic) if you want to see what I mean.

    4. DanJ86


      I think I understand. Thank you Doctor. ^^

      I attempted my 30 day post. Hopefully I've got the right idea.

  14. Day 9: Fav. Boss: Heh, I was thinking about this the other day. I recalled a certain boss I adored to play. Banjo-Kazooie - Gruntilda Fight Despite the humour that Grunty displays. The battle against her, is a brutal phase. She charges in with her wicked broom. A tuck 'n roll, prevents your doom. Then she moves on, to tossing off fire. To counter this, it's eggs you require. Her next act is to, up further her flight. With Bottles aid, it becomes a sky fight. A brutal shot, and her brooms no more. But she still stands, ready to settle a score. Her next attack will never miss. Only Gold Feathers can save you from abyss. - This fight was epic, and much fun was had. But the sequel had a fight, that was equally rad. Banjo-Tooie - HAG 1 Revenge is now ready to settle. And Grunty chooses it with metal. Lasers, mortars, drills, and minions. Hard to handle, like unwanted opinions. Her quiz is continued in this melee. Gettin' them wrong, means fast spell waylay. At some point, she'll gas you good. So ending things quickly, you really should. - Alas, the Grunty fights in the other two games. Don't have the same awesomeness in there names. It's now time to end this post. Goodnight from this here, host.
  15. T'is your freakin' Birthday, dood! Time to get fat on lotsa food! Then you can drink much booze. And after vomiting, take a long snooze.

  16. Day 8: Fav. Ability What's yours is mine! The thief...er, copy ability. There is nothing more satisfying then sending an attack your enemy can do, right back at 'em. It's good to share. Granted at times it might not be so useful, like in Pokemon. The Trace Ability has a pokemon copy the ability of another in battle, but it depends on who your facing if that will prove useful or not. And then there's this chap - Ditto More often then not, a Pokemon will have moves that it's strong against if hit with them. That's not always the case though, a ghost type hit with a ghost more will hurt that bad boy a lot. Although you also put yourself at the same risk. Nobody said it would be easy... Don't let the pokemon thing misguide you. Another guy used copying to a great advantage. Metal Sonic See? He totally kicked arse after stealing all those abilities...except for the part when he was defeated...maybe a bad example... My next two copy cats can take the ability of an enemy, but only when it's been defeated in battle. Time to breakout the violence! Mega Man Dante Well, you just killed them, so they wont be needing it anymore. Both Megaman and Dante are able to take advantage of a fallen enemy to use what they did. But only specific enemies. Megaman must defeat a Robot Master and collect the ability while Dante must battle a devil to acquire a "Devil Arms" You could say these are more satisfying as they also signify that you kicked butt and earned them. I could mention more, like Delsin Rowe of Infamous Second Son, Seth from Street Fighter 4 or Shang Tsung from Mortal Kombat, but I'd be here all day. The copy ability is surprisingly common.
  17. I'm sure there's plenty that are my least favourite, but I'm finding it hard to recall. The only one I can remember off the top of my head, is from another Sonic game. Although if you wanna get technical, it ain't a Sonic game... Least Fav. Level: Shadow The Hedgehog (GC/PS2/XB) Prison Island I dislike most levels from Shadow The Hedgehog to be honest. But this one stands out for several reasons, the first being kinda...lame, I admit. Continuity - Prison Island was blown to bits in a much better game. (I know some might disagree) We saw it happen, I doubt much of anything would've been left. Yet this level does, but it doesn't really look like it's been destroyed in a massive explosion. It just looks like it's been long abandoned. Nothing I saw, implied what happened. At least to me. It might seem like I'm being anal but I wasn't bothered by the fool moon in Heroes, the moon is f*cking round, it spins. The blown up part could still be there. Charmy - What's that? Charmy? I know, I'm a Chaotix fan so how could I hate one of them? Well I don't. I found him entertaining in Heroes. The Dr. Who joke, getting dizzy through height even though he's always flying, his excitement in the opening scene as he accidentally KOs Vector. But in this game? Well, he was just plain annoying, gushing over Shadow and every little thing...he lost all the charm he had in Heroes. Level Appearance - Probably why I didn't like most of the levels was because they were going for a much darker look, I've always liked the brightness of the environments and now it was all gone. Except for the glowing hideous river, which brings me onto the next thing. This Thing: Lacks decent controls, is a tedious section of the level, makes you ride it more than once. And what the hell is it anyway? Some kind of alien surfboard??
  18. Most of the levels I personally enjoy the most, come from Sonic games and have a highway like theme. Day 6: Fav. Level Sonic CD - Stardust Speedway: The original japanese soundtrack really helped make this level one of my favourites. Even though the level itself is rather tricky to navigate with all these bends, turns and loop-da-loops. I enjoy the challenge, zipping up, down and all around. Ad to that the tension of the Metal Sonic boss fight, that to this day, still has me nervous. Jumping randomly just encase Metal blasts through and I'm not prepared. It was also cool hopping around some type of Eggman shaped monument or robot. If it was a robot, I would've loved to fight it. Other levels that I enjoy like this are Speed Highway, City Escape, Radical Highway, Empire City, Casino Night Zone and Tropical Resort.
  19. Pfff...I don't even know what games I've played that are classed as "Indie Games." Just looking at a list of Indie games and I'm noticing that the ones I've played, I've never bothered completing, due to becoming bored with them. There is only one exception to that, that I've spotted. So I guess I'll make that my "Favourite." Day 5: Fav. Indie Game - Castle Crashers It's been a while, but I do remember many key features that kept bringing me back for more. One of which was the sheer amount of playable characters you can unlock on the road. I did enjoy the visual style too, it was different. I didn't reckon much the the humour, it wasn't to my taste, but that's hardly a big deal. There was also much to do, many levels to fight through. Or you could choose to fight in a stadium against wave after wave of enemies. But you wouldn't get far without the best equipment, as you had a wide range of weapons to locate and add to your arsenal, each performing in a different way. I also recall some levels didn't stick to the whole fight-move-stop-fight style that these types of games tend to stick to. There was parts were you're running for your life from...whatever the hell that was...and I think you even play a level riding a river while being attacked by fish. There was plenty of variety.
  20. Damn, hard to pick just one! Umm... Day 4: Favourite Series - Kirby Gosh, if stretched I would have to pick the cute pink puff ball, Kirby as my favourite video game series. That doesn't mean I don't enjoy the exploits of a fat Italian plumber, sound break running hedgehogs or feuds between angels, demons and humans. Far from it, dood! Kirby games tend to be bright and colourful while being easily accessible to all players with simple mechanics and controls. I always liked how the game always lets you know if you've missed something in a level. Other games may force you to mindlessly search all areas for missed collectables while Kirby tells you exactly were you need to be to find something. It's also one of the few platformers that can achieve a good multiplayer experience. Though that number has increased significantly over recent years. Interestingly, while game play mechanics may change ever now and then, the charm that the series maintains is always intact. That being the simplicity, visually colourful and ridiculously cute. Here's some examples of Kirby trying something different. Those in the spoiler tag are examples of Kirby breaking away from the usual game mechanic successfully. Even though he might go into alternate routes once in a while, it's always nice for him to return to his roots, and he always does. If anything, one fault I do have with the series is how easy the games can be, but then again...I'd say that it's also part of there charm. Considering all that. Another reason I'd say he should be my top franchise is how he and the other characters manage to be off the charts on the scale of cuteness! Don't deny it!!
  21. Favourite Cover Art: Anything by Takehito Harada The list is extensive. It's hard to choose one, but I do freakin' love Harada-sans unique style of designing characters and colouring them. Offering both cuteness and "badass freaking overlord!" Disgaea tends to have cover art featuring almost the entire cast in a long shot with them looking kawaii. The series has continued that trend, while other games Harada-san has worked on, have a different approach. Phantom Brave is a bright and colourful seaside atmosphere, while Makai Kingdom is dark and...well, "badass!" Mugan Soul had a mixture of dark and bright, while The Witch and the Hundred Knight goes for gritty and mysterious. On a related note, it does seem like most of Harada-sans games tend to have a strong, female lead character. Which is still pretty rare in games for some reason...
  22. Book Preference: Kindle or Hardcover?

    1. DanJ86


      I like Hardcover better. I like to smell my books for some reason.

    2. Sixth-Rate Soma
    3. Victoes


      DA FUCK IS A Kindle

    4. #AR



    5. SurrealBrain


      Hardcover, though I like physical copies in general.

  23. DanJ86

    PS Vita

    Um...just thought I'd share something. For anyone that has or are planning to get the recently released PS Vita game, Demon Gaze. An enjoyable and challenging first person, dungeon crawling J-RPG. imho It has a feature were you can leave "memos" in dungeons to share with other global players, and read the ones other players have left. They can often have clues for secrets and collectables, and sometimes...outright lies that might send you on the wrong path. They can also have story spoilers and there is no warning of it. If you want to enjoy the story without being spoiled, then I'd suggest not using the feature. If took sometime into the game for the first major spoiler to appear and I never saw it coming... Plus memos that some gamers have left are just plain weird. o_0
  24. Pretty simple for me, this one. Favorite Video Game: Persona 4: Golden - PS Vita From the original Persona 4 on PS2, which wasn't broken. A Freakin' fantastic game! They somehow made it even better!! A new character, a new dungeon with a twist and additional story scenes added that continues with the lighthearted humour it originally had. You even learn new things about the beloved characters that weren't in the original, like Yukiko loving scary stories and Chie being afraid of lightening. Plus the otaku in me gushed over the new animated scenes. The story is still fantastic and the new additions made it even better. One new addition reminded me of how the story ended in Persona 3 fes, (which pissed me off, by the way.) without giving away any spoilers, a situation was pretty similar with a character, except you can actually change the outcome.
  25. Oh...um...I'm torn between 2 games, but I think I'll pick one. Most Nostalgic Game: Bonanza Bros - Megadrive It's simple yet addictive with co-op play and jazzy music that I love. The question was a tough one, but I narrowed it down to two, even though they are so freakin' many to choose from. May second choice would've been Banjo-Kazooie. But seeing as how this one came out a generation earlier. I know the Bonanza Bros appearing in a couple of my answers in the original 30 days, so I might be repeating myself, but I guess it don't matter... I recall a disagreement with my brothers about what the characters are saying when they get hit. I reckon it's simply "Geh!" But they insist it's "D*ckhead!" I can't deny that it does sound like it, but I wouldn't have thought such a thing would "get past the radar," I think the phrase is... I still have the Megadrive Collection on PS3 as I often like to come back to this and some of the others. I still love 'em. ^^ Oh, I could've also picked Tetris. Hmph, too late now...
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