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DanJ86

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  1. Thumbs Up
    DanJ86 reacted to Dreadknux in Profiles Show No Activity   
    Sorry guys, I think this might be related to a broken search for the site as well. I've looked into it, and I think it has something to do with the specific platform we're using to index all of the content on the forum. I've had a few other priorities to take care of, but I'll look into this now and find out what's going on.
  2. Thumbs Up
    DanJ86 got a reaction from tailsBOOM! in Profiles Show No Activity   
    Perhaps this is common knowledge but it was pointed out by @Solister that profile activity seems to be empty. Don't know if it's like that for everyone but we have confirmed that it's like that for some of us at least. Is it the same for you?
    Discussing it, they seemed unsure whether to make a topic so I figured I'd do it for them. This is one of those bug report things. I'm not sure what else to say. I haven't noticed anything else, but maybe you have?
  3. Thumbs Up
    DanJ86 got a reaction from Solister in Profiles Show No Activity   
    Perhaps this is common knowledge but it was pointed out by @Solister that profile activity seems to be empty. Don't know if it's like that for everyone but we have confirmed that it's like that for some of us at least. Is it the same for you?
    Discussing it, they seemed unsure whether to make a topic so I figured I'd do it for them. This is one of those bug report things. I'm not sure what else to say. I haven't noticed anything else, but maybe you have?
  4. Thumbs Up
    DanJ86 got a reaction from Ryannumber1gamer in My Hero One's Justice 2 - PS4, PC, Switch, Xbox One - (2020) - PLUS ULTRA!!!   
    I'd personally like Toru to join the roster because......why the hell not?!?!

  5. Thumbs Up
    DanJ86 reacted to Ryannumber1gamer in My Hero One's Justice 2 - PS4, PC, Switch, Xbox One - (2020) - PLUS ULTRA!!!   
    At the very least, it's nice to see them including all of the original's roster. Plus, it looks like there's gonna be a lot of slots for new characters. I could see them adding a few more Pro Heroes to the mix, along with Overhaul's goons from his arc.
    Right now, I really wanna see them present some more customization options. Give us full costumes for the characters instead of a set of customization parts. Off the top of my head, you could have their casual wear outfits, Deku and co's disguises from their attempt rescue of Bakugo, the UA Cheerleader outfits from the Sports Festival arc, their training outfits. Hell, give All Might all of his costumes from the golden age, silver age and so on. The original was fine, but I really want more.
    Also, gonna call it, there's gonna be a bonus arc based on the School Festival where Deku has to go up against Gentle Criminal. I could see him being one of the fighters.
  6. Thumbs Up
    DanJ86 reacted to Polkadi~☆ in My Hero One's Justice 2 - PS4, PC, Switch, Xbox One - (2020) - PLUS ULTRA!!!   
    Huh, I’m surprised a topic on the game wasn’t made earlier... Better late than never, Ryan?
    The game is largely the same as the first, albeit with minor gameplay changes, so I can’t say I’m too interested, despite my curiosity.
    Something that I have found, though, is that Shoot Style Deku, a free DLC from the original game, replaces Izuku Midoriya’s standard moveset, obviously to reflect his new fighting style. And on that note, his original moveset still exists as a separate character, but no name has been given for it yet. Tomura Shigaraki also has a completely new moveset that, surprisingly, takes a lot of influence from a future arc in the manga that very recently finished; a story arc that season 4 of the series can’t cover as it’s too far ahead (but with nothing too drastic of a change from this point in time of the story)! His original moveset is still available as a separate character, though. And just my prediction, but characters like Bakugo and Kirishima will have new moves in their arsenal to reflect some new abilities they’ve learnt.
    Key visual:
    Character roster (as of NYCC):
     
  7. Thumbs Up
    DanJ86 reacted to Ryannumber1gamer in My Hero One's Justice 2 - PS4, PC, Switch, Xbox One - (2020) - PLUS ULTRA!!!   
    An unexpected announcement, My Hero One's Justice seems to have done well enough in order to gain a sequel. Releasing on PS4, Xbox One, and Nintendo Switch in 2020, My Hero One's Justice 2 will be going past where the original game left after the All for One saga, and seems to be tackling My Hero Academia's biggest arc to date - the Overhaul saga. This likely means we'll be seeing the Hero Licensing arc, Bakugo VS Deku Round 2, and the rest of Season 3 squeezed in, similar to how the original game handled the UA Sports Festival, and Stain.
    In terms of new characters, it looks like the original roster is being retained, plus a ton more are being added. From the trailer alone, we've got...
    Returning: 
    Deku Bakugo Todoroki Uraraka Tsuyu Kirishima Endeavour (DLC in the original) Yorarashi (DLC in the original) Dabi Iida Kaminari  Tokoyami Jiro  Yaoyorozu Shigaraki Toga All for One All Might  Gran Torino  New:  
    Lemillion Overhaul Suneater Nejire-Chan Ashido Mineta Not confirmed to be returning as of yet: Muscular, Eraserhead, and Stain. But it's heavily likely all of the first game's cast is making a return, so it's only a matter of time til they're announced I believe.
    I really hope they improve a lot of the game this time around since it looked like the first game did good enough to warrant a sequel. MHA is one of the best manga/anime going at the minute, and it deserves better than the relatively budget experience the first game provided. The basis was there for a good brawler arena game, but held back a lot of flaws. I hope they improve the combat, do an English dub this time around (why the hell did the original not have this?), and improve story mode beyond just manga panels styled cutscenes. Here's hoping we see more improvements as more footage releases.
    Speaking of which, we've also got a 15 minute clip of gameplay: 
     
  8. Thumbs Up
    DanJ86 got a reaction from Tarnish in Official UK Report regarding Loot Boxes in Games - clearly calls them gambling   
    That story about the boy with mental health problems really hit me in the rage sternum.
    I feel sorry for modern parents. The games aren't exactly open about this manipulative content and it suddenly showed up at one point. I'm still p*ssed at the ESRB and PEGI for being just as corrupt. NBA 2K19 had- ….oh wait, it was NBA 2K20, apparently. Had visual gambling machines that involved real money in some way yet was still rated E (ESRB) or 3. (PEGI) Meanwhile, Pokémon (I forget which one.) also had gambling machines but didn't use real money and got a higher rating.
    Don't forget about those that have addictive tendencies and spent thousands on gambling, got help, then tried to escape into video games only for the whole damn process to start over. Some might not sympathise with the addicted and if you are one of them, I don't like you. It's so easy to get hooked on something and you never learn about it until it's too late.
    So I hope this is good news. F*ck EA, f*ck 2K, f*ck Bethesda, f*ck Activism/Blizzard and f*ck any others I failed to mention.
  9. Thumbs Up
    DanJ86 reacted to Ryannumber1gamer in Official UK Report regarding Loot Boxes in Games - clearly calls them gambling   
    Update on things, the ESA (the Entertainment Software Association, who you might know from their recent scandals involving defending EA at the previously mentioned hearing that had Surprise Mechanics, as well as leaking tons of E3 attendees personal info) have made an absolutely pathetic response towards the UK's report, trying to bring up their same nonsense from before where they said that all odds would be required to be disclosed (which was their attempt to defend themselves at the last hearing). 
    Put simply, it doesn't very much paint them in a good light considering the fact that the UK report outright accuses these companies as being purposefully obtuse as to misinform, and hide information.  
  10. Thumbs Up
    DanJ86 got a reaction from DarkRula in Official UK Report regarding Loot Boxes in Games - clearly calls them gambling   
    That story about the boy with mental health problems really hit me in the rage sternum.
    I feel sorry for modern parents. The games aren't exactly open about this manipulative content and it suddenly showed up at one point. I'm still p*ssed at the ESRB and PEGI for being just as corrupt. NBA 2K19 had- ….oh wait, it was NBA 2K20, apparently. Had visual gambling machines that involved real money in some way yet was still rated E (ESRB) or 3. (PEGI) Meanwhile, Pokémon (I forget which one.) also had gambling machines but didn't use real money and got a higher rating.
    Don't forget about those that have addictive tendencies and spent thousands on gambling, got help, then tried to escape into video games only for the whole damn process to start over. Some might not sympathise with the addicted and if you are one of them, I don't like you. It's so easy to get hooked on something and you never learn about it until it's too late.
    So I hope this is good news. F*ck EA, f*ck 2K, f*ck Bethesda, f*ck Activism/Blizzard and f*ck any others I failed to mention.
  11. Thumbs Up
    DanJ86 reacted to Your Vest Friend in Official UK Report regarding Loot Boxes in Games - clearly calls them gambling   
    I work in government too and I still think the ones doing the exploiting should have the sharp end of a stick shoved up where the sun don't shine in terms of loot box regulation. They've brought it on themselves. 
  12. Thumbs Up
    DanJ86 got a reaction from FFWF in Official UK Report regarding Loot Boxes in Games - clearly calls them gambling   
    That story about the boy with mental health problems really hit me in the rage sternum.
    I feel sorry for modern parents. The games aren't exactly open about this manipulative content and it suddenly showed up at one point. I'm still p*ssed at the ESRB and PEGI for being just as corrupt. NBA 2K19 had- ….oh wait, it was NBA 2K20, apparently. Had visual gambling machines that involved real money in some way yet was still rated E (ESRB) or 3. (PEGI) Meanwhile, Pokémon (I forget which one.) also had gambling machines but didn't use real money and got a higher rating.
    Don't forget about those that have addictive tendencies and spent thousands on gambling, got help, then tried to escape into video games only for the whole damn process to start over. Some might not sympathise with the addicted and if you are one of them, I don't like you. It's so easy to get hooked on something and you never learn about it until it's too late.
    So I hope this is good news. F*ck EA, f*ck 2K, f*ck Bethesda, f*ck Activism/Blizzard and f*ck any others I failed to mention.
  13. Thumbs Up
    DanJ86 got a reaction from lbyrd2 in Official UK Report regarding Loot Boxes in Games - clearly calls them gambling   
    That story about the boy with mental health problems really hit me in the rage sternum.
    I feel sorry for modern parents. The games aren't exactly open about this manipulative content and it suddenly showed up at one point. I'm still p*ssed at the ESRB and PEGI for being just as corrupt. NBA 2K19 had- ….oh wait, it was NBA 2K20, apparently. Had visual gambling machines that involved real money in some way yet was still rated E (ESRB) or 3. (PEGI) Meanwhile, Pokémon (I forget which one.) also had gambling machines but didn't use real money and got a higher rating.
    Don't forget about those that have addictive tendencies and spent thousands on gambling, got help, then tried to escape into video games only for the whole damn process to start over. Some might not sympathise with the addicted and if you are one of them, I don't like you. It's so easy to get hooked on something and you never learn about it until it's too late.
    So I hope this is good news. F*ck EA, f*ck 2K, f*ck Bethesda, f*ck Activism/Blizzard and f*ck any others I failed to mention.
  14. Thumbs Up
    DanJ86 reacted to Ryannumber1gamer in Official UK Report regarding Loot Boxes in Games - clearly calls them gambling   
    Loot boxes have been gaining a lot of notoriety lately as more and more stories are coming up regarding them, and more and more officials around the world are starting to take an interest in them. For those behind the times in regards to the situation, it was really kicked off proper with the Star Wars Battlefront 2 controversy, in which EA attempted to heavily monetise the game via loot box mechanics, locking Star Wars characters behind hours and hours of grinding unless you paid money to get a chance to get them.
    Not only did EA's pathetically lackluster attempt to defend these mechanics earn them the most downvoted comment in Reddit history, but it was one of the first times major outlets picked the story up and examined the dangers of Loot Boxes, forcing such a large-scale controversy that EA were forced to remove the microtransactions for months, revealing how badly balanced Battlefront 2's unlockable systems were due to how they were designed.
    After that, more and more investigations, reports, and actions have occurred, determined to examine the legislation of Loot Boxes, and calling in these companies in order to have them explain themselves. This has led to many infamous incidents over the past few months, including Belgium banning loot boxes in both mobile and console games, causing many Triple A companies to try to defend themselves and keep loot mechanics alive, a hearing in which EA were infamously trying to pass loot boxes off as "Surprise Mechanics", among other things. 
    The shortened end of the story is that while some countries have banned the practice, causing companies to try to defend and stop it, other countries have ended up not doing any action, due to the stance that if the games do not allow the gambling of cash for an item with real-world monetary value, it does not count as gambling.
    However, lately, the UK have been having a rise of stories published revealing many many people who have had money lost due to these games exploiting in no short order - children, people with mental conditions, and those with addictive personalities (gambling especially) to keep going, either because they simply can't stop, or they do not understand that it is actual real money that is being spent in order to get these loot boxes, and then when parents attempt to chase up refunds, or what have you, they get nothing in response. 
    It would appear that these stories springing up have now caused another investigation to spring up, as UK Officials have published a report today that heavily criticises and calls out these mechanics, and the pitiful defences that have been attempted in regards to them by the major game companies benefiting from these mechanics. In no short order, they examined EA's recent hearing, and surprise mechanics debacle, they discussed the harmful effect it can have on children, and people in general, who either don't understand the true mechanics at play, how exploitative they are, and how despite EA's defence of them being fun and engaging, many many, many players have come forth with evidence and accounts of the true nature of the mechanics, and how they aren't fun whatsoever, and most importantly - taking the stance that if a user is willing to pay real-world money to keep going for a slight chance to gain an item or advantage, there is monetary value to it, regardless if it can be exchanged back in for real-world currency.
    It's a pretty interesting topic, although at the moment, it's anyone's guess if it will actually lead anywhere. If the UK does decide to take action to legislation of loot box mechanics, it could make a huge difference towards how they are perceived, and how things will continue from there. 
    Source:
     
  15. Thumbs Up
    DanJ86 reacted to Ryannumber1gamer in [EVENT] - The Sonic Musical Spectacular 4 - Celebrating SSMB, 28 Years of Sonic, and 4 years of Motobug! - (Submissions Closed) Main Event Stream Premiere - (New dates) - 3rd and 4th August - 7pm GMT/2pm EST   
    Apologies for it being a bit late, but it's now officially a wrap on Sonic Musical Spectacular 4. Unfortunately, due to unforeseen circumstances, we had to cancel this year's celebration video, but the event itself went off without a hitch. First things first, here's the intro made by @Polkadi~☆
    Here is some of this year's stats as well - 
    This year was the longest of all years - a ten hour playlist compared to last year's record of 9 and a half hours. 34 members took part in the event this year! 5 new song categories this year Mania, Forces, and TSR tied for most songs individually Smash was the first crossover category to get as many song requests as the newer games So, already the forth year of the event has passed (time certainly flies, right?), and this year was quite a bit different from last year, with the Motobug crew aiming to try change things up a lot more, compared to previous years, not only for the simple convenience of everyone, but to allow a lot more games into the running this time, especially ones with a strong connection to the Sonic series in some way. We were pretty iffy about doing crossover stuff to begin with, wanting to keep it strictly main series, but I think in the end, it all worked out.
    As for the event so far, we've heard the feedback in regards to how we ran this year's event, which I was pleased to see such a positive reaction to the changes. The two day split for the event in particular was one of the best changes in my opinion, making it easier to run the event, allowing a break between days so it isn't a marathon, and more importantly - allowing us to shift the format of the event by allowing four requests per person, as opposed to the previous years' 3 requests. Plans for another event next year is still pretty uncertain, but we're almost definitely going to keep sticking with this format of splitting the event between two days, and potentially looking into other song categories to add. In general, how things progress from this point onwards for the future of Sonic Musical Spectacular is anyone's guess.
    All that said, the event itself went absolutely swimmingly, with many members from SSMB tuning in to listen to the music live, talk about random stuff, and throw out some good times the whole day throughout, and in general, provided a very relaxing, and very chill atmosphere, which IMO - is the perfect kind of atmosphere for tuning into a music marathon. 
    Unlike previous years where I usually get pretty wordy with these finale posts, I think this year I'm gonna try to keep it short and sweet, for risk of repeating myself, but as I said before, as the event host for the fourth year running, it really does surprise me just how much the community on SSMB comes together for it. So many people coming together to enjoy an event based around one of the best aspects of this entire series, lending their contribution to the event. From art pieces from @DanJ86 and @blueblur98, to the excellent intro video provided by @Polkadi~☆, to the Motobug team that spent so long helping me prepare the event and host it this year, to all the SSMB members who came along to the event and listened to the music for an hour, a few hours, a day, or even the whole event, and even those who popped in with their contributions in this topic, and gave us some of the best beats that Sonic has to offer. 
    Sonic Musical Spectacular isn't a one-man event, nor is it even really an event that's made by just a small team of people, it's an event that involves many people from this community coming together to throw in their contributions, to have a good time, and to make the event in general a reality, during the good times, and the bad times this series runs into, and personally, I think that's pretty special. In a way, Sonic Musical Spectacular is only so much of a fun event because the SSMB community makes it such a fun event, and for that, I can't thank everybody enough. Massive thanks to the Motobug crew who pulled together to make this happen, a huge thanks to @Strickerx5 for sponsoring the event this year, and of course - a massive thanks to you for contributing and making the event as fun a time as ever.
    With that said, myself and Strick are currently in the middle of discussing badge distribution, so they should hopefully be with everyone soon enough. Until next year SSMB, stay cool! 

  16. Thumbs Up
    DanJ86 reacted to Tara in RIP Russi Taylor (1944-2019)   
    She was a very talented voice over artist with a huge roster and this is a great loss for animation.  Disney won't be the same for me without her.
  17. Thumbs Up
    DanJ86 reacted to Mythical Panda in RIP Russi Taylor (1944-2019)   
    Really? She dies and your first thought is “who’s going to replace her?” Show a bit of class.
    ...
    I’ve always loved Russi, not just for her vocal work, but for her overall demeanour and personality. Whenever I saw her being interviewed, I loved hearing her soft and gentle voice, it always made me want to give her a big hug.
    As many of you probably know, Russi was married to former Mickey Mouse voice actor Wayne Allwine until his passing in 2009. So now Ms Taylor is with her husband again.
    Rest in piece, Russi, you wonderful lady.
  18. Thumbs Up
    DanJ86 reacted to Strickerx5 in [EVENT] - The Sonic Musical Spectacular 4 - Celebrating SSMB, 28 Years of Sonic, and 4 years of Motobug! - (Submissions Closed) Main Event Stream Premiere - (New dates) - 3rd and 4th August - 7pm GMT/2pm EST   
    One thing I wanted to stress with Ryan here is the rule about posting you votes. Please keep your votes to a simple text and hyperlink format. No videos.
    In the past we've found the pure excess of videos posted to the page to be a hindrance to the thread itself, bogging it down and making it hard to navigate for everyone. Please be respectful to those here and keep the videos out.
    Otherwise, the regular forum rules (outside the list one really) still apply here so here's a general reminder to be polite, respectful, and kind to others. Keep this in mind and most importantly, have fun!
  19. Thumbs Up
    DanJ86 reacted to Ryannumber1gamer in [EVENT] - The Sonic Musical Spectacular 4 - Celebrating SSMB, 28 Years of Sonic, and 4 years of Motobug! - (Submissions Closed) Main Event Stream Premiere - (New dates) - 3rd and 4th August - 7pm GMT/2pm EST   
    Exclusive to Motobug

    For the forth year running, Sonic Musical Spectacular is making it's yearly comeback! The event was originally created as a celebration of Sonic's 24th or 25th anniversary, as well as a celebration for Motobug's first anniversary event (Motobug being a event stream exclusively for SSMB members) - the event is designed to take a look back at the greatest musical hits to come out of the Sonic series from the very beginning! In previous years, the event has been a massive success and seems to be a lot of positive fun for everyone, so we're very happy to be bringing it back for another year!
     This year, the event is being hosted by myself, and the Motobug crew as usual, but also @Strickerx5 will be sponsoring and helping out this year!
    That said, there are some changes to the rule set this year around, so please read the OP carefully! We're hoping the changes reflect an overall better experience for everyone involved with Sonic Musical Spectacular 4!

    For the event itself, there's a few changes to the event this time around, but it is largely the same as previous years. In this event, you can request your favourite Sonic songs and they will be added to the general playlist found in the topic OP.  This playlist is a massive playlist that will be complied from requests from every single SSMB member who takes part in the event, and will cover the majority of Sonic's games. Nearly every game will be listed in the playlist below with three to four regular song slots - depending on game popularity, and an additional remix slot. 
    For the regular song slots - these are just regular versions of the Sonic songs, for example - Open Your Heart, Green Light Ride, Escape from the City. The remix slot is a slot reserved exclusively for either a official, or fan remix/cover from a specific game - for example - Fly in the Freedom Remix by MiatriSs would be placed into Adventure 2's remix slot. 
    As an example of how each game is laid out: 
    Sonic Unleashed:
    Now, one of the changes this year is that everyone will receive four regular song requests, and one remix request, making up a total of five song requests per member. The only catch to this is you can't use multiple requests on the same game. For example - you can't choose two Sonic Mania songs to submit, you can only choose one. This is in the interest of fairness so no one can just use all of their requests to take up the entirety of one game. 
    Now, a major change to this year is in exchange for the additional games we're adding, as well as a few changes to the general rules, there will be no extensions this year, generally because there's so many games in the series that you can choose from, and because in previous years, it just ends up being a rather large hassle to have to decide which games should get extensions. This time around, based on game popularity, we'll deem if it gets an extra song slot or two from the beginning and leave it at that. If the game's song list is filled, you're just gonna have to pick another game to submit a request for.
    As songs are submitted, the OP of the topic will be constantly updated with your requests (Specifically - the songs section). Please keep an eye on it, and check to make sure there's available slots for your song request, or that your request hasn't already been chosen.
    Another change this year is for linking songs - if you are linking songs - you do not need to submit the actual link, writing out the name of the song will do just fine. The only real time we might need a link is for remixes. But if you choose to add a link, please use the hyperlink option found in the text box options whilst writing a post (The little chain icon). Embedding your videos can cause a lot of page slowdown, and make it incredibly difficult for myself, and mods to access the page to keep the OP regularly updated. Finally - if you decide to link your songs - PLEASE - use only non-extended versions of the songs. 
    Further more - make sure the linked version of the song is the actual legit song and not a parody version - for example - Silvagunner videos. While Silvagunner songs can be accepted as remixes, they will not count as regular versions and will not count as a request.
     Next - after the playlist is compiled from everyone's requests, we will be streaming the entire playlist on SSMB's streaming channel - Motobug:
    https://cytu.be/r/Motobug
    Finally, it is currently planned that a celebration video will be made that will credit EVERYONE who had a hand in the event, including everyone who submitted requests. For an example of the celebration video - 
    We will also be bringing back the option for you to create a remix of a Sonic song and have it aired on Motobug live during the event! - Keeping in mind - this part is not mandatory and is strictly for song creators who want to do so.
    IMPORTANT: And to make it clear as there has been confusion on this before - You do not need to make and submit your own remixes. The main event itself is based around you picking your favourite songs from the long line of songs in the Sonic series and requesting them here. Same with requesting a remix made by someone else. While making your own remixes is fine, that is not what the event is about.
    I repeat: simply request your favourite Sonic songs and a remix request (A remix made by someone else). That is all you need to partake in this event.
    IMPORTANT: In terms of the actual stream of the playlist itself, there is a big change this year - in previous years, we had the entire playlist streamed over one day. However, since the playlist last year nearly totalled to eight hours, we decided that this year, we want to split the event stream into two days - this allows for more requests, and more games to be added to the playlist this year without making it a marathon run.
    So, what else? The time and dates of the event!
    Request Submission Deadline: 21st July 2019
    Stream Air Date: 27th and 28th July - 6pm GMT/1pm EST

    To summarise the changes to Sonic Musical Spectacular this year: 
    Everyone now has four regular song requests and one remix request, making up a total of five requests Some franchises with a strong connection to Sonic will be given their own slots this year Extensions will not be made to song lists, if a song list is filled, you need to pick another song for another game. The deadlines are set in place this year, so there will not be extensions to them. Please get your requests in on time. The main stream of all of the songs selected by SSMB members will be split into two days now as opposed to how it's usually one day. This allows for a lot more slots, a lot more requests, and without causing massive marathon runs of songs. Submitting songs, you do not have to link it, and can just list the name of the song, as well as the game/version of said game it's from. If you do decide to link the song, please link a non-extended version, and use the hyperlink option instead of embedding the video.
    This is where the song lists will be kept and updated. Check the spoiler tags for a specific game to see which slots are taken and which song has taken up a slot, and if you notice a missing game, feel free to let me know and I can add it. 
    As with last year, some games have been lumped together while others have gotten their own lists due to feedback and research. Also, if you see a (closed) beside a game, that means all the slots are taken. If an extension is added to a specific game, it'll be mentioned here in the topic. With that said...
    Classic Era: 
    Sonic the Hedgehog (Closed): 
    Sonic the Hedgehog 2 (Closed):
    Sonic CD (JP) (Closed): 
    Sonic CD (US) (Closed): 
    Sonic the Hedgehog 3 (Closed):
    Sonic & Knuckles (Closed): 
    Master System/Game Gear Titles: 
    Sonic 3D Blast: 
    SEGASonic:
    Sonic Spinball/Dr. Robotnik's Mean Bean Machine: 
    Sonic Jam: 
    Sonic the Fighters (Main slots closed, remix open): 
    Knuckles Chaotix: 
    Sonic R (Closed): 
    TV Shows/OVA (Closed):
    Dreamcast:
    Sonic Adventure (Closed):
    Sonic Adventure 2 (Closed): 
    Sonic Shuffle: 
    Sonic Advance: 
    Sonic Advance 2: 
    Sonic Advance 3 (Closed):
    Sonic Battle/Sonic Pinball Party:
    Sonic Heroes (Closed): 
    Sonic Mega Collection(Plus) (Closed): 
    Sonic Gems Collection: 
    Shadow the Hedgehog (Regular slots closed, remix open): 
    Sonic Rush (Closed): 
    Sonic Riders Series: 
    Modern:
    Sonic The Hedgehog (2006) (Closed): 
    Sonic Rush Adventure (Regular slots closed - remix open): 
    Sonic Rivals/Rivals 2/Chronicles: 
    Sonic and the Secret Rings (Closed): 
    Sonic Unleashed (Closed): 
    Mario & Sonic at the Olympic Games (Series) (Main slots closed, remix open):
    Sonic & the Black Knight (Closed):
    Sonic the Hedgehog 4 (Ep 1/2):
    Sonic Colours (Closed): 
    Sonic and SEGA All-Stars/Transformed (Main slots closed, remix open): 
    Sonic Generations (Console) (Closed):
    Sonic Generations (3DS): 
    Sonic Lost World:
    Sonic Jump/Dash/Speed Battle:
    Sonic Boom: 
    Sonic Runners: 
    Sonic Mania (Closed): 
    Sonic Forces (Closed): 
    Team Sonic Racing (Closed): 
    Fan Made Sonic Games (E.G Time Twisted, Before the Sequel): 
    NEW: CROSSOVERS AND SERIES WITH STRONG SONIC CONNECTION: 
    Super Smash Bros (Closed): 
    Nights:
    Jet Set Radio: 
    Notable Additions this year: 
    -Team Sonic Racing
    -Smash Bros
    -Jet Set Radio
    -Nights

    In line with previous years since there's a few song creators on SSMB, you can create your own remix and submit it to be premiered live during Sonic Musicial Spectacular 4 - however as said before - this is not mandatory.

    Not only are we bringing the event back for another year, but we've got another exclusive prize to go with it! Here's this year's SSMB award/badge for taking part in the event!
     - Speedy Blue DJ - Used up all song requests for Sonic Musical Spectacular 4!
    And as previously mentioned - by using your requests, you will be added to the celebration video being made to celebrate the event!

    As usual, there's a set of rules to the event. First things first, as I've done with previous events, I want to state the most important rule of the event from previous years:
     This event has been made to be a fun and positive time for everyone, so please be considerate of others. The standard Motobug rules also apply: 
    And in terms of rules specifically for the event:
    Last year, a few people did their requests in-character in a role-play fashion. This is fine, but please do not use images as we had an issue last year where neither myself or mods could access the OP to update it due to the massive number of things to load.   Please ensure if you are linking a YouTube video, it's linked as a NON-EXTENDED version of the song in question. When compiling the playlist for the stream itself, it creates a lot more work hunting down non-extended versions.   Please be aware that while I will be doing my best to keep the song list above updated, and Stricker likely will too, please look at recent posts to ensure your requests haven't been taken up and the lists weren't updated yet. Also in general, please take care to look at the song list to ensure you aren't entering a song that's already been submitted or a song for a closed game.  Please make use of the topic for your requests, and any questions regarding the event.  Not a rule, but we'd definitely appreciate feedback on the event after it's over. We love hearing about the time people had during it, and how we can improve. This is in fact how we improved and added to the event so much this year.
    This will be updated as questions are asked. 
    As always, I very much hope you'll consider taking part in the event this year. It's gotten tons of positive feedback in the past for being a really fun kickoff to Summer, and being a blast to watch the playlist that everyone worked together to make. Motobug staff, myself, and Strick have put a lot of work into organising the event for everyone this year, and it's overall been a huge team effort. If you've got any questions or queries, be sure to let me know!

    -Event Coordinator - @Ryannumber1gamer
    -Mod Sponsor - @Strickerx5 
    -Art (Logo, Badge, and Banners) - @DanJ86
    Motobug Staff:
    You, for taking part!
  20. My Emmerdoods
    DanJ86 reacted to Ryannumber1gamer in Crash Team Racing Nitro-Fueled (June 21st, 2019)   
    Right, having finished the adventure mode twice now, including a 100% run, and having put a good amount of hours into the game, I think I'm ready to give my thoughts on it.
    Now first things first, I want to comment on this because it was being brought up so many times before launch. Is CTR better than TSR? In my honest opinion, no. Not in it's current state. Right now, I want to say it is, because I am beginning to enjoy the gameplay a lot more than TSR, but good god there are so many things in this game holding it back that is frustrating to absolutely no end that it makes the game feel like a chore half the time. 
    Let's talk about the elephant in the room - this game is totally broken. Is it Sonic 06 broken? No, it isn't. But I cannot sit here and say that Crash Team Racing is a perfectly functional game with no issues, it is utterly fucked and frankly should not have been released in it's current state. I am legitimately shocked right now that it has released like this, because I'm on the verge of calling it worse than even Reignited Trilogy was at release. Let's run through the list of bugs right now. 
    -The online is still broken. The game was utterly broken at launch with online, with either A - lobbies constantly shutting down, or B. People getting into matches only for the game to literally lag like utter fuck and make everyone not only run at a powerpoint pace, but this makes all of the obstacles broken. You'll get hit by invisible rockets, you'll have invisible TNT crates on your head out of nowhere, despite being sure you avoided them. You'll see objects hanging around in mid air, it is broken beyond belief, and it's disgusting how broken it is even after a patch released designed to "solve" these issues. 
    -There's pieces of collision that just flat out aren't working correctly. There's times you'll be near a wall and be completely stopped as if you hit it. There's times where you will land on the ground and suddenly have Aku Aku appear to lift you back up, as if you've jumped into a pit. The best example of this is there's one specific spot on Oxide Station where if you land on the right side of one of the roads after one of the gravity jumps, the game will act as if you fell through the terrain, having Aku Aku appear to lift you back up. I've also heard reports of boxes, crystals and other items' collision being far too small.
    -The weight and physics are messed up. I can't explain it accurately enough because I don't have enough experience with the original, but someone on Reddit did a very good post showing the problem. Best example is the shortcut jump on Sewer Speedway, which is now incredibly inconsistent.
    -Some trophies are bugged, with reports of the shortcut trophies in particular being buggy - especially the trophy "I know the Way", which is unlocked for finding all shortcuts. I can also speak from experience that the trophy for Blizzard Peaks is also a bit buggy, and required running one of the shortcuts twice before it would pop.
    -The biggest one - a MAJOR game-breaking bug, that is utterly baffling that it got through QA testing - at any point in the game, but especially with online play, and time trials - as well as the purple gem cup - the game has a high tendency to crash. If the game crashes, there's about a 95% chance that it will completely corrupt your save and cause you to lose ALL progress and unlockables. Better yet - backing up your save does little to help as well, because while you will get your progress back, it will cause the game to begin glitching even more - with higher chances of freezing and corruption occurring. Better yet - if you download a save as well, it will glitch again - locking away all unlocked costumes earned via in-game progression (I,E - win 10 races with Crash), all kart parts, customisation options - and most important of all - characters and costumes unlocked through Adventure Mode will also be locked again, and will require a full story run again to unlock them (Unconfirmed if that even fixes it, they might be permanently locked again). There's been many topics on Reddit pointing this out - for example: 
    I'm in total disbelief that this game hasn't been fixed yet, despite having so many bugs like this, better yet - so many major bugs like this. I'd get the collision and the physics - I'd wish they would be fixed, but I would get them, but a literal save corrupter that not even back-ups can fully restore, plus  locks a ton of your characters and other prizes with likely no way to recover them, it's insane.
    But then there's just the general game issues that hold it back for me. I love the gameplay of CTR, a lot more than TSR in fact, but the gameplay just doesn't feel good a lot of the time, especially with Adventure Mode. There's constant and extreme rubber-banding at play, it's just blatantly unfair that the CPU gets to be ""difficult" via just literally having far higher stats than you at all times as opposed to actually being smartly designed CPU meant to give you a legit challenge. The bosses still absolutely suck and should've been redesigned from the ground up, remake or not. CNK doesn't get tons of representation, despite the effort that went into remaking it's cast and it's tracks, etc.
    But the coin shop is just utter shit as well. It reeks of microtransactions. It's a nightmare to try grind it offline, to the point where two full Adventure Runs with online sprinkled in only got me four CNK characters and a new paint job. The online is the only way to get it at a reasonable level, and the online is currently broken, and Activision has shoved in a forced limit for how many coins you can get at a boosted rate per day before dropping down to the normally awful rate. It all stinks of a game being designed to drain you of patience so it can wave those microtransactions between your eyes and tempt you with the idea of "why force yourself to waste all that time playing when you can just buy 10k coins for a small fee?".
    But then there's the fact that the pit stop also heavily resembles (from what people are saying at least) - Fortnite's store, where everything is randomised. Add into the fact that these Grand Prixes sound suspiciously a lot like your typical Fortnite, or even Black Ops 4 "content" season, and it begins to dawn on you how frightened you should be of Activision ruining this game. 
    Everything stinks of Activision trying to kill the game's enjoyment to give incentive for paying as a live service. A forced rate of coin grinding per day, a randomised shop that forces you to buy packs and characters one at a time before getting to the stuff you actually might want (Especially for the likes of N Trance, who's locked behind a 7k pack). Seasonal content that already sounds like it's going to have a bunch of tiers that will allow Activision to slip in with a "Well buy these coins and pay to skip a few tiers *wink wink, nudge nudge*. 
    I'm worried because I've been down this road before with Black Ops 4, and how that game was utterly murdered with rampant microtransaction bullshit. I frankly do not trust Activision enough not to pull this shit. It's very easy to see where they could not add the microtransactions at first to try win some good will, only to then later add them back in, much like was done with Black Ops 4, and Modern Warfare Remastered. 
    What sucks the most is that there is just so much to like about Nitro-Fuelled. The gameplay is as good as ever, the music is fantastic, the graphics are crisp, lush, and lovely. The worst thing about this game is it has the potential. It has the potential to stomp TSR into the fucking ground. It has the potential to rival Mario Kart 8 frankly. It has the potential to be this great love-letter to the fans of Crash, especially with so many references to Twinsanity, Crash of the Titans, Wrath of Cortex, and tons of other Crash games.
    It has potential to keep the game alive for many years via the Grand Prixes, and making the game constantly fun. But there's just so many cynical money-grubbing bullshit things in this game that makes it feel like it's ready to be blown apart by Activision for as much money as possible. There's already tons of hints that the game was rushed to launch, much like how Reignited was rushed to utter hell and released with Spyro 3 near broken at launch. There's already very evident and utterly frustrating grinding mechanics being used that scream of being a sneaky way for Activision to make the game into a live service. The online is still utterly broken so soon after launch, and the other aspect of the game - I.E the single player has the chance to completely wipe away all of your progress due to a game-breaking bug. 
    I legitimately do not know how this game released in the state it is in, but for the love of God, it needs to be fixed. Because frankly, I cannot say with a straight face that CTR is better than TSR in it's current state. On a fundamental gameplay and content standpoint, it's superior, but on a technical standpoint, it falls apart. The gameplay is ruined by so many aspects that it's kind of insane, just due to bad rubber-banding A.I, or even just because of the fact that you need to keep backing out to back-up saves on the off chance your progress will be totally wiped. 
    All I can say is - I really hope Beenox pull themselves together now. I want to love this game, hell - having played through Adventure Mode twice now and gotten used to the mechanics and tracks, I know for a fact I will love this game if the issues are cleaned up. Right now, I just can't because it feels like every aspect of the game is getting hit by some massive bug, or some huge flaw. Right now, I want Beenox to look at three major areas and improve it - online, single player bugs, and the coin system. If they fix all three, then I think this will stomp TSR into the ground, and have a high chance to even take on MK8. Otherwise, it's going to remain as an example of another game with such massive potential ruined by Activision's rushing and money-grubbing.
  21. Thumbs Up
    DanJ86 reacted to Nina Cortex Jovahexeon in Crash Team Racing Nitro-Fueled (June 21st, 2019)   
    Even as a joke it doesn't make sense.
  22. Thumbs Up
    DanJ86 reacted to Plasme in Crash Team Racing Nitro-Fueled (June 21st, 2019)   
    It's just Iizuka looking at CTR. He isn't breaking down and crying. It doesn't mean anything.
  23. Thumbs Up
    DanJ86 reacted to Eskana in Looney Tunes Cartoons (Warner Bros. Animation, 2019)   
    I hadn't even HEARD about this until I saw this thread, but I'm pretty psyched!
     
    I mean, we've all lived through several Looney Toons "revivals" now, and I'm glad that they're finally going back to the classic formula. I know it has its fans, but I never really liked the humor in "The Looney Toons Show," and it was missing the background music and the folk/broadway songs, which I think is really key to the feel of Looney Toons. This one already made me laugh, though.... just gotta get used to these voices.
     
    REALLY looking forward to new Daffy Duck
  24. Thumbs Up
    DanJ86 reacted to Kevin in Looney Tunes Cartoons (Warner Bros. Animation, 2019)   
    My gosh, does that look great! The original Looney Tunes shorts are my favorite cartoons of all time and to see this kind of style come back makes me happy!
  25. Thumbs Up
    DanJ86 reacted to Tara in Looney Tunes Cartoons (Warner Bros. Animation, 2019)   
    This does look genuinely impressive; like an actual update to the existing formula rather than an attempt to shoehorn the characters into outlandishly unfitting roles for merchandising reasons.  I look forward to seeing how these develop.
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