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Semi-colon e

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About Semi-colon e

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  • Birthday 04/19/1990

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    Sonic, Metroid, Castlevania, Pokemon, Red Dwarf, Blackadder, The Young Ones, other classic comedy, rollercoasters, a bunch of other things.
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    Male
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    England
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  1. People complain about this sometimes, but I am perfectly fine with how the stories are set up in SA2. I like switching back and forth, it's like a TV show or movie where it switches focus from character to character. My issue is that the gameplay styles for Tails and Knuckles are way inferior to Sonic, so when there's a long stretch without a Sonic level (hello Pumpkin Hill - Hidden Base) it's really tedious. The Shadow stages in SA2 besides Radical Highway are inferior to Sonic's. Sonic's tend to have better level design. White Jungle is basically the same as Green Forest but no worse I guess, could have been a bit more different. Radical Highway is great, while Sky Rail has some really weird design and is super short, like it was thrown together at the last minute. Final Chase is Final Rush without most of the good stuff, like the alternate pathways, while the gravity tubes outstay their welcome quickly. Sonic 1 is the best 8 bit game. It captures the lonely feel of the Mega Drive version, and while it is stripped down, it does enough things differently and keeps a fast pace throughout. Also the Scrap Brain theme in the 8 bit version is excellent and it's criminal it was never used again. Sonic 2 is nearly good but is cheap as all hell, Chaos feels like development had barely started on it, and Blast sucks. Triple Trouble is okay, but it suffers from trying to do too much and just doesn't really benefit from it. It's clunky. I prefer the faster control of the first two 8 bit games too.
  2. Both versions of Sonic 1 have a unique mood compared to the rest of the series. They feel lonelier, if that makes any sense. This is mostly in the 16 bit version, but even the 8 bit version has it in the second half of the game.

    1. JezMM

      JezMM

      I've never thought about this so particularly to describe it in such a way but now that it's presented in front of me I 100% get you, agreed entirely.

    2. JosepHenry

      JosepHenry

      it does feel lonely, specially Starlight Zone which Sonic is just running alone in this silent night. But without the calming music it would feel downright eerie. 

    3. Perkilator

      Perkilator

      I feel the same about KH1. It feels the most Disney in the series because it’s the first of its kind.

  3. >canon in Sonic

    That's cute.

  4. I absolutely hate the Mirage Saloon Act 2 boss. First off it's pandering at it's very worst, since it's not even the actual characters. This makes their inclusion just a manufactured hype moment without any of the depth of say including a full level where it actually significantly influences gameplay. The second issue is that the attack patterns make no sense and it seems like you should be able to hit the heavy more than you actually can.
  5. My favourite version of Stardust Speedway is the Good Future visual, with the American soundtrack. Neither ever gets referenced.

    1. Osmium

      Osmium

      Stardust Speedway good future is one of the few US tracks that's better than the JP/PAL 

  6. I don't really understand how you're supposed to avoid big boy Metal Sonic's laser attack in Mania Plus. It just sweeps across the whole screen and I get hit by it every time.

    1. StaticMania

      StaticMania

      It's like Death Egg Robot's laser from Sonic 3...(maybe not)

      Just stay at the edge of the screen and jump the moment he fires...

    2. Indigo Rush

      Indigo Rush

      The Great Eggman Robo in Sonic & Knuckles fires the lazer horizontally without any movement for a split second, and the Phantom Metal Sonic Kai arcs downward, making it a bit more difficult to avoid. 

      I haven't quite worked out the timing, but it's possible to avoid taking damage if you jump at the far right of the screen. I think there's a way to bait it to shoot the bombs instead, but I haven't worked it out. 

    3. Wrapped in Black

      Wrapped in Black

      Sonic needs to stop making boss battles that are faster to complete if you just take the hits compared to dodging.

    4. Semi-colon e

      Semi-colon e

      The jump strat works. It's the same as in 3&K's Death Egg boss. Just it starts off higher so it's tigher.

    5. TheOcelot

      TheOcelot

      Just time your jump. Once you work out the timing it's actually easy to avoid. If you're really finding it difficult don't forgot you can fly with Tails, use Tails to air-lift Sonic to get out of danger or slow your descent by gliding with Ray & Knuckles to avoid getting hit.

  7. You know, Metallic Madness might actually be my favourite zone in Mania. Weirdly, I don't like the Sonic 1 final boss and didn't like the idea of it being in this game, yet enjoyed it a lot here.

    Press Garden Act 2 is also really good, but most levels are good in this game. I just don't have a clear favourite.

    1. Diogenes

      Diogenes

      yeah metallic madness definitely wins the "most improved" reward in my eyes; it went from CD's usual awkward, stuttering level design to something surprisingly fluid and fast-paced, while still feeling challenging enough for an endgame level, and with some pretty great gimmicks to boot.

    2. FReaK

      FReaK

      Agreed. Mania is an amazing game in general. Still wondering why there isn't a sequel announcement yet.

  8. I finally played Sonic Mania. Just beat it as Sonic with a mere 4 chaos emeralds because the special stages are nearly unplayable. It's a decent game, but S3&K is so much better it isn't even funny.

    1. Radiant Hero Ike

      Radiant Hero Ike

      I think S3 and Mania are on around the same level

      I hate & Knuckles though, and the &K stages in Mania are about as un fun as they are in the original game

    2. TheOcelot

      TheOcelot

      Image result for you took your time gif

      Special stages are actually quite easy once you master the controls. 

      Image result for git gud gif

    3. Semi-colon e

      Semi-colon e

      The controls with the special stages are the biggest problem, the UFO flies really far away as well. And those special rings are hidden good, way more hidden than Sonic 3. Some of the bosses were annoying as well, the Flying Battery spider comes to mind immediately, though I didn't really enjoy any of the heavy fights. I swear the missiles in the Studiopolis one have broken hit detection. It also includes a lot of crap from the classics that has no business returning, like including Sonic 1's final boss and Death Egg's sub boss from £&K because... nostalgia?

      I think I'll like it more when I revisit it.

    4. Strickerx5

      Strickerx5

      Honestly, Mania's special stages are one of the only two instances of them that I would ever actually call "fun" in the entire series (the other being Rush's). I was all for them being left in the dust before Mania if I'm speaking candidly.

      Other than that yeah, I was never the highest backer of the game to begin with so eh. In its later levels, it definitely falls into the same trappings that have always made me question the classics more often than not and it's clear that the game's main drive is to emulate rather than innovate. Though with that being said, I can see why it is loved so much.

      Outside of the many things it does do right, there's also clearly a lot of love put into it.

    5. Zaysho

      Zaysho

      It took a bit, but I came to like the base game's special zones. They're pretty fun to run through.

       

      The DLC ones are torture and I do not recommend them if you don't want to tear your hair out.

    6. Indigo Rush

      Indigo Rush

      Yeah, Mania's special stages are bar none my favorite in the entire series. Once you nail the flow and learn how to use the jump as a drift for tight corners, they're seriously addictive.

    7. PaulyBFromDa303

      PaulyBFromDa303

      They are pretty difficult. I must confess that I still only have one emerald from encore mode. That gets tough XD

    8. Kuzu

      Kuzu

      The special stages take getting used to, but they're not bad at all. 

      In other words.

       

      Git. Gud. 

  9. So there we have it. All the starters aren't that good. It's not even like the past 3 gens where I mostly like them except for one or I have one very definite favourite. They're all kind of mediocre or shit. I'd probably pick Grookey, Grass hasn't really had many good mons yet but Fire has some good ones that aren't the starter, which is really rare. And Water is stupidly common and Intelleon is fucking horrible, lol. Also Rolycoly's evos are growing on me despite the initial disappointment, which is weird.
  10. >market the stupid shitty meme designs >hide the things that actually look fucking awesome Gamefreak makes no sense. Rolycoly's evolutions aren't terrible, but they and the starters disappointed me the most. Frosmoth and all the other Bugs are awesome, and I really like the barracudas, fox line, and both dynamax Garbodor and Galarian Stunfisk. It's amazing how besides gen 1 which gets sucked off all the time, gen 5 is getting the most love. It's really weird.
  11. They can't delay Sword and Shield now, but hopefully the backlash will influence future games. But I doubt it. I very much doubt it. I think the only reason I bought Ultra Moon (besides not getting it for full price) was so I'd have another game to nuzlocke with harder bosses and a bigger dex. Which sucks because gen 7 was flawed but I thought it had good ideas and charm, but Sword and Shield were completely killed by the stupid decisions finally catching up to them. They might not even be that bad as games (I thought they seemed like they were gonna be awesome until the dynamax and dex shit), but the direction the series has taken with the corner cutting and constant Kanto pandering has put me off more and more over the years. To top it all off I don't even care for any of the new Pokemon so far.
  12. All I see are lame excuses. Maybe if the models and animations were actually significantly different rather than almost identical, or if the game's visuals were higher quality I could almost get the idea. But no. It's pure time crunch.
  13. Like they give a fuck about balance. It's just laziness and pandering. Especially that line of evaluating what would "appeal to the widest audience". So Kanto pandering basically, and then about half the rest of them. This was looking pretty alright until they dropped that bomb. If your bro misses this game, pray it's in the next one. If past regional dexes are any indication, we're getting Eeveelutions, Lucario, Gardevoir, Charizard, Pelipper, and Kanto mons like Psyduck and fucking Goldeen (seriously why is this in every region besides Unova, this is one of the worst ones from gen 1 and barely anyone even uses it) over and over again, while things like Cacturne or Purugly will likely sit in Home for a decade. Such a terrible decision.
  14. The stage imaginatively called "The Ark" in Shadow is basically Final Rush but with most of the area destroyed. Some of the few platforms remaining are exactly from the SA2 level and the music is a slight remix of it as well. During Shadow's Expert Mode, the cast all say stuff to you at the start of each level. This includes the President twice, where he barely gets to say anything before he has to go to a dance party and something else I can't remember now. The GUN Commander also apologises to Shadow and says he's going to be a grandfather. Cosmic Fall also has Cheese go "CHAOCHAOCHAOCHAOO" for about 20 seconds, because that level on Expert mode isn't already horrendous enough as it is. Speed Highway Modern in Generations is already known for some of the ridiculous shit you can do like grab the helicopter at the start, but you can also do this:
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