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Semi-colon e

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About Semi-colon e

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    Member
  • Birthday 04/19/1990

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  • Interests
    Sonic, Metroid, Castlevania, Pokemon, Red Dwarf, Blackadder, The Young Ones, other classic comedy, rollercoasters, a bunch of other things.
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    Male
  • Country
    England
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  1. happy birthday!

    WgvV0.gif.6cf67b9c9c4b3db6063ae6fb496aa787.gif

  2. I like Sonic Advance 3 way more than the average person, and find levels like Roure 99, Chaos Angel, and especially Twinkle Snow really fun, and have even got used to Sunset Hill which I despised for years, but Toy Kingdom is fucking terrible, as is it's boss. The only good thing about Toy Kingdom is that the best level in the game is after it.

    1. Blue Blood

      Blue Blood

      I don't dislike Advance 3, but it's the weakest of the three in the series. The first was a competent, if basic, true-to-form Sonic game before any of this Modern-Classic division bollocks came about. The second was totally fresh and exciting. Cheap and easy at times, but thoroughly original and it knew exactly what it wanted to be. It's still a blast to play that game because you aren't virtually invincible at top speed and have to work to maintain it with a well designed physics system. The third attempted  to strike a middle ground whilst also being grander in scale with huge levels, three acts per zone, a hub world and a partner mechanic. None of it really came together, and the result was a messy game  that felt bloated, underdeveloped and unpolished. I can still enjoy it, but it was just too much.

    2. Tracker_TD

      Tracker_TD

      I prefer it to Advance 2, at least. It's not great, and goddamn if Chaos Angel ain't some shit, but Advance 2 is painful to play towards the end. 

    3. TCB

      TCB

      You aren't the only one who likes Adv 3 more than the average person around here. It is arguably the weakest of the three far as what it strived to do and the gameplay and level design not being as consistent as the first two games. I'll admit that. With that said though, and I harp on what BB said in the sense of it's presentation compared to the first two I enjoyed far more. It's Zones felt more whimsical compared to Adv1's grounded, I'd say 'realistic' approach to it's tropes. Route 99, Cyber Track and Sunset Hill are among my favorite levels in the whole trilogy. I also like how Adv3 going out of it's way to explain it's plot pretty early on, and it's quasi tie in to Battle which I also liked. I guess I'm saying that I appreciate the bigger scope of the what Adv 3 attempted to do which the hubworlds, act system and whatnot to be invested in it more.

      plus it's music is by far my favorite out of the Advance series bar none. So many good themes that resonates with me more. From the bombastic beginning to Route 99 to Twinkle Snow's more laid-back tracks. Sunset Hill is my absolute favorite and is my favorite rendition of Green Hill Zone to this day. This technically isn't fair since 3 has three acts compared to the former two' 2 act system, but the former makes each variation stand out a lot more and makes each act's level more distinct to me. Adv 1 and 2's music are good don't get me wrong, but a lot of the tracks don't hook me with their melodies nearly as often or well.

      td;lr I appreciate Sonic Advance 3 for what it tried to accomplish and overall I felt more engaged in the overall product despite in making it so grand it lost a coherent focus the first two games had. So I enjoyed it more than Adv 1 and far more than Adv 2.

  3. I died as I lived. Dead.

  4. NOOOO

    YEAH

  5. How many Sonic games are actually challenging?

    I'd say most Sonic games are "fine" in terms of being easy enough to beat even if they are often poorly designed in places. I agree mostly on the opening post though. Spinball is pretty rough all the way through until you get used to it, which makes the first three stages easier, but it's an extremely punishing game with few lives and no continues, and the final level is complete ass no matter how much you play. Unleashed gets pretty hard as well, even before Eggmanland. The controls in the Day stages are really slippery and there's so much instant death with pits and QTEs that it gets complete bullshit and is very trial and error. Sonic 2 Game Gear I also agree, the first boss is horrendous and Aqua Lake Act 2 does not fuck around as it's the longest stage in the game and entirely underwater. Also the blind jumps in Green Hills Act 3 and the whole fucking Scrambled Egg Zone and the motherfucking hang gliders and trying to get the Chaos Emerald in Sky High and all the anguish. Crystal Egg and the final boss aren't that bad compared to all the shit you go through to get there, and even then most of the bosses in the game besides the first aren't that hard, you just have no room for error because no rings lol. It's pretty weird how Aqua Lake has a really hard Act 2, but Acts 1 and 3 are mostly piss easy, it has the easiest boss and the easiest emerald by far. Just hold left in a pipe in Act 2 and you get it. Honestly Advance 2 is pretty tough too. It's easy enough at first but there's just so many bottomless pits lategame, and the bosses are really frustrating, especially in Sky Canyon. Also you have to do all the Special Stages as every character unlike the first and third games, and it just so happens this game has the worst method of accessing them EVER. There's quite a lot of cheap enemy placement too to wear you down. Advance 3 has dickish enemy and object placement too but it's less hard overall because the team combos and tag actions can trivialise stages if done correctly, and bottomless pits are much less frequent besides really badly placed ones in Sunset Hill and some of them in Cyber Track and Chaos Angel. Levels like Twinkle Snow are relatively light on the bottomless pits compared to anything in Advance 2.
  6. Metroid: Samus Returns for 3DS Confirmed (September)

    The counter is overused early on, but gradually gets less and less required as you power up. Also the game could have made it clearer you could use the ice beam to freeze enemies and then one shot them with a missile or even by running up to them and bitch slapping them. I didn't know about it on my first run. Samus Returns rewards experimentation on enemies. A follow up in this style could have fewer enemies proportionally use it though, especially early on. But I still like the move. And I still really like this game. I've played all the classic style ones recently and I still think it holds up against the rest despite the enemy variety issues and other minor things.
  7. Surprisingly, doing a 0% run of Metroid: Samus Returns isn't really that hard. Especially as major upgrades don't count towards the percentage, only expansions, and Lightning Armour basically makes you immune to actual damage so long as you have the Aeion to use it. The only part I died on was the Metroid Queen, and multiple times.

  8. Sonic Forces's level design is everything people make hyperbolic statements about with Unleashed/Colours/Generations. Shadow and 06 both have better level design than this.

    1. FirelordZuko

      FirelordZuko

      Boost to win is a legit criticism this time around, lol.

    2. JezMM

      JezMM

      I'm so pissed off at SEGA that as a staunch defender of said games to those rhetorics, there's nothing to disagree with this time.

      I hate it.

    3. Semi-colon e

      Semi-colon e

      I have not played the demo as I have no means to. Don't really want to either.

    4. FirelordZuko

      FirelordZuko

      It ain't worth it. The 1 minute timeline is far too restrictive.

      time limit*

    5. Semi-colon e

      Semi-colon e

      A few of the levels in previous boost games may be almost oppressively linear, but they don't look this bad. These levels are like the motobug level in Asteroid Coaster where you go round and round, but at least that was one gimmicky act with a nice change of pace and not how the whole game is.

      I was still discovering shit in Colours and Generations like 2 years after playing the games!

  9. What Sonic games have you 100% completed?

    All the classics (all emeralds/time stones as all characters etc), the Advance games (all complete, all emeralds, all gold medal times in Advance 3), the Rush games (all S ranks, emeralds, and all the Rush Adventure missions and Hidden Islands and stuff), Colours (all S ranks, red rings, and Super Sonic by completing Game Land), and Generations (S ranked every single mission, level, and boss, including hard modes, unlocking everything as a result. I also did fully complete Heroes and Shadow, getting all A ranks and unlocking their respective hard modest, but the memory cards wiped. I haven't got Heroes back up to Super Hard mode, but I think I unlocked Expert Mode in Shadow again but didn't bother playing that. Fully beating Shadow is surprisingly not as bad as Heroes. I've also beaten Sonic 1 Game Gear and Sonic 2 Game Gear with all the emeralds, but those barely count really. Fuck doing everything in the Adventure games, 06, or Unleashed. I haven't played Mania as I don't have the newest consoles and I'm thinking about replacing my computer anyway. Chronicles and 3D Blast are the only Sonic games I own that I've never finished up to the credits. I found the 5th boss in 3D Blast hard as a kid and just never bothered going back to it, while Chronicles was just ass and I gave up after like 4 hours.
  10. Finally beat Samus Returns in under 4 hours (barely, was 3:57) and 100% items. On Hard mode as well, so I got the Justin Bailey ending.

    1. MKG

      MKG

      100% under 4 hours, at the same time? Holy smokes! 

      Hope the queen-sized trouble wasn't too ugly. :P

    2. Semi-colon e

      Semi-colon e

      The Queen was fine apart from running out of Super Missiles quickly because I left most of my backtracking for clean up. Leaving cleanup until after getting the baby Metroid seems to be the best option for a fast 100%.

  11. I've beaten Samus Returns twice now. I'll say it's not my favourite Metroid game because of the really fucking stiff competition, like Prime and Super, but god damn it's such a fun game.

  12. Metroid: Samus Returns for 3DS Confirmed (September)

    Okay, so I got this game essentially for half price thanks to a bunch of vouchers I never knew I had. Score! The game itself turned up today. I won't be able to complete it before next week though as I'm away for a long weekend. I've been playing for about an hour so far, so here are my first impressions (please let me know mods if anything here is too spoilery because I don't want to go into the spoiler thread and spoil everything): - oh wow the game just boots you into the title screen and save files, that's fast - the artwork is so good in the intro scenes! - movement feels natural, even off the circle pad - the counter attack is actually pretty easy to pull off so far but you'll be doing it on the blue bat things all the time. You'll take hits sometimes, but the enemy health drops are pretty generous so far - you can aim while moving just like the old games, but you won't get much precision unless you stop. The main flaw so far is that you have to be dead stopped before using the L button's aim, or you'll start moving forward again - it has that true metroidvania feel, even moreso than the original game - the aeon ability to uncover the map is ungodly useful as this game is HUGE and I don't feel like it casualises the game much if at all, though I still uncovered a few things the old style way. The Castlevania style warp points are welcome as well due to the game's slower pace than other 2D Metroids - Metroids are brutal - I died to the second one three times due to the arena shape and high damage output. Getting reckless is the worst idea you could possibly imagine compared to most 2D Metroids. Getting a counter attack off and spamming missiles seems to be the best way to defeat Alphas, though I've only encountered three so far - the wall jump is pretty gimped, I don't think you can jump off one wall like in Super and Zero Mission and it's quite hard to pull off - however, the infinite bomb jumping shown in the trailer, while a little tricky to get the timing down for, is super cool - I got an early energy tank and fought a Metroid early this way, you're probably required the Spider Ball or Space Jump or something, and I fucking love it Overall, some minor niggles, but it's pretty damn good so far. I'm not sure I'll put it above the likes of Super, Prime, or Zero Mission yet, but this is a really fun game.
  13. >let's play 3&K with Sonic and Tails as opposed to Sonic alone because I have two controllers and can take Sonic to some of Tails's routes
    >Tails hits a boss before I do, causing me to lose 200+ rings before the end of a stage about 5 times

    >Tails activates one of those platforms in Flying Battery offscreen, which falls on top of Sonic and kills him

    This is why you stick to Sonic alone, people.

    1. TheOcelot

      TheOcelot

      or just play Sonic 3 Complete which has the Tails assist move like in Mania and the mobile remasters.

    2. Ristar

      Ristar

      I played Sonic 2 with Sonic+Tails and Tails was more a nuisance than helpful xD

    3. Rusty Spy

      Rusty Spy

      Maybe you're just unskilled

    4. Semi-colon e

      Semi-colon e

      Because all game flaws are solved when you git gud. Not that it matters anyway, Sonic was never good.

  14. I wish Stardust Speedway Bad Future wasn't the only US track to get remixed whenever CD gets referenced. I want a fucking remix of the US Good Future theme. Or any Good Future representation at all whenever something from CD returns.

    1. Dangerous WOO! engine

      Dangerous WOO! engine

      I wanted a remix of the us present theme but what we got was good though.

    2. Semi-colon e

      Semi-colon e

      It's also nice to see the US Bad Future theme in Forces, too bad the remix is shit.

    3. Forte-Metallix

      Forte-Metallix

      Where's my US Wacky Workbench remixes?!

    4. JezMM

      JezMM

      There was a banging remix by Cash Cash and Jun Senoue of Stardust Speedway Present US on the 2011 Sonic CD soundtrack for anyone unaware

      Meanwhile as just a random suggestion Sean introduced me to, this guy remixed a good half of the Sonic CD soundtrack (and even sneaks in nods to the JP soundtrack within them):

      I guess their original plan was to do the whole OST but seems long abandoned now, a shame.  They have a real neat energy to them.  Palmtree Panic Present is a bit of a weak start but stick with it or just check them out at random.  I'm a particular fan of what they did with Palmtree Panic Bad Future, Boss and Metallic Madness Present.

    5. Semi-colon e

      Semi-colon e

      Oh yeah I forgot about the 2011 Stardust Speedway mix.

      Some of these tracks are really good - the Special Stage and Metallic Madness mixes really capture the spirit of the original, while some like Quartz Quadrant Good Future are somewhat off the mark.

  15. Samus Returns seems to be doing well. I wasn't going to get the game until the start of October due to an exam I have at the end of September, but I caved and then found out I had loads of online vouchers and am getting the game for essentially half price, and said vouchers were about to expire. Clutch!

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