Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


ArtFenix last won the day on October 17 2012

ArtFenix had the most liked content!

1 Follower

About ArtFenix

  • Rank
    I got DISSS POWAH!
  • Birthday 10/12/1989

Profile Information

  • Interests
    Sonic, Anime, Metal/rock, cycling.
  • Gender
  • Country
    Russian Federation

Recent Profile Visitors

22,154 profile views
  1. I've seen much more deadly enemies in the series than the D6. There's nothing that really makes them live up to their name. I think they're the worst enemies both in terms of personalitites and design. I don't like them at all. No matter how hard I try I can't take them seriously and their threatenings don't help either. Incredibly cliched and badly designed enemies that were likely intended to appeal to little children. I can imagine I'd like them if I was 7. Their respective boss fights are awful as well. They don't do much in the game's story either. They appear out of nowhere, do some illogical stuff and disappear without any resolve. Good riddance. Hope I'll never see them again (as cool as it may be to have bosses in Sonic Dash, I'd rather have somebody, anybody else but them, though I understand it's a marketing thing).
  2. There is no "bullshit going on in Russia" and I will ask you to stop this crap. I'm just your average Russian citizen as for me reading stuff like that is offensive to say the least. Oh and it's really awkward people not buying games not because of something they don't like about the games themselves (no CGI intros, no vocal tracks, no new playable characters, stories, art style, music or gameplay itself in Sonic games etc.) but because some insignificant stuff in the coutry this game is connected with. Wow indeed.
  3. B-b-but they have no money to create any more characters or dream events!(((((((((((((( Oh , please! Are we talking about some unknown struggling indie developers??? The game is being supported not even by one, but by TWO gaming industrie LEGENDS! How poor do you think they are to make ONE CGI intro for a game that will sell like hot cakes? Yes, it kinda does. You see, they used to think that way, like "Oh hey guys, just imagine how awesome it would be if we made a beautiful CGI intro! What if we added a vocal track?" They did everything to improve their games and fill them with as much as they could to provide better experience. Now they're omitting everything. Gameplay is important but without everything else the game will not be as as great as it could be. Thinking otherwise may as well bring us back to playing Tetris. I will just say that I was talking about SLoW which had a lot of "meh" score. Yeah, like those games except they had a lot more to them but SLoW didn't get much better even by omitting so many things and supposedly spending that money on improving the gameplay experience™. You still got a mess of a game. I believe I make a point but I can clearly see you will keep defending the company and up-voting those who have better reputation no matter if they actually make a point or not. Anyway, I do think them not making a CGI intro is stupidly lazy and I see no decent excuse for them for doing that. Your point of view I already know just by looking at up-votes. No need to keeping this debate any longer.
  4. I love CGI. What is it with you having problems with that? Seriously, SEGA's been cutting all possible corners and spending as little money on games as possible. They got rid of vocal themes, now there's almost no CGI - something that was always amazing to look at in Sonic games. It wouldn't be a problem if there were no CGI intros in previous installments of M&S olympics. Thing is, there were outstanding CGI intros in every single one but this.
  5. Remake =/= remaster. Sa2 was just ported with a few slightly updated textures. Same with Taxman's widescreen ports even though it was a new engine. It was still more of a remaster than a remake. Remakes should have modern graphics and everything new but based on the original games like pokemon Soul Silver/Heart Gold - those were actually remakes.
  6. Now the most interesting question is where will they crack the models so we can find out how the event legendaries look like and if there are any more mega evolutions hidden:).
  7. Let's make this clear: the physics should be absolutely top-notch!!! And sure, S3&K is THE best game to remake!!! I'd love to see that! Generations graphics+ Classic physics and I'm sold! Oh, looks like non MD2 games are also allowed. In this case, Sonic Adventure 1 and 2. I'd love to have remakes of those games! Wouldn't mind Heroes as well. Wait, just imagine Sonic advance series remade with HD graphics!!!
  8. Typical))). Time is passing, more criticism appears. People now see just how similar to Mario the game looks and sounds and how unfair the level design is and that the story isn't much better than Colors. Makes me a bit warm inside. But it's only typical. The hype is disappearing and people can think straight whether they like this game or not. Good review, Blue Blood.
  9. Just watched M16. Even taking all it's flaws into consideration, the movie was really enjoyable and full of both emotion and action (and eye-candy. God! Does this movie look absolutely gorgeous!). It sure is so much better than the last two-three movies, that's for sure. The ending was a bit dull but overall it is still much better than previous couple of movies, even if it was a different "female" Mewtwo.
  10. They clearly didn't really care about the story. I fail to see how that's a good story. The subplots were thrown in a thrash can with no resolve. It's like Shadow android subplot in Shth - it never really got a development beyond the fact that there were Shadow androids. It's Colors 2.0 all over again. The writers should definitely be fired. I bet an average Sonic fan can make a better story with more characters, problems and events working much better than that tiny story with few characters in SLoW.
  11. Or maybe this board has different mentality than other community forum. You'd be surprised to se just how many people share my thoughts on Sonic CIS. Being in the minority doesn't make my thoughts any more baseless or biased than yours are.
  12. Here's my opinion. We made a 4 hour stream (and will continue today) and the player was absolutely mad at controls. They're terrible just like the level design and cheap difficulty! The game constantly makes you slow down tremendously with floors slowing you, enemies, incredibly stupid and unfitting gimmicks etc. As for the story, it sucks just like in Colors. It's Baldy McNosehair and jokes about food all over again. Literally. The story tries to develop but then falls apart like a pile of rubbish it is. What's the horn Eggman used? Where did he get it from? Where did he learn about it, about the lost hex and deadly six? Why are Sonic and Tails such jerks towards Eggman? They worked together in previous games and while being arch enemies they always had some sort of respect for each other. Here it's so friggin' bad, Tails almost had a fight with Eggman and Sonic just ignored the doc and said he'd take a shower once their partnership is gone. What the fuck, Sonic?! Why are you such a jerk? Half of cutscenes have no story value and don't contribute anything to the story at all. It's either some unneeded trash-talking, Baldy Mcnosehair joke/food joke or showing a member of DS just to let the player know they're the bosses of this or that zone. That's not all. There is absolutely no tension before the final boss (which, by the way, is a carbon copy of Nega Wisp!!!). The whole story just stops caring about itself completely. What happened with deadly six? What kind of shitty ending that was in the game?! Screw that there wasn't a CGi ending like there usually is, it's just the ending itself is absolutely terrible! This game is bad and the likes of IGN only did it justice, giving it low score. Good, job, IGN!
  13. I suppose. Parkour mechanic is fine in itself. I don't mind seeing it again with more momentum. But even without it, I'm OK with Generations gameplay. Absolutely. There's still a lot of room for improvement and no need for any stupid gimmicks or wisps. Also, that beautiful detailed art style, please. But it's not about gameplay only. I want great stories with lots of characters. The case is HUGE yet they use some wisps, deadly six and whatnot. The endings are absolutely anti-climatic in three games in a row already! Where's the tension near the end?
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.