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Solly last won the day on December 21 2016

Solly had the most liked content!


About Solly

  • Rank
    Which one of you WEEDLES is ready for an ass-whoopin'?!
  • Birthday August 24

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    Yelling, guns, haircuts, hill defense, ribs, sausage and war.
  • Gender
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    United States
  • Location
    Badlands, New Mexico

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  1. ...On one hand, you're completely right and this was a topic the community discussed to death, so I'm gonna have to concede there. But I swear there are pockets of the internet where the Hero is still being referred to as "Erdrick."
  2. I disagree. That's just what the protagonists in Dragon Quest are referred to as, both in the games and in the fan discussion surrounding them. It's kind of an important word in the series, and even the characters who were given dubiously canon names are usually colloquially referenced as the "hero from X game" (something not made obvious by Smash discussion), which can't be said about "Dragon Warrior." Generic though it may be, "Hero" is the name actual DQ fans are going to recognize and connect with, and if the character isn't being made for them, then who is he for?
  3. I was originally thinking August, but then Nintendo released this video. The title for this video was changed. It originally read "Fan-Favorites & New Releases- July" So either July was wrong or they're covering their tracks. The other two games (Marvel and Fire Emblem) are releasing this month. We'll have to wait and see. Part of me wants him to come out this week/next week, and part of me is dreading the thought of splitting my free time between Smash, Dragon Quest Builders and Fire Emblem.
  4. This is more or less a perfect summary of where I'm at. Nothing about Shantae is outright "bad," it just feels like there's some obvious room for improvement. I hope that Wayforward continues to experiment and innovate on the formula going forward, and that "Shantae 5" doesn't feel like yet another "celebration" of the first game that ends up wallowing in its traditions.
  5. Rarely does it feel like there are any options for the player to think through, though. If you have to climb something, you turn into the monkey. If you have to break something, you turn into the elephant. If you have to go underwater, you turn into the crab, etc. For everything else, you're just plain old Shantae, because the levels were designed around her, and every other form either has no viable attack, poor mobility, or a combination thereof. They could honestly make the dancing itself take half as long as it does in Half-Genie Hero without addressing the core of what's wrong with it as a mechanic, IMO.
  6. Wario Man is the only old Final Smash I miss. Most of the other ones are marked improvements overall. With that said, they do feel kinda samey now. I'm not sure I follow the logic here. Is there some rumor going around that I'm not aware of?
  7. I wouldn't really call it political, but you're right, Smash discussion can definitely be toxic. Some people online are way too invested in whether or not "their" character gets in and feel the need to criticize other people's picks that are perceived as a threat to their wishlist being realized: See Banjo vs. Steve, Shantae vs. Shovel Knight, Dragon Quest vs basically every other Square property. This thread (and forum in general) has been pretty tame though, IMO, even though I've seen a few people act like babies in status messages. We were seeing a bit of Resident Evil vs. Ace Attorney on the last page but it's been civil.
  8. Could be, but IIRC the trouble people had accessing game servers when Joker launched was actually the result of him dropping between maintenance periods, and not from too many people trying to play at once. Extremely unlikely. Between how long it's taking them to release 5 challenger packs, and everything Sakurai had to say about DLC in his book I'm all but certain we're only getting one Fighter's Pass. I actually like the idea of more ATs getting promoted into fully-fledged fighters, but that seems like something they'd reserve for a sequel, unfortunately, and it's way too early to be thinking about Smash 6.
  9. I will always stan Phoenix Wright. Say what you want, we don't have any lawyers in Smash. Capcom's library of memorable characters and franchises is second only to Nintendo-- if even that. I wouldn't mind if the next game got turned into NvC. This would absolutely infuriate some people, but I'd be down with him too. And not just because Dragalia Lost has been monopolizing my phone's battery for the past 6 months.
  10. I don't usually call things "overrated" but I cannot, for the life of me, figure out why there are so many people who want Conker to come back. Bad Fur Day's humor is something I would've laughed at when I was 12 and then never again.

    1. JezMM


      I think Conker was a product of it's time (and was outrageous on the principle of being unique, at least on the N64) and I'd like to assume that when people want more, they would want a game which would be a funny platformer by THIS generation's standards, not just more of the exact same thing. Honestly though, as someone who enjoyed it, I'd be fine with it remaining as a one-off title, and I certainly wish they would stop trying to brute-force the character into places he doesn't belong, trying to ignore what a crass game he originates from (well, not originates, but y'know, popularised him).

    2. KHCast


      I’d love to see someone like the writers behind Saints Row 4, tackle a Conker game. SR4 was fucking funny meta shit, and I can totally see them updating Conker is a reasonable fashion that can still maintain itself in the Conker universe while modernizing.

    3. Wraith


      People literally want every cartoon platformer mascot to come back regardless of whether its warranted 

    4. Solly


      @JezMM @KHCast I can see what you're both saying. Based on what I've read, though, there are a lot of people who seem to want more of the same, and I've always seen the "joke" of Conker as something that could only easily be done once. "Edgy-take-on-wholesome-children's-media" is so played out at this point, and I thought BFD was easily Rare's worst platformer from a gameplay perspective. The game industry is certainly ripe for parody, I guess I just don't find the character or the original game to be particularly funny. 

      @Wraith That's also true. 

    5. Soniman


      .....worse then DK64?

    6. KHCast


      Actually scratch that. Devolver digital making a Conker game. I need that yesterday 

    7. Wraith


      Devolver is a publisher 

    8. JezMM


      Gameplay-wise I feel Conker was a breath of fresh air in it's linearity compared to DK64 and B-T's gradual "Bigger is better!!!" mentality getting worse and worse when B-K got the scale just right.  Having said that it's very loose to control, and because the game switches up gameplay so much, seemingly being designed from the top down ("here's a joke/scene/parody we want to make, now how do we make gameplay out of it", rather than the other way round), no individual part of it feels particularly polished, pretty much every set-piece has some minor issues that you have to figure out how to work around before you'll find success (like distances between platforms, hitboxes on interacting with things/bosses etc).  Basically it's a pretty hard game, and it doesn't always seem to be intentionally so.

      I definitely respect their vision a lot more than B-T and DK64, which just seemed overly padded for the sake of padding.

  11. next smash fighter leaked


  12. Richter is an echo fighter, not an alternate costume. This sounds like splitting hairs when echo fighters are already very similar, but alt costumes don't even have different taunts. It's hard for me to imagine Leon and Claire having 1:1 animations in absolutely everything they do. Especially when they're different heights, body types, etc. Yes it could happen anyway, but it strikes me as unlikely. Olimar and Alph work as alt costumes because they aren't really that expressive in their own games (outside of the captain's logs) and because the Pikmin themselves feel like the real stars of the show, on top of being the basis for the entire moveset. The Koopalings are admittedly more distinct from each other in their home series than they are in Smash, but they strike me as being a sort of "package deal" where they were either going to be included as costumes or not at all, and you could argue that their moves are based primarily on the clown car anyway. Not a fan of how they're portrayed, personally, but it works for most people.
  13. I don't think Resident Evil lends itself to a composite character the way Dragon Quest does. The heroes in DQ are all pretty interchangeable blank slates, but the RE protagonists are a lot more distinct. They each have different personalities, signature martial arts, and even weapons (although I don't think Smash would care about whether or not Leon has used a grenade launcher in his games).
  14. My personal most-wanteds (that have a greater-than-zero chance of happening, anyway) are Phoenix Wright and either Jill or Leon from RE. Leon's always been my guy, but I'm kinda leaning toward Jill because she feels less overused and because the pass could honestly use at least one female fighter if we're being honest. Plus out of all the potential RE picks, her goofy design probably fits Smash the most. Apparently Banjo in Smash was an easy deal to make, so I wouldn't be so sure. Crash could still happen though.
  15. Interested in seeing how they'll address the complaints about weapon durability. A lot of players had very immediate, negative reactions to it, but to me it feels like one of those mechanics that you really need to spend a lot of time playing with to see what it does (and doesn't) add to the experience. On one hand, I really liked the "guns and ammo" approach to combat when the game was forcing you to just scavenge and use whatever you could find, almost like Dead Rising. It's part of what made the Great Plateau so compelling and what made Eventide Island and the Master Trials some of the most revered and talked-about sections of the game. It leads to a lot of improvising and emergent gameplay; players are tasked with considering what weapons they want to use, on which enemies, how to obtain them, what happens if they break in the middle of a fight, whether or not they want to throw a nearly-broken sword to score a critical hit on a distant foe, etc. The problem with this system, in my opinion, is that it loses much of its relevance as you progress through the game. After you upgrade your inventory and start finding weapons that last more than a dozen hits, you can easily end up with more than you know what to do with. You can eventually become choosy; I was frequently turning down weapons that did ~40 damage because I had stockpiles of swords, clubs and spears that did ~60. When you're thriving, rather than just surviving, the durability system starts to feel like an inconvenience at best. That's why I think the sequel should either double down on it and make it a more persistent mechanic throughout the entirety of BOTW2, or rethink the whole thing. I'm inclined to think they'd do the latter, though. As mentioned, many of the negative takes on weapon durability are on a conceptual level.
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