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Sonic Islands is really neat, and a much better framework for an actual game than the Utopia demo from a while back, but I can't help but think it's a little bit unwieldy. Classic Sonic has always matched mechanical depth with very simple controls, while Islands manages to over-complicate things in its effort to use as few buttons as possible. I don't see why the homing attack has to share a button with a double jump, or why the spindash shouldn't just be mapped to a face button like the Adventure games. The same can be said about bouncing.
It's cool though. Interested in seeing how it develops.