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Posts posted by Solly

  1. I remember when people who never played a Dragon Quest game were arguing that "Erdrick" would be a Robin clone/derivative because they use a sword and magic spells. Then we got arguably one of the most unique characters in the entire series, with more special moves than any other fighter. Disappointed that some are actually taking the "hat Ken" memes seriously. 

  2. 4 hours ago, Perkilator said:

    Y’know, looking back, throwing people into the lava was the only fun I remember having with Great Cave Offensive. Why couldn’t it just be a smaller but still big stage with random layouts?

    Better still, you should be able to add its danger zones to custom stages in stage builder. Neither Smash 4 or Ultimate allowed that, and it feels like such a missed opportunity. 

  3. Jake Kaufman isn't returning for this game, unfortunately. 

    I wonder why? He's been with the series from the very beginning, and his compositions for it have always been great, so this is a pretty disappointing loss. 

    At least he's still doing the music for Shovel Knight Dig. 

  4. Honestly psyched for this. It seems more like a spin-off than a sequel but it looks like a lot of fun and I've got full confidence in just about anything Yacht Club has their name on. Love the spritework too.

    Music is also amazing, but that's hardly a surprise with Jake Kaufman composing. 

  5. 14 hours ago, MetalSkulkBane said:

    You know, I'm style little annoyed by calling him "Hero". That's too vague of the word, describing half of Smash's roster.

    If Erdrick really couldn't be official face and treat the rest like Koopalings, they should go with "Dragon Warrior". Even if you don't know that first games were called that in USA, it's still gives you a idea of connection to Dragon Quest.

    I disagree. That's just what the protagonists in Dragon Quest are referred to as, both in the games and in the fan discussion surrounding them. It's kind of an important word in the series, and even the characters who were given dubiously canon names are usually colloquially referenced as the "hero from X game" (something not made obvious by Smash discussion), which can't be said about "Dragon Warrior." Generic though it may be, "Hero" is the name actual DQ fans are going to recognize and connect with, and if the character isn't being made for them, then who is he for?

  6. 29 minutes ago, Perkilator said:

    So does anyone believe Hero will still release in July? I do, and hopefully before Three Houses comes out.

    I was originally thinking August, but then Nintendo released this video.

    The title for this video was changed. It originally read "Fan-Favorites & New Releases- JulySo either July was wrong or they're covering their tracks. The other two games (Marvel and Fire Emblem) are releasing this month. 

    We'll have to wait and see. Part of me wants him to come out this week/next week, and part of me is dreading the thought of splitting my free time between Smash, Dragon Quest Builders and Fire Emblem. 

  7. 1 hour ago, Tara said:

    Pirate's Curse didn't "spoil" them, it showed that better game design was in fact possible.  It essentially highlights the weakpoints of the system, just like the lack of Spin Dash in original Sonic 1 or Tails' in ability to fly in original Sonic 2 are all the more noticeable now that we've had 20+ years of games that rectify this and subsequent ports of said games that have also mended the issue.  Surely, it's not the worst aspect of the series, and I don't think anyone is suggesting that it makes the games terrible, but that there are certainly ways of improving it that would make the flow of the gameplay much more palatable and less clunky.

    This is more or less a perfect summary of where I'm at. Nothing about Shantae is outright "bad," it just feels like there's some obvious room for improvement. I hope that Wayforward continues to experiment and innovate on the formula going forward, and that "Shantae 5" doesn't feel like yet another "celebration" of the first game that ends up wallowing in its traditions. 

  8. 1 hour ago, Tara said:

    I don't really mind too much the break in flow that the dancing causes when the games are Metroidvanias that encourage taking your time and exploring.  In that case, I think the transformations being relatively slow is a good way to encourage you to think your options through.

    Rarely does it feel like there are any options for the player to think through, though. If you have to climb something, you turn into the monkey. If you have to break something, you turn into the elephant. If you have to go underwater, you turn into the crab, etc. For everything else, you're just plain old Shantae, because the levels were designed around her, and every other form either has no viable attack, poor mobility, or a combination thereof. They could honestly make the dancing itself take half as long as it does in Half-Genie Hero without addressing the core of what's wrong with it as a mechanic, IMO. 

  9. Wario Man is the only old Final Smash I miss. Most of the other ones are marked improvements overall. With that said, they do feel kinda samey now. 

    16 minutes ago, Tangled Jack said:


      Reveal hidden contents


    Is the fourth character, which I'd be pretty happy with, that would rule out other platformer characters, big names like Crash, Spyro or Rayman as final I guess. That means I know who will be the final one… that'd be pretty disappointing.

    I'm not sure I follow the logic here. Is there some rumor going around that I'm not aware of?

  10. 5 minutes ago, ComeAsYouAre said:

    The whole Banjo Vs Steve conflict that was widespread in many sites and forums was a massive toxic waste where people took the smash roster way too personally

    I wouldn't really call it political, but you're right, Smash discussion can definitely be toxic. Some people online are way too invested in whether or not "their" character gets in and feel the need to criticize other people's picks that are perceived as a threat to their wishlist being realized: See Banjo vs. Steve, Shantae vs. Shovel Knight, Dragon Quest vs basically every other Square property. 

    This thread (and forum in general) has been pretty tame though, IMO, even though I've seen a few people act like babies in status messages. We were seeing a bit of Resident Evil vs. Ace Attorney on the last page but it's been civil. 

  11. 13 hours ago, tailsBOOM! said:

     I think it's them trying to prepare the server for his drop so we don't get a repeat of the Phantom Thieves stealing our update.  

    Could be, but IIRC the trouble people had accessing game servers when Joker launched was actually the result of him dropping between maintenance periods, and not from too many people trying to play at once. 

    11 hours ago, Tangled Jack said:

    Actually what are the chances of a second fighter pass? Not many I think. 

    Extremely unlikely. Between how long it's taking them to release 5 challenger packs, and everything Sakurai had to say about DLC in his book I'm all but certain we're only getting one Fighter's Pass. 

    I actually like the idea of more ATs getting promoted into fully-fledged fighters, but that seems like something they'd reserve for a sequel, unfortunately, and it's way too early to be thinking about Smash 6. 

  12. I will always stan Phoenix Wright. Say what you want, we don't have any lawyers in Smash.


    Capcom's library of memorable characters and franchises is second only to Nintendo-- if even that. I wouldn't mind if the next game got turned into NvC. 

    3 hours ago, tailsBOOM! said:

    Either Ryu Hayabusa or Euden and Tails

    This would absolutely infuriate some people, but I'd be down with him too. And not just because Dragalia Lost has been monopolizing my phone's battery for the past 6 months. 

  13. 11 hours ago, KHCast said:

    Umm, Simon and Richter then? The Koopa’s? Olimar and Alph? It’s not like Smash hasn’t used 2 different characters before and had one be an alt.

    Richter is an echo fighter, not an alternate costume. This sounds like splitting hairs when echo fighters are already very similar, but alt costumes don't even have different taunts. It's hard for me to imagine Leon and Claire having 1:1 animations in absolutely everything they do. Especially when they're different heights, body types, etc. Yes it could happen anyway, but it strikes me as unlikely. 

    Olimar and Alph work as alt costumes because they aren't really that expressive in their own games (outside of the captain's logs) and because the Pikmin themselves feel like the real stars of the show, on top of being the basis for the entire moveset. The Koopalings are admittedly more distinct from each other in their home series than they are in Smash, but they strike me as being a sort of "package deal" where they were either going to be included as costumes or not at all, and you could argue that their moves are based primarily on the clown car anyway. Not a fan of how they're portrayed, personally, but it works for most people. 

  14. 5 hours ago, KHCast said:

    If they were going with a female RE rep, it’d be Claire, since she’s much more relevant atm due to the RE2 Remake. But yeah anyone from RE would be pretty fire. 

    Will agree I’m a bit surprised at the lack of female reps in the dlc. 4 had Bayonetta and technically Corrin. I mean I guess they could do Leon and Claire as an alt(which has been a popular theory) similar to how they’re handling The Hero. But a female only rep would be nice. Guess I just don’t know who they’d pick at this point that would fit the hype. 

    I don't think Resident Evil lends itself to a composite character the way Dragon Quest does. The heroes in DQ are all pretty interchangeable blank slates, but the RE protagonists are a lot more distinct. They each have different personalities, signature martial arts, and even weapons (although I don't think Smash would care about whether or not Leon has used a grenade launcher in his games). 

  15. My personal most-wanteds (that have a greater-than-zero chance of happening, anyway) are Phoenix Wright and either Jill or Leon from RE. Leon's always been my guy, but I'm kinda leaning toward Jill because she feels less overused and because the pass could honestly use at least one female fighter if we're being honest. Plus out of all the potential RE picks, her goofy design probably fits Smash the most.

    56 minutes ago, Soniman said:

    Man I just want Crash. I feel like he's the only one left that SHOULD be there. I imagine it would be easier to get him in than Banjo as well 

    Apparently Banjo in Smash was an easy deal to make, so I wouldn't be so sure. Crash could still happen though.

  16. Interested in seeing how they'll address the complaints about weapon durability. A lot of players had very immediate, negative reactions to it, but to me it feels like one of those mechanics that you really need to spend a lot of time playing with to see what it does (and doesn't) add to the experience. On one hand, I really liked the "guns and ammo" approach to combat when the game was forcing you to just scavenge and use whatever you could find, almost like Dead Rising. It's part of what made the Great Plateau so compelling and what made Eventide Island and the Master Trials some of the most revered and talked-about sections of the game. It leads to a lot of improvising and emergent gameplay; players are tasked with considering what weapons they want to use, on which enemies, how to obtain them, what happens if they break in the middle of a fight, whether or not they want to throw a nearly-broken sword to score a critical hit on a distant foe, etc. 

    The problem with this system, in my opinion, is that it loses much of its relevance as you progress through the game. After you upgrade your inventory and start finding weapons that last more than a dozen hits, you can easily end up with more than you know what to do with. You can eventually become choosy; I was frequently turning down weapons that did ~40 damage because I had stockpiles of swords, clubs and spears that did ~60. When you're thriving, rather than just surviving, the durability system starts to feel like an inconvenience at best.

    That's why I think the sequel should either double down on it and make it a more persistent mechanic throughout the entirety of BOTW2, or rethink the whole thing. I'm inclined to think they'd do the latter, though. As mentioned, many of the negative takes on weapon durability are on a conceptual level. 

  17. 50 minutes ago, Zaysho said:

    Eight's (DQVIII) looks like it may be based on the second.

    That looks pretty close, although I was thinking he's based on Terry from DQVI. 


    I agree, they really knocked Hero's costumes out of the park. Not only are they great references, they're all very varied and visually striking. And as a fan of the series it's nice to see people having positive reactions online. 

    46 minutes ago, PublicEnemy1 said:

    I'm thinking that Eleven's second color is a reference to the Trunks-looking guy from DQ8.

    That's what I thought, too. His name is Angelo. And yes, he does totally look like Trunks, if Trunks were a foppish womanizing card-cheat. 

  18. I want Banjo as much as the next guy but people ought to temper their expectations. It's true that Grant doesn't work at RARE anymore, and that he wouldn't need to be informed about whether or not they made it into the game. But just because he wouldn't need to hear about it doesn't mean he couldn't hear about it. We know he's still got friends at the company, and it's not unthinkable for info to have made its way down the grapevine to him. "FrieNDAs" are very much a thing. 

    Personally, I'm inclined to take Grant's "don't hold your breath" comment at face value and say that he's just giving his own opinion, and I do still think Banjo has a shot. I just think all of the "this means nothing" comments are being too dismissive. 

  19. 1 hour ago, Blue Blood said:

    My favourite Ouya game was trying to figure to pronounce the bloody thing's name.





    It's a phonentic disaster and should have been the first red flag.

    This question was answered in the game's first video ad, which happened to be the second red flag. 

    I think it only took a few hours for this to be pulled. It's a real mystery how something marketed like this could possibly fail. 

  20. I'm not sure if it's possible to understate what a weird pick Artorias would be. 

    Franchises with playable fighters in Smash are usually represented by the main protagonists of at least one of the series' games. It's usually only when the game has no main character (Duck Hunt, Wii Fit) that we get someone else first. Why include him above one of the player characters? Yes, his lore is interesting and he has his own place in the world of Dark Souls 1, but when it comes down to it he really is just a DLC boss. He's a really cool DLC boss, mind you, but he's not your proxy that you experience the game world through, nor was he even memed into relevance like Solaire.

    And if you're one of the many people I've seen today who read a wiki article on the character and decided "yeah, he seems important enough to be playable" then it's worth pointing out that the lore in Souls games is dense enough that you could write that much about half the bosses in the series. I'd love it if he got in but he feels like too much of a dark horse pick for me to even buy this rumor. 

  21. 38 minutes ago, Ryannumber1gamer said:

    If the one bright side to Epic’s exclusivity bullshit is to get Valve off their ass and develop things again, as well as curating Steam, then it’s a necessary evil it seems.

    I see this sentiment a lot. It sounds nice but has no basis in reality. If this teaser for L4D3 is real (it probably isn't) then I don't see how it could be done in response to any of Epic's recent exclusive deals, because the game would probably have been in development for a while.

    And they're not going to change their approach to curation (which has also been slowly evolving over time) because of them either. If Epic moneyhats a big title, that's the end of it; Valve has no recourse but to do the same thing themselves, or make Steam more attractive for publishers so that Epic store exclusivity isn't worth it. Consumers are going to go where the games they want to play are. Valve already offers the better service, so even if they did the things you're mentioning and removed shovelware from the store it wouldn't matter. 

    On the topic of the teaser; it's very well-made but the real-life brands, like Pepsi and Life cereal are red flags to me. It also doesn't look like it's outside the realm of what a fan is capable of faking--there's little in the way of animation. It's mostly just a camera panning through a gas station. I guess we'll see. 

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