Jump to content

VEDJ-F

TSSnet Staff
  • Content Count

    22460
  • Joined

  • Last visited

  • Days Won

    8

VEDJ-F last won the day on April 29 2018

VEDJ-F had the most liked content!

About VEDJ-F

  • Rank
    Evening Star
  • Birthday 11/07/1991

Profile Information

  • Interests
    Sonic the Hedgehog/Crash Bandicoot (especially the reptiles), Spyro the Dragon, Rayman the...Rayman, Super Mario (sorta...), Fur Fighters, Studio Ghibli, Stitch, other Disney animation, Rango, reptiles in general
  • Gender
    Female
  • Country
    England
  • Location
    Eh.

Contact Methods

  • Skype
    vedj-f
  • Steam
    VEDJ-F
  • Tumblr
    vedj-f-bekuesu (btw don't go here)
  • 3DS
    1805-2954-6321
  • NNID
    VEDJ-F
  • PSN
    VEDJ-F

Recent Profile Visitors

194615 profile views
  1. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  2. Okay, so SEGA treating the Chaotix (Vector, Espio, Charmy) as modern-only is something I've been saying for a while and is supported by how the mandates have fallen in the post-reboot Archie comics/IDW/Mania etc. That's not the unpopular opinion. What the unpopular opinion is, is that I think I've come to understand why they're treated this way, and it's all to do with how they transitioned to the modern era. For the characters that exist in both timelines (Sonic, Amy, Knuckles, Tails, Eggman and Metal Sonic), their reintroduction into modern was Sonic Adventure, and while it was a bold new direction, it basically did a semi-soft retcon of their characters. So while certain aspects were changed (Amy and Eggman's designs, a few personality facets), they were still supposed to be the same entities, and the game even references each of the classic games they debuted in on-screen (even if weirdly since it was using the modern looks and pre-existing assets). The Chaotix are unique in that they did not have this reintroduction. As said in the now infamous (if you're big into the Chaotix anyway) quite, "In [Iizuka's] mind, [he] didn't bring back the Chaotix", they were given a hard retcon and brought in as if they were brand new to the games (despite also being there to appeal to nostalgia). But what does this have to do with the classic versions not appearing now there's a classic branch? In the process of retconning the Chaotix, it essentially left their classic forms dead to use since they had been explicitly supplanted by their modern selves. This is different to any of the classic-exclusive cast, as they were just left dormant and were therefore free to appear when the window popped up for them.
  3. There's all this to and fro on whether the cartoon will be classic or modern...

    What if it's a movie tie-in?

    1. Strickerx5

      Strickerx5

      dont do this

    2. Lord-Dreamerz

      Lord-Dreamerz

      "movie tie-in"

      Please don't give us a heart attack out of fear like that! =p

    3. SupahBerry

      SupahBerry

      Quote

      What if it's a Mania sequel where Classic Sonic goes through another potal that takes him to the movie dimension and will appear in the movie with the other sonic!

      But that's the third time I did that joke.

       

      Realistically, what if it was more like the cartoon tie-in for Godzilla '98 that redeem the films problems and basically be what Sonic/Godzilla is supposed to be.

    4. Heckboy
    5. TCB

      TCB

      Hahahaha 

    6. Fusion-Ellipsis

      Fusion-Ellipsis

      Watch it somehow be better than the actual film

  4. Reading through that entire arc summary made me realise...how Mina would not be possible in any other circumstance aside from the one that pre-reboot Sonic let itself get into. Like, the whole thrust of her arc is her being unable to fight the big fight against Eggman, whereas in games anyone can do it. Stands in direct contrast to the likes of Cream, Charmy (who aside from flight are pretty much regular children) and Tangle, who'd I'd say is Mina's antithesis in terms of concept.
  5. It is kinda surprising thinking about it, since the rest of the game was more bent around promoting Warped. I'm guessing it was because the game is supposed to be set on N.Sanity Island and not through time, so they went with locales you'd feasibly find there. And they have a point when my first observation of Dingo Canyon was "Wait, did Dingodile drag real estate through time with him?" since that's chosen to co-op the motorcycle theme. That being said, if Spyro gets a track, there shouldn't be such a restriction for any other track.
  6. Do they? N.Tropy and Fake Crash never had official home tracks (Penta didn't either, but Blizzard Bluff is a logical assumption), and out of all the tracks Slide Coliseum, Turbo Track, Mystery Caves and Sewer Speedway were unclaimed by anyone.
  7. Huh, weird to think that Coco Park was the only home track from the base roster we hadn't seen anything of yet.
  8. I don't think they'll have a flag bearer for this one.
  9. The UK got season 1 really quickly, but to be honest it looks like season 2 might be left to rot and never get a DVD release. Still wouldn't be the worst home media treatment to a Sonic show in the UK.
  10. Gag me with a fucking spoon.
  11. VEDJ-F

    Sonic Channel

    You're late, Miss Rose.
  12. Astral Chain aka "We get it, Knuckles Chaotix 2 was so funny the first dozen times someone said it". 

  13. Dad: *Watching the start of Deepwater Horizon, talking about how only this got a film to glorify America as the company was British and it was America who stepped in, while things like the Bhopal Disaster and the Piper Alpha fire aren't made into films as they were the result of American company negligence*

    Me: *Reading a tweet from a woman having the hots for Mrs Tweedy from Chicken Run* Mhmm

  14. VEDJ-F

    Team Sonic Racing - Upcoming Sonic Racing Game

    At the back of the car, you can see the head propeller at the very bottom.
  15. *Get a taxi home*

    Oh boy, lots of time to browse the Internet. 

    *End up doing my job the entire way*

×

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.