TSS Member
  • Content count

  • Joined

  • Last visited

About N8te

  • Rank
    Amy Rose is here.
  • Birthday 07/20/96

Profile Information

  • Interests
    I am a fan of the arts, in pretty much every form. I like visual art, animation, comics, games (including the video format), music, and many other things.
  • Gender
  • Country
    United States
  • Location
    A Pizza Partay

Contact Methods

  • Steam
    Varies. Just search "N8te".
  • Twitter
  • Tumblr
  • Website URL
  • NNID
  • PSN

Recent Profile Visitors

29565 profile views
  1. What is sleep, honestly?

    1. Soni.exe


      Something I desperately need but being rudely woken up because family, I can't.

    2. Blacklightning
    3. Celestia


      Some kind of food, I think.

    4. Ferno


      the powerhouse of the cell

    5. Kiah


      Something I have a serious deficiency of. 

  2. Uhm excuse me, but I believe we've already gotten that.
  3. I wanna make a game for SAGE next year. That'd be super fun honestly.

    1. Soni.exe


      Then get to it fam 

    2. BenderTheBatman
    3. Soni.exe
    4. Wraith


      I've had some ideas as well but no way of realising them. The most impressive showings are from  people who've been working on their games for years. I don't know if I could dedicate time like that. I admire their passion.

  4. Why are there like four different versions of Maria's death in Sonic X? I honestly don't remember....

    1. Sunlit Bastet

      Sunlit Bastet

      Maria collected enough rings to get three continues(As indicated by a tiny version of her tapping her foot) but keeps messing up at the final level in life and lost them all.

    2. Ernest-Panda


      There are different versions of her death in the games too

    3. N8te


      @Ernest-Panda This is true as well, and it's handled just as weirdly in Shadow.

      Adventure 2 is the only place her death is done well, because of the two scenes the second is an elaboration on the first.

  5. Do I not understand classic physics, or does Green Hill Paradise 2 control super poorly?

    1. Diogenes


      it's not just you, it felt really awful to me

  6. I played Sonic Generations earlier today and honestly current Sonic feels very bad to control. Sure the level design is usually built around this and it's still fun to go fast and do tricks and such but... wow. In fact you could say the 2D sections exist as a means to give current Sonic platforming sections, because they obviously wouldn't work in 3D. I really hope Sonic '17 fixes his movement.

    1. Soni.exe


      Or we don't use the Boost and make it more platforming based while still having the speed in it like the Adventure games, there's always that option.

      Just sayin'

    2. Alex2Beta


      Yeah, not exactly fond of the way he controls. I would rather prefer Sonic to move like in the Adventure games whenever he isn't at full speed.

    3. Haalyle


      My only problem is the camera. I wish I could control it.

    4. SonicFreak94


      Finally someone else noticed this. I thought I was the only one.

    5. N8te


      Now don't get me wrong guys, I'd much prefer a boost-less game more akin to the Adventure style of movement, but I just don't realistically think that's what we'll be getting.

    6. Soni.exe


      It's going to happen, I doubt Sonic Team wants to make more Boost games after Project 2017. You can't really innovate with that gamepkay style.

    7. N8te


      Yeah I think it will happen eventually, just not for '17. I'm speaking about how I want the upcoming game to make improvements.

    8. SonicFreak94


      I believe this is why stages are filled with automation and boost pads since Sonic himself can only run in a straight line.

    9. N8te


      @reflection_of Yeah. Don't get me wrong the Adventure games are filled boosters and automation too, but more for the purposes of shoving the player in the right direction and allowing the camera to flip all while not disorientating them too hard. In the Boost games they just kinda do it so Sonic speeds up or to actually change their direction it seems.

  7. Sonic Generations PC forces my mouse up to the top of the screen why ???

  8. Dear Everyone: Please don't spoil the Pokemon anime for me. I'm only on like episode 30 of XY. ;w;

    1. I'm Dan

      I'm Dan

      ash lost





























      his hat

    2. October Rust

      October Rust

      Spoiler: Ash has a Pikachu

      ...And not a Mimikyu sadly :<

    3. VEDJ-F


      *Pours acid on the computers used to make the anime*

      There, I literally spoiled the anime. 

    4. Forte-the-Bell-Tolls


      You're in for a real treat.

      That's all you need to know.

    5. Ferno


      ash wins. and it's revealed that it's his birthday that he forgot about so he's suddenly 11 now. his dad shows up with a large birthday cake shaped like a pokeball. misty comes out of the cake and hugs ash and pushes serena off a cliff and brock also comes out of the cake and pushes clemont off a cliff. ho-oh comes down from heaven and farts out an egg and it's a baby ho-oh. ash has a ho-oh now. ash misty n brock go to hawaii. there was also a gamecube in the cake. with an n64 in the gamecube. and a case of beer, the keys to a car, and 50,000 dollars in cash. in real world money. they literally photoshoped a picture of a live action stack of cash into the anime.

      also gary shows up and starts crying

    6. Solister


      Everyone dies.



    7. Spin Attaxx

      Spin Attaxx

      @Ferno Does the original Mewtwo show up and erase absolutely everything about that movie from canon forever?

    8. Ferno


      whoa now let's not get carried away

    9. Spin Attaxx
    10. Pumpkin Spice Tara

      Pumpkin Spice Tara

      Pokémon appear.

  9. Honestly I hate the sound they play whenever the homing attack reticle shows up in the Boost games. I feel like the reticle is too intrusive in general.

    1. Person


      Reticle itself doesn't bother me, it really helps out sometimes. But yeah, there should be an option to turn off the noise.

    2. N8te


      My thing is you don't notice the reticle BEFORE you notice the enemy (or object) like 95% of the time. Sure you could argue "But the reticle tells you when you can attack" and you'd be right, but this isn't even necessary when the range of the homing attack is so large that you rarely ever have to actually worry about this.

      That being said, there are also times when the reticle is a necessity. Such as in Chemical Plant Act 2 where the player is tasked with homing attacking onto the crane handles (or whatever they're called) and the actual chances of them realizing that's what they're supposed to do and react in time are low.

      So in the end I think the task at hand would be to make the recticle image, animation, and sound all less intrusive and less insulting to the players intelligence. Of course I doubt they'd ever bother with "minor" details of the reticle.

      Simplicity is key really, and the reticle is way less simple than it should be. Come to think of it, Lost World actually had a better reticle, but it still wasn't great.

  10. I don't really like how Sonic's spikes have become super fluffy. I miss when they actually looked and moved like spikes.

  11. The fact that Sonic references a song about LSD is honestly amazing.

    1. Dizcrybe


      when did this happen?

    2. N8te


      Sonic R

    3. Dizcrybe


      What, you mean "Diamond in the Sky"?

  12. Oh and before I forget, the Adventure games' cutscenes were actually for the purpose of furthering the plot, having some fun bits, and also giving us character development. Unleashed is the same way and 06 tries. Sure you could argue the cutscenes weren't well done, but the feeling and ambition behind them was there loud and clear, and if this style of cutscene was done well that'd be great. The cutscenes have actual meaning to them and aren't just "haha Sonic and friends are cringy too-cool-for-school pieces of cardboard" like in Colors and so on.
  13. All we want is explorative gameplay where the player has good control, a spindash, and good rolling physics. Basically the same thing as what everyone else wants. To be more specific though, Adventure fans (myself included) don't hate the Boost and more recent gameplay, we just feel like most of the mechanics implemented are really just to help Sonic cover up the apparent control issues of the recent games. Boosting is fine, but it'd be nice if you had better rotational control. Drifting is there to let Sonic change his direction quickly, especially mid-boost. Quickstepping is there to let Sonic quickly shift his "horizontal" position in relation to the current forward direction, which I guess is okay. Sliding feels unnecessary because in the Adventure and Genesis games Sonic could use his roll to go faster downhill and slip under objects. The thing we want the most is a game where the player presses the stick in a direction and Sonic quickly, but not instantly, veers off to head in that direction. He doesn't change directions instantly, nor does he feel like a car. His ability to change direction is natural, but still depends on his speed. That's the BIGGEST mark of an "Adventure" game. At least, this is what I want, being an Adventure fan. Can't really speak for everyone though haha. There's also lots of other tweaks that could be made but those aren't super important.
  14. Back In Time is best Sonic R song.

    1. JmTsHaW


      I keep hearing that one sound they reused in Jungle Joyride.

    2. N8te


      Whatcha mean?

    3. JmTsHaW






    4. N8te
    5. skull902


      I have a hard time choosing my favorite. I think Back in Time just barely edges out Super Sonic Racing and Can You Feel the Sunshine(?).

      ...I just broke up the coversation of the Amys. :P

    6. N8te


      @skull902 We're all Amy's on the inside.

    7. skull902


      That sentence makes so much sense when you think about it, holy shit.

    8. N8te


      wait shoot I added an apostrophe

    9. skull902


      *gives like anyway*

  15. Realistically speaking, the easiest games to port to PC would be Unleashed and Colors. Unleashed is first because it was mainly developed for 360 and Microsoft's consoles are always very similar in hardware to PCs. Colors would be second easiest because they figured out how to port Lost World and I imagine porting a Wii game is similar to porting a Wii U game, since the consoles are so similar. Though I could honestly be wrong on this claim since it's really just an assumption. As I stated before in a status, I wouldn't really mind either way, but I have no intentions of going out of my way to get either. Unless they're cheap haha.