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Badnik Mechanic

Retired Staff
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Everything posted by Badnik Mechanic

  1. Its quite rough right now and since DIC are still releasing Sonic cartoons on home media... Something tells me this might end up really badly.
  2. For me it just looked like a paint by numbers action film. And the trailer just makes the plot look like a mess. There's a nrw super terminator... mysterious new child. Sarah Connor is back due to... publicity. Here's the Arnold cameo. ...Wait... what's the plot of this?
  3. Thats.... That's never official... Is that... Wow.
  4. Are we sure that this game has rubber banding? Just that I was under the impression both ASR and ASRT didn't use it. Also... Infinite isn't in the game... But technically the Phantom Ruby is... do a custom local race and watch how the racers get onto the track.
  5. Nooooo it's not.... The pink ones will stop you dead because they have the spike wisp on, the red ones only do if you linger too long an get caught in the bomb wisp blast. But you can and in most missions you have to physically impact the pawns otherwise it's just not possible to do it.
  6. I don't think it counts if you don't make anymore units and don't actually make any new games for it =p
  7. Another decade is coming to a close, so we need another new Terminator Movie. Staring Linda Hamilton, only details released so far is that it's a direct sequel to T2 and is ignoring all the other Terminator sequels. The new terminator has the ability to split into multiple terminators. James Cameron is back as writer, Tim Miller is director. Poster: Trailer drops tomorrow.
  8. Jesus H Christ! Has anyone tried Time Trial mode yet! I tried Ocean View and it took me about 2 hours to beat the platinum ghost! If you thought the time trials in ASRT were hard! These ones don't fuck around!
  9. If the answer isn't Sonic 4 then the Sonic Stadium needs to shut down immediately! Seriously though, didn't Sega throw some serious support at this for about a day or two?
  10. (Tweet)

    The Legendary Mods in TSR have the same stats as the normal mods...

     

    1. Conando

      Conando

      Yeah they’re just cosmetic. If you like a gold car, use them.

    2. Adamabba

      Adamabba

      it makes sense for balancing. they shouldnt be objectively better

    3. Strickerx5

      Strickerx5

      As someone who doesn’t even like gold, I’m kind of relieved by this.

    4. Blue Blood

      Blue Blood

      Yeah, I don't see why this is an issue. I don't know if it was ever explicitly stated that they were the best or just the rarest. Either way, I'm glad I don't have to deck out my car in gaudy good to get the best stats.

  11. So those legendary mods... I unlocked all the Sonic mods and... well... They have no stat differences to the normal mods. They're not worse or better. They're exactly the same but you can't use paint jobs or graphics on them... so...?
  12. For those who say the controls are clunky. Any chance your using a power type with no mods? Just that I found power types a nightmare to control in this game without them.
  13. Regarding the ring missions... always drift into the rings. It doubles the bonus time you get from them. The drifting missions are quite hard, for the planet wisp stage. Take the centre route it's easier. Oh so its not just me this is happening too then?
  14. Remember in the original ASR? How some fans tried to get an online lobby full of Big the Cats using a glitch? Well... I've been waiting nearly 9 years to do this lol Skip to 7:58 for when the madness starts... But we actually get organised at 12:00 and drive in full Big the Cat formation. This is followed by us all playing as Knuckles and exploring Boo's house. Also during this stream we found possibly the most obscure reference in the whole game. Skip to 1:12:40. I start to play the horns... Well... Sonic's horn is actually a reference to Sonic Spinball, it's part of the music used for the Sega chime when you start that game.
  15. They are. But even aside from the gameplay, they're not a copy pasta of the old tracks, they have some minor changes here and there as well as improved visuals and a few new hazards. Also did a mini review and analysis. I say mini because there was a lot more I could have talked about.
  16. You can get void and spike wisps if you're a speed type and technique type to. However they have to be passed to you and this isn't a rare event by any means. The only rare wisp that I've seen so far is the drill wisp... which is annoying since there's a hard trophy related to it. Technique characters are also not that bad, especially in later races, there's a few tracks where they can take some insane shortcuts and cut some crazy corners. Thing with them is not to try and win the race on tracks which have rough terrain, but use them as a supportive type, supply items to other players, or go offensive. Since they can take insane shortcuts, they can make up lost progress quite well.
  17. Some fun bits of lore interpretation that TSR adds from the in-game dialogue. Also something I was wondering in this. Is Silver's voice actor in this the same person who voices Kirito in Sword Art Online? He sounds so much like him.
  18. So been playing this for around 16 hours now and... Got a few more thoughts. TSR is a good game. In fact it's potentially a great one... but... the main issue with it is this. Sega. The idea of having a team based mechanic actually works, as absurd as it sounds it really is great when it just clicks. But the main gripe I'm starting to have... is that I keep comparing it to ASRT and that game just comes out on top every time. Characters, tracks (transformed nature) but mainly the overall presentation. Like in ASRT every menu feels alive. Even little things like when you complete a GP you get a small podium sequence. In TSR it's all near still imagery. Some have asked about single player content... thing is... this game is bloody hard at times. If you're going for 100% completion. It takes a very long time to get every star in every stage. Then to unlock all the mods, decals and horns will also take ages... mainly thanks to the loot box nature of that system. So you potentially have a very long and challenging game here that is fun... But is is lacking in virtually every comparison to ASRT. And... I keep having to remind myself that this shouldn't be an issue and is an unfair comparison. Because ASRT at launch was £39.99. TSR is £20-£30 depending where you shop. It's almost half the price and that's without factoring in most new games now cost £45 depending where you go. It's a much cheaper game compared to ASRT and even ASR. Now if it were the same price that ASRT was, I think there would be a much stronger argument for the same number of characters, the same final quality of the menus. To have a game at the same level or better in every area. Basically. ASRT was going for the full higher end blockbuster type Triple A show that was a lot of fun. TSR is going for a budget experience which is equally as fun... But I want TSR to be that higher end type experience that ASRT was, but it's not. It's budget.
  19. So I got into a few online games.... there are some issues... Basically, there is a set minimum time to start a game and you cannot speed through it, even the results screen, so you're waiting a while for races to both start and finish before you return to the lobby and start again. You can end up in a race against two human players on the same team... if this happens... Yeah you're completely screwed. But... for the fun thing... and spoiler because it's a big spoiler if it's not been revealed yet. Also there is this system called 'commend', when you finish the race the game identifies players who performed the best in a number of stats, like players taken out, fastest speed, number of items passed. You can if you like 'commend' a player for how they did... But I have absolutely no idea what this does, even if you get the most commendations (like I did) I didn't see or notice anything like a reward.
  20. You can tell not many have it. Online is totally dead. Not seen another player.
  21. Oh yeah, there is one other thing which might be a problem. The online is spit between Ranked and Casual so the player base is split by default, then there are 3 main online modes to select which again will split the online crowd. Have a nasty feeling this will impact the online popularity for some versions of the game. It's probably the worst track out of the entire racing series. It's just incredibly boring when you hit that section with nothing on it.
  22. Gameplay courtesy of me. Yes my copy arrived mega early! Initial thoughts. It's good, very good, not as good as Transformed, but we're talking like a small degree here. Whilst I miss the non Sonic characters and the transformed ability (I miss it a lot) the game for what it is is very good. The tracks, so far I've only found one I really don't like, and it's because it has a really long moment where nothing really happens on it. It's the one where giant mother Wisp follows you. Knuckles has THE BEST dialogue by far, especially when he cries out that he's a bird and screams when he has his ultimate move. It takes A LONG time to unlock everything, I was playing for 1 hour 15min and hadn't unlocked any other characters and only raced against one other team. Things I don't like. In GP races you can't swap characters after a race ends, you're stuck until the end of the GP. The loot box system. (Skip to 1:19:30 in the video to see this) This mod unlock system is a loot box system, there is no other way to describe it. Whilst the drop rates are very generous, I got a lot of legendary items, I also got A HELL OF A LOT of temporary single use items, nearly 50% of the boxes I opened where those. Things that could make it better Fashion mode. Let me pick mods for my car, but let me either have default or more control over their performance, I want to make my racer unique without having a speed penalty. Criticisms which really don't mean anything anymore. The returning tracks: Yeah they're similar in layout to the previous games, but you now have this completely unique and different gameplay mechanic which totally changes how you approach the course, such as your racing line, when to use your special moves, items etc. It's pretty much a new course. In game radio: Its barely noticeable. Overall: It's a really fun game, definitely worth your time. Any questions?
  23. Oh yeah and... there's also this.... China used to have a 50ft Sonic statue! It was sat on top of a Chinese Joypolis for over 3 years before it was taken down just a few months ago. I was able to find some really cool pictures and video... Including images of the construction process which gives you a very good idea just how big it is because you can see fully grown men working on it at different heights.
  24. (Video)

    Hey SSMB... China has a 50ft tall Sonic Statue...
     

     

    1. tailsBOOM!

      tailsBOOM!

      That one I've known about.  I forgot the official reasoning, though

    2. Eurisko

      Eurisko

      BLOODY HELL!! 50FT??? never heard of this before. It's brilliant. I would love to see this in every city around the world😂

      It's amazing that it hasn't been covered more over the years. Well done on the vid dude , great stuff as always.

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