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Badnik Mechanic

Retired Staff
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Status Updates posted by Badnik Mechanic

  1. (Tweet) 

    Help me out with my science experiment?


  2. (Tweet) 

    Anyone able to help me out with this statue query?


  3. (Tweet)

    Alex Kidd is Thanos


  4. Oh here we go....

    1. PaddyFancy


      I saw that coming when that caught my eye a few minutes ago.

  5. (Tweet)

    New movie badnik leaked!


    1. NegaMetallix


      Man, these Motobug redesigns are insane!

  6. (Video)

    So I made a Documentary/Retrospective on one of my favourite 90s era games.

    I think you'll enjoy it even if you've not played it before.


  7. (Tweet)

    Singing is easy.


  8. Do we have any members from France? 

    Need help with a purchase if anyone can help?

    1. tailsBOOM!


      If we don't, I know a friendly person on Discord who does.  He always likes to help me out.  He may be willing

  9. So I made a new video on a really controversial subject in gaming... 

    Please give it a watch... Then you can tell me why my opinion is wrong.



    1. Lord-Dreamerz


      Hmm… I gave it a watch and it was for sure a interesting listen. However my opinion is still fairly neutral on the matter for various reasons.

      And there is one possible area you didn’t fully cover. Certain games gain fame/attention of it’s existence from the public sometimes just purely because of it’s harsh difficulty tagline… As you said it’s not as if a easy mode is a god mode, and I agree… but if a game gives players a easier mode that allows more casuals a better chance of entering and beating the game… is the game still capable at that point of getting culturally famous as a “Brutally Hard” game anymore? I personally don’t remember any games that got famous for their hard mode when they also had a easy mode available. There is lots of different gimmicks out there to help sell a game, and it can be possible that sometimes by trying to make something more appealing to a wider audience as a result it becomes more generic and forgettable to some degree. Just a thought anyways.

  10. I'd like to propose we change the security settings on SSMB.

    So if someone types "Ken Penders" it changes to "Creepy Chicken Lizard Man"

  11. (Video) The owner of the Sonic Statue in the Japanese Mountains has been found...


    1. tailsBOOM!


      Did he agree to get it repaired?

    2. Sonic Fan J

      Sonic Fan J

      Well that's both cool and kind of melancholy.

      Still, the statue has a bit of hope for the future and that hope seems to also imply a bit of fond memories for the family as well so if the opportunity to repair it comes it just might get repaired.

  12. (tweet)

    If anyone can help me out with some research, would really enjoy your thoughts on the subject of an easy mode in games.


    1. tailsBOOM!
    2. Blueknight V2.0

      Blueknight V2.0

      @Mayor D Sure. I think easy mode is good for 1st time playthrough before starting on the higher difficulties. Like me with the 1st Lost Planet, now I'm at hard or extreme and I can't finish whatsoever.

      Now for games that have upgrades, that's another story. Like the Ratchet & Clank games starting with Deadlocked and the Future series. All have a difficulty of easy to hard with extreme unlocked after 1-playthrough. Then there's the challenge mode afterward which'll give even further upgrades. Now the thing about R&C games, when everything's upgraded, it can be very easy even on the harder difficulties.

      I hope this helps out.

    3. Sonic Fan J

      Sonic Fan J

      I'll bite.



      So, me personally, I think an easy kind of defeats what I find to be the purpose of SoulsBorne games.

      While they could do with significantly better balancing more often then not I find that the core of the games is presenting the player with a challenge and asking them to overcome it. Sure some of those challenges are harder for some than for others to the point that I recall the percentage of players with the achievement for beating the first boss of DS3 was well under 50% when I had been playing. I think what surprises me more though isn't the number of people actually succeeding being so small, but more so how many gamers of today just give up as soon as they fail. The lack of imagination they demonstrate by this to come up with new strategies and approaches significantly astounds me, and since with DS3 you can literally just keep grinding the starting area enemies to level yourself up to have the HP to better face that boss you don't even necessarily have to be more imaginative to succeed but rather be a little more patient. Of course in today's society with the constant emphasis of have something done before you were even told about who really was the luxury of harboring patience?

      Still, much as I feel it defeats the purpose of facing and overcoming challenges (a necessary life skill at that) I could see adding the option to turn on an active tutorial when facing new enemies including bosses so that way the game can teach you how to fight the boss without compromising on the goal of overcoming the challenge. But just like the time it takes to adjust values, attack patterns, test, and balance all of the changes for a second difficulty that would consume a massive amount of time in an era where game design takes ridiculously long as it is. Now considering how time is money that isn't necessarily viable to the investors and that isn't to speak of project fatigue among the developers for working on a game for an extended amount of time.

      But, back to the question at hand, I feel certain games better accept difficulty levels than others. As I explained above I find that the approach of giving the players a challenge to overcome with the SoulsBorne games with the only real reward for clearing one is to be able to face the next I find no value there. This is also considering the games' story which requires extensive exploration and imagination to even make anything of which the lack of patience to get better to proceed already prevents the average player from ever experiencing. As a result, the average player gains nothing from the SoulsBorne games just for clearing it as it is a gameplay focused game first and foremost.

      Now other games like racing games actually wear difficulty levels quite well since you can adjust it to match your skill level in a genre that is all about coming in first and unlocking new tracks and cars. The downside here though is just like a lot of the games I played as a kid didn't let you play the whole game on easy (Golden Axe anyone) modern racing games penalize your earnings for adjusting the game to be easier. It's a sign that game developers don't understand that you can't encourage less skilled players to play better by punishing them out of the gate for not being at the entry level of skill they want them to be at. This gatekeeping practice of game developers needs to go long before you can even hope to see properly implemented difficulty levels in games. If and when it does happen though I expect contemporary single player game design to change quite significantly. The next problem that arises however is dealing with games that are designed in a way that difficulty can't reasonably be affected.

      If not for the difficulty settings on Sonic Jam for the Saturn back in the day I normally find Sonic to be one of those games that don't work well with difficulty adjustments. The game already gives you an unlimited health resource that lets you bungle your way through without any regard for skillful play and on top of that their is almost no major difference usually between completing the optional side challenges beyond the end card. Now from personal experience I can't say I'm aware of other games with Sonic's distinct difficulty problem but I would not be surprised to know that other games have similar problems. Unlimited lives with frequent checkpoints comes to mind though.

      So, in the end what I find myself looking at it is creative vision, reward, and financial viability. When I break it down like that I don't believe that all games should have an "easy" difficulty. It can conflict with the creator's vision resulting in a game made without passion, it takes away any value in clearing the challenges presented without punishing the player so those who do overcome the original form of the challenges can feel rewarded, and the time it can take to develop everything can become a financial burden that either the studio cant afford or the investors won't support. So as someone who couldn't even clear Green Hill in Sonic 1 back when I was six I more than sympathize with those who just aren't good enough. The difference is, I was raised with patience and perseverance as core values of mine so I kept at until I could and developed the skills as a result and even with a lack of time in my adult life due to multiple commitments I don't find myself sympathizing with the lack of patience of today's gamers. In actually respect to time I find myself more often than not feeling sorry for the game developers whose own limited time to balance their vision with the demands of the gamers and investors who have little care for what goes into their work. As a result, I'm not 100% against the inclusion of easy modes, but until developers can actually handle it and disregard their own gatekeeping practices around player skill level I can't support the type of easy mode that would fostered in our current environment.


      Hope that wasn't to long and unconcise.

    4. Diogenes


      sure, why not.

      different people have different skill levels and physical abilities, and different amounts of time and patience that they can afford to spend on a game. easy modes and other optional assist-type features open up a game to more people with no detriment to more skilled players. can't see reason to complain about more people playing a cool game.

    5. tailsBOOM!


      My opinion is exactly the same as @Diogenes.   A lot of people a) Aren't that skilled yet, or b)have physical disabilities such as deficient motor skills, vision problems, etc.   Games should be accessible to everyone who wants to play them imo. 

    6. dbzfan7


      I personally think not all games are for everyone and that's ok. I also think the intention of the games design should be kept as well. If it was made a certain way, then it could or could not have an easy mode. Easy mode for souls is magic builds, or summoning help. Makes things a lot easier having help. The tough but fair challenge is part of the experience. The games want you to fail and get better.

      Easy mode I think is fine for games that welcome it as well as the intent behind the games. Like having it in Spider-Man or God of War which there is one, is fine to me. It's not the games intent to have you die and try again and again, unless you want the challenge. They focus on solid gameplay and story. Challenge exists if you want it.

      I think for Soulsborne/Sekiro that's part of the point. You're supposed to deal with failure and improve, rather than breeze through everything. Super Meat Boy also follows this and it's damn hard. If difficulty is supposed to be part of the experience, I don't think it should have to cater to break that experience. 

  13. (Tweet)

    This is why Sonic being an alien doesn't work.


  14. (Tweet)

    My contribution for today.


    1. tailsBOOM!


      Why can I actually sing this in my head.  It fits the tune so well.

  15. (Tweet) 

    Sonic's first voice.


    1. Strickerx5


      Huh, even then he sounds oddly like White.

    2. Big Panda

      Big Panda

      What is the clip from?

    3. Badnik Mechanic

      Badnik Mechanic

      @Ernest the Panda

      Specifically, it's from the Russian Sonic Quiz show. But it's going to be in my newest video upload. Should be going live this Saturday all being well.

    4. tailsBOOM!


      I thought the Japanese commercials had a voice first, though?

    5. Big Panda

      Big Panda

      Wait yeah, if that’s from 1994 it can’t be anywhere near being the first.

    6. Big Panda

      Big Panda

      Sonic’s first voice would have been either this or this.

  16. (tweet)

    Remember that time when Sonic & Tails got high from Yogurt?


    1. Supah Berry

      Supah Berry

      So high in fact, that Sonic challenge Tails to race him to "Level 10," even though it later shows Sonic at the final boss (which is could either be level 10 or 11) where Tails isn't even there with him.

  17. Yuji Naka has learnt about the Sonic Statue!

    1. TheOcelot


      "It's in the mountains of Mie. I want to go and see" :thinking:

  18. You won't believe what just happened on the Sonic Livestream just now.

    1. goku262002


      @Mayor D -  what happened? sorry I'll post in a bit why but I've been inactive the last few days.

    2. Badnik Mechanic

      Badnik Mechanic

      Aaron Webber mentioned the Japanese Sonic statue, and said he would get in touch with his counterparts at SOJ to investigate it.

      The whole livestream went nuts with people asking him to save the Sonic statue.

    3. goku262002


      @Mayor D That's insane!! I hope it can work out cause if anybody at SOJ can help in anyway that would be an awesome ending to this story.

    4. Badnik Mechanic

      Badnik Mechanic

      Yeah, not only that... But several former members of Sonic Team including Yuji Naka have also commented on it. I've made a few new youtube videos about the recent developments. But it's really taken off.

      Yesterday it was on the front page for Yahoo Japan news!



    5. goku262002


      @Mayor D - Amazing! It's finally gaining traction, I hope this doesn't slow down. I can only hope this leads to good things.

  19. *video*

    In case you missed it, I've done a follow up to the Sonic Statue in the Mountains video...

    There's been some developments, and sadly it looks like it may not last beyond 5 years based on someones professional opinion.


    1. KHCast


      Has anyone contacted the local authorities yet regarding this? It definitely seems like something that would be worth it to the people there to preserve 

    2. Strickerx5


      It's a shame that the fanbase in the region is reportedly much smaller than communities in most other places around the world. If it was somewhere else it'd be much easier to communicate things and get someone out to get it.

      As it stands now, the best chance this thing has is for one of the rare Japanese (or someone in the region) users to come across this video and also be in in the circumstances to pick it up. Something that, imo, will sadly probably not happen. Going off your last video, it was a feat in itself to get updated pictures of the thing even with the location. To get somewhere there with both the tools and vehicle to properly transport it out is... unlikely.

      Honestly, as depressing as it may sound, I'd count us lucky to have even found someone kind and outgoing enough to get some final pictures and video of it.

  20. (Tweet) IDW's Alternative cover for the Sonic annual is... Just bloomin strange...




    1. Supah Berry

      Supah Berry


    2. Tara


      I'm not a big fan of Isabelle's new design.

    3. TCB


      I think it's cute what's da problem 

    4. Shaddy Zaphod

      Shaddy Zaphod


      Why did I spend fifteen minutes making this.

    5. tailsBOOM!


      @Shaddy Zaphod thanks for that laugh lol

  21. (Tweet) 

    I think I found the Bride of Sonic fans.


  22. State of play was somewhere between fine and good depending if you have PS VR or not.

    1. KHCast


      Speak for yourself. It was neither of those for me personally. And that’s coming from a mainly PlayStation user

  23. (Tweet) Here is some artwork I did a few years ago...


    1. tailsBOOM!


      MS Paint I'm guessing?  It was ironically fitting, though, after the SxSW  stream

  24. (Tweet) So I noticed something odd about the Sonic 3 Bouncy Barrel mugs.


    1. Kittea


      Will probably be corrected since it has been taken off the store.

      Odd that this happened in the first place though...

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