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Mayor D

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Mayor D last won the day on May 19

Mayor D had the most liked content!

About Mayor D

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    Have I Got Views For You!
  • Birthday October 10

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    Dont forget to.... Leave a kiss for your... Casanova! hahar!
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    Just off the Scrap Brain Zone by the river.

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  1. For those who say the controls are clunky. Any chance your using a power type with no mods? Just that I found power types a nightmare to control in this game without them.
  2. Regarding the ring missions... always drift into the rings. It doubles the bonus time you get from them. The drifting missions are quite hard, for the planet wisp stage. Take the centre route it's easier. Oh so its not just me this is happening too then?
  3. Remember in the original ASR? How some fans tried to get an online lobby full of Big the Cats using a glitch? Well... I've been waiting nearly 9 years to do this lol Skip to 7:58 for when the madness starts... But we actually get organised at 12:00 and drive in full Big the Cat formation. This is followed by us all playing as Knuckles and exploring Boo's house. Also during this stream we found possibly the most obscure reference in the whole game. Skip to 1:12:40. I start to play the horns... Well... Sonic's horn is actually a reference to Sonic Spinball, it's part of the music used for the Sega chime when you start that game.
  4. They are. But even aside from the gameplay, they're not a copy pasta of the old tracks, they have some minor changes here and there as well as improved visuals and a few new hazards. Also did a mini review and analysis. I say mini because there was a lot more I could have talked about.
  5. You can get void and spike wisps if you're a speed type and technique type to. However they have to be passed to you and this isn't a rare event by any means. The only rare wisp that I've seen so far is the drill wisp... which is annoying since there's a hard trophy related to it. Technique characters are also not that bad, especially in later races, there's a few tracks where they can take some insane shortcuts and cut some crazy corners. Thing with them is not to try and win the race on tracks which have rough terrain, but use them as a supportive type, supply items to other players, or go offensive. Since they can take insane shortcuts, they can make up lost progress quite well.
  6. Some fun bits of lore interpretation that TSR adds from the in-game dialogue. Also something I was wondering in this. Is Silver's voice actor in this the same person who voices Kirito in Sword Art Online? He sounds so much like him.
  7. So been playing this for around 16 hours now and... Got a few more thoughts. TSR is a good game. In fact it's potentially a great one... but... the main issue with it is this. Sega. The idea of having a team based mechanic actually works, as absurd as it sounds it really is great when it just clicks. But the main gripe I'm starting to have... is that I keep comparing it to ASRT and that game just comes out on top every time. Characters, tracks (transformed nature) but mainly the overall presentation. Like in ASRT every menu feels alive. Even little things like when you complete a GP you get a small podium sequence. In TSR it's all near still imagery. Some have asked about single player content... thing is... this game is bloody hard at times. If you're going for 100% completion. It takes a very long time to get every star in every stage. Then to unlock all the mods, decals and horns will also take ages... mainly thanks to the loot box nature of that system. So you potentially have a very long and challenging game here that is fun... But is is lacking in virtually every comparison to ASRT. And... I keep having to remind myself that this shouldn't be an issue and is an unfair comparison. Because ASRT at launch was £39.99. TSR is £20-£30 depending where you shop. It's almost half the price and that's without factoring in most new games now cost £45 depending where you go. It's a much cheaper game compared to ASRT and even ASR. Now if it were the same price that ASRT was, I think there would be a much stronger argument for the same number of characters, the same final quality of the menus. To have a game at the same level or better in every area. Basically. ASRT was going for the full higher end blockbuster type Triple A show that was a lot of fun. TSR is going for a budget experience which is equally as fun... But I want TSR to be that higher end type experience that ASRT was, but it's not. It's budget.
  8. So I got into a few online games.... there are some issues... Basically, there is a set minimum time to start a game and you cannot speed through it, even the results screen, so you're waiting a while for races to both start and finish before you return to the lobby and start again. You can end up in a race against two human players on the same team... if this happens... Yeah you're completely screwed. But... for the fun thing... and spoiler because it's a big spoiler if it's not been revealed yet. Also there is this system called 'commend', when you finish the race the game identifies players who performed the best in a number of stats, like players taken out, fastest speed, number of items passed. You can if you like 'commend' a player for how they did... But I have absolutely no idea what this does, even if you get the most commendations (like I did) I didn't see or notice anything like a reward.
  9. You can tell not many have it. Online is totally dead. Not seen another player.
  10. Oh yeah, there is one other thing which might be a problem. The online is spit between Ranked and Casual so the player base is split by default, then there are 3 main online modes to select which again will split the online crowd. Have a nasty feeling this will impact the online popularity for some versions of the game. It's probably the worst track out of the entire racing series. It's just incredibly boring when you hit that section with nothing on it.
  11. Gameplay courtesy of me. Yes my copy arrived mega early! Initial thoughts. It's good, very good, not as good as Transformed, but we're talking like a small degree here. Whilst I miss the non Sonic characters and the transformed ability (I miss it a lot) the game for what it is is very good. The tracks, so far I've only found one I really don't like, and it's because it has a really long moment where nothing really happens on it. It's the one where giant mother Wisp follows you. Knuckles has THE BEST dialogue by far, especially when he cries out that he's a bird and screams when he has his ultimate move. It takes A LONG time to unlock everything, I was playing for 1 hour 15min and hadn't unlocked any other characters and only raced against one other team. Things I don't like. In GP races you can't swap characters after a race ends, you're stuck until the end of the GP. The loot box system. (Skip to 1:19:30 in the video to see this) This mod unlock system is a loot box system, there is no other way to describe it. Whilst the drop rates are very generous, I got a lot of legendary items, I also got A HELL OF A LOT of temporary single use items, nearly 50% of the boxes I opened where those. Things that could make it better Fashion mode. Let me pick mods for my car, but let me either have default or more control over their performance, I want to make my racer unique without having a speed penalty. Criticisms which really don't mean anything anymore. The returning tracks: Yeah they're similar in layout to the previous games, but you now have this completely unique and different gameplay mechanic which totally changes how you approach the course, such as your racing line, when to use your special moves, items etc. It's pretty much a new course. In game radio: Its barely noticeable. Overall: It's a really fun game, definitely worth your time. Any questions?
  12. Oh yeah and... there's also this.... China used to have a 50ft Sonic statue! It was sat on top of a Chinese Joypolis for over 3 years before it was taken down just a few months ago. I was able to find some really cool pictures and video... Including images of the construction process which gives you a very good idea just how big it is because you can see fully grown men working on it at different heights.
  13. (Video)

    Hey SSMB... China has a 50ft tall Sonic Statue...


    1. tailsBOOM!


      That one I've known about.  I forgot the official reasoning, though

    2. Eurisko


      BLOODY HELL!! 50FT??? never heard of this before. It's brilliant. I would love to see this in every city around the world😂

      It's amazing that it hasn't been covered more over the years. Well done on the vid dude , great stuff as always.

  14. Dear SSMB. Get some good headphones and listed to it! Dat Baseline is incredible! It's really great track but... Have to agree with the sentiment that it doesn't feel like it belongs in Sonic 2.
  15. For the last two weeks I've been working on a new documentary / history video. Basically, after the whole Sonic statue in the mountains thing exploded. I started to think of all the other giant Sonic statues that are out there, so I started to look into it and discovered that not only are there a lot more than people are aware of... But that there's no central location to show them all. Even Sonic Gear doesn't have a comprehensive list and what images they do have are really small in size so a lot of detail is lost also a lot of the statues are missing information or the information is completely wrong. So I decided to try and find them all, as well as all the information I could about them and gather them together in one place. I think I may have done it, and I even found some information and discoveries which I'm sure the fanbase is unaware of. Though I wouldn't be surprised if I have missed 1 or 2, especially since Japan has tons of statues that even the bulk of the fanbase doesn't know about. Anyway... here are a few highlights. Sega World Disney Land During the late 90's Disney and Sega partnered up to bring a mini Sega World to Epcots innovations centre... it was full of Sonic imagery including several statues including this almighty one. This statue originally appeared at CES 1994 and was moved to Epcot in which a bouncy barrel base was added to it. But this is the significant discovery that I made. Every time Disney makes a new land or plans a new area, they make a model of it... and the model for the Sega World at Epcot has survived the years! There are some clear changes from the photo above and my video, but it looks more or less the same for the mot part. Surfing Sonic Found at Sega World London, it's one of the lesser known statues because it was on the top floor with all the 'sports games' so not many people went up there it seemed. It's a magnificent statue which just seems that it defies the laws of physics by not falling over. Anchor Sonic So this statue was placed above a very old Sega world at some point in the 1990's, this was a statue that I've never seen before... but... to my amazement... It's still there to this day, but now looks like this! They re-decorated it to a more modern Sonic design! Street View Address. 1 Chome-6-11 Funabori, Edogawa City, Tokyo 134-0091, Japan Laughing Sonic That artwork of Laughing Sonic actually made it to a giant statue. At CES 1995 it welcomed visitors to Sega's booth and was even the basis for a Sega World Sydney Sonic statue.In recent years it's even been turned into a plush and First4Figures were to make a statue of this design but cancelled it before release. So are there any which I missed? Are there any others out there? Because it would be nice to find them all since a lot tend to get destroyed once the event is over.
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