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  1. Thumbs Up
    -blank- got a reaction from tailsBOOM! in Cutest Sonic Moments?   
    I find it hilarious when he's Super Tails in S3&K and he yawns while the Flickies are destroying a boss. xD
  2. Promotion
    -blank- got a reaction from tailsBOOM! in Cutest Sonic Moments?   
    Speaking of Tails, please tell me I'm not the only one who thinks Classic Tails in Generations is freaking adorable. Seriously, every time he talks, I get this goofy grin on my face and I want to pick him up and hug him.
  3. Thumbs Up
    -blank- got a reaction from Jar Jar Analysis 1138 in Sonic Unleashed vs. Sonic Colors Extra Round - Final Thoughts   
    In terms of level design, Unleashed is the clear winner here.
     
    The problem with Colors is that the level design doesn't really lend itself to the whole amusement park thing the game has going on. For one thing, there are a bunch of attractions that Eggman talks about in his PA announcements but we don't see any of them. Where is the Ferris Wheel and mall mentioned in Tropical Resort? Why don't we see signs for the Bucket 'O Sushi in Aquarium Park? It would make the levels much more memorable. Also, where the hell are all the people? It's an amusement park. There should be people. Yeah, it's run by Eggman, I know, but there have to be at least some people who would believe that he would reform and the park was indeed built 'out of a sense of remorse for his past transgressions'. I just can't believe that Sonic and Tails are the only two patrons in that entire place.
     
    What sets Unleashed apart in this aspect is that the levels are actually memorable because of all the different set pieces. Giant baobab tree in Savannah Citadel that you get to run around. It's there. Massive clock tower in Rooftop Run that you can either climb up or grind a rail around which gives you a breath-taking view of Spagonia? Got that as well. Neon signs that have the names of Sonic characters on them in Skyscraper Scamper? Yup. And what about Eggmanland, a level that is a new take on the whole carnival trope with a rollercoaster, a few ferris wheel-type things and all that kind of stuff? Yeah, you got that as well.
     
    Why can't the levels in Colors be like that? There are almost no cool props to add flair to the levels. Nothing to make them really memorable. Unleashed levels were actually memorable. I like just going through Rooftop Run and grinding down the clock tower. I like just racing through Jungle Joyride and going past the submerged temple ruins and stuff. Unleashed has nice set pieces in their levels. Okay, Colors does have a few, but it's just not enough to make the levels really memorable to me.
  4. Thumbs Up
    -blank- got a reaction from Jar Jar Analysis 1138 in Sonic Unleashed vs. Sonic Colors Extra Round - Final Thoughts   
    Sonic Unleashed, beyond the shadow of a doubt.
     
    As some of you are no doubt aware, I freaking love the Werehog. The Werehog made Unleashed for me and is a big reason why I consider the game the best in the franchise. To me, the Werehog is the best gameplay type that doesn't involve speed in the series. Other gimmicks tried, but they didn't do as well as they could (SA1 Treasure Hunting, Heroes' Team gameplay). And a few of them just downright failed to be fun at all (SA1 Fishing, SA2 Shooting). I simply cannot play them over and over again without getting at least a bit bored after a fairly short period of time.
     
    The Werehog? Totally different beast. I can go back to most of the night levels and play them for hours and still have fun. I don't have to 'force' myself to keep going like I have had to do with other gimmick styles in the series. I can legitametly say I enjoy the gameplay for the Werehog.
     
    What makes the Werehog so easy for me to love comes from the execution. I will admit, the concept itself made me very skeptical when I first heard about it in early 2008. I was pretty worried about it, and I pictured myself playing a slow, lumbering beast that would have bored me to death. However, SEGA managed to take such a concept and make it fun. What I liked about the gameplay for one came from the sheer variety of what you can do as the Werehog.
     
    Let's look first at his battle moves - there are a lot of them. As I leveled up the Werehog through combat, I found myself with a wide repertoire of moves for me to use. There were ever-expanding methods for me to defeat enemies; I could jab them, I could throw them, I could throw things at them, I could cartwheel into them, I could perform some weirdly awesome somersault move thing into them, I could fling them around like dolls, and so on. There are just so many ways to take out enemies that I never get bored playing through the night stages.
     
    One of the things I love about the standard Sonic gameplay (you know, the kind where you are running really fast through levels) in most of the games, particularly in the classic games, is the use of the environment in the levels. Whether it's those see-saws in Starlight Zone, the vines you can swing on in Angel Island Zone, Red Mountain's steam that sent you flying high into the air, or those barrels in Final Chase, I enjoyed those little gimmicks. Yeah, a lot of them were small parts, but those small parts added to the gameplay and made it more enjoyable.
     
    Well, there's a similar thing in the night stages of Unleashed. I know Verte already touched upon this, but I like how you can use the enemies with your environment, such as using Egg Flames to melt ice blocking doors in Cool Edge or throwing Little Rexes at switches in Savannah Citadel. It's a small thing, yes, but it still adds on to the enjoyment of the Werehog gameplay. Platforming is also great fun and I actually like those silly stretchy arms. A lot of the gameplay style shows how creative Sonic can get in utilizing the piece of Dark Gaia that is inside him that gives him this form. And I love it for that.
     
    Narrative-wise, I think this is the weakest point of the Werehog, but it's still fairly well done. The forced transformation into the Werehog,indirectly caused by Sonic himself and his own cockiness proved to be good character development for him. When he first realizes that he's going to transform into a Werehog every night, he is filled with disbelief and worried about people seeing him. When Amy doesn't recognize him, he is actually sad about this, something you wouldn't have expected to see going into that cutscene for the first time. And after a while, he gets used to the form, as you can see by the cutscene when Chip reveals his identity; he doesn't fight the transformation. It could have been a little better in some respects, maybe focusing more on the negative and allowing more of a struggle of Sonic getting used to the transformation throughout the game, maybe have more people be a little frightened of him.
     
    All things considered, it's was done fairly well narrative-wise, which is a lot more than I can say for the Wisps.
     
    Now, I'd like to state for the record that I do not hate the Wisps. I think they are fun and I like the cool abilities they give Sonic. But to me, they did not reach the potential they could have, both gameplay and story-wise. Now, yes, I could say that the Werehog didn't either, but I thought he came a whole lot closer in that respect.
     
    One of the major problems I have with the Wisps is the limitation of them. A lot of the abilities are automated and a few of them can't even be used in the 3D planes. There's a lack of input from the player, input that could have made them more fun to play with. As well, there tended to be only a couple Wisps in an act. Why? Why the limit? Sonic Team could have added more. They would have to change the levels to implement them better, but that would be a good thing and make the gameplay more enjoyable if you had all these powers to use. Maybe one Wisp could take you to one section, while another takes you to some place totally different, and still another allows you to get through some other place. I could see the potential to work in some cool multiple paths with the Wisps, something that the actual game did, but better done.
     
    But where the whole Wisp gimmick loses a lot of the luster it could have had comes from the story. Did you know that the different Wisps types actually have personalities? Yellow Wisps for example are very energetic and playful with a love of water. Cyan Wisps are a bit scatterbrained. Orange Wisps are very sensitive and emotional. Did anyone know that? Unless you looked at the instruction manual, probably not. The game could have fleshed out these personalities and made the Wisps more than power-ups and creatures Sonic had to rescue. It would have made them feel more like actual characters in a way. That cutscene where Sonic and Tails find out how Eggman is transforming them into the Frenzy forms could have been much more powerful.
  5. Thumbs Up
    -blank- got a reaction from Writer's Blah in Sonic Unleashed: Discussion about Sonic the Werehog   
    (Warning, long-ass post and a get into physiological ground here)

    If there's one thing I can say about the Werehog it's this;


    Best alternate gameplay style of the series and one of the main reasons why I hold Unleashed in such a high regard. Everything about him, from the gameplay, to his role in the storyline, to the character development Sonic gained was just...brilliant.

    I admit, when I first heard about the Werehog, I was skeptical. Very skeptical. I certainly wasn't hating him from the start, but I was worried about how this all would be pulled off. I, much like Verte in a way, was worried that it would render Sonic a mindless beast in that form - oh, and that he would be Sonic Labyrinth styles of slow. The latter worry was eventually put to rest by a magazine article, thankfully enough. But of course, there was one other thing that worried me;


    How well was the Werehog going to play?

    Well, I got the Wii version of Unleashed the Christmas following its release, and had quite a bit of fun with the Werehog there. And then, two years later, I finally got the of-touted better 360 version. My reaction was basically;


    'Oh my god, this is THE best game in the franchise, by far.'

    And the Werehog was a big influence on this opinion.


    The Werehog is the best example of how alternate gameplay in the series should be done. He doesn't control horribly like the fishing segments in Big's levels of SA1, he's not boring like the shooting levels of SA2 tend to be and his gameplay actually has substance - you've got platforming, you've got combat, you've got RPG elements with the whole level up system, even got a few puzzles here and there. There was a vast repertoire of attacks he could learn, which made the combat that much more enjoyable because you have a wide variety of ways in which to defeat your opponents. And heck, even if you took out the puzzles and level-up system and just regulated him down to just a few moves, he still would have been good.

    In regards to the platforming, it was awesome because not only did we have the classic 'jump from one platform to another', but those stretchy arms allowed some rather creative use with bars and enemies to hold onto in order to continue on. Make him be able to slingshot himself forward and maybe add some parkour-style to his moveset (anyone else remember the cutscene after you perform that storyline required exorcism? I do) and you've got yourself a fantastic platforming character.

    And the form in the storyline, oh god the form in the storyline! Seriously, the Werehog gave Sonic some very nice character development in this game. Upon the initial transformation, he isn't all that phased. Slightly surprised at the best. I mean, just go and listen to him when Chip first calls him 'Mr. Monster Guy'. He doesn't seem to care that much. It's when he realizes that he's going to turn into a Werehog every time the sun goes down that it really starts to hit home for Sonic. Just the sheer disbelief in his voice when he realizes this is great. And let's not forget how he was actually depressed when Amy didn't recognize him. Yeah, Amy, the very girl he always runs away from whenever she comes a-chasing him with a fangirlish crush.

    And the thing is, this is his own fault. He is the one to blame for his situation. Yes, it was Eggman who pushed the button that indirectly led to the transformation in the first place, but he wouldn't have been able to push the button if Sonic didn't act so cocky and just went in for the defeat while his foe was down. But nope, this fallacy is Sonic's and he has to live with it for the duration of the game. And to be honest I think something like this needed to happen. Because as much as I like Sonic, let's face it, how often does he have to deal with negative consequences involving his actions and because of his cocky attitude? Not often - he can, and will, usually just brush it off and keep on running. This time though, he can't, and I thought that to be some much needed character development.

    And his punishment is a nightly transformation that not only changes his appearance but also robs Sonic of the very thing that he is famous for - his speed. When the sun goes down, no longer can he breeze through an area in the blink of an eye. Now, he has to lumber through stages at a speed that wouldn't be considered 'slow' for a normal person, but for him, Sonic the Hedgehog, it's maddening. And the way he releases this pent-up aggravation is beating the shit out of enemies in a fashion that is almost barbaric in nature, complete with feral cries and it's not what Sonic is known for. It's completely unlike him.

    And yet, underneath all that extra fur, those claws, and that wild manner, his character is still the same. Barbaric fighting style aside, he is no mindless beast - he doesn't attack Eggman in a blind rage when he is first transformed, nor does he cause more than property damage to the locales he visits a long his quest to get the world to join back together. He knows who's friend and foe, he still exhibits control over his actions.

    And his nobleness is still ever present - he still goes out of his way to help the people he meets, no matter what form he takes. It is as the Werehog that he saves the elder of Chun-Nan after all. He's still willing to do what is right and just.

    The Werehog also represents his faults and the emotions he normally hides under a cocky mask of coolness - his oft-touted short temper really gets to shine in this form, as he is much more prone to be irritated by things, for example. It was a great exploration of character and regardless of how it is achieved, I hope to see more of this in the future.

    And Sonic slowly starts to accept his change - the first couple times he transforms, he fights it. And not only that, the first time he finds out this is going to happen every night, he wants to be careful about who sees him. And as I mentioned before, he's saddened when Amy doesn't recognize him at first. And yet, after a while, he learns to cope with the change, becoming more and more accepting of it along the way. And finally, in the cut-scene where Chip is recalling who he is, Sonic transforms without fighting it at all. And then, Chip goes into a speech about how his will is strong enough to deter the mental effects of Dark Gaia's power. You can see some calm disbelief in Sonic's voice, almost as if he's skeptical about his friend's words, but at the same time he is beginning to understand where Chip is coming from.

    And it is then, that it finally clicks.

    Regardless of what he looks like, regardless of how fast he is able to run (though I seriously doubt he would ever completely accept not being the fastest thing alive), he is still himself. His soul, the very essence of his character and personality is still there.

    No matter what, he is still Sonic the Hedgehog.

    Thank you.

    And that is why I'm a Werehog fan, because not only was the gameplay fun as hell, but I loved the characterization the form gave Sonic. It just fantastic.
  6. Nice Smile
    -blank- got a reaction from Jar Jar Analysis 1138 in Sonic Unleashed: Discussion about Sonic the Werehog   
    (Warning, long-ass post and a get into physiological ground here)

    If there's one thing I can say about the Werehog it's this;


    Best alternate gameplay style of the series and one of the main reasons why I hold Unleashed in such a high regard. Everything about him, from the gameplay, to his role in the storyline, to the character development Sonic gained was just...brilliant.

    I admit, when I first heard about the Werehog, I was skeptical. Very skeptical. I certainly wasn't hating him from the start, but I was worried about how this all would be pulled off. I, much like Verte in a way, was worried that it would render Sonic a mindless beast in that form - oh, and that he would be Sonic Labyrinth styles of slow. The latter worry was eventually put to rest by a magazine article, thankfully enough. But of course, there was one other thing that worried me;


    How well was the Werehog going to play?

    Well, I got the Wii version of Unleashed the Christmas following its release, and had quite a bit of fun with the Werehog there. And then, two years later, I finally got the of-touted better 360 version. My reaction was basically;


    'Oh my god, this is THE best game in the franchise, by far.'

    And the Werehog was a big influence on this opinion.


    The Werehog is the best example of how alternate gameplay in the series should be done. He doesn't control horribly like the fishing segments in Big's levels of SA1, he's not boring like the shooting levels of SA2 tend to be and his gameplay actually has substance - you've got platforming, you've got combat, you've got RPG elements with the whole level up system, even got a few puzzles here and there. There was a vast repertoire of attacks he could learn, which made the combat that much more enjoyable because you have a wide variety of ways in which to defeat your opponents. And heck, even if you took out the puzzles and level-up system and just regulated him down to just a few moves, he still would have been good.

    In regards to the platforming, it was awesome because not only did we have the classic 'jump from one platform to another', but those stretchy arms allowed some rather creative use with bars and enemies to hold onto in order to continue on. Make him be able to slingshot himself forward and maybe add some parkour-style to his moveset (anyone else remember the cutscene after you perform that storyline required exorcism? I do) and you've got yourself a fantastic platforming character.

    And the form in the storyline, oh god the form in the storyline! Seriously, the Werehog gave Sonic some very nice character development in this game. Upon the initial transformation, he isn't all that phased. Slightly surprised at the best. I mean, just go and listen to him when Chip first calls him 'Mr. Monster Guy'. He doesn't seem to care that much. It's when he realizes that he's going to turn into a Werehog every time the sun goes down that it really starts to hit home for Sonic. Just the sheer disbelief in his voice when he realizes this is great. And let's not forget how he was actually depressed when Amy didn't recognize him. Yeah, Amy, the very girl he always runs away from whenever she comes a-chasing him with a fangirlish crush.

    And the thing is, this is his own fault. He is the one to blame for his situation. Yes, it was Eggman who pushed the button that indirectly led to the transformation in the first place, but he wouldn't have been able to push the button if Sonic didn't act so cocky and just went in for the defeat while his foe was down. But nope, this fallacy is Sonic's and he has to live with it for the duration of the game. And to be honest I think something like this needed to happen. Because as much as I like Sonic, let's face it, how often does he have to deal with negative consequences involving his actions and because of his cocky attitude? Not often - he can, and will, usually just brush it off and keep on running. This time though, he can't, and I thought that to be some much needed character development.

    And his punishment is a nightly transformation that not only changes his appearance but also robs Sonic of the very thing that he is famous for - his speed. When the sun goes down, no longer can he breeze through an area in the blink of an eye. Now, he has to lumber through stages at a speed that wouldn't be considered 'slow' for a normal person, but for him, Sonic the Hedgehog, it's maddening. And the way he releases this pent-up aggravation is beating the shit out of enemies in a fashion that is almost barbaric in nature, complete with feral cries and it's not what Sonic is known for. It's completely unlike him.

    And yet, underneath all that extra fur, those claws, and that wild manner, his character is still the same. Barbaric fighting style aside, he is no mindless beast - he doesn't attack Eggman in a blind rage when he is first transformed, nor does he cause more than property damage to the locales he visits a long his quest to get the world to join back together. He knows who's friend and foe, he still exhibits control over his actions.

    And his nobleness is still ever present - he still goes out of his way to help the people he meets, no matter what form he takes. It is as the Werehog that he saves the elder of Chun-Nan after all. He's still willing to do what is right and just.

    The Werehog also represents his faults and the emotions he normally hides under a cocky mask of coolness - his oft-touted short temper really gets to shine in this form, as he is much more prone to be irritated by things, for example. It was a great exploration of character and regardless of how it is achieved, I hope to see more of this in the future.

    And Sonic slowly starts to accept his change - the first couple times he transforms, he fights it. And not only that, the first time he finds out this is going to happen every night, he wants to be careful about who sees him. And as I mentioned before, he's saddened when Amy doesn't recognize him at first. And yet, after a while, he learns to cope with the change, becoming more and more accepting of it along the way. And finally, in the cut-scene where Chip is recalling who he is, Sonic transforms without fighting it at all. And then, Chip goes into a speech about how his will is strong enough to deter the mental effects of Dark Gaia's power. You can see some calm disbelief in Sonic's voice, almost as if he's skeptical about his friend's words, but at the same time he is beginning to understand where Chip is coming from.

    And it is then, that it finally clicks.

    Regardless of what he looks like, regardless of how fast he is able to run (though I seriously doubt he would ever completely accept not being the fastest thing alive), he is still himself. His soul, the very essence of his character and personality is still there.

    No matter what, he is still Sonic the Hedgehog.

    Thank you.

    And that is why I'm a Werehog fan, because not only was the gameplay fun as hell, but I loved the characterization the form gave Sonic. It just fantastic.
  7. Thumbs Up
    -blank- got a reaction from Monkey Destruction Switch in Who is your favourite Sonic artist?   
    I have quite a few.
     
     
     
    First off, Naoto Oshima for Classic Sonic. The little guy looks so cute and expressive in his style, yet at the same time ready for action.
     

     
    For modern Sonic, and my overall favorite Sonic artist, there's Yuji Ueka. I love the style he gives the characters - it really gives the series a sense of distinctness and you can tell a Sonic character over say, some other generic animal mascot series. The designs look really appealing.
     

     
    As far as the comics go, I really like Spaz's work. His covers have almost always looked amazing.
     

  8. Thumbs Up
    -blank- reacted to Conquering Storm’s Servant in Popular and unpopular Sonic opinions you agree and disagree with!   
    You're not listening to what I'm saying and are trying to derail it into your problems with Archie Sonic. The so called criticism with Boom I'm calling out seems to boil down to "it sucks because it's different," which isn't really the most valid criticism out there when, as I pointed out earlier, the same holds true for previous installments that these very critics enjoy. Not because of how these differences work, and rarely do these vocal critics consider the flaws of the original work itself, nor do they get into their minds that it's an alternate universe that will make such differences in the first place.
    We're not talking to the extent of changing Sonic from blue to red, but taking Sonic and (albeit some of) his friends as we know them from one setting and making a new setting and seeing how they would work there. This has been done in AoStH and SatAM - fair enough if you want to point out that this was during the franchise's early beginnings before there was a lore, but then you have fan favorites like the OVA in 1999 which flat out chucks everything about the franchise out the window while keeping mainly Sonic, Tails, Knuckles, Eggman, and Metal Sonic while adding a few new characters, no different to what Boom has done. Then you have widely mixed reception of Underground which does a mix and match of SatAM's elements, while doing away with game characters like Tails, but bringing game characters like Knuckles, and game places the Floating Island into the fray - again, no different to what Boom as done. And so forth.
    I'm not invalidating any complaints toward Boom over how they work on these differences, because some of them I actually agree with, particularly on the more sitcom-ish storytelling, or on Knuckles being more dimwitted in the setting compared to other versions of him where he was gullible, but not exactly being a stereotypical dumb muscle. But even with my complaints, the fact remains that as Boom is an alternate setting, it was expected to differ in some or a lot of places with what I've seen in other works - something which was made clear and said at the beginning of Boom's announcement. And while I don't particularly like the setting's differences that much, I'll be damned if I let anyone berate it simply for being different like other works before it.
  9. Thumbs Up
    -blank- reacted to Conquering Storm’s Servant in Popular and unpopular Sonic opinions you agree and disagree with!   
    You saying "maybe there is a reason for people calling out these differences" isn't exactly agreeing with my statement of "This is an alternate universe? This was kinda expected."
  10. Thumbs Up
    -blank- reacted to Komodin in Popular and unpopular Sonic opinions you agree and disagree with!   
    A comic that is essentially nothing but a series of game adaptations will not last long. At some point, such a thing needs to introduce some characters that aren't designed by Sonic Team to keep going. That's how all comics work, mate.
  11. Thumbs Up
    -blank- reacted to Nepenthe in Popular and unpopular Sonic opinions you agree and disagree with!   
    Uhm, how is Chronicles a great way of staying within the Sonic game lore when it liberally adapted comic elements like SWATBots and extra echidna clans, rewrote the characters in such a facile way, and has been directly described as non-canon by a Sega employee anyway?
  12. Thumbs Up
    -blank- reacted to Strong Guy in Anything you want from the franchise that'd never realistically happen?   
    An entirely hand drawn Sonic game, like Wario Land Shake It or Rayman Origins. 
    I think the art style this series has would benefit greatly from a game like that. It'd be so beautiful ✿
  13. Thumbs Up
    -blank- got a reaction from C.J in Popular and unpopular Sonic opinions you agree and disagree with!   
    Unpopular opinion; Sonic and the Black Knight has one of the best stories in the entire series.
     
    Nearly everything about it is done really well. The pacing is wonderful, you never feel like the story is going to fast, nor too slow. The characters, are not only are they well characterized (Sonic in particular), but they all serve a purpose in the story. And even if that purpose is small (Blacksmith!Tails), it doesn't seem like they were just put in there just because SEGA could, or to please the fans.
     
    I also love the little twists in the story. Remember that child that Sonic went and helped, even at the risk of failing Lady Nimue's test? Said child was actually Nimue herself to test the hedgehog and see if he really was a worthy person. Or, how about the aftermath of the final fight with King Arthur. You think the game's over, that you've ended up fighting a lackluster final boss. Nope. Merlina was just using Sonic to get the 'king's' scabbard so she could prevent the kingdom from spiralling down to ruin. Really unexpected that.
     
    The dialouge is actually pretty good and Sonic's character shined under the pen of this writer. I don't know who wrote the story, but they did a superb job in making Sonic have some depth and dimension as a character, in a way that has not been matched since.
     
    In my opinon, future stories need to take a page from Black Knight's book in how to do a good, enjoyable storyline.
  14. Thumbs Up
    -blank- got a reaction from LadyBrightcynder in Penth's Sketchbook   
    Aldagar. <3 I always loved this guy. Most badass Yorkie ever. Your art never fails to impress, Penthe. =)
  15. Thumbs Up
    -blank- reacted to Ferno in Pixar Animation Studios   
    Really liking The Good Dinosaur trailer. Ever since Monsters U Pixar's really been showing off their new lighting tech and it's really stunning here.
    On the subject of the dinosaur designs, I don't mind them. I mean yeah they're cartoony dinosaurs but these are the same guys who also brought us cartoony bugs and cartoony fish and cartoony rats and no one had any problems with those. I think Arlo has that same sorta "Pixar" look, especially his eyes.
    I'll admit that compared to earlier films there is more of a "disconnect" between the style of the characters and backgrounds, but for me it just looks cool personally. It's so surreal and sort of artsy imo seeing these cartoon-esque dinosaurs lit so realistically. They look like they belong in the environment, but they 'don't' at the same time, which is hard to describe but I like the final result.
  16. Thumbs Up
    -blank- reacted to Tara in Sonic's First Home Appearance   
    He has the same exact design as Sonic and in a game full of copyright infringement, there's no way it could have been accidental.  So yes, for all intents and purposes, it's Sonic the same way that the SNES Sonic 4/Speedy Gonzales hack is technically Sonic.  It's not his first official appearance, but it's the first time he was technically seen on a home system.  So the debate seems a little silly, to me.
    Anyway, that is an interesting piece of trivia.  It's really interesting to me how the company was so optimistic in Sonic's expected outreach that they would attempt to capitalize on his existence before he was ever released to the public.
  17. Thumbs Up
    -blank- reacted to Tara in Sonic Boom: Fire & Ice   
    I've mentioned this before but it's very incorrect to say that the title would have been received better if not for the Boom title or if it had been labeled as a Sonic Rush sequel.  The two don't play alike at all.  Yes, the level design and collectibles were a problem, but the actual gameplay engine was just really bad.  Not as bad '06, mind you, but it certainly wasn't very fun to use.  Here's a few bullet points:
    1) All the characters are notably slower.
    2) The "boost" is more of a visual effect than it is an actual boost, because you don't really gain any speed as a result of it.
    3) Excessive allocation of buttons.  As an example, Sonic has a homing attack but also has a move that mimics the homing attack but is capable of breaking boxes.  It makes no sense why we can't just have one move that breaks both boxes and destroys enemies.  It comes across as desperately attempting to make it look like the game has so many different mechanics to offer, when it's really doesn't.
    4) Character abilities are made necessary in the worst possible way.  For example, there will be one section every so often where you'll have to change to Sticks, just so you can destroy an object with her boomerang.  But after that's all said and done, there's really nothing keeping you from switching back to Sonic or whomever you prefer to play as, because that's really all you needed her for.  It interrupts the flow of game just to make the other characters seem purposeful.
    5) Response times are slightly, but noticeably, delayed.  Particularly for jumping.
    6) Characters are extremely floaty feeling.
    Sonic Rush didn't have perfect physics, but it was quick, easy to learn, responsive, and felt natural to hold.  Also, the boost had an immediately noticeable effect and also served a purpose for combat as well as speed.  The boost in Shattered Crystal doesn't destroy enemies, so it's neither fast nor powerful, so it's essentially useless.  Rush also does a marginally better job implementing multiple character abilities, even if both Sonic and Blaze play largely identically.  They both have a noticeably different feel to their mechanics, whereas in Shattered Crystal, everyone feels exactly the same at their core.  It's only the individual mechanics, which can only be put to good use at select locations that are scattered sparsely throughout the map, where they really differentiate.
    Shattered Crystal isn't a complete trainwreck, but it certainly doesn't play even close to Rush anymore than the Game.com version of Sonic Jam plays like the Saturn version. (Although Shattered Crystal isn't as bad as that, either)
  18. Thumbs Up
    -blank- got a reaction from YoshiUnity in ARTWORK: YoshiUnity's Art Gallery [UPDATED: Art throughout the year that wasn't posted on here!   
    I never played Mischief Makers, but I've seen images in Nintendo Power way back when. (God I'm old.... V_V) Looking good!
  19. Thumbs Up
    -blank- reacted to Klinsy in Defining moments of your favorite characters.   
    *Presents profile to the topic*


    The Ace Attorney series has some of my favorite characters ever and it's general main character, Phoenix Wright, is a true hero of justice up there with any super hero, heck, he even fought with them!
     
     Allow me to give my testimony on why Mr. Wright is a righteous  dude:
     
    Defending Maya Fey:
     
    In the second case of the first game, Wright finds his mentor, Mia Fey murdered and a mysterious girl besides her dead body.
     
    That girl would be said mentor's sister, Maya Fey and she naturally comes to her main suspect.
     
    What is Wright's reaction to the might be murderer of his beloved mentor?
     
    Defend her in court and prove her innocent, starting a long friendship and taking down a blackmailing overlord in power for years, all because he believes in his clients and doesn't stop till he gets to absolute truth.
     
    Becoming a lawyer in the first place:
     
    Why did Mr. Wright become a lawyer in the first place?
     
    Years ago, he found himself on trial, being accused of something he didn't do with no evidence of him doing it.
     
    Two boys came to his defense and came to be his friends. 
     
    Years later, he found out one of his friends has become a very different person and couldn't get in contact with him, he knew due  to this friend's job, the only way to meet him now was to face him in court.
     
    And when the time when this friend needed to be defended, he was there for him.
     
    Taking down a corrupt police chief with a gambit:
     
    After the trial of said friend, Mr. Wright found himself defending Ms. Lana Skye and later, her sister, Ema Skye, in a way.
     
    A corrupt police chief was responsible for many pain and suffering planned to have either sister guilty of his crime with evidence he was hoping someone would eventually find, little did he know this evidence would be his downfall, with some clever planning by Mr. Wright, who will always find the truth!
     
    Did I mention this old friend, Miles Edgeworth, helped him out?
     
    Solving a case without any memory:
     
    To make a long story short, Mr. Wright got hit over the head with a fire extinguisher and lost his memory before a trial.
     
    He went through this trial without remembering the basic parts of being an attorney and sometimes, making a fool of himself(Pointing of a witness love of bananas and lack of knowledge of baseball comes to mind.)
     
    But despite this, he still won and put the true bad guy behind bars, who just so happened to be the guy who hit in the head.
     
    A moral dilemma:
     
    One trial finds Phoenix in a rough place, his friend Maya Fey will be killed if he doesn't get a man a not guilty verdict, but said man is absolutely guilty and someone innocent will be put in his place. (It doesn't help a death penalty was hinted at earlier)
     
    This case defines Phoenix in the clear struggle he faces, what side should choose, saving a friend or serving justice?
    Phoenix cares a lot about both.
     
      Fortunately, Nick turns things around like he always does.
     
    Going on a bridge ON FIRE to save a friend:
     
    A bridge is set on fire above a river that goes so fast that near no one was supported to survive it.
     
    Phoenix goes on this bridge anyhow, because his friend is in danger and is on the other side of it.
     
    He doesn't make it over this bridge but the fact he tried and is constantly worried about this friend throughout this case shows how much he cares.
     
    This quote:
     
     
  20. Thumbs Up
    -blank- reacted to E-122-Psi in Defining moments of your favorite characters.   
    I'm not sure if I'm really in the right demographic for this, but I have a fondness for this guy:

     
    Syaoran Li of Cardcaptor Sakura is the perfect mix of badass and an adorable butt monkey. He usually gets at least one small but palpable moment to define him each episode, I have to agree with the common choices of most of his interactions with Sakura (yes the elevator scene is a top one). There was something about a lot of his chemistry with Meiling as well. Syaoran was still a grumpy jerk at that point in the anime and yet he was helpless to her, always doting over her and trying to calm her whining, all the while hating himself for it. A true jerk with a heart of gold).
     

     
    There's something deceptively charming about the character and his treatment. We all love the cynic in the candy coated kids show, especially since he's usually the butt monkey and never cut any slack for objecting to the idealistic cast around him. Syaoran is not exempt to this. He's basically an intruder in Sakura's sweet little quest that's trying to claim her role. He keeps paying for it and ultimately gets shot down for it as expected. At the same time though Sakura thinks the world of him. She's always happy to see him and invites him in on the team's fun. She constantly takes his opinion and intellect seriously and whenever he helps her she instantly makes sure he knows he's appreciated. Some of the stuff in the show should make me want to vomit, but it's this adorable subversion of the usual treatment of the 'complainer is always wrong' types that I think makes the two such an adorable couple.
     
     

     
    And only more amusing because Syaoran is STILL Sakura's butt monkey. There's something endearing about making you feel sorry for a character over someone treating him in nothing but a kind and loyal (if oblivious) tone.
     
    In fact there's only one other character I can think of right now that matches this treatment and it's this guy:
     

     
    One of the most heartwarming shots in the entire series.
     
    I found this adorable analysis of Eeyore on TV Tropes, rightfully on the Heartwarming Moments page:
     
    "One awesome thing about Eeyore is that even though he is basically clinically depressed, he still gets invited to participate in adventures and shenanigans with all his friends. What is amazing is that they never expect him to pretend to feel happy, they never leave him behind, or ask him to change. They just show him love."
     
    And if you doubt the soul put inside of the adorably miserable sod, watch Donkey For A Day:
     

     
    FUN FACT: Eeyore is stated to be the one character Peter Cullen likes voicing as much as Optimus Prime.
     
     

  21. Thumbs Up
    -blank- got a reaction from NikoS in What is your favourite Sonic music track?   
    I've always loved Sonic games for their music. Such awesome, high-quality tunes. A couple of my favorites include;
     

     
    Supporting Me - Sonic Adventure 2
     
    Favorite song in the entire series, by far. I've always been a fan of the more darker, ominous-sounding tunes present in gaming music and this is a good example of that. I know this is technically the Biolizard's theme, but I've always considered it more fitting for Shadow. To me it seems to represent the character development he's gone through... and foreshadowing his eventual fate at the end of the game.

     
    Jungle Joyride (Night) - Sonic Unleashed
     
    A very close second favorite. Unleashed has my favorite soundtrack in the series and I love how varied the music is in it. And this one will always be a total gem to me. I love the violin and piano present and find that they flow very well with one another. Amazing song.
  22. Thumbs Up
    -blank- reacted to gala in It's official, more women like Sonic than men   
    Well of course he is popular with women, he is a dude who runs around with no clothes on. Women like a man with a bit of confidence!
    ...or maybe they don't, which would explain why that method didn't work for me :U
  23. Thumbs Up
    -blank- got a reaction from C.J in SEGA CEO admits they betrayed fans' trust   
    Look. SEGA can say that they're going to focus more on quality, but words can only go so far. When they actually put this into action and come up with better quality for their products, then I'll take this to heart.
  24. Thumbs Up
    -blank- got a reaction from Johnny Boy in SEGA CEO admits they betrayed fans' trust   
    Look. SEGA can say that they're going to focus more on quality, but words can only go so far. When they actually put this into action and come up with better quality for their products, then I'll take this to heart.
  25. Thumbs Up
    -blank- got a reaction from kirby1up in SEGA CEO admits they betrayed fans' trust   
    Look. SEGA can say that they're going to focus more on quality, but words can only go so far. When they actually put this into action and come up with better quality for their products, then I'll take this to heart.
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