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Penny

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About Penny

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  • Interests
    stuff
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    Male
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    United States
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    Kimberly, WI

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    http://www.youtube.com/grimchief
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  1. i will never be able to agree with people who say Unleashed's daytime stages are better than Generations' Modern stages. like, the modern stages have so much more fun stuff to do and more wide open 3D spaces to run around in-- the levels are just all around more interesting and better designed for a more fulfilling gameplay experience that's less reliant on memorization. levels like seaside hill and sky sanctuary are great examples of this

    1. Blue Wisp

      Blue Wisp

      I think Unleashed Daytime's appeal is not much the memorization but the toughness and challenge of it. Memorization aside.

      I mean come on. Every Generations stage is a breeze. Even the endgame stuff. 

      Fuck Planet Wisp.

    2. Ferno

      Ferno

      Too bad you can't move the camera around at all in generations like you could in unleashed to fully enjoy all that wide open space. In that sense generations was even more restrictive by telling you you're only supposed to be constantly moving forward and where the game wants you to go.

    3. Penny

      Penny

      i'd rather not die for making a tiny mistake or missing a QTE. even including that though, it's not like the daytime stages are very hard to begin with, or even that much harder than Generations' stages, even Adabat. the only thing remotely approaching hard is Eggmanland, and that goes way too far. i'll agree that S-ranks are harder in Unleashed, but otherwise its still pretty dang easy.

       

      @Ferno eh, i never found that a problem, because i never felt the need to move the camera lol

    4. SenEDDtor Missile

      SenEDDtor Missile

      Can we at least agree Unleashed was the most atmospheric overall?

    5. Blue Wisp

      Blue Wisp

      To this day Unleashed is still the best looking Boost game.

      I'd say Forces is next. That game visually, ungh, so gorgeous. Metropolis and Eggman Empire Fortress ♥

    6. Yeow

      Yeow

      Generations would be the better stages if they didn't have a huge chunk of stale platform-hopping sections in 3D and especially in 2D that constantly broke the fast-paced gameplay pacing. Unleashed may had been more linearly-designed but the higher emphasis on speedy spectacles and smaller amounts of 2D sections (which were designed more around reflex-demanding obstacles courses rather than precision platforming) helped it keep a significantly more consistent flow of speedy gameplay than Generations' levels did.

    7. Penny

      Penny

      i never felt that the 2D sections broke flow very often, outside of planet wisp and maybe crisis city, because they could be done pretty quickly and rarely brought things to a complete stop. tbh, for me, they feel a lot like the slower sections of some of the classic games: slight changes of pace that can be done pretty quickly if you know what you're doing. i'll commend Unleashed's day stages for being more singularly focused on speed and flow, but for my money, the variety of experiences and more involving platforming of Generations' levels is far more interesting and fun.

    8. The Deleter

      The Deleter

      "run around in"

      "around"

      Have you actually played Generations because I have and I definitely can't do that while boosting or otherwise >:L

      Anyways I could go on and on about why Generations doesn't satisfy me in the level design regard, but the short sum of it is that, while I appreciate the 3D and open ended design, the physics, mechanics, and boost in general nearly kill it for me. It contradict's the gameplay's main appeal and direction, it trivializes the content of the design with an incredibly easy dominant strategy boosting yourself over the harder and more engaging content at the press of a button, it completely breaks the pace of the binary gameplay in a way the analog classics never had a problem with, you can't actually take full advantage of the appeal due to limited controls meant for a specific direction in the first place, the air dash is actually the worst thing eve for platforming, etc. etc.

      I have to actively avoid all features of the boost formula to even appreciate it, and even then the turning physics constantly want to fight me at every turn. So, I don't get the appeal, at least not with this system.

      Generations is the result of the developers feeling the need to return to Sonic's roots, level design wise, in the same way Colors did with platforming, without thinking how well the systems even work with the design in the first place. Unleashed is just flat out designed around the mechanics and controls. It knows what it is, and what it's good at. It may not be the best level design by the series' past standards, but it certainly is by the boost formula's strengths and weaknesses.

    9. Penny

      Penny

      idk man, i never felt the level design conflicted with the boost formula. yeah, i guess Unleashed does a better job at masking the control problems and is more tailored to the formula, but i still feel the level design in Gens works perfectly fine with the formula as is, and if anything ends up more fun because of the added openness and alternate paths.

    10. The Deleter

      The Deleter

      Well if you can appreciate it in spite of it, I guess it's worth it's weight in design. And it's not like it's terrible or anything, much like the rest of the boost series. I just wouldn't consider it better, especially when Unleashed's alternate route design revolves around harder reaction times, and complements the gameplay while still offering variety or exploration. A seaside hill version of Unleashed's level design would be much more preferable with the current boost formula, imo.


      And really it just bugs the crap out of me because all they need to do to fix it is just

      take

      out

      THE BOOST

      And tweak the controls around 3D movement in general. I'd be like the adventure formula, but they're already similar so eh. But they still choose to use it... while also simultaneously choosing not to design the levels around the move in the first place!!!


      It's maddening...

  2. the only stage i really enjoy in Forces is Classic's Death Egg. it was really neat seeing a lot of those level gimmicks return from 3&K and be done pretty well, and the music was pretty good too. not to mention, the little nod to sonic 4 at the end of the level was a neat touch.

     

    though, it does make me want to see how Generations would've done an actual 3&K Death Egg level, considering how much better and more dynamic Gens' level design was

    1. Blue Wisp

      Blue Wisp

      Oh sorry I think you mean that you want more city stages in Generations.

    2. PC the Hedgehog

      PC the Hedgehog

      And there are so many alternate routes. I played it like five times trying to find all the red star rings and ended up finding new routes each time. A lot of Forces' levels are surprisingly well-designed if you take the time to explore them.

  3. the fact that @Somecallmejohnny has an account here and actually used to post here (during the Generations summer hype) astounds me lol. everytime i forget and then remember again, i feel the same

    1. Maxtiis

      Maxtiis

      I remember he made a few posts on Sonic Retro during the lead up to Mania at one point. Though it's highly unlikely he's going to sign in here again after so many years and with how busy he is these days, it'd be neat to get the opportunity to chat with him.

      I've been following his youtube channel since 2011 and to it see it grow to where it is now has been a real adventure. Around 11,000 subscribers at the time to 304,000 now...just wow that's crazy...

    2. KHCast

      KHCast

      Remember when roger craig smith was on the SSMB radio show thing?

    3. TCB

      TCB

      And Mike Pollock.

    4. Shaddy the guy

      Shaddy the guy

      I wish he was around here. He's so...not a dick. Like, I'm not calling anyone in particular here a dick, but he's so non-dickish it stands out.

    5. Teoskaven

      Teoskaven

      Johnny is a blessing among everything, both Youtube and here: he manages to convey his opinions without using the traditional "scream all the time" reviewer format, all the while still having very charming and fun moments.
      It's how things are balanced that makes him stand out.

  4. what happened to the Sonic Boom tv show's animation? i was watching the preview 'burnbot' clip from back in 2014 and it looked a lot nicer than the finale. was it budget cuts or something?

    1. Strickerx5

      Strickerx5

      Pilot episodes are of a really weird breed. Some of them have animation that looks worse than the final show. Some have a completely different look in general and others are of higher quality than what's in the final version. The later seems to be what Boom (and X from what I remember) falls under and is often due to more money being spent in producing those first two episodes (to get people in on the idea of the show in general). The episodes that follow lower in quality as a more budgeted pipeline of production is set.

    2. Penny

      Penny

      had a feeling that was the case. makes sense, though it's too bad because the lighting and shit in that clip is really good

    3. Shaddy the guy

      Shaddy the guy

      The lighting is one thing, but the animation is about the same in the show itself. It's the cinematography that's changed. Camera angles, shot composition and direction are the things that got noticeably cheaper. The angles aren't as dynamic, there's less long tracking shots, and everything is framed in a more flat style.

      The weird thing is that I don't know how that happened, since I can't imagine that requiring too much more budget in a show made with 3D animation.

    4. Strickerx5

      Strickerx5

      Eh, yes and no Shaddy. It's a lot cheaper to do those camera movements in cgi (hell that's part of the reason why it's so widely used) but it all still requires a lot more that your normal still shot. A lot of the time the actual 3D set isn't that detailed so when you take a camera from its normal positioning it'll look awful. Time has to be spent making and rendering out sets that can cater to more dynamic camera movements that, a lot of the time, can only really serve on scene.

      I haven't watched the show in its entirely, but from the episodes I did see they follow that trend of only shooting in certain sections of the world with limited new environments for an episode. I guess what I'm getting at is whether it be cgi or 2d, every object you see on screen still has to be made. With dynamic camera movements, that number can (and really should) go up so it's sadly still something a lot of shows just don't do outside of special occasions.

  5. its not even hard to make Forces story work, and yet Sonic Team somehow fucked it up anyway

    1. RedFox99

      RedFox99

      What's kind of Sad is that others, including me, were at least hoping for the story to be solid.

  6. the sonic stadium message board will now be rebranded into the mario stadium message board

     

     

    lets be honest, it'd be an improvement

  7.  

    ngl the new FOB song is a jam and a half

  8. as shitty as forces is, at least it didn't have loot boxes or microtransactions

    1. KHCast

      KHCast

      Yeah I'm sure sega was hella tempted to do it, given how perfect it looked to implement with the customization shit. I'll give them respect for not going that low

    2. Blacklightning

      Blacklightning

      What kind of sick fuck adds microtransactions into a game specifically geared towards children?

    3. Lord Bergamo (Ogilvie)

      Lord Bergamo (Ogilvie)

      @Blacklightning

      The kind who realizes lots of parents suck at telling their kids "NO."

    4. KHCast

      KHCast

      @Blacklightning Angry birds racing was a thing yknow

  9. fun fact: martellus bennett is a liar and quitter

     

    also im very pissed

  10.  lmao im crying

  11. i find it cool how modern Eggman used the Phantom Ruby to create illusions (and a super anthro creature thing) whereas classic Eggman used it as a means to warp Time and Space, but both ended up using it as a battery for a Super Robot

    1. Rusty Spy

      Rusty Spy

      You mean one used it as a way for the devs to present fun and dynamic gameplay, and the other used it as a way to bait fanboys and create a false sense of tension.

    2. Radiant Hero Ike

      Radiant Hero Ike

      I did not like most of the returning stages in Mania, so.

  12. i feel like the only one who likes Casino Forest's music lol

    1. DiamondX
    2. Little T

      Little T

      Honestly my favourite song in the game!

  13. i wish iwata could've seen the success of the switch and its games

    1. Dee Dude

      Dee Dude

      It still hurts to this day.

  14. Question: so apparently Sonic was being imprisoned on the Death Egg, but how can that be the case? When he points it out midstage, he's miles away from it, going straight towards it

    1. Blue Wisp

      Blue Wisp

      most likely? oversight

      theory? they mentioned they were about to banish him into space so it was probably midway going to banish sonic.

      most likely? oversight

      theory? they mentioned they were about to banish him into space so it was probably midway going to banish sonic.

    2. Ferno
    3. Strickerx5

      Strickerx5

      I think the way the level was laid out was meant to imply that he was on an extension of the death egg. That or in transit like Blue said.

      Though yeah, likely just an oversight.

  15. Sonic Forces Reviews Thread

    I think Arin and Dan are more ironically enjoying it? Sounds like it from their tone. Like, they both sound like they're constantly just making fun of it.
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