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    Phantomime got a reaction from Felix in 30 Days of Video Games   

    A finish worthy of Phantomime, and the thread!


    Congratulations. You just saved the world. That's pretty awesome.

    You chased this guy across the world, having a blast all the way. You cleared waves of robots and monsters, you climbed perilous mountains, braved claustrophobic caverns, and had the courage to stand on airships with little flooring. You hung on to a spaceship as it flew to a satellite capable of mass devastation. You faced off against a near-invincible version of yourself, and eventually, a giant mecha with a grudge, and a really small hitbox. You probably almost gave up. But you didn't, did you?

    Oh, but he wouldn't stay down. You probably expected that. What does he do? Rebuilds the whole thing, but now also has an emerald that is just as strong as all of yours, and a deceived henchman that is nearly your match. That doesn't stop you. Not for one second. You go even further, fight even harder, nearly continuously upping the ante. You defeat his upgraded robot, now the size of a building, and watch his flying monument to domination fall to pieces. He tries to get away, but you don't let that happen. You chase him down, take back the Master Emerald, and restore Angel Island to it's true glory.

    The world is saved, the enemy gone, for now.

    However, this story isn't quite over. He has sworn revenge. Returning, years later, with not just more mere machines, but also a being of godlike power, something, it seems, even the great genius himself cannot quite control...

    Despite near unfathomable power, and having already wiped out a city, you manage to conquer this monstrosity, and seal it away forever.

    Not long after, you are framed by another hedgehog on his quest for revenge against the whole world. The mastermind, the horrible genius, Dr. Robotnik, is once again behind all of this, and very nearly succeeds, to the point where the world is on the brink of surrender. But no. Having his base being a laser in space never stopped you before, did it? No! No it did not! So you take one of Robotnik's own shuttles up there, and you stop that eclipse cannon along with the dark hedgehog because you won't take that from anyone.

    Later, you take on your insane metallic duplicate, transformed into a nigh invincible dragon-machine. What now? Team up with your best friends and kick his ass!

    Several adventures later, this happens:

    That's right, Eggman destroys the world. Just LOOK at that.

    Even in the face of the largest robot army yet, AND an army made of the essence of the world's evil, you don't give up. You Just. Keep. Going. Non-stop. Onto adventure, and to put the world back together, with only two friends to only so much as give MORAL support. You never stop running. Never stop fighting. Even among endless hoards of demons, you never give up.

    You defeat the monster at the center of the earth. You run off into the sunset. Into a new adventure.

    An adventure that takes you across several planets in a giant amusement park. You know how awesome amusement parks are, right? Imagine one with several themed areas across the galaxy. Imagine yourself in Starlight Carnival. Or Tropical Resort, or Aquarium Park.


    You stop Eggman's mind control beam, and have his park of doom sucked into a void. You land safely on Earth with the help of your new alien friends, and all is well.

    Before you know it, it's been twenty years since your first time on an adventure. You have a party to celebrate. When everything goes wrong, and you have to travel through some of the places you visited over the years. You relive your finest moments. Perhaps even remembering simpler times.

    And at the end of it all, you restore time to normal, and send your past self into a time portal, having at this point only one adventure under his belt, and you tell him wholeheartedly that his future is going to be great. And there he goes.

    For the first time in your adventures, you get to end it by relaxing and having fun with your friends. A nice change of pace.

    However, in a sense, it ends like every other adventure. You sent your past self back to live those moments, meet those people, and have the biggest adventures possible.

    You never gave up.

    You never backed down.

    You never stopped, or even slowed down for one minute.

    You were just having too much fun with your life to care.

    And in the end...

    Every adventure ends with a new one beginning, just around the corner.

    Just the way Sonic likes it.

    Hmmm? Still here? Oh. That's right, I forgot to say what I thought of the 30 days thread.

    I had an awful lot of fun, to be sure. I learned a lot about both games I hadn't played, and about the other SSMB members.

    It was a great experience, and I thank you all for allowing me to be a part of it.
  2. Thumbs Up
    Phantomime reacted to Red Cap in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    There's not much to worry about Lucina "taking up a slot". It most likely took them no time at all to put her into the game. I'm willing to bet it took longer to assemble her voice clips than it did to actually make her work.
    Fire Emblem is getting pretty popular nowadays thanks to Awakening, so the newcomers' inclusions are warranted. To be honest, I'm surprised we didn't get more sooner. The series was always big in Japan, IIRC.
  3. Thumbs Up
    Phantomime reacted to Blacklightning in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
  4. Thumbs Up
    Phantomime reacted to Wentos in The Stanley Parable   
    *ahem* ... The Stanley Parable is an indie computer game, released October of last year on Steam thanks to the Greenlight system. It is a remake of the 2011 Source mod of Half-Life 2, rebuilt from the ground up with new environments, paths, and narratives.
    The Stanley Parable is not simply a video game that you play on your computer. The Stanley Parable is an experience. The Stanley Parable does not end, it does not even begin. The Stanley Parable challenges every asset and aspect of your psyche, unraveling the very constructs of your mind and the choices you make. You are Stanley, and this is your life.
    *a-HEM* ... Anyway, the basic gist of the story is that Stanley is a man whose life is relatively simple. He gets up every morning, goes to work, inputs commands on keyboard for a while, and then goes home. But one day, mysteriously, he arrives at work to find that his co-workers have vanished, and his computer does not give him commands to input. Stricken with a sense of isolation, Stanley finally decides to get up and find the answers for himself.
    Now, if you haven't played or seen gameplay of this game, do not go to look up a video. I'm serious, you'll be ruining the experience for yourself. This isn't an action game of any sort, it's an exploration game. Not only do you explore the environment that Stanley has been placed in, but you explore the very concepts of a game, the narrative tropes involved, and indeed even your psyche.
    "But how am I supposed to know if I'll like it if I don't look up gameplay?" No no, you see, The Stanley Parable has a demo with which you can give it a whirl! How exciting, eh? I can already hear you vibrating with anticipation. I won't remark on how strange it for someone to vibrate when they anticipate something, but rather take it in as a compliment to how much enthusiasm I'm rousing within you. The illustrious demonstration of The Stanley Parable's feats and merits-- Oh, I should probably mention that this demonstration is not taken from any part of the main game. Yes, you see, in order to properly capture everything that makes The Stanley Parable so simply grand without coming in contact with those pesky spoilers is to take those same elements and construct them into a unique little treat. That way, when you inevitably steal your mother's/girlfriend's/pet dog's credit card to pay for the full experience, you'll be able to say "Wow! Look at all of this new content that I get to enjoy! Etc, etc, etc," and so on and so forth. Does that not simply arouse you with a sense of adventure? Does that not make you want to, say, click here to begin downloading the demonstration without a second thought? Of course it does. Come now, Stanley's adventure awaits!
  5. Thumbs Up
    Phantomime reacted to SuperLink in Pokémon Omega Ruby and Alpha Sapphire [3DS Hoenn Remake, November 2014]   

    Holy crap it looks awesome!!
    EDIT: Also, logos for the abbreviations "OR.AS"? Hmm.
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    Phantomime reacted to Marcello in Pokemon X & Y (October 2013 on 3DS) - [Now out! Go out and play it already]   
    Yeah, there were never any events close to me, so I missed out on a bunch of Pokémon over the years. Doing it through Wi-Fi is far superior.
  8. Thumbs Up
    Phantomime reacted to Thrippa in Pokemon X & Y (October 2013 on 3DS) - [Now out! Go out and play it already]   
    Speak for yourselves.      I fail to see anything special or fun about having to drive several hours to spend 30 seconds in a store downloading a Pokemon.  After first struggling to find enough time to make the trip.  It's not like I even see anyone else when I get there, so I'm much happier pulling  things down at home.  I do wish they'd to the in-game events though (e.g. Arceus flute) rather than just handing you the Pokemon.  That would make things more interesting.
  9. Thumbs Up
    Phantomime reacted to Blue Wisp in Team Fortress 2   
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    Phantomime reacted to Solkia in Capcom doesn't have the resources for a next-gen fighter   
    The game is to be released this year, and the contract was formed before Capcom was put in this situation. MEga MAn in Smash wil be fine.
  11. Thumbs Up
    Phantomime reacted to Indigo Rush in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    hi guys my uncles pet cat works at hollywood and sega 
    better with music


  12. Thumbs Up
    Phantomime reacted to Blue Blood in Mario Kart 8 (Wii-U)   
    When Cola, Azoo, Indy and I were playing last night we had the items set to frantic initially and ended up with a fair amount of yo-yoing where pretty much the entire race depend on just the second half of the final lap. Even of none of us cocked up, the race wasn't ever in the bag until you got to the finish line. It was fun mostly, but on one or two of the races either I felt cheated or felt like I'd totally cheated someone else out of a win. And then Cola left and Azoo set the game to "boost only, no CPU". It was... Dull. From the moment the first race started to when the last one finished, we just held our positions and plodded along the tracks never coming close to each other. Without items or just with boosts, MK is boring. The items are totally necessary. But the balance is a really hard feat. Nintendo have done a much better job here than anytime previously, but it's still not right.
  13. Thumbs Up
    Phantomime reacted to Sixth-Rate Soma in StarFox Zero (Wii-U)   
    And you know what? That's fine by me. For all its clumsiness, Assault had the right idea for expanding on its original ideas, and making something fresh out of them. We don't think any less of Mario 3D World or Galaxy because it doesn't play 1:1 like Super Mario 64, or, heck, we don't think any less of 64 because it doesn't play precisely like Mario World. Games need to grow and expand to survive. Not just change entirely, not just stagnate for years, but grow. And if there's anyone I trust to pay attention and care to expanding Star Fox, it's the man who made the series what it is, and has defined and redefined many other series since.
    All I'm asking is that, before we start doomsaying, we give Miyamoto a bit of leeway and wait to see what he plans on doing. We might end up with something even better than a Star Fox 64 2 could ever hope to be.
  14. Thumbs Up
    Phantomime reacted to Badnik Mechanic in EA @ E3 2014: Conceptual Prototype of How Not to do E3   
    Maybe I'm being a bit harsh on them... maybe I should try and get the Hardline beta, now they said log into your PS4 and follow the link.
    *selects PS Store* 
    Error E-820001F7 - This service is undergoing schedule maintenance.
    ... ... .... You opened the Beta invites for the PS4... during scheduled maintenance on the PS4...
  15. Thumbs Up
    Phantomime reacted to Blitz 'n Burst in Mario Kart 8 (Wii-U)   
    >In first place
    >Gang-raped by five different items at once
  16. Thumbs Up
    Phantomime reacted to RustyRick in 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   
    Day 30: Most favorite ending?

    Well, this one comes to mind

    While not one of the most touching or dramatic endings ever, I do like this ending for sad it seems to be implying for a main Mario title, without much if any dialogue, the motions and music absolutely captures the mood perfectly. 

    I don't have much to say about this post, except that I hope I fulfilled my parts of the 30 days topic in this one decently enough.
  17. Thumbs Up
    Phantomime reacted to KrazyBean in 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   
    The Final Countdown: Favourite Ending
    I'll have to go with The Wonderful 101. It's not touching, thought provoking or unexpected, but is satisfying as all hell. It just made me smile throughout due to its sheer epicness. I'll spoiler it though.

    You also play the game during the credits, which is always a plus.
    Well, yeah, that's that. This was ridiculously fun.
  18. Thumbs Up
    Phantomime reacted to TheOcelot in 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   
    Best Ending

    Batman Arkham City.
    The Joker's dead. Didn't see that coming, did you? It's a shocking ending.
    The Joker having been desperate for the cure couldn't help himself and attacks Batman. He sticks a knife in Batman's right shoulder - causing the Dark Knight to drop the tube which contained the cure which smashes, and thus Joker dies. The credits role and the music is hollow, keeps the feeling of shock. Then you get a chilling  'you have one missed call' message from the Joker which he left Batman three hours ago before he died.
    *clears throat*
    Only you can make this world seem right,
    Only you can make the darkness bright.
    Only you and you alone can thrill me like you do,
    And feel my heart with love for only you.
    Only you can make this change in me,
    For it's true you are my destiny.
    When you hold my hand I understand the magic that you do,
    You're my dream come true my one and only you.
    Only you can make this change in me,
    For it's true you are my destiny.
    When you hold my hand I understand the magic that you do,
    You're my dream come true my one and only you.
    It gets me every time. A fitting ending to an excellent game.
  19. Thumbs Up
    Phantomime reacted to Kaabiitorori in 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   
    Day 29: Favourite Overall Cast

    Paper Mario: The Thousand-Year Door
    The Paper Mario and even the Mario & Luigi series have featured a consistent cast of great and memorable characters, going from your party members, the villains, and many side characters found throughout your adventure. The Thousand-Year Door's cast is probably the one that left me a really memorable impression back in 2004 when I first played the game and still remains at the top of my favourite casts in the entire Mario RPG series and, dare to say, even the entire Mario franchise.
    From the smart Goombella to the timid yet strong-willed Koops, from the adventurous Admiral Bobbery to the sweet and loyal Vivian... Mario's partners share their traits and personalities very well into the game as well as being proven as powerful allies to Mario on his journey. The X-Nauts, commanded by Sir Grodus, are also proven to be a threatening group to the point of capturing Princess Peach for their evil plans; Bowser, while on a secondary stance for the majority of the game, can offer its share of evil (albeit quite entertaining for the most part!) alongside Kammy Koopa; and even other bad guys such as Rawk Hawk do a pretty good job at their role as well. Even Luigi makes a noteworthy appearance in this game as he tells his brother all about his journey on Pudding Continent, proving to Mario he can try to be just as strong and brave as him.
    (Post finished, but I'll have to leave an introduction later as I gotta go to work) .w.
  20. Thumbs Up
    Phantomime reacted to Jeffhog in 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   
    ~ Masahiro Sakurai's Comedy of Errors ~
    Day 29/30: Favourite Overall Cast
    Cast Selected: The Kid Icarus: Uprising Cast (Nintendo 3DS, 2012)
    "I'll help you prepare for the battles ahead, Pit."
    "Thanks! I'm honored to be at your service, Lady Palutena! But before we get started, there's something I've been meaning to ask you."
    "And what's that?"
    "Who is this 'Icarus' guy this game is named after? Can I meet him?"
    "Uhm... Actually, no. But let's not worry about that."
    "...why not? What happened to Icarus?"
    "Let's just focus on you right now."
    ~Palutena & Pit
    Hey look, this game again! Hey look, who cares?
    As amazing as Uprising is, just as I've mentioned a good many times throughout this campaign, what really sells this game is the story. What held the story together, of course, was the incredible cast, for reasons Sean already described. An entire cavalcade of actual, silly, snarky, hammy, sometimes disturbing, but always humorous dorks, with just the right amount of sharp wit in the dialogue where it's neither underwhelming nor overbearing.
    Pit, Hades, and Palutena, the core focus of the game, each hold the spot for and respectively, so for a better idea of what I would have described, simply read on through those tabs. talk about convenient
    That's not to say that the other side characters were a bunch of Boring Boringtons. Each one brought something unique to the table during their own respective appearances, including the Saturday morning cartoon superhero personality of Pyrrhon the Sun God(?), a homicidal variation of Mother Nature with an incredible dislike of humans through Viridi the Goddess of Nature, the jerkish brutish bounty hunter with a heart of gold being Magnus, Pit's twin and fold from the Mirror of Truth with Dark Pit, and so on.
    Just... play this game. You surely have a Nintendo 3DS, right? Likely the most popular console this gen? Then why do I not see this game in your library?
    Saunter on over to your local stores aND JUST PLAY UPRISING ALREADY.

  21. Thumbs Up
    Phantomime reacted to Strickerx5 in 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   
    Day 29: Favorite Overall (...first...) Cast
    I just don't think it can be overstated exactly how much I love this game. It went against most of Nintendo's norms and totally rocked them in almost every way. The writing for each of these characters was phenomenal and their constant interactions were just icing on the cake. I don't think there was a single chapter that had dialogue that I didn't absolutely love. The only thing I can say I didn't like about this cast was how under utilized a lot of them were. I honestly wish we could of seen more of characters like Phosphora or Pyrrhon. Add in the lovely voice work that was done for this and you have a cast I hope Nintendo utilizes fully in the near future. It's one of the main reasons why I'm still holding out for an anime/ tv show to be considered.

  22. Thumbs Up
    Phantomime reacted to Dr. Homem in 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   
    Ladies and gentlemen, meet the master of role playing games.

    It's no secret that RPGs are one of my favourite game genres, and these guys basically created the modern RPG. Obsidian itself was originally a section of Interplay, and their their first major production, back when they were simply an unnamed division of Interplay, was Fallout. A stylized, isometric turn-based RPG, Fallout was near-perfect combination of charm, choice, and story-telling. The world was so interesting in part because of its narrative focus: Fallout wasn't about the post-apocalypse itself, it was about the post-post-apocalypse. The main theme was how society interacted and developed after a catastrophic event. It was a brand new vision to an old concept, and helped create an incredibly realistic world and characters. The lack of that aspect was also one of the things that made non-Obsidian Fallout games like Tactics and 3 so weak.
    Fallout was one of, if not the richest RPG released at the time, and so after making it the studio was made its own entity inside Interplay:

    As Black Isle, they went on to make Fallout 2, which was just as critically acclaimed as its predecessor. It was, in fact, It improved on every aspect. For example, and notably, the dry, sarcastic dark humour that made it so unique at the time. That's one thing a lot of developers don't get: dark humour isn't pinning an old lady to a wall and saying it's funny. It's subtle hints in the environment and dialogue. Fallout 2 was packed with personality in every corner, another masterful work by Black Isle.
    After that success, they made the similarly excellent Planetscape: Tournament and Icewind Dale games, which still hold up surprisingly well today, and produced Baldur's Gate 1 and 2 alongside Bioware. All of their offerings had the same quality: always a great cast of characters, engaging story and beautifully fleshed out world.
    Unfortunately, in 2003, Interplay had to close off Black Isle... could it be the end? Of course not! Talent like this doesn't just go away. Most of Black Isle quickly reformed into the Obsidian we know and love. They started doing third-party work for different publishers, such as Star Wars: Knights Of The Old Republic 2 - arguably better than the original - for LucasArts, Neverwinter Nights 2 for Atari, Alpha Protocol for SEGA... and then, the day came.
    The day they made my all-time favourite game.
    The day they finally got their baby back.

    Oh yeah. I won't expand too much on New Vegas seeing as I but I think it's worth giving it special note as part of Obsidian's history as a developer. It had been several years since they last made a Fallout game, as well as a few after Bethesda bastardized the property, but when Obsidian got it back, they hit it out of the park. An incredible game.
    This gave Obsidian the attention they had always deserved and helped them get the money for their first crowdfunding project, Pillars Of Eternity, which will be a classic-style isometric RPG like original Fallout games. In the meantime, they have also released other great titles like Dungeon Siege III and South Park: The Stick Of Truth. I have to say I cannot wait to play Obsidian's next game - everything they have done so far has been a beautiful, beautiful work.
  23. Thumbs Up
    Phantomime reacted to Gregzilla in 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   
    Day 25 - Least favorite character.
    If I recall, last time I chose Everyone from Other M.  That still stands, though there are some others.  Princess Elise is my least favorite Sonic character, and one of my least favorites period.  But I guess today's spotlight will have to go to: 

    Fi from Skyward Sword
    Fi is the worst sidekick ever.  Ever.  Words cannot express how annoying she is.  She has absolutely no personality - which the game tries to play for laughs at points, but it just comes off as obnoxious due to how often she pops up with useless information.  For example, at many points in the game, you talk to other characters in order to get an idea of what to do and where to go.  So those characters tell you, and Fi proceeds to tell you exactly what they just told you.  And this is not a rare occurrence, she NEVER SHUTS UP.  I have never wanted a sidekick character to get killed off so badly.  In my eyes, there is absolutely nothing redeemable about her.  She is one of Nintendo's worst characters ever.
  24. Thumbs Up
    Phantomime reacted to Serperior in 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   
    Day 22 - Favorite Art Style

    I used it last year and it's kind of an obligatory answer, but really, I can't think of anything else that comes close to Okami's art style to me. Whether it's the concept art or the game itself, Okami's visuals look fantastic at every point. The game pulls off the Japanese watercolour painting style pretty much perfectly, and it really makes you feel like the world around you is your own canvas to paint on. Every area you go to makes full use of the visuals, and they really make each location stand out as a result. There are also some breathtaking moments that are in a large part caused by the visuals. Reaching a high up area with a good view of the terrain below feels more worth it in Okami than any other game to me because of how nice some of the areas look, and the afromentioned Restoration cutscenes are simply stunning.
  25. Thumbs Up
    Phantomime reacted to Celestia in 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   
    Day 22: Favourite Art Style

    Paper Mario style
    While I can't really think of a game or series that has my absolute fav art style, Paper Mario's is at least the first thing that came to mind. I just really love this style, they really did a great job translating Mario into a fully "paper" world. From the locations and items right down to the characters, it's just really charming and, frankly, adorable.
    Honourable Mentions:
    Sonic the Hedgehog.  Ultimate Spider-Man and all the different styles in Shattered Dimensions. Kirby: The backgrounds in particular are beautiful. Earthbound & Mother 3 Metroid in general
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