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Linkabel

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  1. Thumbs Up
    Linkabel reacted to Winston in Favorite boss where you had to transform and why do you like them?   
    I like the Sonic Colors final boss, because, you know, it's the first final boss in nearly fifteen years that didn't involve Super Sonic (Or any Super form for that matter). I also like the "Reach for the Stars" music as well. I also liked how you had to dodge all the wisp power-ups Eggman used, just wish more were used besides Spike, Cube and Laser. XP
  2. Thumbs Up
    Linkabel reacted to Urban Flow in Favorite boss where you had to transform and why do you like them?   
    I agree with those 2.
  3. Thumbs Up
    Linkabel got a reaction from Urban Flow in Favorite boss where you had to transform and why do you like them?   
    It's a tie between the Doomsday zone and Perfect Chaos just because I was not expecting them.

    I can't really describe the excitement I felt fighting as Super Sonic

    P.S. I lost a lot of lives the first times I played against those bosses
  4. Thumbs Up
    Linkabel reacted to Bria in Best stage from Sonic Adventure   
    Emerald Coast as it was the demo level back in Toys 'R Us when I first played this game. Not only that, but I find it a very nice opener level with wonderful music, nice visuals, and dolphins. I just really liked this level.

    Speed Highway because of awesome music, fun three section splits, and great bursts of speed. Running through this level is always fun and whenever I sit and play this game, Speed Highway is usually one of the first levels I decide to play.

    Twinkle Park is alright, but I do very much like the music, especially since it uses a remixed version from Panic Puppet Zone. Also don't mind the theme and bright visuals. Same with Windy Valley and Green Grove throw back.
  5. Thumbs Up
    Linkabel reacted to K.T.E. in Best stage from Sonic Adventure   
    I have the fondest memories of Emerald Coast, to be quite honest! All the levels were great (although Casinopolis was a bit tiresome and sky deck made me nauseous O_o). Windy Valley and Lost World are also in my top because I loved Mystic Ruins in general.
  6. Thumbs Up
    Linkabel got a reaction from Lamor in Best stage from Sonic Adventure   
    I loved all the levels from Sonic Adventure because it each one had its own special feel and gimmick that made them unique. But if I had to choose it is going to be Speed Highway since when I was little I thought it was Starlight Zone from Sonic 1 and Sonic was revisiting the place. Also dat running down the building part
  7. Thumbs Up
    Linkabel got a reaction from KHCast in Best stage from Sonic Adventure   
    I loved all the levels from Sonic Adventure because it each one had its own special feel and gimmick that made them unique. But if I had to choose it is going to be Speed Highway since when I was little I thought it was Starlight Zone from Sonic 1 and Sonic was revisiting the place. Also dat running down the building part
  8. Thumbs Up
    Linkabel reacted to mikeblastdude in Sonic Boom 2012!   
    Hopefully I'll be able to go again this year. I had such a great time at Sonic Boom last year, it was seriously one of the best nights of my life.
  9. Thumbs Up
    Linkabel got a reaction from -Ace- in Fan Made Sonic Remixes/Songs   
    http://www.youtube.com/watch?v=797ieT94G78
    This is one of my favorite ones since the music for Aquatic Ruin Zone is very catchy
  10. Thumbs Up
    Linkabel got a reaction from -Ace- in Fan Concepts for Sonic Games   
    Recently 1up had a contest where fans had to create their ideas for a Sonic game and win a 20th Anniversary http://www.1up.com/do/blogEntry?bId=9092429 (here you can find other people
    s idea)I entered the contest and I won! Here is my idea http://www.1up.com/do/my1Up?publicUserId=6203770 and for those who don't want to click on it I'll put it right here:

    The Gameplay:
    Sonic will be the only characther in story mode. With characters being available in missions (that might relate to the story though they can only be unlocked in mission mode all retaining Sonic gameplay with their respective abilities) or two-player mode.
    I think Generations proved that Sonic can have both speed and platforming in 3D so I will dropped the whole 3D/2D aspect and just be in 3D. Sonic will still have his homing attack, light dash, drifting, wall jump, and the stomp. The boost will be available only if Sonic gains enough speed and maintains it (though his normal speed will still be fast):



    The classic Spin Dash would comeback though this time with an added feature called the "homing Spin Dash" which like the homing attack it would be used to attack nearby ground enemies and leave the homing attack for flying enemies:



    This will prevent from the gameplay to slowdown and allow for more dynamic. For example if there are flying enemies near ground ones Sonic could be allowed to perform a homing attack without stopping as long as the enemy is lock on (the x button will be for the spin dash/homing spin dash and the homing attack will be the A button). Here is a sketch to illustrate this point:



    Another move Sonic will have will be his Sonic tornado from the game Sonic heroes. Some enemies need to be more difficult so shields or spikes can be added to them making it impossible to hit them without hurting Sonic. So the Sonic tornado move will disable their protection allowing Sonic to hit them.



    Apart from being able to being able to have skill set like in Sonic Generations power ups will be available for Sonic. They will based on his shields from Sonic 3 though with new abilities. The lightning shield can cause an electromagnetic pulse that will short circuit enemies around Sonic and activate doors or switches that need electricity allowing Sonic to take alternative routes. The fire shield can allow Sonic to create a blast/explosion that will destroy enemies and break walls that will again allow Sonic to take alternative routes. The bubble shield will allow Sonic to swim/float on water levels and allow him to explore the water stages better or get back to the surface. All will prove invulnerability on their respective elements (immune to electricity,fire, and not drowning).



    All of these abilities will make the gameplay not stale and allow for some high-speed gameplay while at the same time involving the player in the environment and platforming.

    Continue from my previous post:
    The Levels:
    The levels will have a high, middle, and low path like pretty much every Sonic game. Though enemies will be more difficult and fast to attack than previous Sonic games to add more challenge to the levels. Like always if one wants to reach the high path one will have to pay attention for springs or routes that will take them there though enemies will be setup in order to prevent the player from getting there or to knock them out of it. Bottomless pits will more common the lower one goes but will not be featured as much in the higher and middle path since I believe this is fake difficulty.
    There will be 12 zones with two acts for each zone. Though each act will feature a mission that will make the player be interested in the level and not just go through the act just because. For example Robotnik is about to drop a bomb in the middle of the city and Sonic has to catch up to him in order to stop him and a certain time to get there. This will have each act a meaning and if failed a cutscene showing Robotnik winning will play making the player play the act again.



    Also each zone will have its own event/action that one can perform. To put some examples on a beach level Sonic can surf in some areas as alternative paths, in a mountain level sonic can hang-glide, or in others be able to use enemies as vehicles (using a Buzz bomber or a buzzer as flying vehicles).



    The levels will have that surreal feel that the old games used to have even though if they are based on real life places. The world of Sonic can be a place where this can be done and not feel out of place. A city based on paris with the Eiffel tower surrounded by futuristic buildings can be in the game. The levels should also have different sections to it using the Paris sample one can choose to be in the upper city or go into the subway where one can run through the train tracks and depending where a train is coming one will have to take a different route.



    Sub-bosses will comeback after completing Act 1 and bosses after Act 2. The enemies will be different from each other and required different strategies to defeat. Using the sample from above after Sonic catches up to Robotnik he releases the bomb set to explode in 2 minutes. The twist will be that the bomb itself is a sub-boss and one will be required to destroy its arms and legs since if he hits the body it is going to explode. This will allow the story to progress and challenge the player to find out how to defeat the boss and progress to the game.



    Special stages will comeback and be access through rings like the ones in Sonic 3. Though instead of being the special stages we are used to it will be races or combats against the Sonic cast (even obscure characters). For example a race using extreme gear agains the babylon rouges, a fight against Nack the Weasel, a competion against Mighty the Armadillo, stopping Bean and Bark from stealing a Chaos Emerald etc. This will allow the characters to be used in something other than just standing around or in cutscenes.

    The Story:
    This game will be set in the last fight against Robotnik. After years of suffering defeat the Doctor will snap and in an effort to destroy Sonic he will pull all the stops to defeat him. Even his creations and plan will reflect this and seem crazier and more violent. Also he won't be grimdark but just seem more a goofable maniac wanting to destroy everything.Sonic will more cocky and arrogant and not such a goody goody two shoes and see the fight against Robotnik more as a chore though as the story progresses he will learn that he is the only one that can stop Robotnik and save the wordl. His friends will have reasons to join the fight Robotnik with Knuckles being there because the Doctor stole the Master Emerald, Rougue looking for Shadow who dissapeared after Robotnik appeared again (allowing the story for him to appeared as a rival to Sonic after being brainwashed by Robotnik) and so on. Each character will appeared with a mission so it won't look like they are just there for the ride. The story will throw a twist that after the Super Sonic fight and everything seems won Robotnik will appeared again and have a good old fashioned final fight with normal Sonic. The game will end with a cliffhanger as to whether Robotnik survived or didn't.
    That is what I would do if I could do a Sonic game.
  11. Thumbs Up
    Linkabel got a reaction from Chaos Warp in Fan Concepts for Sonic Games   
    Recently 1up had a contest where fans had to create their ideas for a Sonic game and win a 20th Anniversary http://www.1up.com/do/blogEntry?bId=9092429 (here you can find other people
    s idea)I entered the contest and I won! Here is my idea http://www.1up.com/do/my1Up?publicUserId=6203770 and for those who don't want to click on it I'll put it right here:

    The Gameplay:
    Sonic will be the only characther in story mode. With characters being available in missions (that might relate to the story though they can only be unlocked in mission mode all retaining Sonic gameplay with their respective abilities) or two-player mode.
    I think Generations proved that Sonic can have both speed and platforming in 3D so I will dropped the whole 3D/2D aspect and just be in 3D. Sonic will still have his homing attack, light dash, drifting, wall jump, and the stomp. The boost will be available only if Sonic gains enough speed and maintains it (though his normal speed will still be fast):



    The classic Spin Dash would comeback though this time with an added feature called the "homing Spin Dash" which like the homing attack it would be used to attack nearby ground enemies and leave the homing attack for flying enemies:



    This will prevent from the gameplay to slowdown and allow for more dynamic. For example if there are flying enemies near ground ones Sonic could be allowed to perform a homing attack without stopping as long as the enemy is lock on (the x button will be for the spin dash/homing spin dash and the homing attack will be the A button). Here is a sketch to illustrate this point:



    Another move Sonic will have will be his Sonic tornado from the game Sonic heroes. Some enemies need to be more difficult so shields or spikes can be added to them making it impossible to hit them without hurting Sonic. So the Sonic tornado move will disable their protection allowing Sonic to hit them.



    Apart from being able to being able to have skill set like in Sonic Generations power ups will be available for Sonic. They will based on his shields from Sonic 3 though with new abilities. The lightning shield can cause an electromagnetic pulse that will short circuit enemies around Sonic and activate doors or switches that need electricity allowing Sonic to take alternative routes. The fire shield can allow Sonic to create a blast/explosion that will destroy enemies and break walls that will again allow Sonic to take alternative routes. The bubble shield will allow Sonic to swim/float on water levels and allow him to explore the water stages better or get back to the surface. All will prove invulnerability on their respective elements (immune to electricity,fire, and not drowning).



    All of these abilities will make the gameplay not stale and allow for some high-speed gameplay while at the same time involving the player in the environment and platforming.

    Continue from my previous post:
    The Levels:
    The levels will have a high, middle, and low path like pretty much every Sonic game. Though enemies will be more difficult and fast to attack than previous Sonic games to add more challenge to the levels. Like always if one wants to reach the high path one will have to pay attention for springs or routes that will take them there though enemies will be setup in order to prevent the player from getting there or to knock them out of it. Bottomless pits will more common the lower one goes but will not be featured as much in the higher and middle path since I believe this is fake difficulty.
    There will be 12 zones with two acts for each zone. Though each act will feature a mission that will make the player be interested in the level and not just go through the act just because. For example Robotnik is about to drop a bomb in the middle of the city and Sonic has to catch up to him in order to stop him and a certain time to get there. This will have each act a meaning and if failed a cutscene showing Robotnik winning will play making the player play the act again.



    Also each zone will have its own event/action that one can perform. To put some examples on a beach level Sonic can surf in some areas as alternative paths, in a mountain level sonic can hang-glide, or in others be able to use enemies as vehicles (using a Buzz bomber or a buzzer as flying vehicles).



    The levels will have that surreal feel that the old games used to have even though if they are based on real life places. The world of Sonic can be a place where this can be done and not feel out of place. A city based on paris with the Eiffel tower surrounded by futuristic buildings can be in the game. The levels should also have different sections to it using the Paris sample one can choose to be in the upper city or go into the subway where one can run through the train tracks and depending where a train is coming one will have to take a different route.



    Sub-bosses will comeback after completing Act 1 and bosses after Act 2. The enemies will be different from each other and required different strategies to defeat. Using the sample from above after Sonic catches up to Robotnik he releases the bomb set to explode in 2 minutes. The twist will be that the bomb itself is a sub-boss and one will be required to destroy its arms and legs since if he hits the body it is going to explode. This will allow the story to progress and challenge the player to find out how to defeat the boss and progress to the game.



    Special stages will comeback and be access through rings like the ones in Sonic 3. Though instead of being the special stages we are used to it will be races or combats against the Sonic cast (even obscure characters). For example a race using extreme gear agains the babylon rouges, a fight against Nack the Weasel, a competion against Mighty the Armadillo, stopping Bean and Bark from stealing a Chaos Emerald etc. This will allow the characters to be used in something other than just standing around or in cutscenes.

    The Story:
    This game will be set in the last fight against Robotnik. After years of suffering defeat the Doctor will snap and in an effort to destroy Sonic he will pull all the stops to defeat him. Even his creations and plan will reflect this and seem crazier and more violent. Also he won't be grimdark but just seem more a goofable maniac wanting to destroy everything.Sonic will more cocky and arrogant and not such a goody goody two shoes and see the fight against Robotnik more as a chore though as the story progresses he will learn that he is the only one that can stop Robotnik and save the wordl. His friends will have reasons to join the fight Robotnik with Knuckles being there because the Doctor stole the Master Emerald, Rougue looking for Shadow who dissapeared after Robotnik appeared again (allowing the story for him to appeared as a rival to Sonic after being brainwashed by Robotnik) and so on. Each character will appeared with a mission so it won't look like they are just there for the ride. The story will throw a twist that after the Super Sonic fight and everything seems won Robotnik will appeared again and have a good old fashioned final fight with normal Sonic. The game will end with a cliffhanger as to whether Robotnik survived or didn't.
    That is what I would do if I could do a Sonic game.
  12. Thumbs Up
    Linkabel got a reaction from SuperGuzzi in modern demo?   
  13. Thumbs Up
    Linkabel got a reaction from Detective Shadzter in Release Dates and Release Editions Speculation   
  14. Downvote
    Linkabel got a reaction from Shawn7 in Elements from other Sonic media   
    The other day while I was watching the Sonic OVA (or Sonic The Hedgehog Movie as other people know it) I noticed that some stuff from the movie were actually used (and some are still used) in the modern games beginning with Sonic Adventure but weren't really there in the classic games for example:



    The scene where the tornado and an airstrip come out of Sonic and Tails home is again repeated in Sonic Adventure when the tornado and an airstrip comes out of the place where Tails lives.



    Sonic running with his arm backwards and being able to run up the sides of the wall was again used in Sonic Adventure and the rest of the 3D games. Though I guess they got the idea from Sonic CD since when he does the Super Peel Out he does this too.



    There is a part in the OVA where Sonic jumps and in mid-air he performs a spin dash and destroys a badnik, this to me was where they maybe got the idea of a homing attack (though this one can just be part of my imagination ).



    Throughout the movie every time Sonic runs really fast or performs some form of the spin dash, a blue streak appears behind him. This of course is used in the modern games every time the spin dash (in the adventure games) and the homing attack is used.



    An urban city was used as a setting in the movie and even though the classic games did have some levels (like Starlight Zone for example) it wasn't until the modern games that have appeared more often.

    I really think that a lot of the ideas used on the OVA where later reused on the actual games, but do you guys have other things in other Sonic media that later appeared in the games?
  15. Thumbs Up
    Linkabel got a reaction from Gaming Misfit in Elements from other Sonic media   
    The other day while I was watching the Sonic OVA (or Sonic The Hedgehog Movie as other people know it) I noticed that some stuff from the movie were actually used (and some are still used) in the modern games beginning with Sonic Adventure but weren't really there in the classic games for example:



    The scene where the tornado and an airstrip come out of Sonic and Tails home is again repeated in Sonic Adventure when the tornado and an airstrip comes out of the place where Tails lives.



    Sonic running with his arm backwards and being able to run up the sides of the wall was again used in Sonic Adventure and the rest of the 3D games. Though I guess they got the idea from Sonic CD since when he does the Super Peel Out he does this too.



    There is a part in the OVA where Sonic jumps and in mid-air he performs a spin dash and destroys a badnik, this to me was where they maybe got the idea of a homing attack (though this one can just be part of my imagination ).



    Throughout the movie every time Sonic runs really fast or performs some form of the spin dash, a blue streak appears behind him. This of course is used in the modern games every time the spin dash (in the adventure games) and the homing attack is used.



    An urban city was used as a setting in the movie and even though the classic games did have some levels (like Starlight Zone for example) it wasn't until the modern games that have appeared more often.

    I really think that a lot of the ideas used on the OVA where later reused on the actual games, but do you guys have other things in other Sonic media that later appeared in the games?
  16. Thumbs Up
    Linkabel got a reaction from Illuminous_Orb in SONIC BOOM!   
    Well I really liked Sonic Boom and hope they do another next year. This is how I thought the evening went...

    Positive things:
    Being able to play Sonic Generation
    The gifts
    Being able to see Crush 40, Yuji Naka, Jun Sunoe, Naoto Oshima etc..
    city escape remix
    the costume competion
    The Time attack competition
    The staff that at least to me was very nice
    and being able to meet other sonic fans

    negative things(well not that negative):
    I was actually surprised that they did not give the option to buy other merchandise so i was bummed up about that.
    Even though I liked the music they were playing throughout the event when there was nothing going out I really though that they were going to play sonic music but I guess they decided on the mainstream music
    Crush 40 only singing some parts of their songs. How could they not play completely Open your Heart =(
    This is a personal one... I was in the top 5 in the time attack competition and when the dudes from our own sonic stadium went up to the stage to talk about the summer of sonic someone got a better time than me =( but i guess its all good jajaja
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