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-Robin-

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Everything posted by -Robin-

  1. -Robin-

    Dragon Ball (Warning: Untagged Spoilers)

    Not really. It's more like a season finale of Super while efforts are being relocated toward the new DB movie and Kitaro's anniversary. Consider it a hiatus, not a true finale.
  2. World 1-1 of Super Mario Bros. was the VG song of the 80s.

    I guess Final Fantasy VII's Prelude was the VG song of the 90s?

    Live and Learn was the VG song of the 2000s.

    And the VG song of the 2010s atm is...idk, Bonetrousle?

    1. Blacklightning

      Blacklightning

      Honestly if we're picking UT songs it might as well be Hopes and Dreams or Megalovania.

    2. Blue Wisp

      Blue Wisp

      classic green hill (forces)

    3. Polkadi~♪

      Polkadi~♪

      I thought Escape from the City was the VG song of the 2000s.

      There's many good choices for 2010s... Megalovania? Last Surprise? Jump Up, Super Star? BFG Division? I dunno, I can't think back too far.

    4. JezMM

      JezMM

      I feel these become more and more "cult popular" rather than "popular popular" as the list goes down lol.  EVERYONE knows the Mario theme.  The same can't be said of the other three.  Not even sure if there IS a song from those eras that have that same worldwide appeal, apart from maybe Sonic 1's main theme for 90's?

    5. Mr Loopone

      Mr Loopone

      While I'll agree that the Super Mario Bros. Theme was the song back then but it wasn't always like that. In the UK it might have been either one of Rob Hubbard's stuff (Monty on the Run, Commando), Magical Sound Shower from Out Run or Martin Galway's Comic Bakery as the song of the 1980s. Seriously Comic Bakery got a lot of remixes and pops up in unlikely places during that time. Ever played Jurassic Park on the Game Boy? The first level theme IS Comic Bakery.

      90s is harder because it was like split into two halves (chiptune/Amiga era and redbook era). For the former, I go with Green Hill. For the latter not sure since it was when people started putting licensed songs into games and they are probably more well known than nearly all these songs put together. I always thought that One Winged Angel was the Final Fantasy VII song so I'll go for that, Facility from GoldenEye or Joyride from Grand Theft Auto in terms of popularity. Probably also a Super Mario 64 song too. Personally I would have loved to say Super Sonic Racing as that fits with the mid to late 90s like a glove with its cheesy Brit-pop.

      Oh, I forgot about DAAAYYYTOOONNNAAA. Let's Go Away. Yep.

      I can't recall many songs from the 2010s since for many games, it is either ambiance or orchestral movie style with a few exceptions being whatever Mick Gordon made, some indie games and the usual Nintendo/Sonic/Jake Kaufman stuff. I'll probably go for Megalovania as well, it fits with the indie game evolution that this decade had.

  3. -Robin-

    Nintendo Labo (April 20th, 2018)

    Tediously pointless arts and crafts using cardboard prone to breaking and bending, taking more shelf space than needed, and repeatedly opening up and fiddling with when you want to use the gamepad and joycons for other games. No. Go play with a Wii Tennis Racket instead.
  4. I'm kinda surprised Mania didn't get some kind of post-launch DLC content series. 

    1. I Love Sticks

      I Love Sticks

      ...yet

    2. Indigo Rush

      Indigo Rush

      As upsetting as it is, I'm actually not terribly surprised. I would hazard to guess that the keyholders at Sonic Team weren't confident enough in the project to let it extend beyond what we have now. That, along with the stark contrast in promotion compared to Forces post-launch, I think Sega wanted to place their eggs in the Forces basket, expecting it to gain them more revenue, or at least help them break even with the budget they had given that game. You'd better believe that a 4+ year project like Forces had lots of backing behind it, so I think it made sense to Sega to fund extra (cheaply made) content for that game, rather than take what they'd consider a risky move with the smaller Mania project.

      But that's my educated guess.

    3. Blue Blood

      Blue Blood

      Super Sonic is already free in Mania though, so what else could they add?

    4. Sean

      Sean

      Sonic Generations didn't get DLC so it's natural to assume Mania wouldn't, because it would make too much sense for Sega

    5. Indigo Rush

      Indigo Rush

      Oh, I forgot Generations didn't get anything... ok now I'm mad about that one again

    6. Penny

      Penny

      who needs dlc for good games when we can get dlc for bad ones

    7. Tails spin

      Tails spin

      Generations got a pinball dlc

    8. Sean

      Sean

      It was a preorder-only bonus for console users that was locked on the disc. Technically DLC but wasn't what anybody wanted when they asked for Gens DLC

    9. TheOcelot

      TheOcelot

      Mania doesn't need dlc.

    10. Sean

      Sean

      Doesn't need it but it'd be fun to have more returning levels since pretty much everyone agrees that a Mania 2 should downsize the number of returning levels if not have completely original levels entirely.

    11. Indigo Rush

      Indigo Rush

      Moreso than new levels, I'd love to see the cut act transitions added in as well as a time attack/level select for the special stages (bc hot dang they're so good)

    12. Sean

      Sean

      Honestly I don't get the fuss over the lack of transitions and they wouldn't really affect anything for me if they had been there or not

    13. -Robin-

      -Robin-

      It's the lack of some transitions that's the problem. Either do 100% or 0%, not 55%

    14. Indigo Rush

      Indigo Rush

      Just a little extra polish. It's the only leg up 3&K has over Sonic Mania as far as I'm concerned; it's kinda weird how some levels have them and then other's don't. It's obviously not crucial, but just a little something I'd love to see amended. 

    15. TheOcelot

      TheOcelot

      What Indi said.

      The tranistions are important in Mania to explain how Sonic travels from a Sonic 2 zone to a Sonic 3 stage and then to a Sonic CD level. The lack of transitions near the end makes the last few zones more of a chore.

    16. JezMM

      JezMM

      It was the team's first big project so I think they were being cautious, both for money's sake and the sake of the humans making it, which is perfectly fair imo.  While I too would like to see a spot of polish to finish it up, it's great as is.

      And to be honest, I find Forces' DLC to be on par with Generations.  The only substantial piece was there at launch and free and the other two pieces were dumb little extras.  Only 2006, Unleashed and Lost World have ever had any meat to their DLC.

    17. Strickerx5

      Strickerx5

      Didn't Christian and his team's contract end with Sega soon after the game came out on PC? I doubt they'd want to renew it for anything less than a new game at this point.

      Also, Sonic games rarely get substantial DLC in general, especially post release. In fact, over the last decade+ I can only recall 3 games that got anything of the sort; 06, Unleashed, and LW (which was probably more Nintendo's doing than anything).

    18. Sean

      Sean

      Having more transitions would have been alright with me but not to the point where I'd cite it as a bullet point in a list of cons about the game, or something I'd want them to patch in over almost literally anything else I'd rather than add to the game

    19. Indigo Rush

      Indigo Rush

      Again I do want to emphasize that it's just a little detail I'd like to see added. It was certainly intended to be there in the first place, and I think the Mania Team would be ecstatic to add 'em in. It's nothing major, but it'd be cool and help the flow a little.

      I'm serious about those Special Stages tho. They could be a game all on their own.

    20. KHCast

      KHCast

      It’s not really “on par” when Gens doesn’t have dlc.:/

    21. JezMM

      JezMM

      That's what I mean, to me it doesn't feel like Forces had DLC.  Episode Shadow is the only thing of note and it's BASICALLY in the base game as long as you have an internet connection.  It might be DLC in the purely technical sense but when I think "DLC" I generally think "meaningful, post-launch additional content".

      So in that sense, yeah, I find it to be on par with Generations, because the sanic t-shirt and super sonic DLC are so meaningless they might as well not be there.

    22. Sean

      Sean

      Is Episode Shadow even still accessible now? It's N/A on Forces' steam page.

  5. Flying Battery Act 2 is the most elegantly designed stage in Mania.

    1. TheOcelot

      TheOcelot

      Have you explored the lowest route?

  6. The regular Eggman boss theme in Mania is the weakest boss theme of the 2D Sonic games, after Sonic Advance's boss theme.

    1. Maxtiis

      Maxtiis

      Even more than Sonic 1's?

    2. Shaddy the Zaphod

      Shaddy the Zaphod

      I think you're forgetting the Shadow the hedgehog boss themes

       

      because they're incredibly forgettable

    3. Pelvic WOO! engine

      Pelvic WOO! engine

      I disagree. I thought it had a lot of energy to it and was really pumping, like, it had sort of a threatening feel to it but was exciting at the same time.

      I do like both boss themes in sonic advance 2 though.

    4. Monkey Destruction Switch

      Monkey Destruction Switch

      @Shaddy the Zaphod He said "2D".

      @Maxtiis I seriously love the Sonic 1 boss theme.

    5. Shaddy the Zaphod

      Shaddy the Zaphod

      Oh, well then I'd still put Sonic Blast forward. That game is forgettable, I don't even remember the music hardly.

    6. Pelvic WOO! engine

      Pelvic WOO! engine

      Sonic blast had like the best soundtrack of the game gear games, like, those tracks are dying for a remaster, I'm dead serious.

    7. Shaddy the Zaphod

      Shaddy the Zaphod

      Ex-the fuck-scuse me I don't think that's how you spell Sonic Chaos at all

    8. Pelvic WOO! engine

      Pelvic WOO! engine

      Like who would choose this:

      Over this?:

       

    9. Shaddy the Zaphod

      Shaddy the Zaphod

      The people who would choose this

      over whatever the hell this is

      Your example is also from Triple Trouble, not Chaos.

    10. Blacklightning

      Blacklightning

      Quote

      I think you're forgetting the Shadow the hedgehog boss themes

      I dunno, I thought Egg Dealer was pretty neat.

      Pity it's the silliest boss in the entire game.

    11. Pelvic WOO! engine

      Pelvic WOO! engine

      @Shaddy the Zaphod

      I raise you this:

      To what w-w-what is this-turn that crap off son!

       

    12. booblur98

      booblur98

      >implying ruby delusions isn't an actual god-tier masterpiece

       

    13. Wraith

      Wraith

      Ruby Delusions is the best boss theme Eggman has had...ever?

    14. Shaddy the Zaphod

      Shaddy the Zaphod

      Oh shit, I thought he was talking about the miniboss theme this whole time. Yeah no, either he spoke wrong or he's literally crazy.

    15. Indigo Rush

      Indigo Rush

      Ruby Delusions is the coolest boss theme so idk where he's coming from.

    16. Pelvic WOO! engine

      Pelvic WOO! engine

      I wonder what the main hidden palace zone boss theme is called? I gotta give that one some props too for sounding so different yet clownishly psycho.

      Edit: it also plays in the studiopolis and metallic madness boss.

    17. Maxtiis

      Maxtiis

      @Monkey Destruction SwitchI do too, I just love Mania's more. It's my second favorite boss theme after Sonic 3's.

    18. Ferno

      Ferno

      Sonic Advance 1's boss theme sounded like something from Jaws

    19. MegasonicZX

      MegasonicZX

      Are we talking about ruby delusions or his second boss theme? If its the second then I can see where your coming from (though I do still enjoy it) but if we're talking about the first me and you are going to be having a serious throwdown here son.

    20. Yeow

      Yeow

      lolwut, Ruby Delusions is a new classic in the series' collection of Eggman boss themes

  7. Reminder that the Silver Sonic section in the Metal Sonic boss fight is objectively awful in flow and design.

    1. Blacklightning

      Blacklightning

      No joke, I didn't actually know you had to spindash to get a guaranteed hit on Metal there until someone here told me so.. I thought the idea was to hit Silver in midair at just the right angle to bop him into Metal, and the fact that there's more feedback for this false angle of attack than the intended one is really irritating.

  8. tbh, I'm quite intrigued by the concept of a Phantom Ruby. Just something that can compete with the Chaos Emeralds. By virtue of sequel hook, there's now no real reason to bring the Modern Universe into this potential plot anymore, but the Classic series of games now has a plot with Rubies, and maybe other gemstones, that it can use to tie the mythos together across more classic titles.

    1. Yeow

      Yeow

      Classic Sonic games did have magical artifacts other than the Chaos Emeralds before Mania. Sonic CD had the Time Stones, Knuckles' Chaotix had the Chaos Rings, Flickies Island had the Flickies being able to travel through dimensions via rings.

  9. -Robin-

    Dragon Ball (Warning: Untagged Spoilers)

    Had Goku taken an extra second to blast the rock pieces into debris, Jiren would have lost. Without needing Ultra Instinct to clutch it. It's not just about power, but how you use it, and Jiren is, demonstrably, not a perfect fighter. It is within Goku's and Vegeta's abilities to take him down, especially with this new Super Vegeta Blue powerup.
  10. For me:

    Press Garden > Titanic Monarch >>> Mirage Saloon > Studiopolis. I just can't bring myself to enjoy the latter two like I do the former two.

    1. TheOcelot

      TheOcelot

      When you say Press Garden, do you like both acts?

       

      Studiopolis > Mirage Saloon > Titanic Monarch > Press Garden for me.

      I'm the exact opposite. When it comes to creative, cleaver and and fluid level design, Studiopolis & Mirage Saloon are by far my favorite new zones.

    2. NikoS

      NikoS

      I'd rank it:

      Titanic Monarch > Press Garden (act 2) > Mirage Saloon > Studiopolis (act 2) > Press Garden (act 1) > Studiopolis (act 1)

      (note: in a rank sistem which ranges from 10 to 0 all entries are ranked between 10 and 8,5)

    3. DiamondX

      DiamondX

      Studiopolis > Titanich Monarch > Press Garden > Mirage Saloon for me.

    4. Pelvic WOO! engine

      Pelvic WOO! engine

      Press garden>  mirage saloon & knuckles> studiopolis> titanic tyrant zone.

      I always thought these stages were connected in that their themes are heavily based on motifs from classic movie films.

    5. Blue Wisp

      Blue Wisp

      Press Garden act 1 is better than act 2 there I said it.

    6. Gresh11990

      Gresh11990

      Green Hill zone > every zone in the game.

      I can’t wait to see what’ll they do with Green Hill zone in sonic mania 2.

  11. How does Titanic Monarch measure up to you compared to Scrap Brain, Wing Fortress, Metallic Madness, and Death Egg?

    1. Penny

      Penny

      i think it's by far the best, despite it being a little too long. Death Egg sucks, Wing Fortress is blah, Scrap Brain sucks too, and the original Metallic Madness is pretty meh. so i guess it's not saying much, but regardless i think Titanic Monarch is fantastic

    2. Pelvic WOO! engine

      Pelvic WOO! engine

      Visually: it beats the others to me. The colors work so well together in both acts and it just screams eggman empire everywhere.

      Level design: super tedious, almost felt like I was playing eggmanland my first time playing it. I've gotten used to it now. The others beat it in that regard.

    3. Adamabba

      Adamabba

      I still don't really like any of the classic final levels but I'd rather play Titanic Monarch than any of the others

    4. Blue Blood

      Blue Blood

      I typically stop playing Mania when I reach TMZ, so that should say something. It's not as good as SK's Death Egg, but it's better than either Wing Fortres, Scrap Brain or the original Metallic Madness. That said though, Mania's Metallic Madness is great fun.

    5. Blacklightning

      Blacklightning

      Level was okay, boss was a disapointment. It doesn't beat either of the Death Egg finales in my mind for sure.

  12. The Hydrocity in Mania is a fake. It has OG Sonic pillars in the background, not the Sonic 3 Sonic pillars. :V

    1. Ferno

      Ferno

      they also call it Hydrocity instead of Hydrocity in that game

      what a disgrace

    2. Pelvic WOO! engine

      Pelvic WOO! engine

      The phantom ruby made it look that way.

      ?

    3. The drunkard from space!

      The drunkard from space!

      The phantom ruby makes everything fake. In fact, Sonic Mania itself doesn't even exist!

      And neither do we! :o

  13. There’s a cute lady working near, send help and encouragement hjfgdhfjhvnnb

    1. SenEDDtor Missile

      SenEDDtor Missile

      Hey @hjfgdhfjhvnnb, send encouragement and help to Robin :D.

  14. -Robin-

    Dragon Ball (Warning: Untagged Spoilers)

    This bit right here actually puts Whis's idea on Vegeta's weakness in perspective. All the way back in Resurrection F, Whis pointed out that Vegeta's greatest weakness was that he was too focused on surpassing Goku; at this point, it meant just achieving the same forms Goku did and eventually outstripping Goku within that form itself. So dead set on effectively beating Goku at his own game that he never considered getting stronger individually and bettering Goku then. Ultra Instinct is a complete absence of identity and cognizance, letting the body doing the work while the mind listens and devises strategy. To let go of attachments would mean letting go of his Saiyan legacy, and Vegeta, as a person, could never do that. But instead of agonizing over it, he's now eschewing the purity of Ultra Instinct, actually forfeiting the power to Goku to refine and use, in favor of buckling down and just getting stronger anyway, through his own methods, methods that embody the pride and spirit of the Saiyans that Goku could never understand. Vegeta's going to get a new form next episode, that cerulean hair, pupilled form. A form that Goku presumably cannot get himself. If this form is borne out of Vegeta's defining characteristic - his pride in being a Saiyan - then this may be the most significant transformation in Dragonball after the original Super Saiyan, and the complete culmination of Vegeta's character. Understanding of what pride and honor can do, and how one can better himself without needing to follow the leader, so to speak. First he became a legend. Then he became a god. Now, he's in a state that encapsulates the Saiyan Prince Vegeta. I'm quite hyped for these next few episodes now.
  15. tumblr_inline_p1v7pz1RBK1rkldx1_500.jpgOh a Kingdom Hearts coloring book, wonder who's i-

    tumblr_inline_p1v7q3uUow1rkldx1_500.jpg

    GIVE INTO THE DARKNESS, KAKAROT.

    1. DiamondX

      DiamondX

      Is that official?

    2. DoubleXXCross

      DoubleXXCross

      Obviously not an inch of it.

    3. Coyote (Ogilvie)
  16. -Robin-

    Dragon Ball (Warning: Untagged Spoilers)

    Vegeta's down, but he's not out. Hell, if the new ending and the preview are any indications, he may bust out a new form entirely. The hair is more cerulean here, opposed to the sky blue SSB hair has, and the eyes seem to have pupils. Might be a cross between Blue and UI that Vegeta stumbled into.
  17. I'm in the minority of People Who Like Shadow the Hedgehog.

    1. Strickerx5

      Strickerx5

      ... the game or the character?

  18. Hello everyone, I’m at work and have Metallic Madness Present JP playing on the stereo and everyone here is jamming to the beat and that’s just awesome.

  19. Voldemort killed Snape.

    1. KHCast

      KHCast

      Harry Potter killed dumbledore and made love to Ron 

    2. PaulyBFromDa303

      PaulyBFromDa303

      Snape kills Dumbledore! 

      Which brings me to this throwback

       

  20. Real talk, since BotW is heavily inspired by Zelda 1, I'd be totally down with taking that even further, and have the next Zelda be a shot-for-shot remake of Zelda I in open world BotW 3D. Here's your sword, now it's safe to go alone, go find the eight triangles, knock yourself out.

    1. Rusty Spy

      Rusty Spy

      Would've made a stellar DLC campaign.

  21. -Robin-

    Dragon Ball (Warning: Untagged Spoilers)

    More screencaps for this week's episode. Arack is with U7 for some reason. Looks like the exempt GoDs are taking sides, now that there's two universes left. Maybe Ogilvie will get lucky and Liquir decides to be Team U7. =p
  22. This fucking Metal Gear Zelda mission with that Korok is seriously making me like BotW significantly less. What pinhead keeps putting stealth shit in Zelda and why is that person still allowed to earn a living wage at Nintendo.

    1. Blue Wisp

      Blue Wisp

      BROTHERRRRRR

    2. Blacklightning

      Blacklightning

      No joke, a fucking wolf spawned in the middle of my first try and scared the little fucker into running backwards, forcing me to start the whole thing over when I was near to the end. Then I had to do the entire thing over a second fucking time because there was no indication that you needed to walk right up to the little shit right at the end and straight up talk to him, because that immediately fails you everywhere else. Fuck my luck.

  23. Thanks a lot Zora's Domain and Vah Ruta, you made me more invested into BotW than I thought I would be.

  24. Holy shit, move aside Sonic, the Lizalfos in BotW are putting your speed to shame.

  25. -Robin-

    Dragon Ball (Warning: Untagged Spoilers)

    If we want to be particular, we technically do not know 17's and Freeza's fates by the End of Z. There's still potential for curveballs here.
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