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-Robin- last won the day on March 16 2014

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About -Robin-

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  1. I'm kinda surprised Mania didn't get some kind of post-launch DLC content series. 

    1. Jack-ted



    2. Indigo Rush

      Indigo Rush

      As upsetting as it is, I'm actually not terribly surprised. I would hazard to guess that the keyholders at Sonic Team weren't confident enough in the project to let it extend beyond what we have now. That, along with the stark contrast in promotion compared to Forces post-launch, I think Sega wanted to place their eggs in the Forces basket, expecting it to gain them more revenue, or at least help them break even with the budget they had given that game. You'd better believe that a 4+ year project like Forces had lots of backing behind it, so I think it made sense to Sega to fund extra (cheaply made) content for that game, rather than take what they'd consider a risky move with the smaller Mania project.

      But that's my educated guess.

    3. Blue Blood

      Blue Blood

      Super Sonic is already free in Mania though, so what else could they add?

    4. Sean


      Sonic Generations didn't get DLC so it's natural to assume Mania wouldn't, because it would make too much sense for Sega

    5. Indigo Rush

      Indigo Rush

      Oh, I forgot Generations didn't get anything... ok now I'm mad about that one again

    6. Penny


      who needs dlc for good games when we can get dlc for bad ones

    7. Tails spin

      Tails spin

      Generations got a pinball dlc

    8. Sean


      It was a preorder-only bonus for console users that was locked on the disc. Technically DLC but wasn't what anybody wanted when they asked for Gens DLC

    9. TheOcelot


      Mania doesn't need dlc.

    10. Sean


      Doesn't need it but it'd be fun to have more returning levels since pretty much everyone agrees that a Mania 2 should downsize the number of returning levels if not have completely original levels entirely.

    11. Indigo Rush

      Indigo Rush

      Moreso than new levels, I'd love to see the cut act transitions added in as well as a time attack/level select for the special stages (bc hot dang they're so good)

    12. Sean


      Honestly I don't get the fuss over the lack of transitions and they wouldn't really affect anything for me if they had been there or not

    13. -Robin-


      It's the lack of some transitions that's the problem. Either do 100% or 0%, not 55%

    14. Indigo Rush

      Indigo Rush

      Just a little extra polish. It's the only leg up 3&K has over Sonic Mania as far as I'm concerned; it's kinda weird how some levels have them and then other's don't. It's obviously not crucial, but just a little something I'd love to see amended. 

    15. TheOcelot


      What Indi said.

      The tranistions are important in Mania to explain how Sonic travels from a Sonic 2 zone to a Sonic 3 stage and then to a Sonic CD level. The lack of transitions near the end makes the last few zones more of a chore.

    16. JezMM


      It was the team's first big project so I think they were being cautious, both for money's sake and the sake of the humans making it, which is perfectly fair imo.  While I too would like to see a spot of polish to finish it up, it's great as is.

      And to be honest, I find Forces' DLC to be on par with Generations.  The only substantial piece was there at launch and free and the other two pieces were dumb little extras.  Only 2006, Unleashed and Lost World have ever had any meat to their DLC.

    17. Strickerx5


      Didn't Christian and his team's contract end with Sega soon after the game came out on PC? I doubt they'd want to renew it for anything less than a new game at this point.

      Also, Sonic games rarely get substantial DLC in general, especially post release. In fact, over the last decade+ I can only recall 3 games that got anything of the sort; 06, Unleashed, and LW (which was probably more Nintendo's doing than anything).

    18. Sean


      Having more transitions would have been alright with me but not to the point where I'd cite it as a bullet point in a list of cons about the game, or something I'd want them to patch in over almost literally anything else I'd rather than add to the game

    19. Indigo Rush

      Indigo Rush

      Again I do want to emphasize that it's just a little detail I'd like to see added. It was certainly intended to be there in the first place, and I think the Mania Team would be ecstatic to add 'em in. It's nothing major, but it'd be cool and help the flow a little.

      I'm serious about those Special Stages tho. They could be a game all on their own.

    20. KHCast


      It’s not really “on par” when Gens doesn’t have dlc.:/

    21. JezMM


      That's what I mean, to me it doesn't feel like Forces had DLC.  Episode Shadow is the only thing of note and it's BASICALLY in the base game as long as you have an internet connection.  It might be DLC in the purely technical sense but when I think "DLC" I generally think "meaningful, post-launch additional content".

      So in that sense, yeah, I find it to be on par with Generations, because the sanic t-shirt and super sonic DLC are so meaningless they might as well not be there.

    22. Sean


      Is Episode Shadow even still accessible now? It's N/A on Forces' steam page.

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