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-Robin-

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Everything posted by -Robin-

  1. Crazy thought: The U6 Namekians are the only ones left for U6, U6 knows they have no shot, and in an act of Twin universe camaraderie, they decide to sacrifice themselves via Namekian Fusion with Piccolo so U6 lives on in spirit, and give Piccolo a needed powerup to keep competitive against Toppo and co. Piccolo's the only member of U7 still in that's without a power gimmick, so it would be a cool way to keep him going. And then the Grand Priest subverts expectations and says that the U6 Namekians are still alive in spirit, so U6 doesn't get erased at the moment.
  2. Piccolo's character arc in Super has essentially been finding ways to keep competitive despite the huge power gap between him and the two Super Saiyan Blues. So, shot in the dark, what if the U6 Namekians decide to fuse with Piccolo when it's clear their struggle to save U6 was in vain?

  3. Ribrianne's kinda there for positive character development at this point, since U11's inching closer to the darker side of things. Twin universes, you know.
  4. Nappa is technically the only Saiyan in DBZF that can go Oozaru. That should be a move of his.

    1. Tails spin

      Tails spin

      Oozaru is the great ape from right?

  5. Nappa with Saibamen is an interesting idea. He's big and burly so he's a big target, but if he can have contact-sensitive Saibamen assisting him, he could command the stage. Everyone will now have to learn how to play as Ginyu just in case, and that's hilarious.
  6. I'm a self-proclaimed whore for snow levels, so I feel bound to like Space Port by default. And, yes, I do I like the look of it.

  7. Some new details from GameInformer as screenshotted by MsDBZBabe http://msdbzbabe.tumblr.com/post/166489349601/game-informer-dragon-ball-fighterz-scans A short summary: -DBZF Special Moves will only use the controller input needed to fire Hadoukens in Street Fighter. No Shoryuken command, etc. -Button mashing can work, but that produces meager combos with little reward, meaning newcomers will have to learn timing and when to go in to increase the damage output -Throws are combo starters -Air dashes and jump cancels like in GG -One ki meter can be spent to teleport behind the opponent to instantly close the gap. =Super Saiyan Blue Goku and Vegeta are separate characters because the Battle Planner on the team felt that Goku and Vegeta have so much background to work with it would be difficult/unfair to condense all of it into a single character moveset. -Golden Freeza is on a time limit, but if the player has one ki meter when Freeza powers down, Sorbet can be called to fire a laser that must be dodged so Freeza can get through his cooldown from the powerdown. -Flying is impossible outside of Ultimate Attack cinematics for some characters. -SSB Goku's cherry tapping punch he did on Golden Freeza in the F movie is a command grab. -SSB Goku and Vegeta are offensive fighters, but while SSB Goku has multiple ways to approach the opponent, Vegeta has multiple options to capitalize when he's actually closed the gap. -Yamcha's Wolf Fang Fist is essentially Marth's Dancing Blade from Smash Bros: an auto-combo move that can change in hitboxes and size depending on the directional button pressed during the hits, and each outcome knocks the opponent in a different way to better suit Yamcha's current position. Yamcha's Spirit Ball is like a projectile Dancing Blade as well. -Tien can call Chiaotzu for a stun lock. -Completing specific actions in the middle of a match will award the players with Dragonballs. If all seven are collected, according to Bamco, the result will "represent a system that isn't found in any other fighting game, and is a brand new feature to the Dragonball games." -The story of the game takes place after the Z timeline. And the plot is malleable; certain actions taken during the fights will change the course of the plot.
  8. I mean that with half the clock left, and three guys on the team left, Jiren is not really in a position to play Orcus. Dyspo could not keep up with a Super Saiyan Blue Goku, and Toppo could only match him, and those three mentioned have been shown to keep up with him in power,
  9. Well, so much for that lol. Jiren is so bored now that he's meditating and letting Dyspo and Toppo do the rest. Kale, Freeza, and Vegeta will give him a wake-up call when his two now-essentially lackeys are knocked out, but that's the folly of a Pride Trooper I suppose. The recap of the episode confirmed that Goku lost to Jiren because he couldn't endure Ultra Instinct, not because Jiren was just wholly stronger. Ultra Instinct is the key to winning this.
  10. If Obama's EOs were held up in court, there's no doubt that Trump's recent one will be held up as well. tbh, between this and demanding Congress to "fix" the Iran Deal, it's apparent that he knows he's not getting anything done and never will, and is simply trying to cast blame off onto Congress before the fallout begins.
  11. Grape-kun died. ;A;

  12. The U7 team will not allow someone to die just to "get back" at Freeza for simply doing his part. They are not stupidly vindictive.
  13. If Freeza gives Goku too much energy at once, that's just gonna get Jiren's attention and make him chase after Goku before Goku's ready to fight again. They're only going to get one more shot before Jiren decides to end things instantly, so it's better to lay low for now and run the timer down a bit before going for Round 2. Maybe during this recuperation period Freeza can go after Dyspo and Gohan go after Toppo so that there's no distractions when taking Jiren.
  14. I wonder how Schemmel's gonna pull this off while being just as tense. The horrifying echo filter worked with Nozawa's voice because her higher pitch let the echo serve as contrast. Dub Goku's voice is significantly deeper, so the echo won't stand out. Schemmel has done some amazing screams for Goku - the Super Saiyan transformation in Kai is incredible thanks to that agonized roar - but UI Goku's yells are just utterly demonic with the filter added, so it might miss out on some of the impact in the dub.
  15. Piccolo and Whis said it themselves - Goku was quickly adapting to Jiren's attacks and movements as he continued on in Ultra Instinct. He was continuously evolving through the fight while Jiren didn't really adapt at all. The knee to the stomach followed by the blast would have just been the beginning had UI not ran out in the middle of that final charge. The fight would have gone more and more in Goku's favor if he was at regular power and kept UI going. i don't think UI + Blue will happen. If anything, since Goku showcased all his forms to Jiren aside from SSJ and the obsolete SSJ3, I think UI + SSJ will be Goku's stopping point, and at a level that can match the Angels in strength. SSJ2 for regular bouts, SSG for conservative and speedy fights, SSB for ki-stabilizing fights, UI/UI + SSJ for when all the chips are down and Goku needs to win right there and then.
  16. Keep in mind that Goku was running on emergency energy reserves during this first run with Ultra Instinct - the power of the Spirit Bomb was literally all he had to keep him going. The tables have been subtly turned as far as endgame goes. The first half of the tournament was trying to keep numbers high before Jiren finally went on the offensive. This next half now is gonna be about resisting Jiren's rampage long enough for a replenished Goku to reawaken Ultra Instinct. If Jiren was about to be exposed by just Ultra Instinct alone, he stands no chance against an Ultra Instinct with a fully powered, ever-evolving Goku behind it.
  17. HYRULE WARRIOS GAVE US FOCAL LINE.

     

    FIRE EMBLEM WARRIORS GAVE US THIS. 

    OMG

  18. Jimeze can teleport instantly, but he still has to attack afterward. Think of Instant Transmission as Sonic's Homing Attack, just without the "Attack" part. It can home the user in on any ki signature anywhere that he or she targets, but it's up to the user to be proactive about it. Freeza's senses and reflexes are just high enough that he can pick up where Jimeze spawned and react accordingly.
  19. And it is indeed a ploy. Gohan caught on immediately from Freeza's first attack against him, and powered up to Ultimate to continue with the ploy. Freeza promptly went Golden, and Gohan pretended to be overwhelmed and knocked out so Freeza could keep Frost off guard for an easy hit. That was awfully pragmatic of Gohan. Frost attempted to shoot Freeza from outside the ring in enraged retaliation, and Present Zen'O swiftly erased him on the spot for trying to "break the rules." Seems Zen'O does have some modicum of fair play. Universe 7 is now in the lead in terms of number.
  20. Given how important the Metroid hatchling and the bond it has with Samus is in Samus Returns, and how cloning is a recurring feature in Metroid games later in the timeline, I won't be surprised if the hatchling is revived, soul and all, using Chozo technology or something.

     
     
     
    1. Blacklightning

      Blacklightning

      THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY TTHE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY

    2. Teoskaven
  21. Ash has Misty and Brock promise that they'll come see him in Alola, and the two of them assure him that they will. So we can probably expect more cameos from them. They might become infrequent characters for the saga.
  22. The Mania Emerald Stages are, without fucking fail, the worst the series has ever had. Shitty controls, rubber banding UFO, no invincibility frames so you hit one batch of spikes into another, I am stunned the devs were such utter pinheads to allow this to be greenlit.

    1. Soniman

      Soniman

      completley dissagree about all of this besides the frames, I find it one of the better ones

    2. A wild west steam engine

      A wild west steam engine

      I am sorry that you disliked them. Personally, I found them pretty fun (except special stage five that one is a bubbles in the behind).

    3. Kuzu

      Kuzu

      They were rather simple once I figured them out, but to each their own.

    4. Dr. Mechano

      Dr. Mechano

      Completely disagree. I loved Mania's special stages, and personally found Sonic Heroes to have the worst, most broken special stages ever.

      Hope you love losing momentum just from moving left and right, and I really hope you love getting stuck on the ceiling and randomly turned around! Seriously, Heroes' special stages are trash.

    5. The Deleter
    6. -Robin-

      -Robin-

      Heroes's controls are slippery by fault of the tubular design screwing with the momentum.

      Mania's controls are bad to create fake difficulty.

    7. Penny

      Penny

      i think this status just melted my eyes

    8. Badnik Mechanic

      Badnik Mechanic

      Nah.

      He just suck.

    9. Strickerx5

      Strickerx5

      I mean they're still not great and I think that there are a multitude of better ways in which to allow the player to obtain emeralds beyond some more damn special stages... but I have to say that these are some of the best the series has had thus far imo. They're far from perfect (especially with the lack of invincibility frames) but they didn't make me want to pull my hair out this time around so there's that. Hell, after forcing myself to master them they actually became, dare I say, pleasant.

      Though again, if there's one thing I actually want to have die off in this franchise, it's special stages. Well, that and time limits.

    10. A wild west steam engine

      A wild west steam engine

      One thing I didn't like was you have to go through the stages again if you just wanna have fun with them.

    11. Penny

      Penny

      wrong.thumb.PNG.87db65b653d292be701bfdcae32f3ef9.PNG

      stricker

      stricker

    12. Wraith

      Wraith

      They're not very good but they're not very bad. There's a weird learning curve because of all the unnecesarry clunk but once I got the hang of them I didn't mind. They're basically like the other special stages.

    13. Strickerx5
    14. Milo

      Milo

      Nah man, I disagree. They're easily find them among the best. I mean, Special Stage 5 was hard as hell on my first try, but they're great otherwise.

      And man, if you think the controls for this are bad I'd love to hear your thoughts on the controls for the Advance trilogy. Or Sonic CD, for that matter.

      *I easily find them among the best

    15. The Deleter

      The Deleter

      Who knew

      All this time

      The genre of racing games had bad controls and exist to create fake difficulty

      :V

      *and they exist to create fake difficulty

    16. -Robin-

      -Robin-

      If I wanted to play a racing game...

       

      I'd play a racing game.

       

       

      :)

    17. The Deleter

      The Deleter

      Oh alright, lemme just switch it over to
       

      A psychedelic marble board rotation game

      A gated scripted memorization and reaction based obstacle course running game

      A 3D exploration-based enemy room game with indeterminable depth due to 2D sprites and wonky scaling

      A graph-based connect the dots and collect the spheres puzzle game on an indeterminably sized sphere in a 3D space

      A broken mess

      A 3D collection-based sky diving game with indeterminable depth due to 2D sprites and screen location

      A 3D collection-based exploration game

      A 3D collection-based biplane driving/walking game with indeterminable depth due to 2D sprites

      A 3D touch-screen-based precision challenge

      A waterboat race

      Or a gyro-controlled collectathon maze in a full 6-axis 3D space on a system with viewing angle-specific 3D capabilities as a selling point


      :VVV

  23. I'm liking Sonic Mania less and less as time goes on, especially with the Special Stages. I've never felt such pathetic frame delay when a game's speed increases before.

    1. Bowbowis

      Bowbowis

      SHUT UP!!!!! MANIA IS PERFECT!!!!! IT'S THE ONLY GOOD SONIC GAME EVER!!!!1! HOW DARE YOU CRITICIZE IT FOR THINGS THAT ARE OBJECTIVELY TRUE!!!!! FAKE NEWS!!!!!

  24. DKBM3C1UIAARhHy.jpg

     

    YEEES. I shall call it Squishy, and it shall be MY Squishy.

     

     

     

     

     

    And the Metroid is called Jerry.

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