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Rebuying a 3DS just to be able to play Sonic Rush again?
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So what's everybody's playing habit with 3D All-Stars so far? Are you playing each game in sequence (100% or otherwise) or are you jumping between them?
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Just for the novelty of it, I'm jumping between them - doing 5 stars on each every session (with the exception of when I unlock a Bowser stage - I always do those immediately and will just get 1 less star on my next session if it means I get a 6th one on this play session). Also to sort of artifically reproduce that "first play" experience where as a kid I would jump between courses whenever I got stuck on one, I'm using a random number generator to choose which star to get next.
It's a little cumbersome as it causes a lot of extra time running back and forth across the hubs, but enjoying the variety otherwise, considering I normally play these games pretty straightforward as an adult.
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I got the game yesterday, and I'm already at more than 60 stars (shines) in Sunshine. In the past I played it like 2 or 3 times in total, regardless I still remember most of the blue coins locations.
I only started 64 and got the chomp star in Bob-omb Battlefield, while in Galaxy I got the first story-driven star and stopped for now.
I love Sunshine a lot, they made the controls much worse compared to the original but I can get over it, I'm used to play games with bad controls, in my gamer life I played many of them.
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Has it been confirmed at all if players on PS4 and PS5 will be able to talk in the same party chats? One of the things I'm trying to find out before I start pre-order hunting.
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Does anybody know how Sa1 / 2 stores cutscenes? Are they video files that could in theory be swapped out via modding?
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They're played out in real-time and in-engine. They can't be swapped out. There are a small handful of pre-rendered ones, but in some cases they have live in-game assets rendered on top (e.g. scenes where characters escape from the crashing Egg Carrier) so if you replace those files you'll still see the characters on top of it. I don't know if any work has been done reverse engineer the cutscene format so that they can be reprogrammed or redirected to other video files.
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About to stream a wee bit of Sonic 3 AIR over on twitch, anybody had issues with the game being slightly choppy for no reason?
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Gonna stream a wee bit of SA2 hero story and chao garden extended in a few mins before my main stream tonight. Come say hi if you need to kill some time! https://www.twitch.tv/thatoddliam
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Has anybody played with the Chao World Extended mod on Sa2? Debating about getting it for streaming later but I'm curious about how good it is.
Already got the numerous other quality-of-life mods set up so we should be good for the main game 😅-
Pretty good, actually. Adds in a lot of stuff such as acquiring certain Chao that would only be obtainable through hacking, different colors, different faces and personalities, and even stuff that was left the cutting room floor.
There's little quirks that are added to the Chao that gives the Chao garden new life, such as Chao with happy eyes randomly giggling, clumsy Chao wobbling around after they trip, or even one Chao walking up to another one and starting a conversation in gibberish. It's really charming. Dark Chao may also walk up to other Chao and punch them, but it's an optional feature.
Overall, I'd recommend it.
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Is Crash Team Racing worth buying and getting into now? Not fully kept up with all the post-launch content but wasn't sure if I've missed the boat or not.
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Sure, a lot of content and you can usually get it fairly cheap now.
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Supah Berry reacted to this
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There’s a lot of content but it’s in a fortnite esque rotation cycle, so if you can deal with that and the Microtransactions and output of coins in game, it’s alright. If you can find it cheap, I’d say go for it. Personally I was turned off by all the aforementioned bs, but a lot of people still enjoy it
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Yeah, what KHCast said about the microtransactions is really true. Some people claim that the in-game payout of coins is balanced and is more than enough for you to unlock everything, but unless you're winning online races left, right and centre, the I really don't find that to be the case at all. Moreover, the very fact that they're even present in the game is a big red flag to me.
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Now that we're half way through June, do you think we're going to get any Sonic news this month?
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That design is really cool! I like that it's not just another generic cuboid. I've missed consoles that have their own look.
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Does anyone own any of those all in one emulation handheld machines? I'm trying to find something pocket size and quite like the look of the RG360M but it's a bit steep here in the UK from what I can see.
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Could look into this. It's pretty affordable at 66 bucks, and if it can run PSP, N64, and Dreamcast games as well as that video would lead you to believe, then it's worth that price.
I don't own any myself, but am considering picking this one up if I get any at all. I just sank a hundred into a Pi4 build though so, not for a while.
Edit: Will say I'm not a fan of the shoulder buttons being laid out the way they are, but it's an improvement over similar handhelds that lack L2 and R2's entirely. If they had designed it with grips and organized those buttons the way they should be laid out then that'd be ideal.
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Still wanting a full Unleashed Rerelease but I swear, imagine if it was one of the games to accept a performance increase on Project X. Unleashed in HDR 60fps would be BEAUTIFUL!
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Props to Unleashed Wii for clearly dictating what is expected for an S rank from stage to stage. Especially in the Werehog stages where, if you don't get the S rank on your first go, it's easy to tell what you need to do more of or less of next time around.
Having the medal system tied to ranks also created a nice feedback loop of getting good ranks to get more medals, which unlocks more gia gate rooms where you can get collectables and more missions.-
Totally disagree. Whilst it's nice that the game outlines how to get each rank, making it based solely on time and nothing else is pretty boring. And then tying ranks into the progression system is bollocks.
"So you beat all the levels up to this point, eh? Oh but you didn't beat them will enough so you'll have to go and beat them them more to progress."
Rush Adventure had virtually the same problem. I'm not going to defend the mandatory hunting of Sun and Moon Medals in Unleashed HD to progress (especially in the daytime stages where they're so counter intuitive), but I'll take exploration over the demand that I "play better" any day of the week.
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To be fair, it never prevents progress for the main campaign and you can get a reasonable amount of the side missions before having to break a sweat on the likes of Eggmanland to get more medals with better ranks.
For the boost gameplay I prefer it being based on time since speed is prioritised over everything else anyway. The werehog has a three way split between time, rings, and Dark Gia force collected which suits that style more, although some sort of point system based on combos would've made sense too.
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Just finished a 100% run of UnWiished. Fatigue started to set in at the end getting all the collectables in order to unlock the final mission but overall I'm surprised how well this held up. I still prefer the HD version for various reasons but as somebody who loves Unleashed, the Wii version stands fairly strong as an alternate way to experience the game. It even handles certain things better than than the HD version.
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i still think it's got one of the most interesting lives systems in any sonic game. one of the few times when i felt a game actually justified having lives, even if they're still not super important to the experience.
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Joy and Harkofthewaa reacted to this
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