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N000

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  1. Thumbs Up
    N000 reacted to Blue Blood in Made a mock up of the Limted Edition of the Colours remaster just based on one theory   
    I like the "Ultimate" text. Good work.
  2. Fist Bump
    N000 reacted to The Master in Is there an ideal site for picking up Sonic soundtracks to the UK? Been wanting to ge   
    I've been getting easy ones on Amazon and some others from E-bay. 
    A good one for tricky ones is CDJapan, though it can be pricy but if new ones come out, first stop is there.
  3. Thumbs Up
    N000 got a reaction from Milo in Honestly, the more I play of the boost games, the less I like them. Sonic just isn't   
    I think Unleashed is more "true" to what the boost formula was  initially about. Unleashed dials back on platforming to focus on the the core challenge of weaving through obstacle course level design. The boost is your most used action in the whole game, almost every other move is designed around it in order to give you the tools to deal with the situations the boost gets you into. Drift round corners because you're too fast to turn normally, quickly sidestep left and right because you often won't have time to lean out of the way etc.

    Now it can totally be argued whether or not this was a bad gameplay philosophy for 3D Sonic, but Unleashed knew what it wanted the boost formula to be and doubled down on it, so we lose out on platforming and exploration (at least in large chunks) to focus on the challenge of maintaining speed. Unleashed's steeper difficulty curved incentivised replaying the levels, you had to work to have those near-flawless runs that keep the spectacle up at all times.

    Generations feels like it tries to bring back the platforming and exploration and in fairness it totally does this. We look at Seaside Hill and Sky Sanctuary and see far more opportunities for alternate pathways etc but even though these do function alongside the boost, I don't think they managed to fully integrate them back into the speed-focussed boost formula. 

    Why explore when the focus is on blasting through levels and aiming for the fastest times? Ultimately there's going to be a pathway that's objectively best for this. Now you could argue "well what if I don't care about my time and want to explore?" but I think the issue we then hit is that we must, to some degree, deliberately go against the core focus of the gameplay formula. The platforming isn't perfect in either game but with Generations' stiffer controls, I feel the platforming feels even more at odds and disconnected in Generations. 
  4. Fist Bump
    N000 got a reaction from Blue Blood in Honestly, the more I play of the boost games, the less I like them. Sonic just isn't   
    I think Unleashed is more "true" to what the boost formula was  initially about. Unleashed dials back on platforming to focus on the the core challenge of weaving through obstacle course level design. The boost is your most used action in the whole game, almost every other move is designed around it in order to give you the tools to deal with the situations the boost gets you into. Drift round corners because you're too fast to turn normally, quickly sidestep left and right because you often won't have time to lean out of the way etc.

    Now it can totally be argued whether or not this was a bad gameplay philosophy for 3D Sonic, but Unleashed knew what it wanted the boost formula to be and doubled down on it, so we lose out on platforming and exploration (at least in large chunks) to focus on the challenge of maintaining speed. Unleashed's steeper difficulty curved incentivised replaying the levels, you had to work to have those near-flawless runs that keep the spectacle up at all times.

    Generations feels like it tries to bring back the platforming and exploration and in fairness it totally does this. We look at Seaside Hill and Sky Sanctuary and see far more opportunities for alternate pathways etc but even though these do function alongside the boost, I don't think they managed to fully integrate them back into the speed-focussed boost formula. 

    Why explore when the focus is on blasting through levels and aiming for the fastest times? Ultimately there's going to be a pathway that's objectively best for this. Now you could argue "well what if I don't care about my time and want to explore?" but I think the issue we then hit is that we must, to some degree, deliberately go against the core focus of the gameplay formula. The platforming isn't perfect in either game but with Generations' stiffer controls, I feel the platforming feels even more at odds and disconnected in Generations. 
  5. Thumbs Up
    N000 got a reaction from Redemption in Do... people not know Tails tails are functional blades in classic sonic? or is it ju   
    It's not the hitbox on his tails that I love most. One of my favourite things is flying and gently landing on top of a bumper and you immediately go SKYROCKETING.
  6. Thumbs Up
    N000 got a reaction from Supah Berry in Chao Gardens were never good.   
    The have the same sort of appeal as something like Animal Crossing, although AC has a bit more going on.

    They were possibly a bit more fun on the dreamcast thanks to the vmu, the whole thing is underpinned by emotional engagement.

    Chao World Extender for the Steam version helps flesh it out further.
  7. Thumbs Up
    N000 reacted to Cuz in Something I've seen talked about over the years is why Sonic takes so long to reach S   
    I've always read that scene, where they slow down as they cross each other, as Sonic actually being able to perceive Shadow warping as a perk of his super speed. 
  8. Thumbs Up
    N000 got a reaction from Supah Berry in I know mocking SA1's cut-scenes is pretty low-hanging fruit but this one doesn't come   
    Now I don't know what was and wasn't available to them in their animation software back then but for a basic tracking shot like this you can literally parent the camera to the character and then no matter what kind of crazy stunts the character does, that camera will stay locked on to a fault. 

    It feels like they literally had the engine running, set up Amy's default walk cycle and screen recorded them controlling the camera with directional keys or something. It'd explain why Amy walks in and the track is fine, she then catches the artist off guard when she stops and they quickly hit the opposite directional key to go back.

     
  9. Thumbs Up
    N000 got a reaction from JezMM in I know mocking SA1's cut-scenes is pretty low-hanging fruit but this one doesn't come   
    Now I don't know what was and wasn't available to them in their animation software back then but for a basic tracking shot like this you can literally parent the camera to the character and then no matter what kind of crazy stunts the character does, that camera will stay locked on to a fault. 

    It feels like they literally had the engine running, set up Amy's default walk cycle and screen recorded them controlling the camera with directional keys or something. It'd explain why Amy walks in and the track is fine, she then catches the artist off guard when she stops and they quickly hit the opposite directional key to go back.

     
  10. Fist Bump
    N000 reacted to Emperor Robrainiac in Has anybody played with the Chao World Extended mod on Sa2? Debating about getting it   
    Pretty good, actually. Adds in a lot of stuff such as acquiring certain Chao that would only be obtainable through hacking, different colors, different faces and personalities, and even stuff that was left the cutting room floor.
    There's little quirks that are added to the Chao that gives the Chao garden new life, such as Chao with happy eyes randomly giggling, clumsy Chao wobbling around after they trip, or even one Chao walking up to another one and starting a conversation in gibberish. It's really charming. Dark Chao may also walk up to other Chao and punch them, but it's an optional feature.
    Overall, I'd recommend it.
  11. Thumbs Up
    N000 got a reaction from Strickerx5 in It's actually somewhat remarkable how much of a visual downgrade there was from Unlea   
    It's so difficult to pinpoint what makes Forces look so much worse. It's consistently sharper than Unleashed but I swear it's a combination of the texture work and the lighting setups as a whole that make it just look worse. The big battle crowd scenes in that canyon towards the end of the game are the absolute worst of it. Everything just feels so much flatter than Unleashed.

    I feel Unleashed was possibly ever so slightly too ambitious for the hardware and time constraints they were dealing with. Put it on PC these days in order to allow for a solid 1080p with upscalled existing textures (hopefully removing the huge amount of frame smearing) and I'm confident it would blow Forces out the water.

    In pretty much every aspect Unleashed is the benchmark they should be aiming for in terms of effort, and ideally, of course, surpassing it. Generations is the more well-rounded game but Unleashed was the last time it felt like they wanted to push themselves.
  12. Thumbs Up
    N000 got a reaction from Blue Blood in It's actually somewhat remarkable how much of a visual downgrade there was from Unlea   
    It's so difficult to pinpoint what makes Forces look so much worse. It's consistently sharper than Unleashed but I swear it's a combination of the texture work and the lighting setups as a whole that make it just look worse. The big battle crowd scenes in that canyon towards the end of the game are the absolute worst of it. Everything just feels so much flatter than Unleashed.

    I feel Unleashed was possibly ever so slightly too ambitious for the hardware and time constraints they were dealing with. Put it on PC these days in order to allow for a solid 1080p with upscalled existing textures (hopefully removing the huge amount of frame smearing) and I'm confident it would blow Forces out the water.

    In pretty much every aspect Unleashed is the benchmark they should be aiming for in terms of effort, and ideally, of course, surpassing it. Generations is the more well-rounded game but Unleashed was the last time it felt like they wanted to push themselves.
  13. Thumbs Up
    N000 got a reaction from PC the Hedgehog in It's actually somewhat remarkable how much of a visual downgrade there was from Unlea   
    It's so difficult to pinpoint what makes Forces look so much worse. It's consistently sharper than Unleashed but I swear it's a combination of the texture work and the lighting setups as a whole that make it just look worse. The big battle crowd scenes in that canyon towards the end of the game are the absolute worst of it. Everything just feels so much flatter than Unleashed.

    I feel Unleashed was possibly ever so slightly too ambitious for the hardware and time constraints they were dealing with. Put it on PC these days in order to allow for a solid 1080p with upscalled existing textures (hopefully removing the huge amount of frame smearing) and I'm confident it would blow Forces out the water.

    In pretty much every aspect Unleashed is the benchmark they should be aiming for in terms of effort, and ideally, of course, surpassing it. Generations is the more well-rounded game but Unleashed was the last time it felt like they wanted to push themselves.
  14. Thumbs Up
    N000 reacted to Diogenes in Just finished a 100% run of UnWiished. Fatigue started to set in at the end getting a   
    i still think it's got one of the most interesting lives systems in any sonic game. one of the few times when i felt a game actually justified having lives, even if they're still not super important to the experience.
  15. Thumbs Up
    N000 got a reaction from Supah Berry in gee i wonder what tipped them off it absolutely can't be the extensive coverage by ga   
    This needed to do a Sonic 3 AIR and provide all the reverse-engineered source code while requiring a user-provided rom to access the assets. A complete, standalone executable was asking for trouble.
  16. Thumbs Up
    N000 reacted to Sean in gee i wonder what tipped them off it absolutely can't be the extensive coverage by ga   
    They only went after the executable. The project itself is safe.
  17. Thumbs Up
    N000 reacted to TheOcelot in Jon Burton going back to Sonic 3D Blast after two decades and "officially" fixing som   
    Would be neat if any future rereleases include the directors cut version.
  18. My Emmerdoods
  19. Chuckle
    N000 reacted to Blue Blood in Long shot. Does anybody have a pal Mega Drive mini that they used the Project Lunar m   
    Cool. I'll go get it sorted for you now. Wasn't sure who on earth this "ThatOddLiam" was popping up in my notifications was though. Lol 
  20. Fist Bump
    N000 reacted to Blue Blood in Long shot. Does anybody have a pal Mega Drive mini that they used the Project Lunar m   
    I do. If you've not sourced them already, let me know and I'll get them sorted for you. 
  21. Thumbs Up
    N000 reacted to JezMM in Pretty sure I've asked about starting the Shantae series before but in terms of the t   
    Sounds good, RR is still a decent game so you should hopefully have a good time, it's just a little truncated compared to the others.  Don't be afraid to move onto PC if for some reason RR loses your interest.
  22. Thumbs Up
    N000 got a reaction from JezMM in Pretty sure I've asked about starting the Shantae series before but in terms of the t   
    Just checked my Steam library and it seems at one time or another I ended up with the Risky's Revenge Director's Cut so I'll probably start there. Had a read through the plot and setting of the first game on wikipedia too so I think I've got the jist of the narrative stuff from that.
  23. Thumbs Up
    N000 reacted to Lord-Dreamerz in Pretty sure I've asked about starting the Shantae series before but in terms of the t   
    I personally had started on "Shantae and the Pirate's Curse" which is overall many fans fave game in the series... I played it back on the Wii U, it is now on Switch too. it was REALLY fun! However the gameplay is not exactly the norm of the series, which can mislead your expectations for the other games as a tiny warning.
  24. Thumbs Up
    N000 reacted to Ryannumber1gamer in Pretty sure I've asked about starting the Shantae series before but in terms of the t   
    Pirate’s Curse is the best game in the series because it plays differently from the other games. Unlike the rest of the series where Shantae relies on transformations and has to stop to dance into them, Pirate’s Curse has Risky’s pirate gear, which can be used fluidly with the rest of Shantae’s moveset in succession.
    The end result is when you unlock all of the gear, you have this amazingly fast paced, fluid level of gameplay that rewards you for using the gear in tandem with each other. It’s especially great on a new game plus run where you start with all gear and can play this style throughout the whole game. 
    Half Genie Hero is a decently fun time too, but it isn’t as good as Pirate’s Curse, it’s hurt by putting mandatory backtracking into a Mega Man level structure and it serves as needless padding and filler. It’s still a good time, but I can only recommend it if you enjoyed Pirate’s Curse.
    Shantae 1 and Risky’s Revenge haven’t aged very well at all, so I don’t really recommend them.
  25. Thumbs Up
    N000 reacted to Lord-Dreamerz in Pretty sure I've asked about starting the Shantae series before but in terms of the t   
    @JezMM
    I think the continuous narrative is not a problem. I started with pirate's curse and wasn't bothered whatsoever with jumping into the middle of everything... but this depends on a person's personal interest as some people can't stand missing out on story buildup, while others won't worry about it.
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