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N000

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  1. Thumbs Up
    N000 reacted to Mr. Ion in Fanmade Sonic CD Cover Art   
    (Sigh. First post. Here goes nothing...)
    Hi! I made a cover art for a theoretical Sonic CD remaster. Sonic CD, at least aesthetically, is one of my favorite Sonic games, it has a style all its own, even compared to the other classic games, so I really tried to emulate that. This drawing does have rough edges (this is one of my first forays into digital art and I also need a new drawing app, any recommendations for an iPad user are appreciated) and I'm open to any critiques. Thanks!

  2. Thumbs Up
    N000 got a reaction from Syntax Speedway in Sonic 30th predictions   
    Realistically they're not going to let the 23rd of June come and go with just a casual "Happy Birthday Sonic" post on social media with nothing substantial.

    Given that Colours Ultimate leaked in two different places around the same time I think they're gearing up for an announcement relatively soon for that at least. I personally think Colours on its own could be announced basically anytime now between tomorrow and June 23rd. Assuming that it ends up getting announced standalone from any other release plans.

    If we get to this time next month and we've still not heard anything officially then I'd put bets on some sort of Sonic Direct either during E3 or on the 23rd itself outlining their plans for the coming year or so. 

    Especially after things like the Mario 35th Direct I think it makes sense to put all their eggs in one basket. Hypothetically Colours and a compilation game get announced with segments inbetween to briefly talk about merch and stuff. Have a section to touch on the movie and netflix show coming out next year and then "speaking of next year" end with a trailer for the next 3D game releasing 2022.
  3. Thumbs Up
    N000 got a reaction from Piko in Sonic 30th predictions   
    Realistically they're not going to let the 23rd of June come and go with just a casual "Happy Birthday Sonic" post on social media with nothing substantial.

    Given that Colours Ultimate leaked in two different places around the same time I think they're gearing up for an announcement relatively soon for that at least. I personally think Colours on its own could be announced basically anytime now between tomorrow and June 23rd. Assuming that it ends up getting announced standalone from any other release plans.

    If we get to this time next month and we've still not heard anything officially then I'd put bets on some sort of Sonic Direct either during E3 or on the 23rd itself outlining their plans for the coming year or so. 

    Especially after things like the Mario 35th Direct I think it makes sense to put all their eggs in one basket. Hypothetically Colours and a compilation game get announced with segments inbetween to briefly talk about merch and stuff. Have a section to touch on the movie and netflix show coming out next year and then "speaking of next year" end with a trailer for the next 3D game releasing 2022.
  4. Thumbs Up
    N000 got a reaction from Postmodern Sonic in Sonic 30th predictions   
    I had already expected April would be when anniversary plans start getting officially revealed. Given that at least one retailer has already had the game listed (briefly) I think an announcement is likely imminent either next week or the week after. 

    Colours alone is also a bit weird to me. I do wonder if they're doing something similar to Mario's 35th where we'll have a collection of games which are more straight ports/emulation and then Sonic Colours gets its own release as a "remaster". Despite the "Ultimate" title I personally expect this to stick pretty close to the original release with HD resolutions, 60fps, sharper textures, and possibly using the Hedgehog Engine 2 for lighting.

    I absolutely don't think this is the next big project either, not sure why so many are so quick to jump to that possibility. SEGA have talked about wanting to make more of the back catalogue available so I think this just one part of that, whilst also fitting in with the anniversary. I'm becoming more and more convinced that the next game has been pushed into 2022. Even if it's on schedule for 2021 I think the triple hit of the Sonic movie 2, the new 3D game (likely timed around the movie's release, have the advert for the game playing in theatres before the movie) and Sonic Prime is too good to pass up unless they really want the holiday money.

    It makes sense to me that 2021 can be the "celebration" side of the anniversary with stuff like collections, merchandise and maybe a smaller scope new 2D game ala the Zippo leaks, while 2022 pushes on with the "future of Sonic" with the triple hit release schedule I mentioned above. Whatever happens I don't think we're too far away from finding out what's planned. I expect Colours will be announced within the month, with the wider anniversary announcements coming either alongside it or in May / June.
     
  5. Thumbs Up
    N000 got a reaction from Syntax Speedway in Balan Wonderworld (Yuji Naka + Square Enix)   
    I think the restricted movement could have worked if they had doubled down and made the game more of a puzzle-platformer instead. Hugely scale back on the number of suits (should've done that anyway) and focus more on how different suit combinations can work together to be more than the sum of their parts. For example you could have a strong muscle suit that lets you break walls objects etc. Sometimes this might reveal a secret collectable or alternate route but smashing these things also creates debris. You could then perhaps switch to some sort of elastic suit that's able to grab those bits of debris to throw at switches and enemies. Not a very deep or clever example but starts to give the player some more options.

    Right now the game is a 3D platformer that goes out of it's way to make navigation as restricted as possible. Had it instead made limited navigation part of the core challenge I think we could have had something interesting. The slower pace would've also fit better in a game where you would've spent more time figuring out HOW to navigate the next section. 

     
  6. Thumbs Up
    N000 got a reaction from Salamander in Balan Wonderworld (Yuji Naka + Square Enix)   
    I think the restricted movement could have worked if they had doubled down and made the game more of a puzzle-platformer instead. Hugely scale back on the number of suits (should've done that anyway) and focus more on how different suit combinations can work together to be more than the sum of their parts. For example you could have a strong muscle suit that lets you break walls objects etc. Sometimes this might reveal a secret collectable or alternate route but smashing these things also creates debris. You could then perhaps switch to some sort of elastic suit that's able to grab those bits of debris to throw at switches and enemies. Not a very deep or clever example but starts to give the player some more options.

    Right now the game is a 3D platformer that goes out of it's way to make navigation as restricted as possible. Had it instead made limited navigation part of the core challenge I think we could have had something interesting. The slower pace would've also fit better in a game where you would've spent more time figuring out HOW to navigate the next section. 

     
  7. Thumbs Up
    N000 got a reaction from Angyu in Balan Wonderworld (Yuji Naka + Square Enix)   
    I think the restricted movement could have worked if they had doubled down and made the game more of a puzzle-platformer instead. Hugely scale back on the number of suits (should've done that anyway) and focus more on how different suit combinations can work together to be more than the sum of their parts. For example you could have a strong muscle suit that lets you break walls objects etc. Sometimes this might reveal a secret collectable or alternate route but smashing these things also creates debris. You could then perhaps switch to some sort of elastic suit that's able to grab those bits of debris to throw at switches and enemies. Not a very deep or clever example but starts to give the player some more options.

    Right now the game is a 3D platformer that goes out of it's way to make navigation as restricted as possible. Had it instead made limited navigation part of the core challenge I think we could have had something interesting. The slower pace would've also fit better in a game where you would've spent more time figuring out HOW to navigate the next section. 

     
  8. Thumbs Up
    N000 got a reaction from Piko in Balan Wonderworld (Yuji Naka + Square Enix)   
    I think the restricted movement could have worked if they had doubled down and made the game more of a puzzle-platformer instead. Hugely scale back on the number of suits (should've done that anyway) and focus more on how different suit combinations can work together to be more than the sum of their parts. For example you could have a strong muscle suit that lets you break walls objects etc. Sometimes this might reveal a secret collectable or alternate route but smashing these things also creates debris. You could then perhaps switch to some sort of elastic suit that's able to grab those bits of debris to throw at switches and enemies. Not a very deep or clever example but starts to give the player some more options.

    Right now the game is a 3D platformer that goes out of it's way to make navigation as restricted as possible. Had it instead made limited navigation part of the core challenge I think we could have had something interesting. The slower pace would've also fit better in a game where you would've spent more time figuring out HOW to navigate the next section. 

     
  9. Thumbs Up
    N000 got a reaction from Azure Blue Tori in Balan Wonderworld (Yuji Naka + Square Enix)   
    I think the restricted movement could have worked if they had doubled down and made the game more of a puzzle-platformer instead. Hugely scale back on the number of suits (should've done that anyway) and focus more on how different suit combinations can work together to be more than the sum of their parts. For example you could have a strong muscle suit that lets you break walls objects etc. Sometimes this might reveal a secret collectable or alternate route but smashing these things also creates debris. You could then perhaps switch to some sort of elastic suit that's able to grab those bits of debris to throw at switches and enemies. Not a very deep or clever example but starts to give the player some more options.

    Right now the game is a 3D platformer that goes out of it's way to make navigation as restricted as possible. Had it instead made limited navigation part of the core challenge I think we could have had something interesting. The slower pace would've also fit better in a game where you would've spent more time figuring out HOW to navigate the next section. 

     
  10. Thumbs Up
    N000 got a reaction from UltraGizmo64 in SEGA 60th- Sonic week (December 2-9, 2020)   
    Given it's postion at the start of December, this Sonic week is in an ideal place to begin the gradual transition from focus on SEGA 60 in 2020 to the Sonic 30th in 2021. I'd be very surprised if they don't bring up the incoming anniversary at least once even in passing.

    I don't see any new game announcements coming till next year though, maybe a slight wink and a "stay tuned" type of thing but no specific info or trailers.

    Given the involvement of Steam in these recent SEGA 60th celebrations though, and recent talks from SEGA about more ports to come, this could be a great time for them to bring the likes of Unleashed or Colours to PC either as a stealth drop or for release in the coming weeks.

    As for the main 30th anniversary release(s), I think it really depends on when they're currently scheduled to release. A new 3D game would likely occupy the usual October/November slot (again, assuming production wasn't delayed) in which case the latest they'd likely announce it is May (Sonic Colours wasn't announced until May 26th, although there were various other releases that year). Either way I expect we're at least a few months away yet from them finally letting the cat out of the bag with what they've been working on. 

     
  11. Thumbs Up
    N000 got a reaction from Chocola in SEGA 60th- Sonic week (December 2-9, 2020)   
    Given it's postion at the start of December, this Sonic week is in an ideal place to begin the gradual transition from focus on SEGA 60 in 2020 to the Sonic 30th in 2021. I'd be very surprised if they don't bring up the incoming anniversary at least once even in passing.

    I don't see any new game announcements coming till next year though, maybe a slight wink and a "stay tuned" type of thing but no specific info or trailers.

    Given the involvement of Steam in these recent SEGA 60th celebrations though, and recent talks from SEGA about more ports to come, this could be a great time for them to bring the likes of Unleashed or Colours to PC either as a stealth drop or for release in the coming weeks.

    As for the main 30th anniversary release(s), I think it really depends on when they're currently scheduled to release. A new 3D game would likely occupy the usual October/November slot (again, assuming production wasn't delayed) in which case the latest they'd likely announce it is May (Sonic Colours wasn't announced until May 26th, although there were various other releases that year). Either way I expect we're at least a few months away yet from them finally letting the cat out of the bag with what they've been working on. 

     
  12. Thumbs Up
    N000 got a reaction from Jack-al in SEGA 60th- Sonic week (December 2-9, 2020)   
    Given it's postion at the start of December, this Sonic week is in an ideal place to begin the gradual transition from focus on SEGA 60 in 2020 to the Sonic 30th in 2021. I'd be very surprised if they don't bring up the incoming anniversary at least once even in passing.

    I don't see any new game announcements coming till next year though, maybe a slight wink and a "stay tuned" type of thing but no specific info or trailers.

    Given the involvement of Steam in these recent SEGA 60th celebrations though, and recent talks from SEGA about more ports to come, this could be a great time for them to bring the likes of Unleashed or Colours to PC either as a stealth drop or for release in the coming weeks.

    As for the main 30th anniversary release(s), I think it really depends on when they're currently scheduled to release. A new 3D game would likely occupy the usual October/November slot (again, assuming production wasn't delayed) in which case the latest they'd likely announce it is May (Sonic Colours wasn't announced until May 26th, although there were various other releases that year). Either way I expect we're at least a few months away yet from them finally letting the cat out of the bag with what they've been working on. 

     
  13. Absolutely
    N000 got a reaction from Jango in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    This is something I was thinking about last night when I was writing my last post. I was going to talk about skipping scenes that have already been played but then realised that the game has to account for the possibility that someone might not necessarily play Sonic's story all the way through first so what might be the third viewing of a scene for one player could be the first viewing for another.
    If smart abridges aren't a viable option then they could skip repeated cutscenes (just have the game keep track of this in the background), go straight into gameplay but have a couple lines of dialogue play for characters to say "Let's head to / let's do XYZ".
    Sonic 06 actually does this quite a lot where you'll go into the hub world and the characters says what their next move needs to be. It's often too vague but the concept itself isn't bad.
  14. Thumbs Up
    N000 got a reaction from Whatever the WhoCares in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    I recently played through Adventure 1 again over the past week or so and I'm actually surprised at just how much of the story is irrelevant to the main Chaos conflict, and how some of the themes of the individual stories are actually kinda underplayed.
    Sonic is obviously fine enough. Not much character study stuff going on but he's constantly tied up with Eggman and by extension Chaos. He's also, of course, central to the game's finale.
    Tails, I can't decide if his character arc of becoming more independent is undercooked or not. There is a broad progression of being saved at the beginning, fighting capably as a sidekick and then going on to save the day on his own. However, it feels like this arc comes out of nowhere half way through after the Tornado 1 crash and then doesn't really show up again until the missle situation and final Eggman attack.
    Knuckles, I'm surprised how his story gives almost no attention to his connection to the flashbacks throughout the game. The player can obviously see the relation but Knuckles gets as much interaction with the past as any other character and it doesn't seem to have any real impact on him. The master emerald shattering likewise never plays into the Chaos situation after he's initially released.
    Gamma's story is probably the best told but it's again very much disconnected from the main plot outside of a brief mission to capture Froggy.
    There's also the issue of character meetups across multiple storylines, which everyone has commented on by now. Fighting Chaos 4 multiple times, Play Sky Chase 4 times across 2 stories, the cutscenes for the Gamma fight on the Egg Carrier get seen in FOUR seperate campaigns etc. 
    There's tons of great ideas in here, and disconnect from the main conflict is not automatically a negative but I feel there's as much potential reworking to the story presentation as there is to any gameplay stuff.
  15. Thumbs Up
    N000 got a reaction from Jango in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    I recently played through Adventure 1 again over the past week or so and I'm actually surprised at just how much of the story is irrelevant to the main Chaos conflict, and how some of the themes of the individual stories are actually kinda underplayed.
    Sonic is obviously fine enough. Not much character study stuff going on but he's constantly tied up with Eggman and by extension Chaos. He's also, of course, central to the game's finale.
    Tails, I can't decide if his character arc of becoming more independent is undercooked or not. There is a broad progression of being saved at the beginning, fighting capably as a sidekick and then going on to save the day on his own. However, it feels like this arc comes out of nowhere half way through after the Tornado 1 crash and then doesn't really show up again until the missle situation and final Eggman attack.
    Knuckles, I'm surprised how his story gives almost no attention to his connection to the flashbacks throughout the game. The player can obviously see the relation but Knuckles gets as much interaction with the past as any other character and it doesn't seem to have any real impact on him. The master emerald shattering likewise never plays into the Chaos situation after he's initially released.
    Gamma's story is probably the best told but it's again very much disconnected from the main plot outside of a brief mission to capture Froggy.
    There's also the issue of character meetups across multiple storylines, which everyone has commented on by now. Fighting Chaos 4 multiple times, Play Sky Chase 4 times across 2 stories, the cutscenes for the Gamma fight on the Egg Carrier get seen in FOUR seperate campaigns etc. 
    There's tons of great ideas in here, and disconnect from the main conflict is not automatically a negative but I feel there's as much potential reworking to the story presentation as there is to any gameplay stuff.
  16. Fist Bump
    N000 reacted to JezMM in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    I actually really like the idea of Big cameoing in everyone else's stories as kind of a "wtf" moment where something comical happens and then they move on, and once you've seen say, 3 out of 5 of them (or met some other condition) Big's Story unlocks as a bonus campaign.
    But what really got my head spinning from there was the concept of... what if they threw in some extra optional bonus campaigns of similar mini-length for other characters too?  Something for Tikal that expands her backstory a bit, something for Eggman with a couple of mini stages where you get to play in one of his boss machines.  Obviously this is getting a bit into "they should really be spending that budget on the proper stuff" but as long as we're throwing out neat ideas for a ground-up remake, why not lol.  Would add some exclusive special new content to the experience and would mean Big's Story isn't an outlier.
  17. Thumbs Up
    N000 got a reaction from JezMM in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    Regarding Big in a potential remake. I think a compromise could be to retain the fishing gameplay (with proper refinements of course) but make Big's campaign an unlockable bonus which isn't part of the path to Super Sonic. It's short enough and so seperate from the rest of the plot that it would feel appropriate as a bonus campaign. Maybe integrate Froggy into a couple places in other storylines just so that the whole Chaos tail and chaos emerald thing is suitably tied up before reaching the Super Sonic finale.
    Maybe go wild with his fishing locations too, even if the location doesn't initially seem like a good fit. Have him go to Speed Highway and go after flatbed trucks carrying oversized fish tanks. Go to Casinopolis and fish in a giant jacuzzi in the shower room. You could have him cameo in the background of some of the cutscenes that are a bit drawn out in the original game. Sonic and Tails talk while Big is getting told off by the Hotel manager for trying to fish in the swimming pool.
    With Big's story now being standalone, the radical shift in gameplay style is now suitably silly. It doesn't have to become nothing but meme fodder but they could also rework Big's story to be more humourous than it already is. He's not an idiot but he clearly has a unique way of seeing the world. They could run with that and make events from other storylines play out in a more over-the-top and ridiculous way because Big simply misunderstands the situations since he's completely out of the loop.
  18. Thumbs Up
    N000 got a reaction from Syntax Speedway in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    Regarding Big in a potential remake. I think a compromise could be to retain the fishing gameplay (with proper refinements of course) but make Big's campaign an unlockable bonus which isn't part of the path to Super Sonic. It's short enough and so seperate from the rest of the plot that it would feel appropriate as a bonus campaign. Maybe integrate Froggy into a couple places in other storylines just so that the whole Chaos tail and chaos emerald thing is suitably tied up before reaching the Super Sonic finale.
    Maybe go wild with his fishing locations too, even if the location doesn't initially seem like a good fit. Have him go to Speed Highway and go after flatbed trucks carrying oversized fish tanks. Go to Casinopolis and fish in a giant jacuzzi in the shower room. You could have him cameo in the background of some of the cutscenes that are a bit drawn out in the original game. Sonic and Tails talk while Big is getting told off by the Hotel manager for trying to fish in the swimming pool.
    With Big's story now being standalone, the radical shift in gameplay style is now suitably silly. It doesn't have to become nothing but meme fodder but they could also rework Big's story to be more humourous than it already is. He's not an idiot but he clearly has a unique way of seeing the world. They could run with that and make events from other storylines play out in a more over-the-top and ridiculous way because Big simply misunderstands the situations since he's completely out of the loop.
  19. Thumbs Up
    N000 got a reaction from MainJP in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    Regarding Big in a potential remake. I think a compromise could be to retain the fishing gameplay (with proper refinements of course) but make Big's campaign an unlockable bonus which isn't part of the path to Super Sonic. It's short enough and so seperate from the rest of the plot that it would feel appropriate as a bonus campaign. Maybe integrate Froggy into a couple places in other storylines just so that the whole Chaos tail and chaos emerald thing is suitably tied up before reaching the Super Sonic finale.
    Maybe go wild with his fishing locations too, even if the location doesn't initially seem like a good fit. Have him go to Speed Highway and go after flatbed trucks carrying oversized fish tanks. Go to Casinopolis and fish in a giant jacuzzi in the shower room. You could have him cameo in the background of some of the cutscenes that are a bit drawn out in the original game. Sonic and Tails talk while Big is getting told off by the Hotel manager for trying to fish in the swimming pool.
    With Big's story now being standalone, the radical shift in gameplay style is now suitably silly. It doesn't have to become nothing but meme fodder but they could also rework Big's story to be more humourous than it already is. He's not an idiot but he clearly has a unique way of seeing the world. They could run with that and make events from other storylines play out in a more over-the-top and ridiculous way because Big simply misunderstands the situations since he's completely out of the loop.
  20. Thumbs Up
    N000 got a reaction from MetalSkulkBane in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    Regarding Big in a potential remake. I think a compromise could be to retain the fishing gameplay (with proper refinements of course) but make Big's campaign an unlockable bonus which isn't part of the path to Super Sonic. It's short enough and so seperate from the rest of the plot that it would feel appropriate as a bonus campaign. Maybe integrate Froggy into a couple places in other storylines just so that the whole Chaos tail and chaos emerald thing is suitably tied up before reaching the Super Sonic finale.
    Maybe go wild with his fishing locations too, even if the location doesn't initially seem like a good fit. Have him go to Speed Highway and go after flatbed trucks carrying oversized fish tanks. Go to Casinopolis and fish in a giant jacuzzi in the shower room. You could have him cameo in the background of some of the cutscenes that are a bit drawn out in the original game. Sonic and Tails talk while Big is getting told off by the Hotel manager for trying to fish in the swimming pool.
    With Big's story now being standalone, the radical shift in gameplay style is now suitably silly. It doesn't have to become nothing but meme fodder but they could also rework Big's story to be more humourous than it already is. He's not an idiot but he clearly has a unique way of seeing the world. They could run with that and make events from other storylines play out in a more over-the-top and ridiculous way because Big simply misunderstands the situations since he's completely out of the loop.
  21. Thumbs Up
    N000 reacted to Ryannumber1gamer in IDW's Sonic the Hedgehog   
    I feel dumb for not realising that was a reference, I thought it was just a general interesting viewpoint Eggman had, and Sonic countered it.
  22. Thumbs Up
    N000 reacted to Eurisko in Sonic X Netflix UK   
    Not got a link but here’s a screenshot of the listing. 
     
     

  23. Thumbs Up
    N000 got a reaction from DaddlerTheDalek in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'll be honest I think I'm FAR more excited than the average about today's trailer. Absolutely agree with all the points about Eggman and the live action route for a Sonic film but I had a lot of fun watching this and have spent most of the day in the studio with a big grin on my face.
    The tone and humour for me is hitting quite well, even if it's not necessarily 100% conventionally Sonic.
    I'll definitely be at the cinema for this. Looking forward to seeing all the promotional stuff show up at my local theatre. Colour me hyped.
  24. Chuckle
    N000 reacted to Sonictrainer in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Some awesome fanart from Uno_yu_ji on Twitter

  25. Thumbs Up
    N000 got a reaction from Lord-Dreamerz in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'll be honest I think I'm FAR more excited than the average about today's trailer. Absolutely agree with all the points about Eggman and the live action route for a Sonic film but I had a lot of fun watching this and have spent most of the day in the studio with a big grin on my face.
    The tone and humour for me is hitting quite well, even if it's not necessarily 100% conventionally Sonic.
    I'll definitely be at the cinema for this. Looking forward to seeing all the promotional stuff show up at my local theatre. Colour me hyped.
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