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ThatOddLiam

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  1. Absolutely
    ThatOddLiam got a reaction from Jango in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    This is something I was thinking about last night when I was writing my last post. I was going to talk about skipping scenes that have already been played but then realised that the game has to account for the possibility that someone might not necessarily play Sonic's story all the way through first so what might be the third viewing of a scene for one player could be the first viewing for another.
    If smart abridges aren't a viable option then they could skip repeated cutscenes (just have the game keep track of this in the background), go straight into gameplay but have a couple lines of dialogue play for characters to say "Let's head to / let's do XYZ".
    Sonic 06 actually does this quite a lot where you'll go into the hub world and the characters says what their next move needs to be. It's often too vague but the concept itself isn't bad.
  2. Thumbs Up
    ThatOddLiam got a reaction from Whatever the WhoCares in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    I recently played through Adventure 1 again over the past week or so and I'm actually surprised at just how much of the story is irrelevant to the main Chaos conflict, and how some of the themes of the individual stories are actually kinda underplayed.
    Sonic is obviously fine enough. Not much character study stuff going on but he's constantly tied up with Eggman and by extension Chaos. He's also, of course, central to the game's finale.
    Tails, I can't decide if his character arc of becoming more independent is undercooked or not. There is a broad progression of being saved at the beginning, fighting capably as a sidekick and then going on to save the day on his own. However, it feels like this arc comes out of nowhere half way through after the Tornado 1 crash and then doesn't really show up again until the missle situation and final Eggman attack.
    Knuckles, I'm surprised how his story gives almost no attention to his connection to the flashbacks throughout the game. The player can obviously see the relation but Knuckles gets as much interaction with the past as any other character and it doesn't seem to have any real impact on him. The master emerald shattering likewise never plays into the Chaos situation after he's initially released.
    Gamma's story is probably the best told but it's again very much disconnected from the main plot outside of a brief mission to capture Froggy.
    There's also the issue of character meetups across multiple storylines, which everyone has commented on by now. Fighting Chaos 4 multiple times, Play Sky Chase 4 times across 2 stories, the cutscenes for the Gamma fight on the Egg Carrier get seen in FOUR seperate campaigns etc. 
    There's tons of great ideas in here, and disconnect from the main conflict is not automatically a negative but I feel there's as much potential reworking to the story presentation as there is to any gameplay stuff.
  3. Thumbs Up
    ThatOddLiam got a reaction from Jango in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    I recently played through Adventure 1 again over the past week or so and I'm actually surprised at just how much of the story is irrelevant to the main Chaos conflict, and how some of the themes of the individual stories are actually kinda underplayed.
    Sonic is obviously fine enough. Not much character study stuff going on but he's constantly tied up with Eggman and by extension Chaos. He's also, of course, central to the game's finale.
    Tails, I can't decide if his character arc of becoming more independent is undercooked or not. There is a broad progression of being saved at the beginning, fighting capably as a sidekick and then going on to save the day on his own. However, it feels like this arc comes out of nowhere half way through after the Tornado 1 crash and then doesn't really show up again until the missle situation and final Eggman attack.
    Knuckles, I'm surprised how his story gives almost no attention to his connection to the flashbacks throughout the game. The player can obviously see the relation but Knuckles gets as much interaction with the past as any other character and it doesn't seem to have any real impact on him. The master emerald shattering likewise never plays into the Chaos situation after he's initially released.
    Gamma's story is probably the best told but it's again very much disconnected from the main plot outside of a brief mission to capture Froggy.
    There's also the issue of character meetups across multiple storylines, which everyone has commented on by now. Fighting Chaos 4 multiple times, Play Sky Chase 4 times across 2 stories, the cutscenes for the Gamma fight on the Egg Carrier get seen in FOUR seperate campaigns etc. 
    There's tons of great ideas in here, and disconnect from the main conflict is not automatically a negative but I feel there's as much potential reworking to the story presentation as there is to any gameplay stuff.
  4. Fist Bump
    ThatOddLiam reacted to JezMM in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    I actually really like the idea of Big cameoing in everyone else's stories as kind of a "wtf" moment where something comical happens and then they move on, and once you've seen say, 3 out of 5 of them (or met some other condition) Big's Story unlocks as a bonus campaign.
    But what really got my head spinning from there was the concept of... what if they threw in some extra optional bonus campaigns of similar mini-length for other characters too?  Something for Tikal that expands her backstory a bit, something for Eggman with a couple of mini stages where you get to play in one of his boss machines.  Obviously this is getting a bit into "they should really be spending that budget on the proper stuff" but as long as we're throwing out neat ideas for a ground-up remake, why not lol.  Would add some exclusive special new content to the experience and would mean Big's Story isn't an outlier.
  5. Thumbs Up
    ThatOddLiam got a reaction from JezMM in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    Regarding Big in a potential remake. I think a compromise could be to retain the fishing gameplay (with proper refinements of course) but make Big's campaign an unlockable bonus which isn't part of the path to Super Sonic. It's short enough and so seperate from the rest of the plot that it would feel appropriate as a bonus campaign. Maybe integrate Froggy into a couple places in other storylines just so that the whole Chaos tail and chaos emerald thing is suitably tied up before reaching the Super Sonic finale.
    Maybe go wild with his fishing locations too, even if the location doesn't initially seem like a good fit. Have him go to Speed Highway and go after flatbed trucks carrying oversized fish tanks. Go to Casinopolis and fish in a giant jacuzzi in the shower room. You could have him cameo in the background of some of the cutscenes that are a bit drawn out in the original game. Sonic and Tails talk while Big is getting told off by the Hotel manager for trying to fish in the swimming pool.
    With Big's story now being standalone, the radical shift in gameplay style is now suitably silly. It doesn't have to become nothing but meme fodder but they could also rework Big's story to be more humourous than it already is. He's not an idiot but he clearly has a unique way of seeing the world. They could run with that and make events from other storylines play out in a more over-the-top and ridiculous way because Big simply misunderstands the situations since he's completely out of the loop.
  6. Thumbs Up
    ThatOddLiam got a reaction from Syntax Speedway in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    Regarding Big in a potential remake. I think a compromise could be to retain the fishing gameplay (with proper refinements of course) but make Big's campaign an unlockable bonus which isn't part of the path to Super Sonic. It's short enough and so seperate from the rest of the plot that it would feel appropriate as a bonus campaign. Maybe integrate Froggy into a couple places in other storylines just so that the whole Chaos tail and chaos emerald thing is suitably tied up before reaching the Super Sonic finale.
    Maybe go wild with his fishing locations too, even if the location doesn't initially seem like a good fit. Have him go to Speed Highway and go after flatbed trucks carrying oversized fish tanks. Go to Casinopolis and fish in a giant jacuzzi in the shower room. You could have him cameo in the background of some of the cutscenes that are a bit drawn out in the original game. Sonic and Tails talk while Big is getting told off by the Hotel manager for trying to fish in the swimming pool.
    With Big's story now being standalone, the radical shift in gameplay style is now suitably silly. It doesn't have to become nothing but meme fodder but they could also rework Big's story to be more humourous than it already is. He's not an idiot but he clearly has a unique way of seeing the world. They could run with that and make events from other storylines play out in a more over-the-top and ridiculous way because Big simply misunderstands the situations since he's completely out of the loop.
  7. Thumbs Up
    ThatOddLiam got a reaction from MainJP in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    Regarding Big in a potential remake. I think a compromise could be to retain the fishing gameplay (with proper refinements of course) but make Big's campaign an unlockable bonus which isn't part of the path to Super Sonic. It's short enough and so seperate from the rest of the plot that it would feel appropriate as a bonus campaign. Maybe integrate Froggy into a couple places in other storylines just so that the whole Chaos tail and chaos emerald thing is suitably tied up before reaching the Super Sonic finale.
    Maybe go wild with his fishing locations too, even if the location doesn't initially seem like a good fit. Have him go to Speed Highway and go after flatbed trucks carrying oversized fish tanks. Go to Casinopolis and fish in a giant jacuzzi in the shower room. You could have him cameo in the background of some of the cutscenes that are a bit drawn out in the original game. Sonic and Tails talk while Big is getting told off by the Hotel manager for trying to fish in the swimming pool.
    With Big's story now being standalone, the radical shift in gameplay style is now suitably silly. It doesn't have to become nothing but meme fodder but they could also rework Big's story to be more humourous than it already is. He's not an idiot but he clearly has a unique way of seeing the world. They could run with that and make events from other storylines play out in a more over-the-top and ridiculous way because Big simply misunderstands the situations since he's completely out of the loop.
  8. Thumbs Up
    ThatOddLiam got a reaction from MetalSkulkBane in Sonic Adventure Remake: Best Case Scenarios & Worst Case Scenarios   
    Regarding Big in a potential remake. I think a compromise could be to retain the fishing gameplay (with proper refinements of course) but make Big's campaign an unlockable bonus which isn't part of the path to Super Sonic. It's short enough and so seperate from the rest of the plot that it would feel appropriate as a bonus campaign. Maybe integrate Froggy into a couple places in other storylines just so that the whole Chaos tail and chaos emerald thing is suitably tied up before reaching the Super Sonic finale.
    Maybe go wild with his fishing locations too, even if the location doesn't initially seem like a good fit. Have him go to Speed Highway and go after flatbed trucks carrying oversized fish tanks. Go to Casinopolis and fish in a giant jacuzzi in the shower room. You could have him cameo in the background of some of the cutscenes that are a bit drawn out in the original game. Sonic and Tails talk while Big is getting told off by the Hotel manager for trying to fish in the swimming pool.
    With Big's story now being standalone, the radical shift in gameplay style is now suitably silly. It doesn't have to become nothing but meme fodder but they could also rework Big's story to be more humourous than it already is. He's not an idiot but he clearly has a unique way of seeing the world. They could run with that and make events from other storylines play out in a more over-the-top and ridiculous way because Big simply misunderstands the situations since he's completely out of the loop.
  9. Thumbs Up
    ThatOddLiam reacted to Ryannumber1gamer in IDW's Sonic the Hedgehog   
    I feel dumb for not realising that was a reference, I thought it was just a general interesting viewpoint Eggman had, and Sonic countered it.
  10. Thumbs Up
    ThatOddLiam reacted to Eurisko in Sonic X Netflix UK   
    Not got a link but here’s a screenshot of the listing. 
     
     

  11. Thumbs Up
    ThatOddLiam got a reaction from DaddlerTheDalek in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'll be honest I think I'm FAR more excited than the average about today's trailer. Absolutely agree with all the points about Eggman and the live action route for a Sonic film but I had a lot of fun watching this and have spent most of the day in the studio with a big grin on my face.
    The tone and humour for me is hitting quite well, even if it's not necessarily 100% conventionally Sonic.
    I'll definitely be at the cinema for this. Looking forward to seeing all the promotional stuff show up at my local theatre. Colour me hyped.
  12. Chuckle
    ThatOddLiam reacted to Sonictrainer in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Some awesome fanart from Uno_yu_ji on Twitter

  13. Thumbs Up
    ThatOddLiam got a reaction from Lord-Dreamerz in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'll be honest I think I'm FAR more excited than the average about today's trailer. Absolutely agree with all the points about Eggman and the live action route for a Sonic film but I had a lot of fun watching this and have spent most of the day in the studio with a big grin on my face.
    The tone and humour for me is hitting quite well, even if it's not necessarily 100% conventionally Sonic.
    I'll definitely be at the cinema for this. Looking forward to seeing all the promotional stuff show up at my local theatre. Colour me hyped.
  14. Thumbs Up
  15. Thumbs Up
    ThatOddLiam got a reaction from FFWF in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    No doubt this artist's idea has already been posted in here before but just since we're discussing the eye thing:
    Now I'm not discussing the design as a whole here, just the eyes. I think this is the simplest and best solution to the whole thing. Just extend the centre of the eyeridge down to fully seperate the eyes, and make more use of his eye ridges to convey emotion.
    Looking back at the original movie design, I'm amazed at how much empty space there is on Sonic's face because of how small the eyes are. Even for the "realistic" look they were going for it feels like the eyes were initially meant to be larger.
  16. Thumbs Up
    ThatOddLiam got a reaction from Gabz Girl in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    No doubt this artist's idea has already been posted in here before but just since we're discussing the eye thing:
    Now I'm not discussing the design as a whole here, just the eyes. I think this is the simplest and best solution to the whole thing. Just extend the centre of the eyeridge down to fully seperate the eyes, and make more use of his eye ridges to convey emotion.
    Looking back at the original movie design, I'm amazed at how much empty space there is on Sonic's face because of how small the eyes are. Even for the "realistic" look they were going for it feels like the eyes were initially meant to be larger.
  17. Thumbs Up
    ThatOddLiam got a reaction from UltraGizmo64 in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    No doubt this artist's idea has already been posted in here before but just since we're discussing the eye thing:
    Now I'm not discussing the design as a whole here, just the eyes. I think this is the simplest and best solution to the whole thing. Just extend the centre of the eyeridge down to fully seperate the eyes, and make more use of his eye ridges to convey emotion.
    Looking back at the original movie design, I'm amazed at how much empty space there is on Sonic's face because of how small the eyes are. Even for the "realistic" look they were going for it feels like the eyes were initially meant to be larger.
  18. Thumbs Up
    ThatOddLiam got a reaction from MainJP in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    No doubt this artist's idea has already been posted in here before but just since we're discussing the eye thing:
    Now I'm not discussing the design as a whole here, just the eyes. I think this is the simplest and best solution to the whole thing. Just extend the centre of the eyeridge down to fully seperate the eyes, and make more use of his eye ridges to convey emotion.
    Looking back at the original movie design, I'm amazed at how much empty space there is on Sonic's face because of how small the eyes are. Even for the "realistic" look they were going for it feels like the eyes were initially meant to be larger.
  19. Thumbs Up
    ThatOddLiam got a reaction from MidoChaosHedgehog in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    No doubt this artist's idea has already been posted in here before but just since we're discussing the eye thing:
    Now I'm not discussing the design as a whole here, just the eyes. I think this is the simplest and best solution to the whole thing. Just extend the centre of the eyeridge down to fully seperate the eyes, and make more use of his eye ridges to convey emotion.
    Looking back at the original movie design, I'm amazed at how much empty space there is on Sonic's face because of how small the eyes are. Even for the "realistic" look they were going for it feels like the eyes were initially meant to be larger.
  20. Nice Smile
    ThatOddLiam got a reaction from Dr Ryan in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    No doubt this artist's idea has already been posted in here before but just since we're discussing the eye thing:
    Now I'm not discussing the design as a whole here, just the eyes. I think this is the simplest and best solution to the whole thing. Just extend the centre of the eyeridge down to fully seperate the eyes, and make more use of his eye ridges to convey emotion.
    Looking back at the original movie design, I'm amazed at how much empty space there is on Sonic's face because of how small the eyes are. Even for the "realistic" look they were going for it feels like the eyes were initially meant to be larger.
  21. Thumbs Up
    ThatOddLiam got a reaction from PublicEnemy1 in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    No doubt this artist's idea has already been posted in here before but just since we're discussing the eye thing:
    Now I'm not discussing the design as a whole here, just the eyes. I think this is the simplest and best solution to the whole thing. Just extend the centre of the eyeridge down to fully seperate the eyes, and make more use of his eye ridges to convey emotion.
    Looking back at the original movie design, I'm amazed at how much empty space there is on Sonic's face because of how small the eyes are. Even for the "realistic" look they were going for it feels like the eyes were initially meant to be larger.
  22. Thumbs Up
    ThatOddLiam got a reaction from GamerGirl54321 in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    No doubt this artist's idea has already been posted in here before but just since we're discussing the eye thing:
    Now I'm not discussing the design as a whole here, just the eyes. I think this is the simplest and best solution to the whole thing. Just extend the centre of the eyeridge down to fully seperate the eyes, and make more use of his eye ridges to convey emotion.
    Looking back at the original movie design, I'm amazed at how much empty space there is on Sonic's face because of how small the eyes are. Even for the "realistic" look they were going for it feels like the eyes were initially meant to be larger.
  23. Thumbs Up
    ThatOddLiam got a reaction from Lord-Dreamerz in Official UK Report regarding Loot Boxes in Games - clearly calls them gambling   
    Government regulation isn't neccessarily what everyone would have ideally wanted. The games industry could have reached a point and decided to self-regulate to try and bring some semblance of balance and structure to lootboxes, but instead they've kept on pushing the envelope because they know it's a legal grey area at the moment. 
    Recent examples like Crash Racing's post-review microtransactions, and EA's "surprise mechanics" fiasco show that they're fully aware of the reputation these things have amongst gamers these days so they're now finding loopholes rather than solutions.
    If lootboxes become officially classified as gambling, I'd be totally up for all future game releases being automatically given a PEGI 18 rating if it has microtransactions in it. If they legally become classed as gambling I don't see what other choice there'd be.
    It's in the same way a DVD release of a film can have a higher rating than its theatrical release if one of the bonus features is of a higher rating than the main feature. Fifa might well be suitable for ages 3+, but throw in the gambling mechanics and oops, it's getting an 18. 
    This obviously doesn't solve the issues of targeting adult players but the age rating would potentially be a strong detterent on it's own. Would they really release Fifa 21 as an 18+? I REALLY doubt it.
    I also think it's totally fair that games that insist on in-game purchases (not dlc) moving forward should have to disclose it on the front of the box, in the same way a lot of Nintendo Switch titles disclose that there is a mandatory download to play the game.
  24. Thumbs Up
    ThatOddLiam got a reaction from Tarnish in Official UK Report regarding Loot Boxes in Games - clearly calls them gambling   
    Government regulation isn't neccessarily what everyone would have ideally wanted. The games industry could have reached a point and decided to self-regulate to try and bring some semblance of balance and structure to lootboxes, but instead they've kept on pushing the envelope because they know it's a legal grey area at the moment. 
    Recent examples like Crash Racing's post-review microtransactions, and EA's "surprise mechanics" fiasco show that they're fully aware of the reputation these things have amongst gamers these days so they're now finding loopholes rather than solutions.
    If lootboxes become officially classified as gambling, I'd be totally up for all future game releases being automatically given a PEGI 18 rating if it has microtransactions in it. If they legally become classed as gambling I don't see what other choice there'd be.
    It's in the same way a DVD release of a film can have a higher rating than its theatrical release if one of the bonus features is of a higher rating than the main feature. Fifa might well be suitable for ages 3+, but throw in the gambling mechanics and oops, it's getting an 18. 
    This obviously doesn't solve the issues of targeting adult players but the age rating would potentially be a strong detterent on it's own. Would they really release Fifa 21 as an 18+? I REALLY doubt it.
    I also think it's totally fair that games that insist on in-game purchases (not dlc) moving forward should have to disclose it on the front of the box, in the same way a lot of Nintendo Switch titles disclose that there is a mandatory download to play the game.
  25. Thumbs Up
    ThatOddLiam reacted to Your Vest Friend in Official UK Report regarding Loot Boxes in Games - clearly calls them gambling   
    Microtransactions as a whole are not the same as loot boxes, and I don't think the UK government are looking to treat them as such (unless I've missed something). For example, what Acti did with CTR was scummy, but there's no chance element involved for getting the items you want. 
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