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Emerald Chaos

TSS Member
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    180
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About Emerald Chaos

  • Rank
    Lurking all day...
  • Birthday 05/31/1993

Profile Information

  • Interests
    Sonic, Animation, Art, Games, Reading, etc
  • Gender
    Male
  • Country
    Scotland
  • Location
    Peterhead

Contact Methods

  • Skype
    theemeraldchaos

Recent Profile Visitors

5,179 profile views
  1. It's unlikely to be both English and Japanese because of all the edits made to the English version. They would need separate videos for both versions or it would result in inconsistencies in one or the other. I don't know if Netflix has ever bothered doing that but I imagine it's unlikely they would. It's almost certainly just going to be the English version
  2. It cannot be overstated how much of a boon Tyson Hesse has been to this franchise. He's done an extraordinary amount of good work to direct and improve the overall quality of output from it, assisting in the games, comics, animations and now the movie. Tempted to say he's the MVP of the last 5 or so years.
  3. Well, like everyone else has said, the way Sonic looks is hugely improved. However also like everyone else has said. The movie has next to nothing else going for it. People can get lost with the "They changed it for US so we HAVE to see it" sentiment. These changes will have been motivated by the goal of making the movie not bomb and the people who made the changes will have gotten paid for their work (and this is working from the assumption that the conspiracy theories aren't true). I'm absolutely not obligated to subject myself to garbage on their account. Sonic is a lazy mesh of movie CGI anthro animal and fast superhero tropes. Tom is infinitely bland. And Jim Carrey is just doing Jim Carrey things, which, while entertaining. There are a huge number of other, good movies, you could watch him be Jim Carrey in. I'm not against alternative takes on Sonic. But you need to do "something" interesting with it.
  4. Design looks fine if it's real. Movie will still be awful mind. But at least that's one less point against it.
  5. I remember hearing a few years ago that SEGA were going to be making TV series based on their games like Streets of Rage. Has there been any updates on those? Were they cancelled?

    1. skull902

      skull902

      Jet Set Radio: The Anime when?

    2. Jango

      Jango

      I do remember that too. They said series and movies even.

  6. One of my dream games is a SEGA vs Capcom fighter in the vein of Marvel vs Capcom 3. If we were gonna get a large scale crossover between a lot of the IPs across the two companies I think that's probably the best fit. If you want something more plot inspired it's probably best to keep it scaled down, mind you it could probably be done well with a Banpresto style crossover like Project X Zone but even I think you would need to be very careful about the amount of content you choose to add. If you just mindlessly add everything because you can, then there won't be any room to do any exploration of the series intermingling. If all they're doing is just showing up then there's really no point. You'll get the same experience doing a google image search of the series.
  7. It's a shame Sonic Runners isn't around anymore (in an official capacity). It would've been the perfect game to tie to a mobile Chao raising game. They could've even used the character models from Sonic Runners as your avatar in the Chao Garden, letting you play as whoever you've unlocked in Runners.
  8. I wouldn't mind some kind of objective based mission system in an open area like a hub world or something akin to Lego Dimensions as Roger mentioned. It could be a good way to implement non-Sonic characters without making them playable if they escort or assist you. But I would rather it be something to break up the pace, as opposed to being something that the entire game is built around and more importantly the game would need to be designed in a way to facilitate them so that they're interesting and fun to do. Without that kind of foresight it will just feel like an arbitrary attachment. And preferably the implementation of the other characters would need to be more meaningful than just about every instance of the 3D games have given us of this concept.
  9. Gotta go with Colours DS and Sonic Mania. Colours DS for being the last example of the 00's style of Sonic writing before most of the series switched to the self referential humour that a lot of fans have grown to dislike these days, and also for featuring a good chunk of the cast, even if they had small roles their presence was appreciated. Sonic Mania for telling the story fairly well in the classic style (post Plus patch specifically for the various improvements made). It may not be perfectly cohesive, but it has a lot of fun moments and stuff like the Hard Boiled Heavies involvement stands out pretty well. The gameplay is front and center but there's enough character there that it doesn't feel lifeless.
  10. I wonder if they intend to make the drop dash a mechanic in 3D games. Given how it was implemented in Sonic Forces I can't help but feel like this is a missing the forest for the trees situation
  11. Is there a reason SEGA have never rereleased the Advance series? Given they were pretty much the most critically acclaimed Sonic games of their time, a compilation of them feels like a no-brainer.
  12. A small thing that would improve Sonic Forces' plot for me would be if the time skip was much smaller and you were stopping an Eggman who was beginning his campaign to take over.
    The scale of the game is much too small for it to feel like an epic battle for the world. There are, like 3 locations.

  13. On center mouth vs side mouth. I think it works best if the mouth can be wherever it's needed tbh. I think if it's stuck either in the center OR at the side, it ends up looking unnatural. Whereas if it can move around the muzzle freely then it can be positioned for optimally emphasizing expressions
  14. Sonic's normal design in absolutely no way precludes a story that takes itself seriously.
  15. You can hardly compare CGI-ing a fairly minor character to fit into an already existing cinematic universe (and honestly, the changes to Rocket were pretty minimal) To a massive redesign of an iconic character who has been around for decades as one of the foremost symbols of an entire form of entertainment. PeterPancake was implying that Sonic looking like Mickey Mouse somehow limits his appeal to a wider audience. When he does that, I think he's forgetting that Mickey Mouse is the most famous and beloved cartoon character of all time. You know what Disney have never done? Made a live-action Mickey Mouse movie with a realistic design for him. I wonder why
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