TSS Member
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About Xenos

  • Rank
    Can't Hold Me Down
  • Birthday 02/22/98

Profile Information

  • Interests
    Sonic of course! Along with baseball, gaming in general, and I like reading too.

    Other Game Series:
    Super Smash Bros.
    Tales of
  • Gender
  • Country
    United States
  • Location
    Somewhere in the Universe, trying to stop a Galactic Takeover.

Contact Methods

  • Skype
  • 3DS
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  • PSN

Recent Profile Visitors

28364 profile views
  1. I see you


  2. Heppy Burfday Dood! 3

  3. happy birthday!

  4. I hate this patch. It's got me playing this character again >:C
  5. Mewtwo's up throw is one of the strongest, but ultimately it's still an up throw. It's killing people less than better kill throws that are usually mapped to the character's back throw. His forward throw doesn't trap people in place, either. You get hit by the multi-hitting projectile, then that's it. Mewtwo can't combo out of that throw at all; it's purely for damage. His up smash is good and powerful, but it's still quite punishable on whiff so it still has a downside. Shadow Ball is nice and all, but plenty of characters can reflect it twice if back at Mewtwo and have him die instantly because of how light he is. (Fox, Falco, Palutena, Zelda) or characters that can purely absorb/ignore it (Rosalina, Ness, Lucas, eventually Bayonetta with bat within reducing the damage and knockback significantly, Corrin) so it's not impossible for a good amount of characters. Disable isn't very good either with it's short range and being able to shield it. It's more of a gimmick than anything else.
  6. Ok calm down Mewtwo isn't that good because of a combination of his large size and weight. He's very easy to hit and when you do he explodes because he's the 2nd lightest character in the game. It's not a gigantic issue now that he's been buffed, but it's still significant enough to keep him from being as good as other characters. Mewtwo's grab range is also very mediocre, and his grab isn't particularly fast. His up throw and back throw are decent at killing but they don't compare to superior kill throws of other characters (Ness, Toon Link). Furthermore, his grab game is okayish at best maybe, he doesn't really get any extensive combos or followups out of his down throw, he has enough to compete, (like 50/50 kill setups) but again, not too amazing. His up tilt has a lot of cooldown for a move that's hitbox isn't very reliable, his back air is a good move, yes, but it's nowhere near as powerful as you make it out to be due to it's fairly honest startup, cooldown, and landing lag. Confusion isn't really all that great either. Most characters can jump out of it before he can do much of anything unless it's in the air for followups, or if he forces them to land on a platform above them. It's a situational move and it's not that powerful in the grand scheme of things. That better?
  7. wat Mewtwo isn't that good fam. Not terrible either, but he's far from the most OP character in the game.
  8. Samus isn't better than most of the characters below her. Charizard is way too low as well.
  9. Where were you when she needed us?


    1. Ratcicle King

      Ratcicle King


  10. You are one sexy man.

    1. Victoes


      What about me? He's not even bara!

  11. #endygate

    endy her pain

    1. RosaRosaRosalina
    2. Forte-the-Bell-Tolls


      rip in f--king pieces snake

    3. DBZHedgy


      accurate simulation

    4. Gabe


      best part were the extra hit SFXs near the end after the game has been won lol

    5. October Rust

      October Rust

      Very inaccurate

      Snake's mere existence would had annihilated Shiek out of existence

    1. Gabe


      (I know the picture is quite smaller in size compared to the others, so I apologize in advance. It was unintentional.)

  12. One more thing: Ok I'm out
  13. No, level 9 CPUs do not power shield at every opportunity, how the hell would people even play this game at higher difficulties. They have intentional flaws in their programming so you can y'know, play the game. We're also not taking into account several things here. Does this work on more than just fastfallers or heavies? Did they mash their best/safest move in that position? And let's talk about DI/SDI. Because you definitely can't just expect CPUs to know the most optimal DI or SDI for every move in the game. There is no way to tell me this is guaranteed without more extensive testing than "I've seen people get hit by it, I've gotten hit by it!" Because that's not reliable at all. And no, your bolded statements still don't work. PK Fire doesn't immediately come out, it has loads of startup! Who's going to even airdodge into the ground in a situation where Ness could even hit anyone with PK Fire from the ground anyway? That sounds like a whole lot of convolution. PK Thunder isn't that much slower in startup, and it's a lot easier to punish airdodge options when it autocancels out of full hop. There's a difference between dying at 0% to a counter with Ness, because it's his only way of getting back on stage. Let me repeat, this is his only way to get back on stage. He practically has no options, and one option is better than zero.