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Milo

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Everything posted by Milo

  1. GUYS

    COCO-COLA IS BRINGING BACK NEW COKE

    (courtsey of Strangers Things 3)

    1. KHCast

      KHCast

      Oh my lol

    2. Ferno

      Ferno

      Always wanted to try it to see what all the fuss was about tbh.

    3. RedFox99
    4. tailsBOOM!
  2. There are sites such as Sonic Retro and Sonic Center that contain level maps for the acts/zones in the Genesis/CD Sonic games (as well as other 2D games, like the Master System/Game Gear games and the Advance entries). Some just show the level tiles, while others also include the backgrounds and/or game objects (such as the player's starting positions, rings, badniks, etc.). Zone 0 in particular also has the level maps of the Genesis games + CD, with guides detailed with various information.
  3. still sad about missing link's box office intake, especially after having now seen it earlier this week. it's a beautifully-animated movie. i really love how laika's use of stop-motion and CG are virtually seamless by this point, and the sets/location are also really well-made.

    man, handing the film over to annapurna/mgm/UA releasing for distribution was such a colossal mistake. besides releasing it two weeks before avengers and not giving it much publicity to begin with, the marketing focused way too much on the comedy aspect. it's more comedic than laika's works, but it's also a decent adventure story with a few really cool setpieces (there's one part when the main characters are stuck on a boat in the middle of a storm, and the boats constantly turning over, it's super impressive) and some intense action sequences / gunplay shootouts. the marketing also only showed the more obvious comedic gags when the film has a strong handful of really clever subtle jokes.

    i hope laika for their next film goes back to universal/focus features for their next project and they pick a quieter release date (...one that isn't a fall release, anyway, which they've done for the past three films). failing that, maybe they should just taking their films to netflix, as disappointing of the thought of them bowing out of theaters may be.

    1. Polkadi~♪

      Polkadi~♪

      I actually really wanted to see this movie, it just slid under my radar, especially being so close to Avengers.

      It’s just like how I missed The LEGO Movie 2 due to abysmal advertising and poor release schedule.

  4. code red: the cockroaches are conga-lining inside the house

    i repeat, the cockroaches are conga-lining inside the house

    this is not a drill

  5. The context you're using MPT doesn't quite match CTR though. CTR is actually a remake of an existing game, and it has new content added to it on top of that that wasn't in the original release. Not quite the same as a collection of existing games with some enhancements/changes (such as, IIRC, having Wiimote controls for MP1 and MP2). MPT also came out almost a decade ago and the reviewer for that title likely won't be the same reviewer for Crash, so standards/expectations will also likely not be the same for Crash as it was for MPT. Besides, MPT was still scored an "incredible" 9.5/10 from the IGN review you posted. If MPT was deducted points for being a collection, it wasn't a meaningful amount to change the final consensus for how the reviewer felt about the game. The negative of being "all old games" likely knocked the game down from being "virtually perfect" to "fantastic" on the rating scale.
  6. Nothing about the critical consensus for TSR surprises me. It's as I called it a while back: game's not terrible, but not excellent either and it's not on the same level of the two ASR games. Reviewers don't think the co-op mechanics make up the Sonic-centered focus as opposed to doing a third ASR crossover entry, and the game's small content only accentuates that. But gameplay and presentation (namely soundtrack) are solid enough for it to have the game even out to being adequate. At least it's a better critical consensus than Crackdown 3 I suppose. But with Crash coming out soon, low-70s metascores isn't exactly a compelling hand to play in what's going to be a high-stakes game of mascot kart-racing poker.
  7. Adventure DX was a "enhanced" port, not a remake of the original game (although that's not to detract from your point, the term "enhanced" is rather dubious in the case of that game and I wouldn't trust them to handle a remake properly either). As for franchise management, I think the only way we'll honestly know where Sonic goes from here is what the circumstances of the production for the next mainline (/ platforming) game is. Which might not be for a while (Iizuka confirmed that it had entered production during the SXSW Sonic panel). As it stands though, it seems over the past few years, Iizuka has been busy juggling dual roles as the head of CS2/Sonic Team back in Japan with Forces' production and being the series producer over at America with TSR and Mania [Plus]'s production. I can't imagine that's going to carry on forever though as that sounds extremely exhausting.
  8. I predict that I'll be let down this year from Nintendo because none of these three things are happening: - 3D Donkey Kong Country game by Retro Studios - Rayman in Smash as a Fighter - New Super Mario 3D game (although a 3D World port would be aight) *proceeds to buy a ticket for the Nintendo Depressed Express*
  9. Milo

    Happy big 3-0 birthday, Sean!

    1. Sean

      Sean

      Thanks @Milo!

  10. Happy Birthday, Kuzu!

  11. So some comparison shots/gifs with Sonic and the live-action/animation hybrid movie Hop from Illumination (yes, Despicable Me/Minions Illumination) has been going around (this particular one was from tumblr) : The main purpose people have been sharing this is because of the actor allusion in-joke, James Marsden playing a live-action character having to put up with a non-human character and driving them around. But the reason I'm bringing it up is just to compare how much worse the design and animation for Sonic is in this shot is compared to the one with E.B. (the CG rabbit) above. I can actually make out E.B. to be belonging to one identifiable species compared to the game hedgehog/real-life hedgehog/midget human hodgepodge that's supposed to be Sonic. You can see E.B. bouncing around in his seat (despite wearing a seatbelt), talking to James, and is making visible facial expressions all at the same. Sonic outside some barely visible movements (his quills on his head, his eyes refocusing) is just sitting there and staring at James. Most importantly, E.B.'s animation also has a lot of additional details going on to establish him in the environment; the movement of the seatbelt, the shadows he's casting (and the shadows also match his design, i.e. the seatbelt shadow matches his head and the seat shadow is based off of his ears), his ears/head reflection on the car hood, and the lighting environment that while not perfect, does match the color environment of the scene. Sonic has...what, a generically-shaped blob of a shadow you can barely see against the cart seat? The lighting for him is unnaturally bright in a car that has a very dark color scheme. He might as well had been photoshopped in there. Any moderately talented image/video editor could easily cover him up and put someone or something else in that shot. The absolute kicker is that Hop was released eight years ago in 2011, and was made on roughly two-thirds ($63M) of the budget of the Sonic Movie releasing in 2019 ($90M).
  12. "You're not allowed to judge it until you see the full movie. Because who knows, the final film might be an entirely different product that's nothing like what this trailer, even though trailers are supposed to give an idea of what the movie is like and has scenes that the marketing/production crew think will sell audiences on the movie." *cut to release day* "Why would you go see it if you didn't like it? I remember you hating on the film the moment the film was announced. You were biased from the start, you were never going to give this movie a fair chance! You didn't go in open-minded!" "Besides, we all know to wait for the director's cut because the director actually made a brilliant film until the studio got involved. #SupportSTHFilms #TrueBlueInitiative" Comments on the movie itself: Sonic himself still looks terrible. The CG is especially conspicuous with him. Jim Carrey Eggman looks nothing like Eggman of course (until the end where it goes from a 0/10 resemblance to a 3/10). Performance and characterization is okay. Will probably be the one halfway decent element of this entire motion picture. Everything else looks absolutely plain. Dollar General moviemaking. The whole product still looks like rubbish. Seriously hope it doesn't perform well enough with critics or audiences to get a sequel off the ground.
  13. If you're interested, here's a list of designers and directors for Sonic Team's Sonic titles from Sonic 2006 up to Forces I did a couple of years back. (EDIT: Now updated with producers included and credits for Wii/PS2 version of Unleashed.)
  14. The general purpose of the game director is that they ensure all the components of the game come together into a complete product as they see fit, and they also have the primary/final word about who is responsible for each department of a game's production and the evaluation of the work those departments produce. So while the director of a videogame may not be directly responsible for handling those roles, they do have a critical amount of input/influence on how the work those roles are responsible for turn out. A somewhat subtle example of this in action is to compare Forces, Lost World, and/or Colors (all of which Kishimoto served as the director) to Secret Rings and/or Black Knight which Kishimoto was the lead designer, but not the director). Despite Kishimoto serving significant executive roles in the production of all five games, each group of games has a markedly different approach towards the presentation and focus on certain properties of the game design.
  15. Speaking for myself, my comment wasn't really about being offended or trying to shame anybody for the idea. I just think mixing playstyles is something that's been done plenty of times already. I just don't agree with it, that's all. Besides, as I alluded to in my last post--a Sonic game mixing together different playstyles is honestly something I would expect Sonic Team to do by this point, in light of what the thread topic is about. So I think you're going to get a Sonic game that does mix playstyles together in one game; although I don't believe it will be in the way you'll want it.
  16. I'm honestly a little bit bored of the notion that Sonic games being a patchwork of diverse playstyles / game mechanics working in concert is an untested concept that the designers should take a crack at for the next game. The concept sums up how the vast majority of 3D games have been made, including the last 3D Sonic that was released. And the last 3D Sonic game had this "new idea" in spades. You know what would be genuinely exciting for me? A new 3D Sonic that decided to pick one gameplay style, and actually build a coherent and focused game around it for once. EDIT: But with that said, I forgot which thread I'm in. I think those are are hoping for a new Sonic game that "mixes" things together are going to get their wish anyway.
  17. Somewhere in the game, the designers will put seven boosters in a row. Inside an automated gimmick. In a Green Hill (look-a-like) stage. In 2D.
  18. Are you drawing again? :]

    1. JosepHenry

      JosepHenry

      Yeeeees? How did you know? Also what was your old name again? Cuz I probably know who you are but your new name threw me off lol

    2. Milo

      Milo

      @JosepHenry had a hunch based on your avatar change

      ( its yeow btw. i actually planned to change back to my other name gabe but somebody took that name last year and they hasn't logged on since so ¯\_(ツ)_/¯)

    3. JosepHenry

      JosepHenry

      Oh hey! Yes I have been drawing again, it is for a college animation project. It helped me draw a lot!

  19. Even assuming Nishiyama's return was a signal that they're looking back to that era; I don't really know even the most ardent fans of the Adventure series could be excited at the prospect of Sega doing an Adventure sequel or remake on the heels of Forces. I think it follows on and even includes enough of the material from those games to be considered a spiritual successor of those titles. And if I was a big fan of the Adventure series, I'd interpret Forces as a threat into how "Sonic Team" (re: Kishimoto, his crew of designers, and available CS2 staff Iizuka and company rope off into a production team and slap them with the Sonic Team label) would take the formula and bastardize it.
  20. *haughty laughter intensifies* Just as we promised, we bring to you! From Dedede and Milo, new art part two! We jump back to January--with Accel in good cheer Watch her as she rings in the new year! (You've Got The Toast!) The second piece for today features a mickey in hand Held by Siddy, the singer of the The Commodities band Don't ask us why he doesn't use the term microphone Or the more common "mic"--it's his terminology alone! (Raising the Mickey) Now we move on to the Commodities' renaissance man Secondary instruments or vocals? Adonis covers in their plan He's shrouded in darkness, with surreal colors abound We not sure if there's anything sensical to be found! (Two Thirty-Four AM) Last, but not least, a new character is shown! Who is she? What does she do? ...it's not quite known All that we know right now is she is an elf We don't even know what she thinks about herself... (The Dissonance of Deuwood) That's all folks, tune in next time! We hope you have found these recent updates divine! (Enough with the rhymes already....) EDIT: Yay 100 posts milestone.
  21. *haughty laughter* By decree of a king, ruler of Dreamland brave! Dedede declares this thread must rise from its grave! Into the new year, with new art in tow Your resident Milo brings new things to show! The first of which is from yours truly, the crowned feather The Penguin King himself--there's nobody better! Piece number two, a hedgehog run astray Against the setting sun, in an empty canyon bay That blasted blue fiend, he tears across the land Watch Sonic take off, kicking up dust and sand! (Quill Drift) Our third piece is here, a leader in distress, All eyes on her, with her mind in a mess, She has no clue on what to do or where to go But everyone's looking up to her--how could this be so? (Leadership Tremors) Our last piece for now, the cover of which I now lift For one of our own, @azoo, an unexpected gift His birthday fell a few days ago, so this is admittedly late Yet Milo surprised him with this present--I hope he found it great! (Birthday Kazoos) (spoiler: he did) (Still have art not posted here yet--this is all for now. Tune in next time for more--but until then, I take a bow!)
  22. Personally speaking, when I’ve been defining Sonic as a niche series as of late, it’s almost always been with the dichotomy that I’m referring Sonic the video game series, as opposed to Sonic the all-compassing brand. In that context I think the niche association absolutely applies, even when factoring in general brand awareness—general audiences may recognize and even like Sonic; but that market, by and large, hasn’t been going out to buy the series’ games for years, based on the sales info we have on our hands. And while I don’t think Sonic the all-encompassing brand is obscure, I do argue that the general reputation of the series‘ cornerstone products (or lack of it) does have a impact on how the public approaches the rest of the franchise. The Sonic brand is widely recognized; but for arguably half of the time the series is recalled in common circles, it’s not in the ways the fans might desire for it to be remembered.
  23. what's up? haven't seen you in a while.

    1. PandaChao

      PandaChao

      Been doing good. Just got back from SXSW gaming expo.

  24. That's a surefire way going back to the 2000s era of Sonic Team pumping out mostly subpar games few people outside diehards are happy with (with the rare good or terrible game coming out every now and then). ...except back in the 2000s, the Sonic brand hadn't been completely tarred to the point that the games don't sell beyond Sonic enthusiasts. Pumping out annual Sonic games might not be something Sega and Sonic brand managers can even afford to do anymore nowadays.
  25. ...this was actually supposed be a (quasi-)marketing stunt for TSR? Figured it was just another Sonic social media stunt. Everything about this game's advertising campaign screams:
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