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Milo

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Everything posted by Milo

  1. Dedede's still fun (when I'm paired with the worst of matchups, anyway) but I'm really surprised with how attached I got to Banjo & Kazooie. They honestly might be my new mains for the game.

     

  2. "we're excited to announce the production of sonic-branded paperclips"

    ~the next live-streamed sonic event

    1. Tarnish

      Tarnish

      I wouldn't be shocked one bit if that actually happened.

  3. huevopolis_zone__workprint__by_yeow95_dc

    "I actually drew this back in 2017, but up until today I didn't have a working all-in-one printer I could use to scan it. I do intend to produce a 'final' colorized version of this piece sometime later in the year."

    Two-three years later...

     

  4. Would it be wrong to assume one of the most contentious things about The Oragami King in particular is how it's straddling the line between going back to what people wanted and still pushing the current direction of the recent games?

    It's not like Color Splash where you could definitely see that was Sticker Star 2.0 from a mile away and completely write it off, but at the same time it's still lacking in regards to more unique NPCs and fully bringing back the previous combat from the original N64 Paper Mario and TTYD. From a broad design and marketing standpoint it would be very easy to pick one approach and run with it and let people decide for themselves if its worth their time. But there's clearly some effort going to not fully commit to either side and/or try something different (namely the new combat system).

    1. SenEDDtor Missile

      SenEDDtor Missile

      "how it's straddling the line between going back to what people wanted and still pushing the current direction of the recent games?"

      So it's like a more colorful Paper Mario version of Sonic Forces?

    2. Sean

      Sean

      That's why I don't feel strongly about this announcement either way. It didn't make me react with disgust like Color Splash's announcement did (and I did play CS - and lo and behold it was just Sticker Star 2 and equally trash), but I don't see anything for me to get excited for either. I don't think Origami King will necessarily be terrible but I've already accepted that Nintendo isn't interested in making a proper PM game, so I can't get angry over PM anymore.

    3. Milo

      Milo

      ...kinda? Although I'd imagine even Sticker Star is still a significantly better game in quality than Forces.

      ^ That's @SenEDDtor Missile

  5. Maybe I would be more excited for THPS 1&2 Remastered if this wasn't the third time Activision was pulling the "retro throwback" card and royally cocking it up with HD and 5.

    And even if they didn't, I'm mainly familiar with and love the third game, so Activision to ignore remastering that game (after already having THPS2X and THPSHD be compilations/remakes of the first two games) does little for me. Including the revert is nice but that's not enough.

    Having VV developing (who besides making Crash N-Sane, also did some handheld versions of the previous THPS games) is the sole saving grace, but I have zero reason to be excited regardless.

    1. Supah Berry

      Supah Berry

      Pandering towards the first two games while ignoring the 3rd, gee that doesnt sound familiar

    2. Milo

      Milo

      Oh and the fact that it's not coming to Switch (despite being a remaster, and previous THPS games being released on Nintendo consoles) or Steam (lol EGS exclusivity) is just extra salt for me I suppose.

  6. On one hand, the loss of Egg-Boiled theme pains me.

    On the other hand, banners returning is good.

    (Although I’m in mobile mode, so I can’t see them...)

  7. A new Smash Bros. montage with characters other than my "main" fighters. Features the yellow pizza, the robot rock, the guy who likes hanging around animals, and the blue rat we like to complain about.

     

  8. I mean, if you want to knock Iizuka/ST's thought process for in regards to lack of ideas, his comments about Mighty and Ray intended to be "sealed characters" that would never be used again (in the same Famitsu interview, I think?) is a stronger point to rebut. I wouldn't be shocked if neither he or Sonic Team were interested in making more Genesis Sonic games though.
  9. hm, it's late at night where i live and there are only two mods online. good time to say something controversial.

    sonic's probably the type of person that's never been spanked for being rude or talking back to his elders

    1. Polkadi~☆

      Polkadi~☆

      he probably never got punished at all, cuz he a baaad boy who disrespects his elders

  10. "Alright, I'm going in!"

     

  11. dbz confirmed to be stolen trash, the truth is out there

     

    1. Ryannumber1gamer

      Ryannumber1gamer

      He knows too much

  12. we got a new logo and a new title

    get ready to jam to a new legacy in 2021

     

  13. Watching a playthrough of Sonic Robo Blast 2 v2.2 and I'm honestly blown away by the stage mechanics and badniks the designers have incorporated into the levels, namely in the later stages like the desert/canyon level and the succeeding volcano level. In a way it really emphasizes the experience Sonic Team Jr. has had in building 3D levels compared to other 3D Sonic fangame projects.

    1. Sean

      Sean

      It's real good

  14. how bad she be?

     

    1. Celestia

      Celestia

      No......NO!!!!!!!!!!!!!!!!!

      Spoiler

      (I started laughing so hard when I finally recognized the outfit lmao)

       

  15. I can't image it's ever coming back with the current direction of Sonic Team/Sega; a lot of the spinoff stuff that Riders came from have been culled over the past decade and Free Riders' failure likely ensured they wouldn't even think about making another one. And while the first Riders did sell decently, it and the series overall never got the best reviews. The ASR games didn't sell quite as well as the original, but they got significantly better reception. My personal wish is that the next Boost game (assuming another is made) is reworked into the racing genre and takes a copious amount of notes from the first Riders in the process. Mechanics like upgrading character abilities with your ring count during races, speed/flight/power-specific shortcuts, and performing tricks off ramps to increase your gauge/access shortcuts, among other things, would fit the Boost gameplay perfectly with some needed tweaks. I feel it would also help flesh out the existing gameplay that is there immensely and really help further accentuate it as a unique fun racer.
  16. I can't say for sure since I don't honestly know, but I imagine whatever staff there that handled their more mainstream marketing avenues were cut during Sega of America's layoffs and relocation out of San Francisco as part of the 2015 restructure. Namely because the layoffs and restructure were done as part of the company's broader refocus more towards digital games (PC/mobile), with streamlining overseas operations of packaged games listed as a specific goal. So I think there's some definite truth in what you say, starting from that point. Although with that said, I'd say Unleashed was the last mainline game that got a really big push marketing-wise, which I feel goes hand-in-hand with how it's also said to be the last Sonic game handled with high production values. My anecdotal takes are that for Black Knight through Lost World, the advertising space on television, print, product/store tie-ins, physical floor space, etc. were drastically cut back. They tried to improve this with the launch of the Boom series, but that blew up in their faces and was probably what was the final straw for any future mainstream marketing. (Not like that approach has worked out all that great, based on how games like TSR and Forces to a lesser extent have performed.)
  17. Speaking as someone who grew up with the PC/prototype soundtrack, I definitely prefer Carnival Night and Launch Base from that version over the Genesis versions, primarily because the melodies actually differ from each act, in addition to the songs themselves being good compositions. Conversely, I feel the Genesis version of Ice Cap is well ahead of the PC/prototype version away for similar reasons. Meanwhile with respect to the tracks outside the main zones, I feel the prototype/PC version of the Credits music does a very good job but it's still outshone a bit by the Genesis version. The Super Sonic music in proto/PC wins hands down over Genesis for going the Sonic 2/Mania route of being an original track, instead of reusing the invincibility music. I think I like the more basic, droning version of Knuckles' Theme in Genesis more, but do feel the more maniac proto/PC version deserves more recognition (IIRC, it was used as a theme for Fang the Sniper in the the first Sonic Classic fangame, and it worked really well there). Can't quite remember the Competition music in the proto/PC version to definitively pick which one I like more.
  18. Polygon review for Sonic Forces.

    "Sonic Forces is like da most thugged-out literal interpretation you gonna eva peep of a game 'for hustlas only'. Sonic Forces creators' phat intentions n' bangin-ass scams don't amount ta much up in a game so clumsy n' limited up in design. I aint talkin' bout chicken n' gravy biatch. Well shiiiit, it certainly don't help dat Forces bigs up right on tha heels of Sonic Mania, a game dat not only demonstrated a mo' focused design sensibilitizzle but also did a gangbangin' far betta thang of realizin its creators' ambitions. Forces may have had a larger budget than Mania yo, but it feels like tha skankyer creation all around. Y'all KNOW dat shit, muthafucka! Unless yo' dearest trip has always been ta play a Sonic game as yo' own original gangsta hustla art character, Sonic Forces aint gots much ta offer.

    If Forces do anythang well, itz ta add a sense of spectacle ta tha mundane act of hustlin up in a straight line fo' realz."

    5/10

    1. Polkadi~☆

      Polkadi~☆

      I understood this, somehow...

    1. Ryannumber1gamer

      Ryannumber1gamer

      my profile pic might be a gentleman thief

      but my soul says im big smoke

  19. sonic forces' story would probably be way more entertaining if it was built around the infinite origin stuff instead of the actual stupid war. either on a serious route (actually showcasing the negative growth of infinite's character and status from a third-rate villain into the phantom ruby-souped up reality warper) or the comedy route (the writers taking the pontac & graff / sonic boom / social media angle of self-awareness/self-depreciation and openly satirizing or lampooning the whole edgelord character trope for what its worth).

  20. I think one of the things that is missed with the Episode Shadow DLC with Forces is just how far of a step back it was from the Lost World DLC with the Yoshi's Island and Legend of Zelda levels. We went from having DLC with had original assets and stages that were actually enjoyable (if short); to DLC purely junkyard-style assembled from existing assets/stages with some of the absolute laziest level design in the entire game.

    1. Thigolf

      Thigolf

      LET'S PUT SPIKEBALLS EVERYWHERE

    2. Blue Blood

      Blue Blood

      @Thigolf What if we just made an entire level of floating iron crates and called it Green Hill Virtual Reality?

    3. Miragnarok

      Miragnarok

      Episode Shadow, other than the long-awaited gimmick, was business as usual considering the DLC of Unleashed.

    4. JezMM

      JezMM

      I mean Episode Shadow wasn't even really proper DLC considering it was available at launch, and the Lost World DLC was likely partially funded by Nintendo in some way or another.

       

      The only thing that really ticks me off with Episode Shadow is how lazy it is in terms of being supposedly set weeks before the main game and yet the city is already just as ruined as it is in the main game. The music's good at least (though tonally Supporting Me on a Green Hill stage is yuck as hell - they should've used the background from the opening scene of Null Space or something if they were gonna mostly make the stage out of floating blocks anyway...)

  21. hqdefault.jpg

    Sonic Forces (2017)

    1. Blue Blood

      Blue Blood

      Graphically it's about on-par with Forces on Switch, but Toontown has better character customisation that Forces.

    2. Supah Berry
    3. BlueSpeedster

      BlueSpeedster

      MICKEY MOUSE IN GREEN HILL
      95705954_Screenshot2020-04-19at9_44_32AM.png.f3f3c946edcc56a4b327196a9f0afc94.png
      WHAT IS HE DOING?

  22. colossal hack writing plot twist: something actually did escape from area 51 last year...

    ...and ended up in china

    1. Zaysho

      Zaysho

      So this is all Naruto's fault.

    2. Celestia

      Celestia

      There will 100% be a movie with this exact twist within the next five years or so

    3. Polkadi~☆

      Polkadi~☆

      New horror movie, coming soon to theatres near you:

      COVID

    4. Supah Berry

      Supah Berry

      I say all this epidemic stuff could've been prevented had we actually gone through with the raid and retrived the magic space medicine.

    5. Ferno

      Ferno

      when does the ragtag team of high school misfit nerds show up with the vaccine/ cure already, this movie's getting old

    6. Celestia

      Celestia

      They have to defeat their enemies, a group of darker and edgier versions of themselves, first.

    7. KHCast

      KHCast

      The real enemies were the friends we made along the way. Wait...

  23. anime is cancelled thank god

     

    1. Chili Dawg

      Chili Dawg

      mistake corrected

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