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Milo

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Status Replies posted by Milo

  1. Oh, hey. I made a Smash Bros (Wii U) Sonic montage.

     

    1. Milo

      Milo

      :v

      (Thankfully I finally recorded the last remaining replays of Smash 4 I had on my Wii U console so I can finally walk away from that game for good)

    2. (See 3 other replies to this status update)

  2. Oh, hey. I made a Smash Bros (Wii U) Sonic montage.

     

    1. Milo

      Milo

      @Soniman lol, unfortunately I don't have any Sonic replays from Ultimate at hand I'm not any sort of elite Sonic player for either Smash game

    2. (See 3 other replies to this status update)

  3. With the year underway I think we as a Fandom need yo come together, stop fighting and finally collectively agree with my opinion that Sonic CD isn't very good. Let's start today my brothers 

    1. Milo

      Milo

      it has its problems in regards of gameplay, but it's not outright bad, esp. with its presentation. even putting the toei sonic animations aside, the soundtrack (mainly talking jp/eu, the us is okay) is full of bangers and the levels are visually stunning

      this is probably the type of game that could benefit from a remake or a spiritual successor tho'

    2. (See 16 other replies to this status update)

  4. I'm back from my travels, here's the first drawing of the decade:

    spacer.png

    5fae42429df5db9c0235366351d5c77ed3c45f49

    Ignis Aurum Probat.

     

    Real talk which one do you think is better?

    1. Milo

      Milo

      I like the lineart for the second one more

  5. What nerfs would you give certain characters in Ultimate? Mine are:

    -Ness and Lucas but they only have 5 PK Fires per stock.

    -Hero but they only have 85 MP instead of 100.

    -Dedede but he only has 5 Gordos per stock

    -Dark Pit but his Guardian Orbitars break more easily

    -PAC-MAN but his Power Pellet trail is shorter

    -Ryu and Ken but they need an EX gauge to use command input versions if their specials.

    -Ganondorf but he enters a helpless state even when he grabs someone with Dark Dive (same for Captain Falcon)

    -Mewtwo but it’s Confusion attack can’t reflect projectiles anymore 

    -Piranha Plant but its Ptooie has longer startup

    -Inkling but Killer Wail uses up all their ink

    1. Milo

      Milo

      Dedede is already perfect, he needs zero nerfs

      (real talk--lol at saying D3 should be nerfed when coming off smash 4, he was considered one of the worst characters on tier lists. he has (something of) a neutral game now in ultimate but i'm pretty sure he's probably still not even mid-tier status)

    2. (See 5 other replies to this status update)

  6. https://uk.ign.com/articles/20th-century-studios-disney-will-drop-fox-name-and-rebrand-studios
     

    Disney are dropping the word “Fox” from its acquired studios, so 20th Century Fox is reverting to 20th Century Studios for the first time since the 30s.

    Fox Searchlight Pictures is also now just Searchlight Pictures.

    1. Milo

      Milo

      Some background trivia: The 20th Century Fox name came around from a merger of two film companies (20th Century Pictures and Fox Film Corporation).

      maxresdefault.jpg

      hqdefault.jpg

    2. (See 3 other replies to this status update)

  7. So who here has actually played a Fire Emblem game?

    1. Milo

      Milo

      I played the demo for Awakening and ultimately bought the game proper

      So far it's done a good job at filling the SRPG void in my heart that Sega (Shining Force) has neglected

    2. (See 13 other replies to this status update)

  8. Night, buddies!

    1. Milo

      Milo

      sleep tight

  9. Now I wonder about if Sonic Riders had replaced the CGI cutscenes with animated ones instead. It would certainly fit the aesthetics more, especially with the ingame cutscenes already having an anime feel to them.

    1. Milo

      Milo

      Really? I thought the CG cutscenes were fine.

      If all of the cutscenes were more like the Production I.G. opening, that would had been awesome, but besides some oddities (like Tails' snout) I didn't think the CG cutscenes were dated or (concerning the opening that's in Metal City) clashed with the visual aesthetic.

    2. (See 7 other replies to this status update)

  10. I'll never forgive SEGA for taking a perfectly good concept like Sonic Riders and turning it into a botched motion control tech demo cash-in.

    1. Milo

      Milo

      Even putting aside Free Riders (which wasn't hard to do, I never owned a Kinect), I'm still mad about how Zero Gravity dismantled all of the mechanics that made me love the gameplay from the first game. Tricks for air, hitting enemies, boards and level design having Heroes-styled abilities/shortcuts, rings upgrading boards, all of that was either nerfed, pushed to the background, or trashed entirely.

      How I wish that we got a Riders sequel made by the actual crew that directed/designed the original game (which, tellingly enough, was actually UGA before Sega merged them into Sonic Team during the game's production.)

    2. (See 7 other replies to this status update)

  11. fBh9pTS.png

    How many more mods is it gonna take to make this version good

    1. Milo

      Milo

      install that one mod that gives everybody rouge's costume and you should be good to go :^)

    2. (See 10 other replies to this status update)

  12. Lego Movie 2's Oscar sacrifice was worth it if it meant Frozen 2 didn't get a nomination for best animated feature. 

    1. Milo

      Milo

      @Nina Cortex Jovahexeon Oscar nominations just came out. The Best Animated Feature nominees are:

      How to Train Your Dragon 3 (The Hidden World)

      Toy Story 4

      I Lost My Body

      Missing Link

      Klaus

      (This is actually the Academy's best shortlist for feature animation in a long time, if you ask me. Diverse picks in both studios and animation styles compared to past years or other awards shows (hai Golden Globes), where Disney would have two/three films on the roster and most or all of the picks would be CG films.)

      Note the lack of either Lego Movie 2 and Frozen 2 in the shortlist. VEDJ-F/Your Best Friend is a fan of the former film, the latter not so much.

    2. (See 4 other replies to this status update)

  13. Playing the "Better SADX" mod that includes the restoration of the original DC lighting and textures, proper wide-screen and high resolution support and numerous other bug fixes really makes me appreciate how good the original SA1 is. You can use the DX character models (with or without DC textures) if you wish, but I personally think the DC ones look better. It's a shame that SEGA ballsed up the DX port to GCN, and every subsequent port just got worse and worse. I don't understand why SEGA had such little respect for their own library of classics. It's one thing to make bad new games, but another entirely to make old games worse when they deserve to be celebrated.

    1. Milo

      Milo

      @Sean @Blue Blood I honestly still think that early 2010s era was Sega PR at their absolute lowest point, at least in terms of recent memory (maybe the 1990s/Sega’s heyday was worse, IDK). The people in charge now rely on memes, clues, and drop-feed marketing way too much; but at least they weren’t constantly spinning lines and doing stuff like the True Blue Initiative like how some of the community managers were back then.

    2. (See 11 other replies to this status update)

  14. Just beat Lost World in Sonic's story in SA1. I don't know why I left it so long to replay this game. There are more fun gimmicks and interesting aspects to the level design in this single stage than there are in the entirety of the newer games. You've got the rotating fire tunnel, the entirety of the snake room, the mirrors used to light up the dark room, the tiles that let you walk on walls and the general presence of platforming and 3D movement woven naturally into the layout. It's even got a few high-speed tunnels and a chase sequence that both feels fast and doesn't out-stay its welcome. 

    I'm not going to pretend that it's perfect, because it's not; like the rest of SA1 there are too many death pits, the camera is your biggest enemy and it bugs out way too easily (never let Sonic stand still on the snake...).

    But this game is good. It wonderfully captures what Sonic should play like. I'm looking forward to seeing what I think of the other characters after all this time too.

    1. Milo

      Milo

      Different strokes for different folks and all, but I recall reading a recent SA1 v SA2 thread on another forum and it utterly boggled my mind the amount of people coming in and saying SA2 had the better level design. If the only thing you care about in Sonic gameplay is speed, then I guess I understand; but in every other aspect important for a platformer, it’s not even close.

    2. (See 9 other replies to this status update)

  15. Just watched The Boxtrolls for the first time. I thought it was great, so much so that I actually don't understand how it got such a bad rap compared to Laika's other works.

    1. Milo

      Milo

      I suppose that answers my question from last night (Boxtrolls > M. Link), haha

      Glad to hear that you enjoyed the movie.

    2. (See 1 other reply to this status update)

  16. Why does Sonic Forces feel like it was developed on a budget of $5

    1. Milo

      Milo

      It's a game that, by most accounts, only had a combined total of $5 spread out in all of those accounts

    2. (See 10 other replies to this status update)

  17. Missing Link was pretty disappointing.

    It felt like an attempt by Laika to make something more appealing to mainstream audiences and wildly different from their past works, which is all fine and understandable considering the barren landscape of stop-motion animation these days. But the movie didn't have anything special going for it and relied on far too much gross humor, predictable story beats, and flat villains to carry it, while lacking the unique charm of their earlier stuff. In short, I felt like I was "too old" to be watching this movie.

    I'm actually surprised it got good reviews. It's a shame about it bombing in theaters however. I really don't want this studio to go away.

    1. Milo

      Milo

      @Sean Out of curiosity, would you say you liked Missing Link less than The Boxtrolls? I personally haven't seen that one yet, but the general consensus I've read seems to describe that one as Laika's weakest film out of the five they've made so far.

    2. (See 3 other replies to this status update)

  18. Missing Link was pretty disappointing.

    It felt like an attempt by Laika to make something more appealing to mainstream audiences and wildly different from their past works, which is all fine and understandable considering the barren landscape of stop-motion animation these days. But the movie didn't have anything special going for it and relied on far too much gross humor, predictable story beats, and flat villains to carry it, while lacking the unique charm of their earlier stuff. In short, I felt like I was "too old" to be watching this movie.

    I'm actually surprised it got good reviews. It's a shame about it bombing in theaters however. I really don't want this studio to go away.

    1. Milo

      Milo

      I can’t quite feel the same way. Looking back on the story or the villains, I’m not going disagree on any complaints about originality or predictability there (at least in the sense of character arcs), but I don’t agree about it not having remarkable going for it. The animation is absolutely outstanding (arguably among their best, I think, which is saying a lot with Kubo being their previous work) as was the art direction / sets, and I think these were best demonstrated with the chase/escape setpieces. The boat sequence in particular where the characters were trying to move/keep balance when it was constantly rotating around just had me wondering how the animators were able to pull that off that effect the entire time. Another animation  example that comes to mind is actually more of a minor gag, but during the credits they had a flipbook animated in stop motion and that flipbook itself had an entire 2D stick figure animation that played during the flipbook’s own animation, so the end result was that there were two different styles of animation playing at once. That to me was really impressive.

      And despite his familiar arc, I personally liked Susan as a character; I liked how he was written as a sentient Bigfoot, but not in the sense of him being highly intelligent or really stupid (which is how these portrayals usually go from my experience), it’s just his lack of experience in human society. On the topic of humor, I agree up to a point, but for different reasons. Where you say there was too much gross out humor, I thought that was the case for the gags about Susan’s size and weight destroying the environment; at least for the first half of the movie (and not helping matters was that the trailers played up many of these gags). I think the film’s humor worked better when they were more about Susan’s lack of experience in experience in society, like the scenes when he didn’t understand human phrases (“I give you my word”), and his approach to letting in air into the train when he felt too hot was breaking the windowpane.

    2. (See 3 other replies to this status update)

  19. The insane hype behind the PS5 logo is absolutely absurd to me

    1. Milo

      Milo

      i'm excited because we can add an 1 or I to the logo and have it spell PIS5

    2. (See 6 other replies to this status update)

  20. Do people still want open world level design for Sonic? I always figured wide, layered but still ultimately still  linear levels were the way to go as that's just the type of design that facilitates Sonic's gameplay the best. I think the last two Gens created a really unfair stigma of "open world good linear bad". And based on fangames that try it translates to vast stretches of open land with not much to do a lot of the time. 

    1. Milo

      Milo

      I don't know about an open-world game in the vein of action/adventure games like GTA, AC and Zelda (where it really is just one colossal sandbox with different towns/environments) but I would be absolutely open towards a collection of small/medium-sized sandboxes with different worlds like in Mario, Banjo-Kazooie, and Spyro. That the best examples fangame designers can do with the idea of a sandbox Sonic are giant empty worlds you can solely boost/roll through I'd argue is not an indictment on the concept, it's an indictment on those designers following in Sonic Team's footsteps and putting the preservation of high speed movement/gameplay above everything else in the game design. Slowing the gameplay down (meaningfully, not the full-on brakes approach that ST did with Lost World) and taking some important general design notes from the other series I mentioned would give fan developers far more room and ideas to work with a Sonic sandbox concept, at least from my point of view.

      I'm actually been drawing up some concepts over the past few months about how Mania's Studiopolis could work as a 3D sandbox in the vein of those games I mentioned; namely in regards to the zone having various locations with their own unique level mechanics and goals/mission structures that are and aren't specific to platforming challenges. I think I've got enough to throw together a series of drawn pitches, I'm just trying to figure out how to meaningfully present them in a 3D perspective.

    2. (See 6 other replies to this status update)

  21.  

     

    1. Milo

      Milo

      well...it's certainly a PS5 logo. nothing really unexpected here.

  22. sonic adventure 3 soon after the 2 remakes

    1. Milo

      Milo

      sure, why not

      (being honest, btw. genesis fans finally got theirs in mania so throw the adventure fans a proper bone)

    2. (See 1 other reply to this status update)

  23. OH GOD YES MISSING LINK ACTUALLY WON GOLDEN GLOBES' BEST ANIMATED FEATURE :D :D :D

    1. Milo

      Milo

      stop-motion animated films have been repeatedly thrown under the bus by audiences, laika's works especially since missing link was arguably their worst-performing film at the box office. so i'm really happy it got some critical dues over what otherwise would had been an easy shoo-in like toy story 4 or frozen 2

    2. (See 2 other replies to this status update)

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